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Settlement sizes
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Every settlement in RIS is one of 5 sizes. Its size decides three things: what it can build, what it can raise, and how large it is allowed to grow before overcrowding starts.
Town < Large town < City < Large city < Huge city
The ladder
Manpower is what it takes to reach the size; ceiling is the manpower above which overcrowding starts. Both are the same for all 22 cultures.
| Size | Manpower | Ceiling | Buildings unlocked | Units unlocked | Settlements at start | |
|---|---|---|---|---|---|---|
![]() | Town | 1,500 | 9,000 | 47 | 745 | 249 |
![]() | Large town | 4,000 | 16,000 | 80 | — | 302 |
![]() | City | 9,000 | 22,000 | 76 | 3 | 41 |
![]() | Large city | 17,000 | 30,000 | 47 | 1 | 2 |
![]() | Huge city | 27,000 | 60,000 | 23 | — | 0 |
How the map is distributed
At the start of the campaign there are 594 settlements. Huge city is a size no settlement starts at.
Culture is the owning faction's.
| Culture | Town | Large town | City | Large city | Total |
|---|---|---|---|---|---|
| Free Peoples | 166 | 110 | 7 | — | 283 |
| Eastern Hellenistic | 21 | 83 | 9 | 1 | 114 |
| Phoenician | 13 | 10 | 4 | 1 | 28 |
| Gallic | 9 | 13 | 5 | — | 27 |
| Roman | 3 | 12 | 3 | — | 18 |
| Greek | 1 | 10 | 4 | — | 15 |
| Western Hellenistic | 1 | 9 | 4 | — | 14 |
| Germanic | 8 | 5 | — | — | 13 |
| Arab | 6 | 4 | — | — | 10 |
| Indian | 4 | 3 | 2 | — | 9 |
| Iranian | — | 9 | — | — | 9 |
| Scythian | 3 | 5 | — | — | 8 |
| Caucasian | 1 | 6 | — | — | 7 |
| Libyan | 5 | 2 | — | — | 7 |
| Ethiopian | — | 4 | 2 | — | 6 |
| Thracian | 1 | 5 | — | — | 6 |
| Brittonic | 4 | 1 | — | — | 5 |
| Celtiberian | 2 | 3 | — | — | 5 |
| Illyrian | — | 5 | — | — | 5 |
| Iberian | 1 | 2 | — | — | 3 |
| Dacian | — | 1 | 1 | — | 2 |
| All | 249 | 302 | 41 | 2 | 594 |





