RTR: Imperium Surrectum
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ZealotZenoZeno - EthikaZeno - Peri Hellenikes PaideiasZeno - Peri PathonZeno of SidonZenodotusZenonZoltesZurvanist Priest
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Retinue: Z

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10 retinue members whose name begins with Z. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

Zealot

never alongside Apocalyptic Preacher, Fanatic, Aramaic Ascetic · never for 14 of the cultures.

Effects: +1 Command, -1 Management, +1 Troop Morale, +1 Unrest, +1 Law

No one doubts his zeal, but most people doubt his sanity.

Acquisition is tied to the trait: Favour of the Gods.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman · Phoenician · Libyan

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%has Favour of the Gods at level 2 or higher · over 90% of his movement left · the settlement has Awesome Temple or better

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Zeno

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +2 Management

An honest and upright man can always be trusted to give sound advice. As long as he gets a steady supply of figs and red wine, in this case.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%is a general · over 90% of his movement left · the settlement has Small School (Civic) or better · on any turn · before turn 84at the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · on any turn · before turn 80 · Influence above 4

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Zeno - Ethika

Effects: +1 Influence, -5 Bribe Resistance

Zeno was a Greek thinker from Citium. Like the Cynics, Zeno recognised a single, sole and simple good, which is the only goal to strive for. "Happiness is a good flow of life," said Zeno, and this can only be achieved through the use of right Reason coinciding with the Universal Reason (Logos), which governs everything. A bad feeling (pathos) "is a disturbance of the mind repugnant to Reason, and against Nature. This consistency of soul, out of which morally good actions spring, is Virtue, true good can only consist in Virtue.

Acquisition is tied to traits: Curious about Humanities, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · has Cultured at level 2 or higher · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Zeno - Ethika

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Zeno - Peri Hellenikes Paideias

Effects: +1 Influence

Of Phoenician descent, Zeno was a Greek thinker from Citium, and the founder of the Stoic school of philosophy, which he taught in Athens from about 300 BC. Based on the moral ideas of the Cynics, Stoicism laid great emphasis on goodness and peace of mind gained from living a life of Virtue in accordance with Nature. It proved very successful, and flourished as the dominant philosophy from the Hellenistic period through to the Roman era.

Acquisition is tied to traits: Curious about Humanities, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · has Cultured at level 2 or higher · over 90% of his movement left · the settlement has Academy (Civic) or better · no one in his faction has Zeno - Peri Hellenikes Paideias

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Zeno - Peri Pathon

never alongside Zeno - Ethika.

Effects: +1 Influence, -1 Management

Zeno was a Greek thinker from Citium. The Universe, in Zeno's view, is God a divine reasoning entity, where all the parts belong to the whole. Into this pantheistic system he incorporated the physics of Heraclitus; the Universe contains a divine artisan-fire, which foresees everything, and extending throughout the Universe, must produce everything.

Acquisition is tied to traits: Likes Sciences, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Likes Sciences · over 90% of his movement left · has Cultured at level 2 or higher · the settlement has Small School (Civic) or better · no one in his faction has Zeno - Peri Pathon · from turn 82 on · before turn 1844

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Zeno of Sidon

unique (one in the world at a time) · never alongside Philosopher, Natural Philosopher.

Effects: +1 Management, +1 Influence

An Epicurean philosopher and a contemporary of Cicero, who heard him when at Athens 79 BCE. Zeno was a man of great learning who wrote on a very wide range of topics. It is believed that, among the areas he studied, he contributed to logic, atomic theory, biology, ethics, literary style, oratory, poetry, the theory of knowledge, and to mathematics.

Acquisition is tied to the trait: Gourmet of Life.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Great Academy (Civic) or better · the settlement has Odeon (Leisure) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 722 on · before turn 924 · has Gourmet of Lifeat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Great Academy (Civic) or better · the settlement has Odeon (Leisure) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 722 on · before turn 924 · has Gourmet of Life

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Zenodotus

unique (one in the world at a time) · never alongside Librarian, Wise Mentor.

Effects: +1 Management

Greek grammarian, literary critic, and scholar on Homer; first librarian of the Library of Alexandria; pupil of Philitas of Cos; a native of Ephesus. He lived during the reigns of the first two Ptolemies, and was at the height of his reputation about 280 BC.

Acquisition is tied to the trait: Firm Personal Morality.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Mouseion and the Great Library or better · is a general · from turn 4 on · before turn 44 · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · has Firm Personal Morality

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Zenon

unique (one in the world at a time) · never alongside Scribe, Accountant · never for 17 of the cultures.

Effects: +2 Management

A secretary of your minister which there was a no name astrologer predict that most of his works would be immortalize in next two thousand years…but it seem that not by the way he expected as it by a huge stock of documents he collected in his tombs. At least this tell us how dedicated to his work he was anyway…

Cultures that never receive it (17)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · belongs to Ptolemaic Kingdom · Management above 3 · is a general · from turn 122 on · before turn 244

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Zoltes

unique (one in the world at a time) · never alongside Bandit, Mercenary Captain · never for 13 of the cultures.

Effects: +20 Looting, -2 Naval Command

A chief of the southern Thracians, living in the Haemus mountains area. Leading small groups, he often made incursions into the Pontic cities and within their territories. He seem to expert in extortion and looting.

Cultures that never receive it (13)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Egyptian · Ethiopian · Roman

How it is gained: when a unit is trained in the governed city
WhenChanceConditions
when a unit is trained in the governed city20%Command 4 or more · of Thracian or Dacian culture · is a general · from turn 282 on · before turn 364

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Zurvanist Priest

never alongside Magus, Sage from the East, Magian Tutor · never for 11 of the cultures.

Effects: +1 Management, -1 Influence, -1 Law

Zurvanism took the dualism in the Zoroastrian religion to the extreme, and was popular even after the Islam came to Iran.

Acquisition is tied to the trait: Punisher Judge.

Cultures that never receive it (11)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Egyptian · Ethiopian · Roman

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn2%is a family member · ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · does not belong to Greek City States · does not belong to Antigonid Kingdom · does not belong to Seleucid Empire · does not belong to Sparta · does not belong to Pergamon · does not belong to Bosporan Kingdom · has Punisher Judge