RTR: Imperium Surrectum
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What it takes to reach it, and what holds it thereWhat it unlocksAt the campaign start
RIS wiki › Four Romans › sizes

Large city

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Town < Large town < City < Large city < Huge city

A settlement reaches this size at a manpower of 17,000. It is level 4 of 5, above City and below Huge city.

What it takes to reach it, and what holds it there

ManpowerManpowerManpowerManpower
Manpower needed to reach it17,000Floor400Overcrowding starts30,000Squalour doubles28,000
Base manpower14,000

These numbers are the same for every culture.

What it unlocks

Building levels first buildable here (45)

45 building levels need at least this size, so they are the buildings a settlement can first put up on reaching it. Counting everything from the bottom of the ladder up to here, 243 building levels are available at this size.

The 45 levels
LevelChainLevelChainLevelChainLevelChain
Academy (Civic)AcademiesAmber Exports (Urban)Amber TraderAmphitheatre (Leisure)Arena'sAqueduct (Sanitation)Sanitation
Awesome TempleTemplesBaking Guild (Urban)Grain IndustryBarracks and Foundry ComplexMilitary Industrial ComplexCourt of Law (Civic)Justice System
Crop Rotation (Crops)Rainfed Farming (crops)DockyardPortsDye Exports (Urban)Dye IndustryFine Pottery Factory (Urban)Pottery Production
Foundry (Industry)WeaponsmithsGarum Factory (Urban)Fish Salting IndustryGlassware Workshop (Urban)Glass IndustryGrain Export Port (Food trade)Granary
Great Droveways (Husbandry)Open Field Pasturing (husbandry)Great Transhumance Roads (Husbandry)Highland Pastoralism (husbandry)HighwaysRoadsHippodrome (Leisure)Racing & Athletics
Honey and Wax Exports (Rural)BeekeepersHuge Grain Import Network (Food trade)Grain ImportsImperial PalaceGovernment (governor)Imperial TreasuryCapital Treasury
Incense Caravan (Urban)Incense TraderIrrigation Aqueducts (Crops)Irrigated Farming (crops)Jewellers Quarter (Industry)Jeweller IndustryLarge ForumTraders
Large Stone WallWallsLowland Deforestation (Crops)Forest Clearance Farming (crops)Luxury Clothiers Quarter(Urban)Textile ProductionMedicine and Perfume Export (Urban)Medicinal Herbs & Perfumes
Metalworking District (Industry)MetalworkersOlive Oil Exports (Rural)Olive Oil ProductionPapyrus Supply (Rural)Papyrus ExploitationParchment Maker (Urban)Hides Industry
Purple Dye Factory (Industry)Purple Dye IndustryRiver Diversion Dyke (Crops)Marshland Reclamation Farming (crops)Silk Market (Urban)Silk TradeSlave Trading Hub (Urban)Slave Market
Spices Exports (Urban)Spices TraderSulphur Fumigant Exports (Industry)Sulphur IndustryThe Cothon of CarthagePortsTheatre (Leisure)Theatre & Music
Wine Exports (Rural)Wine Production

Units first raisable here (1)

1 unit cannot be raised in a smaller settlement: the smallest building level that lists it needs this size. Counting everything from the bottom of the ladder up to here, 749 units are raisable at this size.

At the campaign start

At the start of the campaign 15 of the 1,307 settlements are this size, 1.1% of them. 5 of those are a faction's capital.

Who holds them (9 factions)
Every settlement that begins at this size (15)
SettlementHeld byManpowerBuildingsSettlementHeld byManpowerBuildingsSettlementHeld byManpowerBuildings
Antiocheia-MargianeSeleucid Empire6,50012Apameia-SyriaSeleucid Empire5,60012Athens ★Athens9,50015
BabylonSeleucid Empire7,00014EphesosSeleucid Empire10,00015Kyrene ★Cyrene7,40015
MarakandaBactria7,30013MemphisPtolemaic Empire13,00014Rhodes ★Rhodes8,60012
Rome ★S.P.Q.R.12,50015SardisSeleucid Empire11,00011SusaSeleucid Empire8,50014
Syracuse ★Syracuse11,00017TaxilaFree Peoples8,30012UrukSeleucid Empire5,50013