Trade goods
See the trade goods reference for what each is worth and what it unlocks.
Resources and character
| People | Fertility | 6 / 14 | Terrain | Mountains | Climate | Temperate | |
| Port | Natural harbour up to Dockyard |
Which recruitment zones and homelands this region counts as (2)
What this region counts as for recruitment, homelands and building.
| Recruitment zones | Herakleiote, Mariandynian, Greek | Cultural homeland | Herakleiote |
Units raised here
Whoever holds Hellenike Mariandynia can raise these 9 units here. A faction with one of them on its own roster raises it that way instead.
Greek area of recruitment (5 units)
Herakleiote area of recruitment (3 units)
Mariandynian area of recruitment (1 unit)
| Unit | Requires | |
|---|---|---|
| Mariandynian Javelinmen | Garrison Building or Tier 1 Military Industrial Complex · Any Government (Dependency, Indirect Rule or Direct Rule) · Tier 2 Colony not built |

