RTR: Imperium Surrectum
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Description

The Xystophoroi are a heavy cavalry unit named after their iconic weapon, the Xyston: a 3-4m/ 11-14 ft long lance with a bronze butt-spike, used in case it broke during a powerful charge (Sekunda, Macedonian Armies (2012), p. 9). They operate shield-less, using both hands to hold the lance steady while charging the enemy, whereafter they change their fighting style to a one-handed grip in close combat. The Xystophoroi wear heavy armour, either bronze muscle cuirasses or colourful linothorakes; decorated Phrygian, Attic, or Boiotian helmets; and protect their legs with bronze greaves. Their main strength as heavy shock cavalry lies in a devastating charge into enemy cavalry, or the flanks and backs of infantry engaged in melee. Though they can hold their own for a while, the Xystophoroi should not stay in close combat too long. Especially against spear units or under heavy fire by skirmishers, they might face heavy losses due to their lack of shields.

Who can recruit it

A core roster unit for 30 factions, each able to raise it anywhere they hold the right building:

Acarnanian League · Acragas · Antigonid Kingdom · Argos · Boeotians · Byzantium · Chersonesus · Chios · Chrysaorian League · Cius · Cyrene · Cyzicus · Elis · Epirus · Heraclea Pontica · Histria · Issa · Kydonia · Lycian League · Lyttos · Megalopolis · Messene · Miletus · Olbia · Pontic Pentapolis · Selge · Sinope · Taras · Thessalian League · Trapezus

Any faction holding one of the provinces below can field it.

Exactly what a settlement must have, route by route (28)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Any settlementTier 2 Military Industrial Complex · Greek area of recruitment · not Achaian area of recruitment · not Athenian area of recruitment · not Cilician area of recruitment · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · not Macedonian Mercenary & Guard Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Indirect RuleTier 2 Military Industrial Complex · not Boiotian Military Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · not Epirote Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Indirect RuleTier 2 Military Industrial Complex · not Selgian Military Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwideIndirect RuleTier 2 Military Industrial Complex · not Pontic Hellenistic Reforms · Greek area of recruitment · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct RuleTier 2 Military Industrial Complex · not Macedonian Mercenary & Guard Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · not Boiotian Military Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct RuleTier 2 Military Industrial Complex · not Epirote Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · not Selgian Military Reforms · Tier 1 Colony · Requires resource horses or horses supplied factionwideDirect RuleTier 2 Military Industrial Complex · not Pontic Hellenistic Reforms · Greek area of recruitment · Tier 1 Colony · Requires resource horses or horses supplied factionwideHomelandTier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi
HomelandTier 2 Military Industrial Complex · not Greek Reforms: AspidophoroiHomelandTier 2 Military Industrial Complex · not Macedonian Mercenary & Guard ReformsHomelandTier 2 Military Industrial Complex · not Boiotian Military ReformsHomelandTier 2 Military Industrial Complex · not Greek Reforms: Aspidophoroi
HomelandTier 2 Military Industrial ComplexHomelandTier 2 Military Industrial Complex · not Epirote ReformsHomelandTier 2 Military Industrial Complex · not Selgian Military ReformsHomelandTier 2 Military Industrial Complex · not Pontic Hellenistic Reforms · Greek area of recruitment

Areas of recruitment

Where Xystophoroi can be recruited

ZoneProvinces
Greek112

Stats

Rank in roster
Men per unit30█········· 8%
Attack11███······· 34%
Charge bonus27█████████· 85%
Defence32█████····· 49%
· armour14████████·· 78%
· defence skill18████······ 38%
· shield0█········· 0%
Morale12██████···· 57%
DisciplineNormal
TrainingUntrained
Recruitment cost2,107 dn█████····· 54%
Upkeep per turn848 dn████████·· 82%
Turns to recruit3

Weapons

Its secondary attack is the stronger one: 12 against 11.

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack1112Charge bonus2723Typemelee · blademelee · bladeDamagepiercingslashing

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total32—Armour14—Defence skill18—Shield0—

Condition and terrain

Hit points1Mountheavy horseGround: scrub / sand / forest / snow-4 / -1 / -8 / -1Charge distance40
FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / 2.5 sExtra fatigue in hot climates4Spacing between men: close / loose2 × 4.8 m / 3 × 7.2 mDefault ranks5

In battle: Very good stamina