RTR: Imperium Surrectum
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RIS wiki › Four Romans › factions

Heraclea Pontica

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Starting territory of Heraclea Pontica, with its neighbours

Heraclea Pontica

Starting settlements

Heraclea Pontica begins with 3 settlements and 10,700 manpower.

SettlementRegionSizeManpowerAlready builtSettlementRegionSizeManpowerAlready built
Herakleia-Pontos (capital)Hellenike Mariandyniacity6,20012 buildingsKierosHypiostown2,0003 buildings
TieionKaukonialarge town2,50010 buildings
What is already built in each settlement

Herakleia-Pontos, in Hellenike Mariandynia: Governor's Palace, Small Stone Wall, Homeland, Region Information Scroll, Roads, Local Market, Basic Armoury, Shipwright, Contour Furrows (Crops), Temple, Salted Fish Market (Urban), Vineyard (Rural)

Kieros, in Hypios: Governor's House, Indirect Rule, Region Information Scroll

Tieion, in Kaukonia: Governor's Villa, Wooden Palisade, Local Garrisons, Indirect Rule, Region Information Scroll, Roads, Local Barter, Trade Port, Shrine, Contour Furrows (Crops)

Homeland

Heraclea Pontica's homeland is 1 region. Only there can it install the Homeland government (more on homelands).

Homeland of Heraclea Pontica

Hellenike Mariandynia

Starting diplomacy

Allied with (6): Bithynia · Byzantium · Chersonesus · Cius · Pontus · Sinope

Trade agreements with (6): Bithynia · Byzantium · Chersonesus · Cius · Pontus · Sinope

At peace with every other faction.

Like every faction, it is also at war with the Free Peoples, who hold every settlement no faction does.

Starting characters

NameRoleAgeNameRoleAgeNameRoleAgeNameRoleAge
NymphisGeneral40DionysiosGeneral21PoseidaosGeneral51CharidemosAdmiral33

Faction mechanics

From the game's own guide. See also the other game guides.

Special Mechanics

Heraclea Pontica has a mercenary centre in the capital, check its Region Information Building for more details.

Units you can recruit

The same as in the main campaign.