Admiral traits
56 traits that appear only on admirals: sea-sense, victory experience, the state of the fleet's supplies and pay. A fleet's character is its admiral; ships carry no traits of their own.
"Close Call" Expert
Appears on admirals · pulls against Master of Retreat · at most 1 character may hold it.
Effects: -1 Troop Morale
This admiral seems to thrive on near-death experiences, surviving battles with his ship barely afloat. His crew, however, is less fond of his risky tactics.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Boarding Enthusiast
Appears on admirals · pulls against Master of Retreat · at most 1 character may hold it.
Effects: +1 Attack, -1 Defence
This admiral believes that naval battles should be fought like land battles, with swords drawn and boarding parties ready. While not always effective, it certainly keeps things exciting.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Captured Enemy Ships
Appears on admirals.
Effects: +1 Troop Morale
After the last victory, this admiral managed to capture a great number of ships, cargo and prisioners from the enemy.
How it is gained and lost: after a battle, at the end of the character's turn, when selected
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 5% | is an admiral · in his own faction's lands · does not have Captured Flagship · does not have Captured Enemy Ships · does not have Captured Enemy Ships · won the battle · of Roman, Greek, Western Hellenistic, Eastern Hellenistic, Phoenician, Illyrian or Thracian culture | after a battle | +1 | 3% | is an admiral · in his own faction's lands · does not have Captured Flagship · does not have Captured Enemy Ships · does not have Captured Enemy Ships · has Junior Admiral at level 4 or higher · won the battle · of Roman, Greek, Western Hellenistic, Eastern Hellenistic, Phoenician, Illyrian or Thracian culture | at the end of the character's turn | loses 1 | 100% | is an admiral · has Captured Enemy Ships |
| when selected | loses 1 | 100% | has Captured Enemy Ships |
---
Captured Enemy Ships (Captured Ships)
Appears on admirals.
Effects: +1 Troop Morale
After the last victory, this admiral managed to capture a good number of ships, cargo and prisioners from the enemy.
How it is gained and lost: after a battle, at the end of the character's turn, when selected
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 15% | is an admiral · in his own faction's lands · does not have Captured Flagship · does not have Captured Enemy Ships · does not have Captured Enemy Ships · won the battle · of Roman, Greek, Western Hellenistic, Eastern Hellenistic, Phoenician, Illyrian or Thracian culture | after a battle | +1 | 5% | is an admiral · in his own faction's lands · does not have Captured Flagship · does not have Captured Enemy Ships · does not have Captured Enemy Ships · has Junior Admiral at level 4 or higher · won the battle · of Roman, Greek, Western Hellenistic, Eastern Hellenistic, Phoenician, Illyrian or Thracian culture | at the end of the character's turn | loses 1 | 100% | is an admiral · has Captured Enemy Ships |
| when selected | loses 1 | 100% | has Captured Enemy Ships |
---
Captured Flagship
Appears on admirals.
Effects: +1 Troop Morale
This Admiral has become quite famous for not only being victorious over the enemy fleet and capturing a great number of their ships, but by also capturing intact the enemy flagship that carried their commander. A nice trophy to bring home!
How it is gained and lost: at the end of the character's turn, when selected, after a battle
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | loses 1 | 100% | is an admiral · has Captured Flagship | when selected | loses 1 | 100% | has Captured Flagship | after a battle | +1 | 3% | is an admiral · in his own faction's lands · does not have Captured Flagship · does not have Captured Enemy Ships · does not have Captured Enemy Ships · won the battle · of Roman, Greek, Western Hellenistic, Eastern Hellenistic, Phoenician, Illyrian or Thracian culture |
| after a battle | +1 | 7% | is an admiral · in his own faction's lands · does not have Captured Flagship · does not have Captured Enemy Ships · does not have Captured Enemy Ships · has Junior Admiral at level 4 or higher · won the battle · of Roman, Greek, Western Hellenistic, Eastern Hellenistic, Phoenician, Illyrian or Thracian culture |
---
Corona Navalis
Appears on admirals · never on 21 of the cultures.
Effects: +1 Command
This man has been awarded the highest naval crown, the corona rostrata, for his great victory over an enemy fleet.
Cultures that never receive it (21)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian
How it is gained: after a battle
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 15% | is an admiral · won the battle · battle odds above 0.9 (his strength against the enemy's) · does not have Corona Navalis · belongs to Rome |
---
Despises Pirates
Appears on admirals.
Effects: +1 Combat vs Free Peoples
When this man was younger, pirates raided his home town and took him as a captive. He was soon ransomed and back to his people, but not before he swore to hunt down and crucify every pirate he finds. Now that he has become an admiral, he makes that promise a reality.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 5% | is an admiral |
---
Drunken Admiral
Appears on admirals · pulls against Salt in Blood · at most 1 character may hold it.
Effects: -1 Command, -1 Line of Sight
"Water? No thanks, I'll take another round of that fermented nectar!" Known for indulging in far too much wine before naval engagements, this habit doesn't work well in his favour...
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Dyslexic Cartographer
Appears on admirals · pulls against Lover of Luxury, Master of Retreat, Scourge of the Seas · at most 1 character may hold it.
Effects: -3 Movement Points, -1 Line of Sight
Admirals should know their maps well, but this one regularly mistakes "west" for "east" and "left" for "right."
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Emergency Repairs Needed
Appears on admirals.
Effects: -1 Troop Morale
Many ships under this fleet were found unfit for sea, left too long without inspection or care. Emergency repairs are now needed to be carried out at the port or the nearby coast.
How it is gained: at the start of the character's turn, when selected
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the start of the character's turn | +1 | 20% | is an admiral · has Out of Supplies at level 1 · does not have Emergency Repairs Needed | when selected | +1 | 100% | is an admiral · has Emergency Repairs Needed |
---
Endless Storyteller
Appears on admirals · at most 1 character may hold it.
Effects: +1 Troop Morale
This admiral loves to tell tales of his (exaggerated) exploits, whether the crew wants to hear them or not, and making himself sound like the greatest naval hero of all time.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 2% | is an admiral |
---
Ex Infantry Commander
Appears on admirals.
Effects: -1 Line of Sight, +1 Troop Morale
This former infantry commander is still adjusting to naval life. His knowledge of sea tactics is limited at best, and he seems to be convinced that ships can move on formation as quick as soldiers on the ground.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 5% | is an admiral |
---
Fan of Dramatic Speeches
Appears on admirals · at most 1 character may hold it.
Effects: +1 Troop Morale
Every voyage, no matter how short, begins with a long-winded, emotionally charged speech that leaves his crew equally inspired and exhausted.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 2% | is an admiral |
---
Good at Deployment
Appears on admirals · pulls against Rushes Deployment.
Effects: +1 Attack, +2 Line of Sight
This admiral usually meets the enemy fleet at his own terms, with the ships at his command being correctly deployed and well-prepared for the engagement.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | in his own faction's lands · is an admiral · has Out of Supplies at level 4 or higher · does not have Good at Deployment · has Junior Admiral at level 3 or higher |
---
Good Sailor
Appears on admirals · 5 levels · pulls against Seasickness. Once it reaches Nautical Expert it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Good Sailor | 1 | +1 Command | Nautical Expert | 2 | +2 Command, +1 Line of Sight | Old Sea Dog | 4 | +3 Command, +2 Line of Sight | Great Admiral | 8 | +4 Command, +3 Line of Sight |
| Legendary Admiral | 16 | +5 Command, +4 Line of Sight |
What the game says at each level
Good Sailor: This man loves the sea, the waves, and the smell of salt air. He feels most at home when surrounded by the vast ocean, making him a natural sailor.
Nautical Expert: This man has a good grasp of naval tactics and ship handling, making him a superior naval commander.
Old Sea Dog: This man has many years experience at sea and a firm grasp of sailing and sea tactics.
Great Admiral: Having won many battles at sea, this man has gained a reputation as one of the best naval commanders of his era.
Legendary Admiral: This man's victories at sea are so numerous that his name has become synonymous with triumph on the high seas.
How it is gained: after a battle
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 100% | is an admiral · won the battle · battle odds below 2 (his strength against the enemy's) |
---
Hired Slaves
Appears on admirals · at most 2 characters may hold it.
Effects: -1 Troop Morale
Facing the effects of a long war and the lack of manpower, this Admiral has hired slaves to work as oarsmen. While this was a needed measure in order to have sufficent man in the ships, it has reduced the morale of the ship crews.
How it is gained and lost: at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | in his own faction's lands · is an admiral · belongs to Carthage · does not have Hired Slaves · treasury below 3,000 | at the end of the character's turn | loses 1 | 100% | is an admiral · belongs to Carthage |
---
Insecure Admiral
Appears on admirals · 2 levels · pulls against Secure Position.
| Level | At points | Effects | Level | At points | Effects | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Insecure Admiral | 2 | -1 Line of Sight | Fears the Council | 6 | -2 Line of Sight |
What the game says at each level
Insecure Admiral: This Admiral is insecure of his position and is afraid of political reprisals if he is defeated or is charged of being incompetent.
Fears the Council: This Admiral has lost much of his influence and support in the Carthaginian senate and now fears that he will be judged and possibly crucified by the Council of 104 if he fails or acts in an incompetent way during his time of service as Admiral.
How it is gained: when the admiral is appointed, after a battle, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +4 | 40% | is an admiral · belongs to Carthage · in his own faction's lands | after a battle | +1 | 100% | is an admiral · did not win the battle · belongs to Carthage · in his own faction's lands | after a battle | +1 | 50% | is an admiral · did not win the battle · belongs to Carthage · in his own faction's lands |
| at the end of the character's turn | +1 | 1% | in his own faction's lands · is an admiral · belongs to Carthage · has less than level 3 of Good Sailor · does not have Secure Position | at the end of the character's turn | +1 | 100% | in his own faction's lands · is an admiral · belongs to Carthage · does not have Secure Position · does not have Insecure Admiral |
---
Junior Admiral
Appears on admirals · 6 levels.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Junior Admiral | 1 | -2 Line of Sight | Sea Worthy Admiral | 2 | +4 Movement Points, -1 Line of Sight | Senior Admiral | 3 | +5 Movement Points | Veteran Admiral | 10 | +6 Movement Points, +1 Line of Sight, +1 Command |
| Proven Veteran Admiral | 15 | +2 Line of Sight, +8 Movement Points, +2 Command | Lord of the Seas | 30 | +3 Command, +3 Line of Sight, +10 Movement Points |
What the game says at each level
Junior Admiral: This man has recently taken command of his first fleet, and having never commanded before, he stays on the deck with a mix of fear and anxiety.
Sea Worthy Admiral: This fleet has now been in service for some time and has faced its first battle. Only the future will tell if the admiral is destined for greatness or failure.
Senior Admiral: With three naval victories or more, this admiral is now a senior officer of the navy, and is experienced in most situations, being no longer nervous at the sight of an enemy fleet.
Veteran Admiral: With ten naval victories or more, this admiral is now a veteran of many sea battles, being quite familiar with the tactics of naval warfare.
Proven Veteran Admiral: With fifteen naval victories or more, this admiral and his sailors are among the most experienced in the fleet.
Lord of the Seas: With thirty naval victories or more, this admiral and his crew have become a legend. These are the people the nation turns to when in a state of crisis, and they inspire all around them.
Retinue whose arrival is tied to this trait: Crew Specialist, Naval Blockade Expert, Naval Infantry Officer, Navigator, Navigator, Old Seadog, Phoenician Shipwright, Rhodian Cartographer, Seamaster, Syracusan Shipwright, Trusted First Mate.
How it is gained: at the start of the character's turn, when the admiral is appointed, after a battle
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the start of the character's turn | +1 | 100% | is an admiral · does not have Out of Supplies | when the admiral is appointed | +1 | 100% | is an admiral | after a battle | +1 | 100% | is an admiral · has less than level 5 of Junior Admiral · won the battle |
---
Lover of Luxury
Appears on admirals · pulls against Tight Purse · at most 1 character may hold it.
Effects: -2 Movement Points
This admiral refuses to leave port without the finest silks, wines, and enough scented oils to supply a town. Unfortunately, his taste in luxury outweighs his other priorities.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Massalian Naval Tradition
Appears on admirals.
Effects: +1 Command, +2 Movement Points
Assembled in one of the main Massaliote ports, this fleet is superior to others, thanks to the skills of its builders, the quality of its materials and/or the expertise of its Admiral and skilled sailors.
How it is gained: when the admiral is appointed, at the start of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 100% | is an admiral · belongs to Massalia · the settlement has Shipwright or better · the settlement has Homeland | at the start of the character's turn | +1 | 100% | is an admiral · belongs to Massalia · does not have Massalian Naval Tradition · on turn 4 or 5 |
---
Master of Retreat
Appears on admirals · pulls against "Close Call" Expert, Overconfident Admiral, Scourge of the Seas · at most 1 character may hold it.
Effects: -1 Attack, +1 Defence
Known for his "tactical withdrawals," this admiral has perfected the art of retreating just before things get too dangerous. His fleet is often intact, but his courage is questionable.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Master of the Cargo
Appears on admirals · at most 1 character may hold it.
Effects: -2 Movement Points, -1 Defence
This admiral always finds room for "extra cargo", though the crew wonders how he keeps managing to pack in more without sinking the ship.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Mermaid Believer
Appears on admirals · at most 1 character may hold it.
Effects: -1 Movement Points
Convinced he’s seen a mermaid, this admiral regularly orders the fleet to slow down, just in case she returns.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Nauarchos of the Athenians
Appears on admirals · at most 1 character may hold it.
Effects: +1 Command, +4 Movement Points
This man has been nominated as Nauarchos, that is, as supreme commander of the fleet. Acting independently of the kings and hampered by no colleague, this office holds much prestige, but is regarded as inferior to land commander's in most of the world.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is an admiral · belongs to Athens · has Good Sailor · does not have Nauarchos of the Athenians |
---
Nauarchos of the Carthaginian fleet
Appears on admirals · at most 1 character may hold it.
Effects: +1 Command, +4 Movement Points
This man has been nominated as Nauarchos, that is, as supreme commander of the Carthaginian fleet. Selected by the council of Carthage, he has equal status to the commanders of the land armies, and only very rarely are the two forces commanded by the same person. Each ship is run by three officers, one of whom is the navigator.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is an admiral · belongs to Carthage · has Good Sailor · does not have Nauarchos of the Carthaginian fleet |
---
Nauarchos of the Chrysaorians
Appears on admirals · at most 1 character may hold it.
Effects: +1 Command, +4 Movement Points
This man has been nominated as Nauarchos, that is, as supreme commander of the fleet. Acting independently of the kings and hampered by no colleague, this office holds much prestige, but is regarded as inferior to land commander's in most of the world.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is an admiral · belongs to Chrysaorian League · has Good Sailor · does not have Nauarchos of the Chrysaorians |
---
Nauarchos of the Lycians
Appears on admirals · at most 1 character may hold it.
Effects: +1 Command, +4 Movement Points
This man has been nominated as Nauarchos, that is, as supreme commander of the fleet. Acting independently of the kings and hampered by no colleague, this office holds much prestige, but is regarded as inferior to land commander's in most of the world.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is an admiral · belongs to Lycian League · has Good Sailor · does not have Nauarchos of the Lycians |
---
Nauarchos of the Makedonians
Appears on admirals · at most 1 character may hold it.
Effects: +1 Command, +4 Movement Points
This man has been nominated as Nauarchos, that is, as supreme commander of the fleet. Acting independently of the kings and hampered by no colleague, this office holds much prestige, but is regarded as inferior to land commander's in most of the world.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is an admiral · belongs to Antigonid Kingdom · has Good Sailor · does not have Nauarchos of the Makedonians |
---
Nauarchos of the Ptolemaics
Appears on admirals · at most 1 character may hold it.
Effects: +1 Command, +4 Movement Points
This man has been nominated as Nauarchos, that is, as supreme commander of the fleet. Acting independently of the kings and hampered by no colleague, this office holds much prestige, but is regarded as inferior to land commander's in most of the world.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is an admiral · belongs to Ptolemaic Kingdom · has Good Sailor · does not have Nauarchos of the Ptolemaics |
---
Nauarchos of the Rhodians
Appears on admirals · at most 1 character may hold it.
Effects: +1 Command, +4 Movement Points
This man has been nominated as Nauarchos, that is, as supreme commander of the fleet. Acting independently of the kings and hampered by no colleague, this office holds much prestige, but is regarded as inferior to land commander's in most of the world.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is an admiral · belongs to Rhodes · has Good Sailor · does not have Nauarchos of the Rhodians |
---
Nauarchos of the Seleukids
Appears on admirals · at most 1 character may hold it.
Effects: +1 Command, +4 Movement Points
This man has been nominated as Nauarchos, that is, as supreme commander of the fleet. Acting independently of the kings and hampered by no colleague, this office holds much prestige, but is regarded as inferior to land commander's in most of the world.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is an admiral · belongs to Seleucid Empire · has Good Sailor · does not have Nauarchos of the Seleukids |
---
Nauarchos of the Syracusans
Appears on admirals · at most 1 character may hold it.
Effects: +1 Command, +4 Movement Points
This man has been nominated as Nauarchos, that is, as supreme commander of the fleet. Acting independently of the kings and hampered by no colleague, this office holds much prestige, but is regarded as inferior to land commander's in most of the world.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | is an admiral · belongs to Syracuse · has Good Sailor · does not have Nauarchos of the Syracusans |
---
Out of Supplies
Appears on admirals · 6 levels. Once it reaches Out of Supplies it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Out of Supplies | 1 | -1 Troop Morale, -3 Movement Points, -1 Defence, -3 Line of Sight | Very Poorly Supplied | 3 | -2 Movement Points, -2 Line of Sight | Poorly Supplied | 4 | -1 Line of Sight | Moderately Supplied | 5 | +10 Movement Points, +10 Battle Surgery |
| Well Supplied | 6 | +1 Line of Sight, +20 Movement Points, +20 Battle Surgery | Fully Supplied | 7 | +2 Line of Sight, +30 Movement Points, +20 Battle Surgery |
What the game says at each level
Out of Supplies: The fleet is so close to collapse that even the gods have started betting on which ship sinks first. The wood is crumbling, the sails are worn-out, food has run out long ago, and the sailors have forgotten what it’s like to eat anything that doesn’t resemble moldy bread.
Very Poorly Supplied: This admiral and his fleet are in a dire situation, to say the least. The whole fleet has grown increasingly inefficient: the water impregnates the wooden hulls and the atmospheric conditions have worn out sails, oars and ropes. The ships desperately need to be taken up on shore to dry out and be repaired, or return to the capital to resupply.
Poorly Supplied: This admiral and his fleet are in a shortage of forage and materials. The navigation has lasted a bit longer than expected, thus vessels are starting to wear out.
Moderately Supplied: With just enough food and supplies to keep the crew in line, the ships state is good enough to make it through rough seas, but not without a few splashes.
Well Supplied: This admiral and his fleet are well-supplied and equipped for travelling. Naval outfittings have mostly been recently replaced, while food and water provisions will be replenished day by day while sailing, in a standard routine.
Fully Supplied: Fresh water, salted fish, not a single barnacle in sight, and even some unexpected luxuries to fill the hold. These ships are a sight to behold, sailing smoothly, and with everything in order.
How it is gained and lost: at the start of the character's turn, at the end of the character's turn, when selected, when the admiral is appointed
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the start of the character's turn | +5 | 100% | is an admiral · does not have Out of Supplies | at the start of the character's turn | +1 | 50% | is an admiral · does not have Out of Supplies | at the start of the character's turn | +1 | 25% | is an admiral · does not have Out of Supplies |
| at the end of the character's turn | +4 | 100% | is an admiral · over 60% of his movement left · has Out of Supplies at level 1 | at the end of the character's turn | +1 | 50% | is an admiral · over 60% of his movement left · has Out of Supplies at level 1 | at the end of the character's turn | +1 | 50% | is an admiral · over 60% of his movement left · has Out of Supplies at level 1 |
| at the end of the character's turn | +2 | 100% | is an admiral · over 60% of his movement left · has Out of Supplies at level 2 | at the end of the character's turn | +1 | 50% | is an admiral · over 60% of his movement left · has Out of Supplies at level 2 | at the end of the character's turn | +1 | 50% | is an admiral · over 60% of his movement left · has Out of Supplies at level 2 |
| at the end of the character's turn | +1 | 100% | is an admiral · over 60% of his movement left · has Out of Supplies at level 3 | at the end of the character's turn | +1 | 50% | is an admiral · over 60% of his movement left · has Out of Supplies at level 3 | at the end of the character's turn | +1 | 50% | is an admiral · over 60% of his movement left · has Out of Supplies at level 3 |
| at the end of the character's turn | +2 | 100% | is an admiral · over 60% of his movement left · has Out of Supplies at level 4 | at the end of the character's turn | +1 | 100% | is an admiral · over 60% of his movement left · has Out of Supplies at level 5 | when selected | +5 | 100% | is an admiral · distance to the capital below 3 · has Out of Supplies at level 1 |
| when selected | +3 | 100% | is an admiral · distance to the capital below 3 · has Out of Supplies at level 2 | when selected | +2 | 100% | is an admiral · distance to the capital below 3 · has Out of Supplies at level 3 | when selected | +2 | 100% | is an admiral · distance to the capital below 3 · has Out of Supplies at level 4 |
| when selected | +1 | 100% | is an admiral · distance to the capital below 3 · has Out of Supplies at level 5 | at the end of the character's turn | loses 1 | 100% | in his own faction's lands · under 60% of his movement left · has Out of Supplies at level 2 or higher | at the end of the character's turn | loses 1 | 50% | in his own faction's lands · under 40% of his movement left · has Out of Supplies at level 2 or higher |
| at the end of the character's turn | loses 1 | 20% | outside his own faction's lands · under 50% of his movement left · has Out of Supplies at level 3 or higher | at the end of the character's turn | +1 | 40% | outside his own faction's lands · is an admiral · has less than level 4 of Out of Supplies | at the end of the character's turn | loses 1 | 40% | in his own faction's lands · has Out of Supplies at level 2 or higher · has Ships Damaged by Storm |
| at the end of the character's turn | loses 1 | 20% | in his own faction's lands · is an admiral · has Out of Supplies at level 2 or higher · treasury below 1,000 | when the admiral is appointed | +6 | 100% | is an admiral | when the admiral is appointed | +1 | 75% | is an admiral |
| when the admiral is appointed | +1 | 20% | is an admiral |
---
Overconfident Admiral
Appears on admirals · pulls against Master of Retreat · at most 1 character may hold it.
Effects: +1 Troop Morale
This admiral often claims victory is certain before the battle even starts. His confidence can be contagious... or lead to disastrous overestimations, as he's known for sailing into battle with the assumption that his fleet is invincible.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Overly Superstitious
Appears on admirals · at most 1 character may hold it.
Effects: -2 Movement Points
Refuses to sail on certain days, demands animal sacrifices before every journey, and won’t allow battles if the omens aren't good.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Phoenician Naval Tradition
Appears on admirals.
Effects: +1 Command, +2 Movement Points
Assembled in one of the main Phoenician/Punic ports, this fleet is superior to others, thanks to the skills of its builders, the quality of its materials and/or the expertise of its Admiral and sailors. Aside from naval battles, the Carthaginian fleet is vital for transporting armies, resupplying them by providing an escort for transport ships, coastal raids, attacking enemy supply ships, blockading enemy ports, and relieving their garrisons when they are themselves besieged. The navy is also employed to sink trading vessels from rival states if they attempt to promote commercial activity in places where Carthage considers it part of its trade monopoly.
How it is gained: when the admiral is appointed, at the start of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 100% | is an admiral · belongs to Carthage · the settlement has Shipwright or better · the settlement has Homeland | at the start of the character's turn | +1 | 100% | is an admiral · belongs to Carthage · does not have Phoenician Naval Tradition · on turn 4 or 5 |
---
Pirate Hunter
Appears on admirals · 2 levels.
| Level | At points | Effects | Level | At points | Effects | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Pirate Hunter | 2 | +1 Combat vs Free Peoples | Pirate Destroyer | 5 | +2 Combat vs Free Peoples |
What the game says at each level
Pirate Hunter: This admiral has defeated enough pirate fleets to prove himself against those rogues and is now feared by them!
Pirate Destroyer: Having won multiple battles against pirate fleets, this man's name is now known as a curse among pirates, the one person they should fear the most!
How it is gained: after a battle
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 100% | is an admiral · won the battle · the target faction is Free Peoples · has less than level 2 of Pirate Hunter |
---
Public Mourning In Carthage
Appears on admirals.
Effects: -1 Troop Morale
Due to the recent lost of a great number of Carthaginian citizens in a naval combat or in a storm, the city of Carthage has established a public mourning for the memory of their lost ones.
How it is gained: after a battle, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 30% | is an admiral · did not win the battle · belongs to Carthage | at the end of the character's turn | +1 | 100% | in his own faction's lands · is an admiral · has Public Mourning In Carthage · belongs to Carthage |
---
Reluctant Swimmer
Appears on admirals · pulls against Salt in Blood · at most 1 character may hold it.
Effects: -1 Troop Morale, +1 Command
While skilled at commanding ships, this admiral has a deep fear of water, preferring not to get too close to the very element he sails on.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 2% | is an admiral |
---
Rhodian Naval Tradition
Appears on admirals.
Effects: +1 Command, +2 Movement Points
Assembled in one of the main Rhodian ports, this fleet is superior to others, thanks to the skills of its builders, the quality of its materials and/or the expertise of its Admiral and skilled sailors.
How it is gained: when the admiral is appointed, at the start of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 100% | is an admiral · belongs to Rhodes · the settlement has Shipwright or better · the settlement has Homeland | at the start of the character's turn | +1 | 100% | is an admiral · belongs to Rhodes · does not have Rhodian Naval Tradition · on turn 4 or 5 |
---
Rushes Deployment
Appears on admirals · 2 levels · pulls against Good at Deployment.
| Level | At points | Effects | Level | At points | Effects | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Rushes Deployment | 1 | -1 Defence, -1 Line of Sight | Bad at Deployment | 4 | -2 Defence, -2 Line of Sight |
What the game says at each level
Rushes Deployment: This admiral is usually found unaware of the presence of an enemy fleet, thus being forced to deploy for battle in a rush.
Bad at Deployment: This admiral is often found unaware of the presence of enemy fleets, thus being forced to deploy for battle in a rush.
How it is gained: at the end of the character's turn, when the admiral is appointed
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | in his own faction's lands · is an admiral · has less than level 4 of Out of Supplies · has less than level 2 of Rushes Deployment · has less than level 4 of Junior Admiral | when the admiral is appointed | +1 | 1% | is an admiral |
---
Salt in Blood
Appears on admirals · pulls against Seasick Admiral · at most 2 characters may hold it.
Effects: +1 Command, +4 Movement Points
This man was practically born with barnacles on his back. He’s spent so much time at sea that he might start growing gills any day now. The gods that rule the sea seem to tolerate his constant presence, and even protect him at certain times.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Scourge of Seagulls
Appears on admirals · at most 1 character may hold it.
Effects: +1 Troop Morale
No seagull is safe from this admiral’s wrath. He has a deep hate against them and will kill anyone for defiling his ship.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Scourge of the Seas
Appears on admirals · pulls against Lover of Luxury, Master of Retreat, Dyslexic Cartographer · at most 1 character may hold it.
Effects: +1 Attack
A natural-born seaman, this admiral strikes fear into enemy ships, sinking them with ruthless efficiency.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Seasick Admiral
Appears on admirals · pulls against Salt in Blood, Drunken Admiral · at most 1 character may hold it.
Effects: -1 Command
Despite a long career at sea, this admiral has never quite conquered his sensitive stomach. He may command the men, but his stomach definitely doesn't agree with the sea.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Seasickness
Appears on admirals · 3 levels · pulls against Good Sailor.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Seasickness | 1 | -1 Command, -1 Line of Sight | Poor Sailor | 4 | -2 Command, -2 Line of Sight | Wretched Landlubber | 5 | -3 Command, -3 Line of Sight |
What the game says at each level
Seasickness: This man is not a natural sailor, and prefers good solid land beneath his feet.
Poor Sailor: Water is something to drink or for washing. It is not right that people would want to float about on it!
Wretched Landlubber: Battles at sea, or even looking out at the sea, can give this man severe nausea.
How it is gained: at the end of the character's turn, after a battle
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | in his own faction's lands · is an admiral · has less than level 3 of Out of Supplies | at the end of the character's turn | +1 | 50% | is an admiral · has Ships Damaged by Storm | after a battle | +1 | 100% | is an admiral · did not win the battle · battle odds above 1.2 (his strength against the enemy's) |
---
Secure Position
Appears on admirals · 2 levels · pulls against Insecure Admiral.
| Level | At points | Effects | Level | At points | Effects | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Secure Position | 2 | +1 Line of Sight | Very Secure | 6 | +2 Movement Points, +2 Line of Sight |
What the game says at each level
Secure Position: This Admiral is secure of his position and safety. He knows that his supporters in Carthage will ensure his safety, and so he is able to act more without worries of punishment.
Very Secure: This Admiral is very secure of his safety. He knows that he has done much good for his beloved city and his supporters back in Carthage protect him from any political enemy. Thanks to that, he is able to act in a more unconcerned way, without worrying that he will suffer a punishment.
How it is gained: when the admiral is appointed, after a battle, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +2 | 100% | is an admiral · belongs to Carthage · in his own faction's lands | after a battle | +1 | 50% | is an admiral · won the battle · has Secure Position at level 1 · belongs to Carthage · in his own faction's lands | after a battle | +1 | 30% | is an admiral · won the battle · has Secure Position at level 1 · belongs to Carthage · in his own faction's lands |
| after a battle | +2 | 100% | is an admiral · won the battle · has Insecure Admiral · belongs to Carthage · in his own faction's lands | at the end of the character's turn | +1 | 25% | in his own faction's lands · is an admiral · belongs to Carthage · has Captured Flagship | at the end of the character's turn | +1 | 50% | in his own faction's lands · is an admiral · belongs to Carthage · does not have Secure Position · does not have Insecure Admiral |
---
Ships Damaged by Storm
Appears on admirals.
Effects: -1 Defence, -2 Line of Sight, -2 Movement Points
"Storms? What storms? Those clouds are a good omen!" That's what the admiral probably said before the ships were caught and damaged by a storm. While most of the crew was fine, the sea claimed a few unlucky souls, swallowed by the waves.
How it is gained and lost: at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | loses 1 | 100% | is an admiral · has Ships Damaged by Storm | at the end of the character's turn | +1 | 1% | in his own faction's lands · is an admiral · has less than level 4 of Good Sailor · does not have Storm Dodger · 10% chance | at the end of the character's turn | +1 | 1% | in his own faction's lands · is an admiral · has less than level 3 of Junior Admiral · does not have Storm Dodger · 10% chance |
---
Skilled Navigator
Appears on admirals · 3 levels · pulls against Seasickness · at most 3 characters may hold it.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Skilled Navigator | 1 | +1 Command | Naval Genius | 2 | +2 Command | Master of the Seas | 4 | +3 Command |
What the game says at each level
Skilled Navigator: This admiral has mastered every trick in the book, currents, stars, and whatever that weird thing is sailors call 'intuition.' He is able to navigate treacherous waters with ease, ensuring the safe passage of his fleet through even the most dangerous maritime routes.
Naval Genius: This admiral is celebrated as a tactical genius in naval warfare. His opponents might as well fight against the wind, because this man can outthink, outmaneuver, and outright defeat any fleet on the seas.
Master of the Seas: This admiral is known as the "Master of the Seas". He is unrivaled in his command of naval forces.
How it is gained: after a battle
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 2% | is an admiral · won the battle · battle odds below 2.25 (his strength against the enemy's) · has less than level 3 of Skilled Navigator · has Good Sailor at level 3 or higher · of Phoenician, Greek, Western Hellenistic, Eastern Hellenistic or Roman culture |
---
Smuggler
Appears on admirals · at most 2 characters may hold it.
Effects: -1 Command, +4 Movement Points, +2 Line of Sight
For this man his pay isn't enough for him to live by. So he improves his wages by smuggling a few goods. If one looks at his cargo he may find a very expensive set of robes died in Tyrian purple, some spices from the Far East, gold, jewellery, slaves, weapons, amphorae of wine and olives, and much more.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 2% | is an admiral |
---
Storm Dodger
Appears on admirals · at most 1 character may hold it.
Effects: +1 Movement Points
Known for his great ability to avoid storms while commanding the ships, this admiral always seems to find a way to steer his fleet into calm waters, leaving the enemy in the tempest.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Tight Purse
Appears on admirals · pulls against Lover of Luxury · at most 1 character may hold it.
Effects: -1 Troop Morale
This admiral is so tight with the fleet’s budget that he overlooks on repairs, food, and pay.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Tyrian Admiral
Appears on admirals · at most 3 characters may hold it.
Effects: +1 Line of Sight
When Alexander, the Makedonian King attacked our mother city of Tyre, many Tyrians were evacuated from the city, especially women and children, to be received with open arms at Carthage. After the fall of the great city in 332 BCE, other Tyrians were able to escape with whatever wealth they had, establishing Carthage as the new centre of Phoenician trade.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 5% | is an admiral · belongs to Carthage · the settlement has Shipwright or better · the settlement has Homeland |
---
Unpaid Crew
Appears on admirals · at most 2 characters may hold it.
Effects: -3 Movement Points, -1 Troop Morale
Several months under full sails and without payment have taken their price. Where are the funds which should have paid the navy? Where they appropriated by our leaders to fund their own purposes? Who knows. Until the rowers get paid, don't expect them to row faster...
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 100% | is an admiral · has Unpaid Crew · treasury above 1,000 | at the end of the character's turn | +1 | 1% | in his own faction's lands · is an admiral · does not have Unpaid Crew · treasury below 2,000 |
---
Victory Singer
Appears on admirals · at most 1 character may hold it.
Effects: +1 Troop Morale
After a successful battle, this admiral forces his crew to join him in a inspiring sea shanty.
How it is gained: when the admiral is appointed
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| when the admiral is appointed | +1 | 1% | is an admiral |
---
Wears an Eye Patch
Appears on admirals.
Effects: -1 Line of Sight
While fighting bravely during a naval battle, this admiral was injured after a projectile hit his head. Sadly, he lost one of his eyes.
How it is gained: after a battle
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 1% | is an admiral · won the battle · does not have Wears an Eye Patch |
