RTR: Imperium Surrectum
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Faction HeirFaction LeaderFailed AgogeFaithlessFake OmensFamily Defected to CarthageFamily Ties with CarthageFamily Ties with SyracuseFar from the CapitalFather Conquered CarthageFather Conquered MessanaFather Conquered RomeFather Conquered SyrakousaiFather Desecrated DelphoiFavour of the GodsFavoured by the Faction in PowerFavours Expansion in AfricaFavours Expansion in IspanyaFavours Expansion in ItalyFavours Expansion in SikeliaFeast LoverFeeling PoorlyFeeling ThirstyFeels NeglectedFilthy MindedFinancially IrregularFirm Personal MoralityFirst to ChargeFirstbornFlaccidFlexibleFluent SpeakerFocusedFollower of Artemis PergaiaFollower of Koloënian ArtemisFollower of KybêlêFollower of SinuriFollower Of ZalmoxisFollower of Zeus ChrysaoreusFollower of Zeus LabraundiosFollower of Zeus OlbiosFond of Dalmatian CarrotsFond of Discordant RhymesFond of LinguisticsFond of Ribald RhymesFoolish ConspiratorForced Marching ExpertForeign InterestsForgets WatchwordsForgets Watchwords (Forgets Watchwords Cart)Former AedileFormer CensorFormer ConsulFormer Curule AedileFormer DictatorFormer EphorsFormer Mercenary CommanderFormer Priest of AlexandrosFormer Princeps SenatusFormer QuaestorFormer SlaveFormer Tribune of the PlebsFortune SeekerFounderFounder of New CarthageFreed from SlaveryFreed from Slavery (Thracian Freedman)Fresh ForagingFresh RecruitFretusFrontier DwellerFrugalFrugal PatronFrugal Patron (Ptolemaieia Frugal)Fruitful
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Traits: F

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75 traits whose display name begins with F. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z

Faction Heir

Appears on family members (generals, governors, leaders) · pulls against Disinherited, Faction Leader, Leader of the Picentes, Gallaeci Chieftain, Ilergetae Chieftain.

Effects: +1 Influence, +2 Personal Security, +10 Bribe Resistance, +4 Movement Points, +1 Hit Points

This man is widely acknowledged as the next-in-line for the succession of authority over his people. This gives him a certain amount of power and influence regardless of his abilities.

How it is gained: on becoming faction heir, at the start of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on becoming faction heir+2100%has Disinheritedat the start of the character's turn+1100%has Faction Heir · is not the faction heiron becoming faction heir+1100%does not belong to Carthage · does not belong to Antigonid Kingdom · does not belong to Ptolemaic Kingdom · does not belong to Seleucid Empire · does not belong to Boii · does not belong to Rome · does not belong to Rome · does not belong to Rome
on becoming faction heir+1100%is the faction leader

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Faction Leader

Appears on family members (generals, governors, leaders) · pulls against Faction Heir, Gallaeci Chieftain, Ilergetae Chieftain, Princeps.

Effects: +1 Influence, +1 Law, +1 Hit Points, +3 Personal Security, +2 Fertility, +4 Movement Points

Being the leader of his people gives this man a certain amount of power and influence regardless of his ability. His people respect him... or at least, they pretend to.

How it is gained: on becoming faction leader
WhenPointsChanceConditions
on becoming faction leader+2100%does not belong to Carthage · does not belong to Antigonid Kingdom · does not belong to Ptolemaic Kingdom · does not belong to Seleucid Empire · does not belong to Boii · does not belong to Picentes · does not belong to Gallaeci · does not belong to Ilergetes · does not belong to Rome · does not belong to Rome · does not belong to Rome

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Failed Agoge

Appears on family members (generals, governors, leaders) · pulls against Passed Agoge · never on 17 of the cultures.

Effects: no stat effects

The man has completed his years of training and has failed. He has become 'Perioikoi'. This man would make a good Governor, as he can acquire the economic traits and professions that Spartiates cannot, and he can be used as a General if necessary.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

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Faithless

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Devout, Reverent · never on 1 of the cultures. Once it reaches Atheist it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Faithless2+1 Unrest, -1 InfluenceAtheist5+2 Unrest, -2 InfluenceDespises The Gods12+3 Unrest, -3 InfluenceHates The Gods · epithet the Faithless20+4 Unrest, -4 Influence
What the game says at each level

Faithless: Unlike many, this man holds the rather odd opinion that he is the master of his own destiny, not the Gods.

Atheist: This man openly doubts the Gods as not being real, perhaps a dangerous position to adopt.

Despises The Gods: This man is openly scornful of religious urges in others, and priests of all kinds. Perhaps the Gods feel the same way about him.

Hates The Gods: This man has publicly turned his back on the Gods and all matters of religion, seeing them as a hollow sham. Some find his position extreme and worrying.

Cultures that never receive it (1)

Gallic

Retinue whose arrival is tied to this trait: High Priest of Astarte, High Priestess of Astarte, Manetho, Nicander, Priest of Abnoba, Priest of Adonis, Priest of Agin, Priest of Aion, Priest of Airyaman, Priest of Ameretat, Priest of Amon, Priest of Anacharsis, and 188 more.

How it is gained: when offered for adoption, when offered for marriage, on coming of age, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for adoption+22%alwayswhen offered for adoption+22%alwayswhen offered for marriage+22%always
when offered for marriage+22%alwayson coming of age+210%his father has Faithlesson coming of age+23%hidden conditions only
on coming of age+23%hidden conditions onlyon coming of age+12%alwaysat the end of the character's turn+120%is a general · the faction leader has Frugal Patron

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Fake Omens

Appears on family members (generals, governors, leaders) · pulls against Effect Removed, Bad Omen, Unfavorable Omen · at most 2 characters may hold it.

Effects: +1 Troop Morale

This General has declared that some of the recent events are actually omens sent by the gods themselves to signal good fortune for them. True or not, his troops believed it and are now ready to fight, convinced they’re on a divine mission.

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+13%does not have Unfavorable Omen · has less than level 2 of Devout · has less than level 2 of Reverent · does not have Fake Omens · does not have Bad Omen · ended the turn outside a settlement (plus hidden conditions)at the end of the character's turn+13%does not have Unfavorable Omen · has Scheming Negotiator · has less than level 2 of Devout · has less than level 2 of Reverent · does not have Fake Omens · does not have Bad Omen · ended the turn outside a settlement (plus hidden conditions)

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Family Defected to Carthage

Appears on family members (generals, governors, leaders) · at most 3 characters may hold it · never on 14 of the cultures.

Effects: -1 Combat vs Carthage, -1 Influence

Part of this man's family has defected to the Carthaginian side and now fights for them. This makes him unwilling to bear arms against the Carthaginians, with fear that he might meet his cousins. His divided loyalties also leads to others doubting his true allegiance.

Cultures that never receive it (14)

Germanic · Dacian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Scythian

How it is gained: at the end of the character's turn
WhenPointsChanceConditions
at the end of the character's turn+11%has Disgraced Family at level 2 or higher · does not have Family Defected to Carthage · of Iberian, Celtiberian or Libyan culture · Carthage is held by Carthage · his faction is at war with Carthage

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Family Ties with Carthage

Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 14 of the cultures.

Effects: -1 Combat vs Carthage, +1 Influence

This man's sister was given in marriage to a Carthaginian general, along with promises of a better future and sacred libations. Regardless of his feelings about it, due to the political alliance between the two families, he is not interested in leading military campaigns against the Carthaginians. Instead, he seeks the intermediation of his sister and the political support of his brother-in-law, to gain legitimacy and power among his people.

Cultures that never receive it (14)

Germanic · Dacian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Scythian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+12%has Welcoming To Foreigners · does not have Family Ties with Carthage · of Iberian, Celtiberian or Libyan culture · Carthage is held by Carthage · his faction is not at war with Carthageat the end of the character's turn+12%has Disgraced Family at level 4 or higher · does not have Family Ties with Carthage · of Iberian, Celtiberian or Libyan culture · Carthage is held by Carthage · his faction is not at war with Carthageat the end of the character's turn+12%has Welcoming To Foreigners · does not have Family Ties with Carthage · of Iberian, Celtiberian or Libyan culture · Carthage is held by Carthage · his faction is allied with Carthage
at the end of the character's turn+12%has Disgraced Family at level 4 or higher · does not have Family Ties with Carthage · of Iberian, Celtiberian or Libyan culture · Carthage is held by Carthage · his faction is allied with Carthageat the end of the character's turn+12%belongs to Syracuse · does not have Family Ties with Carthage · has Welcoming To Foreigners · Carthage is held by Carthage · his faction is allied with Carthageat the end of the character's turn+12%belongs to Syracuse · does not have Family Ties with Carthage · has Disgraced Family at level 4 or higher · Carthage is held by Carthage · his faction is allied with Carthage
at the end of the character's turn+12%belongs to Sardinians · does not have Family Ties with Carthage · has Welcoming To Foreigners · Carthage is held by Carthage · his faction is allied with Carthageat the end of the character's turn+12%belongs to Sardinians · does not have Family Ties with Carthage · has Disgraced Family at level 4 or higher · Carthage is held by Carthage · his faction is allied with Carthage

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Family Ties with Syracuse

Appears on family members (generals, governors, leaders) · at most 2 characters may hold it · never on 14 of the cultures.

Effects: +1 Combat vs Syracuse

This man's family has long-standing ties to the ruling elite of Syracuse. Even though his loyalty to Carthage may occasionally be called into question, we might one day benefit from his associations with Syracusan citizens and their understanding of the city's defences.

Cultures that never receive it (14)

Germanic · Dacian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Scythian

How it is gained: when offered for marriage, when offered for adoption
WhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+110%belongs to Carthage · does not have Family Ties with Syracuse · Syracuse is held by Syracusewhen offered for adoption+110%belongs to Carthage · does not have Family Ties with Syracuse · Syracuse is held by Syracuse

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Far from the Capital

Appears on family members (generals, governors, leaders) · 2 levels · never on 12 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffects
Far from the Capital2-2 Movement PointsForgotten Administrator6-4 Movement Points, -1 Influence, -1 Command, -1 Management
What the game says at each level

Far from the Capital: This man was sent to a distant province not by choice but by necessity, and it shows. Though effective, his heart is not in it, and he longs for the streets of the capital, spending his days staring into the horizon, wondering if his people still remember him. He is increasingly homesick and will find some other ways to entertain himself.

Forgotten Administrator: Once a rising star in politics, now a dusty footnote in a distant province, this man contemplates the cruel hand of fate. His ambition is fading the longer he is from his homeland, but his growing familiarity with the locals means he’s considering a second career as a local wine taster.

Cultures that never receive it (12)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Caucasian · Arab · Indian

How it is gained and lost: at the end of the character's turn, ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+11%in his own faction's lands · has less than level 7 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · has less than level 2 of Far from the Capital · took no action this turn · has Lively at level 2 or higher · does not have Humble · 10% chanceat the end of the character's turn+11%in his own faction's lands · has less than level 7 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · has less than level 2 of Far from the Capital · took no action this turn · 10% chance (plus hidden conditions)ending a turn in a settlement+11%in his own faction's lands · has less than level 7 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · has less than level 2 of Far from the Capital · has Lively at level 2 or higher · 10% chance (plus hidden conditions)
ending a turn in a settlement+11%in his own faction's lands · has less than level 7 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · has less than level 2 of Far from the Capital · 10% chance (plus hidden conditions)at the end of the character's turnloses 2100%has Far from the Capital at level 1 · distance to the capital below 150at the end of the character's turnloses 6100%has Far from the Capital at level 2 · distance to the capital below 150

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Father Conquered Carthage

Appears on family members (generals, governors, leaders).

Effects: +1 Influence

To be the son of the man who conquered Carthage is to inherit not just a name but a legacy of victory. Soldiers who served under his father stand straighter in his presence. Nobles who witnessed or heard of that great victory treat his words with a respect that would take others years to achieve. Whether he will prove worthy of his father feats remains to be seen.

How it is gained: on coming of age
WhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+1100%his father has Conqueror of Carthage · does not have Father Conquered Carthageon coming of age+1100%his father has Nikesas Karchedon · does not have Father Conquered Carthage

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Father Conquered Messana

Appears on family members (generals, governors, leaders).

Effects: +1 Influence · grants the epithet Messalla

To be the son of the man who conquered Messana and established the Roman armies out of Sicily for the first time in history is to inherit not just a name but a legacy of victory. Soldiers who served under his father recognize him and want to be in his presence. Senators who witnessed or heard of that great victory treat his words with a respect that would take others years to achieve.

How it is gained: on coming of age
WhenPointsChanceConditions
on coming of age+1100%his father has Conqueror of Messana · does not have Father Conquered Messana

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Father Conquered Rome

Appears on family members (generals, governors, leaders).

Effects: +1 Influence

To be the son of the man who conquered Rome is to inherit not just a name but a legacy of victory. Soldiers who served under his father stand straighter in his presence. Nobles who witnessed or heard of the fall of Rome treat his words with a respect that would take others years to achieve. Whether he will prove worthy of his father feats remains to be seen.

How it is gained: on coming of age
WhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+1100%his father has Conqueror of Rome · does not have Father Conquered Romeon coming of age+1100%his father has Conqueror of Rome · does not have Father Conquered Rome

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Father Conquered Syrakousai

Appears on family members (generals, governors, leaders).

Effects: +1 Influence

To be the son of the man who conquered Syrakousai is to inherit not just a name but a legacy of victory. Soldiers who served under his father stand straighter in his presence. Nobles who witnessed or heard of the fall of Syrakousai treat his words with a respect that would take others years to achieve. Whether he will prove worthy of his father feats remains to be seen.

How it is gained: on coming of age
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+1100%his father has Nikesas Syrakouson · does not have Father Conquered Syrakousaion coming of age+1100%his father has Conqueror of Syrakousai · does not have Father Conquered Syrakousaion coming of age+1100%his father has Vanquisher of the Syracusans at level 2 · does not have Father Conquered Syrakousai

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Father Desecrated Delphoi

Appears on family members (generals, governors, leaders).

Effects: -1 Influence

To be the son of the man who desecrated Delphoi is to inherit a legacy of shame and dishonor. A reminder that unthinkable acts have consequences long after a man becomes dust.

How it is gained: on coming of age
WhenPointsChanceConditions
on coming of age+1100%his father has Destroyer of Delphoi · does not have Father Desecrated Delphoi

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Favour of the Gods

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Irreverent. Once it reaches Love of the Gods it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Favour of the Gods1+1 Influence, -1 Personal SecurityLove of the Gods2+2 Influence, -2 Personal Security, +1 Troop MoraleOne of the Gods4-1 Influence, -3 Personal Security, +2 Troop Morale
What the game says at each level

Favour of the Gods: This man has the favour of the Gods. They watch over his every move, shielding him from harm. Oh yes, they do this. His soldiers march with confidence, knowing the gods seem to have a soft spot for their commander.

Love of the Gods: The Gods love this man, and provide for his every wish. They do so subtly, however, through unwitting mortals, mortals who had better mind their manners… Such perceived divine patronage grants him tremendous influence, as few dare oppose one whom the gods themselves appear to champion.

One of the Gods: This man has become convinced of his own divinity, demanding the worship and absolute obedience required of a god. His belief in his divine nature manifests in increasingly tyrannical behaviour, as he views any opposition as blasphemy deserving of death.

Retinue whose arrival is tied to this trait: Fanatic, Oracle, Priest of Neptune, Priest of Pandaros, Priest of Yamm, Prophet, Prophet, Sacred Snake, Spear of Achilles, Zealot.

How it is gained: on coming of age, character damaged by disaster, on surviving an assassination attempt
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+15%of Phoenician culturecharacter damaged by disaster+160%5% chanceon surviving an assassination attempt+12%always

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Favoured by the Faction in Power

Appears on family members (generals, governors, leaders) · pulls against Leading Noble, Aligned with Gisqo, Gisqo Favour, Opposes Magonnid Rule, Aligned with Magonnids, Magonnid Favour, Opposes Faction in Power, Aligned with Neutral Faction, Opposes Gisqon Rule, Opposes Barcid Rule, Allied with the Barcids, Barcid Favour, Opposes Hannonid Rule, Aligned with Hannonids, Hannonid Favour.

Effects: +1 Influence

A neutral but independent faction, outside the scope of the usual main parties, dominates the politics at the Carthaginian senate and as one of the members of this political group, this man career profits from that reality, enjoying a good amount of stability and opportunities for his career development that his rivals won't certainly have.

How it is gained: at the end of the character's turn
WhenPointsChanceConditions
at the end of the character's turn+1100%is a general · belongs to Carthage · is not the faction leader · the faction leader has Neutral Stance · does not have Giscon · has Neutral Stance · does not have Favoured by the Faction in Power · does not have Magonnid

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Favours Expansion in Africa

Appears on family members (generals, governors, leaders) · pulls against Favours Expansion in Ispanya, Favours Expansion in Sikelia, Favours Expansion in Italy · at most 20 characters may hold it.

Effects: +1 Combat vs Libyan, -1 Combat vs Roman, -1 Combat vs Greek

Favouring expansion in Africa over distant lands, this man aligns with the elders and generals who share this vision. He dreams of conquering it and using its riches to make Carthage's the most powerful city in the world. To achieve this, he is actively supporting the Republic's pursuit of this goal while showing disfavour towards risky military campaigns in other regions.

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+11%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Hannonid · 5% chance · before turn 802at the end of the character's turn+12%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Neutral Stance · 5% chance · before turn 502

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Favours Expansion in Ispanya

Appears on family members (generals, governors, leaders) · pulls against Favours Expansion in Sikelia, Favours Expansion in Africa, Favours Expansion in Italy · at most 20 characters may hold it.

Effects: +1 Combat vs Gallic, +1 Combat vs Celtiberian, -1 Combat vs Greek

Favouring expansion in Ispanya, this man stands with the elders and generals who share this vision. He is determined that Ispanya is the future, and he heard about it being rich in horses, men and silver. Regardless of the reasons, he is actively promoting the Republic's efforts in this region while showing reluctance towards military campaigns elsewhere.

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+11%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Barcid · his faction is at war with Rome · 5% chance · before turn 802at the end of the character's turn+11%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Neutral Stance · 5% chance · before turn 502at the end of the character's turn+11%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Giscon · 5% chance · before turn 502

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Favours Expansion in Italy

Appears on family members (generals, governors, leaders) · pulls against Favours Expansion in Ispanya, Favours Expansion in Sikelia, Favours Expansion in Africa · at most 20 characters may hold it.

Effects: +1 Combat vs Roman, -1 Combat vs Greek

Favouring expansion in Italy to counter Rome's growing influence, this man supports the elders and generals who share this vision, actively furthering the Republic's goals in this region while showing reluctance towards military campaigns elsewhere.

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+11%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Barcid · his faction is at war with Rome · 5% chance · before turn 802at the end of the character's turn+11%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Neutral Stance · 5% chance · before turn 502

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Favours Expansion in Sikelia

Appears on family members (generals, governors, leaders) · pulls against Favours Expansion in Ispanya, Favours Expansion in Africa, Favours Expansion in Italy · at most 20 characters may hold it.

Effects: +1 Combat vs Greek, -1 Combat vs Gallic, -1 Combat vs Celtiberian

By endorsing expansion in Sikelia, historically full of with Carthaginian setbacks, this man aligns with the elders and generals that have the same objective, actively advancing the Republic's interests in this area while showing reluctance towards military campaigns elsewhere.

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+11%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Magonnid · 5% chance · before turn 402at the end of the character's turn+11%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Neutral Stance · 5% chance · before turn 502at the end of the character's turn+12%belongs to Carthage · does not have Favours Expansion in Africa · does not have Favours Expansion in Ispanya · does not have Favours Expansion in Sikelia · does not have Favours Expansion in Italy · has Carthaginian Aristocrat · has Giscon · 5% chance · before turn 502

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Feast Lover

Appears on family members (generals, governors, leaders) · pulls against Frugal, Picky Eater, Lover of Feasts, Stern · at most 1 character may hold it.

Effects: +1 Influence, -1 Unrest, +1 Management

This Makedonian general is famous for his feasts, where the wine flows freely and the food never stops. A good general must not be afraid to drink freely after a victory, or loss, or draw.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%does not have Moderate Drinker · has Gourmet of Life · does not have Lover of Feasts · belongs to Antigonid Kingdom · does not have Stern · does not have Restrained · has Wealthy at level 2 or higher · Influence below 6 (plus hidden conditions)ending a turn in a settlement+11%does not have Moderate Drinker · has Social Drinker at level 2 or higher · does not have Lover of Feasts · belongs to Antigonid Kingdom · does not have Stern · does not have Restrained · has Wealthy at level 2 or higher · Influence below 6 (plus hidden conditions)

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Feeling Poorly

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Healthy. Once it reaches Hypochondriac it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Feeling Poorly2-1 Command, -1 Hit PointsGiven to Ill-Health3-2 Command, -2 Hit Points, -1 Influence, -1 ManagementHypochondriac5-3 Command, -3 Hit Points, -2 Influence, -2 Management
What the game says at each level

Feeling Poorly: At times, this man finds himself indisposed to matters of politics or war. Despite his devotion to bizarre cures and overpriced elixirs, good health remains as elusive as an escaped slave.

Given to Ill-Health: It is common to find this man sick in bed. From mysterious fevers to suspicious coughs, he has had them all, and somehow, none have managed to finish the job. Many whisper about his condition as a weak and frail person...

Hypochondriac: Pain is a constant companion to this man, with him barely moving from his bed, moaning. Disease stalks him at every moment, waiting for a chance to bring further misery, or the release of death. No one believes he can govern a city or lead an army...

Retinue whose arrival is tied to this trait: Druidic Doctor, Healer, Herbalist, Illyrian Herbalist, Leech, Leech, Physician.

How it is gained: on coming of age, when offered for marriage, when offered for adoption as a man of the hour, ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+21%hidden conditions onlywhen offered for marriage+21%hidden conditions onlywhen offered for adoption as a man of the hour+25%hidden conditions only
when offered for adoption as a man of the hour+26%hidden conditions onlywhen offered for adoption as a man of the hour+21%hidden conditions onlyending a turn in a settlement+11%over 90% of his movement left · the settlement has Physician's Clinics (Healing) or better · has Feeling Poorly · has less than level 3 of Feeling Poorly
on coming of age+22%alwayson coming of age+21%hidden conditions onlyat the end of the character's turn+11%has less than level 3 of Feeling Poorly · 40% chance (plus hidden conditions)
on coming of age+210%hidden conditions onlyat the end of the character's turn+15%has Youthful at level 6 or higher · 20% chance

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Feeling Thirsty

Appears on family members (generals, governors, leaders) · 2 levels · pulls against Enemy Camp Captured, Enemy Camp Captured, Effect Removed · at most 2 characters may hold it.

LevelAt pointsEffectsLevelAt pointsEffects
Feeling Thirsty1-1 Troop MoraleDesperately Thirsty2-2 Troop Morale, -1 Hit Points, -4 Battle Surgery
What the game says at each level

Feeling Thirsty: The well has run dry, and so has the patience of the men. The general is now issuing orders with cracked lips, and the soldiers have taken to licking the morning dew off their shields. \nThis can happen when a settlement is besieged and runs out of water. It might get better with rain, or, more likely, when the enemy decides they’ve had enough fun with the siege.

Desperately Thirsty: The situation is dire. The cisterns have long run dry, and the men’s tongues are as dry as a desert. If the siege isn’t lifted soon, there may not be a single soldier left alive. \nThis occurs when a settlement is besieged and there’s absolutely no water left. Rescue, rain, or ruin await.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+110%in his own faction's lands · has less than level 3 of Understanding of Logistics · has less than level 2 of Feeling Thirsty · under siege · in the Numidian area of recruitment · does not have Winter · not of Arab culture · not of Libyan culture · has less than level 4 of Starving to Deathending a turn in a settlement+110%in his own faction's lands · has less than level 3 of Understanding of Logistics · has less than level 2 of Feeling Thirsty · under siege · in the Arab area of recruitment · not of Ethiopian culture · not of Arab culture · does not have Winter · has less than level 4 of Starving to Deathending a turn in a settlement+110%in his own faction's lands · has less than level 3 of Understanding of Logistics · has less than level 2 of Feeling Thirsty · under siege · in the Ethiopian area of recruitment · not of Ethiopian culture · not of Arab culture · does not have Winter · has less than level 4 of Starving to Death

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Feels Neglected

Appears on family members (generals, governors, leaders) · pulls against Fortune Seeker, Protector of the Frontier, Frontier Dweller, Hero of the Frontier · at most 4 characters may hold it · never on 10 of the cultures.

Effects: -1 Influence

The further this man gets from the heart of the capital, the more disconnected he feels, increasingly believing that he has been forgotten by those in power. His ambition is slowly eroding as the years pass without recognition, making him question his own duty.

Cultures that never receive it (10)

Gallic · Germanic · Dacian · Brittonic · Scythian · Ethiopian · Libyan · Arab · Indian · Celtiberian

How it is gained and lost: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%has less than level 6 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · does not have Feels Neglected · does not have Weary Governor · Influence 5 or more · 10% chance (plus hidden conditions)ending a turn in a settlementloses 1100%has Feels Neglected · distance to the capital below 150 · is not the faction leader · is not the faction heir

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Filthy Minded

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Firm Personal Morality. Once it reaches Lewd it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Filthy Minded1-1 Influence, -2 Bribe ResistanceLicentious4-2 Influence, -3 Bribe ResistanceLewd · epithet the Lewd6-3 Influence, -5 Bribe Resistance
What the game says at each level

Filthy Minded: This man has a leering manner which does little to disguise the prurient turn of his mind.

Licentious: This man's smutty inclinations lead him to take liberties that others would think twice about.

Lewd: This man has no restraint in his lewd and lascivious language and behaviour, and delights in his collection of 'unusual' artworks… Local sculptors now charge extra to chisel statues for his garden, citing "emotional distress."

Retinue whose arrival is tied to this trait: Bandit, Sosibius.

How it is gained: on coming of age, senate exposure, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+110%his father has Firm Personal Moralityon coming of age+12%alwayssenate exposure+320%always
at the end of the character's turn+11%has Filthy Mindedat the end of the character's turn+11%has less than level 6 of Immoral · does not have Firm Personal Morality · does not have Trustworthy · 10% chance (plus hidden conditions)at the end of the character's turn+11%has Youthful at level 6 or higher · 20% chance

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Financially Irregular

Appears on family members (generals, governors, leaders) · 5 levels · pulls against Trustworthy, Stern · never on 1 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Financially Irregular1-1 Management, -5 Tax CollectionFiscally Flexible4-1 Management, -10 Tax CollectionEmbezzler8-2 Management, -15 Tax CollectionNotorious Embezzler14-3 Management, -1 Influence, -20 Tax Collection
Infamous Embezzler20-3 Management, -2 Influence, -30 Tax Collection
What the game says at each level

Financially Irregular: This man's financial dealings are surrounded by suspicion, and when cash flows through his hands, some sticks to his fingers and never appears again.

Fiscally Flexible: This man has a flexible attitude towards the issue of ownership, especially where money is concerned.

Embezzler: The exorbitant wealth of your people has had 'unintended side effects' on your ruling class, causing a large boom of selfish and greedy men who seek to enrich themselves with funds that should rightly belong to the treasury.

Notorious Embezzler: Infamous for misappropriating public funds, this man's reputation as an embezzler precedes him, relegating him to governance in the most remote poor regions.

Infamous Embezzler: This man's financial dealings are always surrounded by suspicion, and when cash goes anywhere near him, very little of it ever reaches the proper treasury.

Cultures that never receive it (1)

Gallic

Retinue whose arrival is tied to this trait: Treasurer.

How it is gained: ending a turn in a settlement, on coming of age, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%over 90% of his movement left · the settlement has Forum or better · 20% chanceon coming of age+12%hidden conditions onlyon coming of age+12%hidden conditions only
ending a turn in a settlement+11%in his own faction's lands · 11% chance · public order from law 4 or lessending a turn in a settlement+11%in his own faction's lands · has less than level 6 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · does not have Humble · has Far from the Capital at level 2 or higher · 30% chanceending a turn in a settlement+11%treasury above 105,000 · does not have Stern · has less than level 2 of Trustworthy · has less than level 2 of Impartial Judge · Management below 6 · 10% chance (plus hidden conditions)
ending a turn in a settlement+11%treasury above 150,000 · has less than level 2 of Stern · has less than level 2 of Trustworthy · has less than level 2 of Impartial Judge · Management below 6 · 10% chance (plus hidden conditions)ending a turn in a settlement+11%treasury above 200,000 · has less than level 3 of Stern · has less than level 3 of Trustworthy · Management below 8 · 10% chance (plus hidden conditions)ending a turn in a settlement+11%in his own faction's lands · treasury above 200,000 · has less than level 3 of Stern · has less than level 3 of Trustworthy · Management below 8 · has Determined at level 2 or higher · 5% chance (plus hidden conditions)
ending a turn in a settlement+11%in his own faction's lands · treasury above 100,000 · taxes above High · 5% chanceending a turn in a settlement+11%in his own faction's lands · has Scandalous Favoritism · 5% chance · does not have Determinedending a turn in a settlement+11%in his own faction's lands · has Surrounded by His Inner Circle · 5% chance
ending a turn in a settlement+11%in his own faction's lands · has Notorious Nepotist · 5% chanceat the end of the character's turn+11%10% chance (plus hidden conditions)at the end of the character's turn+15%10% chance · has Burdened with Debt at level 2 or higher (plus hidden conditions)
at the end of the character's turn+15%10% chance · has Broke at level 2 or higher · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture (plus hidden conditions)ending a turn in a settlement+11%over 85% of his movement left · does not have Ignorant · has Determined at level 2 or higher · has Attuned Governor · Influence above 5 · 10% chance (plus hidden conditions)at the end of the character's turn+110%has Corrupt Despoiler
ending a turn in a settlement+11%has Mercenary Connections at level 3 or higher · has less than level 4 of Burdened with Debt · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture · 5% chance

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Firm Personal Morality

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Filthy Minded, Strong Language, Immoral, Scandalous Favoritism, Surrounded by His Inner Circle, Notorious Nepotist, Abusive Tendencies. Once it reaches Prim it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Firm Personal Morality1+1 LawPrim4-1 Influence, +2 LawPrim and Proper8-2 Influence, -1 Squalor, +3 Law
What the game says at each level

Firm Personal Morality: This man behaves at all times in a correct fashion, and insists on doing what is right rather than what is convenient.

Prim: Correctness in all things make this man a little humourless. His high standards are almost impossible to meet.

Prim and Proper: Nothing is quite good enough for this man, added to which nothing is ever quite clean or morally pure enough either. Many people find him to be an utter pain.

Retinue whose arrival is tied to this trait: Aristarchus of Samoodrysians, Aristophanes, Crates of Mallus, Fabius Pictor, Librarian, Urban Planner, Zenodotus.

How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+110%hidden conditions onlyon coming of age+11%hidden conditions onlywhen offered for marriage+110%hidden conditions only
when offered for marriage+110%hidden conditions onlywhen offered for marriage+13%hidden conditions onlywhen offered for adoption+110%hidden conditions only
when offered for adoption+15%hidden conditions onlywhen offered for adoption as a man of the hour+110%hidden conditions onlywhen offered for adoption as a man of the hour+15%hidden conditions only
when offered for marriage+12%alwayswhen offered for adoption+12%alwayswhen offered for adoption as a man of the hour+12%always
on coming of age+120%his father has Subject of Rumourson coming of age+120%his father has Firm Personal Moralityon coming of age+15%always
at the end of the character's turn+11%is a general · 15% chance (plus hidden conditions)on marriage+140%has Casual Adultereron marriage+360%has Casual Adulterer at level 2 or higher
on marriage+640%has Casual Adulterer at level 3 or higheron marriage+1225%has Casual Adulterer at level 4 or higheron marriage+110%always
on becoming a father+140%has Casual Adultereron becoming a father+360%has Casual Adulterer at level 2 or higheron becoming a father+640%has Casual Adulterer at level 3 or higher
on becoming a father+1225%has Casual Adulterer at level 4 or higheron becoming a father+15%alwaysat the end of the character's turn+11%has Considerate Governor
at the end of the character's turn+11%has Firm Personal Moralityat the end of the character's turn+15%has Just Despoilerat the end of the character's turn+15%has Generous Despoiler
at the end of the character's turn+110%has Incorruptible Despoiler

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First to Charge

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Confident Attacker, Confident in Defence, Chancer, Good When Outnumbered. Once it reaches Glory Hunter it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
First to Charge1-1 CommandGlory Hunter3-2 Command, +1 Troop MoraleBattle-Hungry Commander5-3 Command, +2 Troop MoraleGlorious Fool · epithet the Glorious8-4 Command, +3 Troop Morale
What the game says at each level

First to Charge: This man’s enthusiasm for battle is infectious, so much so that he’s often the first to charge. While his energy is admirable, his lack of restraint often leads to some setbacks which seem more the result of bad luck than a lack of talent.

Glory Hunter: This general’s enthusiasm for leading charges is famous among his men. He has a habit of leaping into the fray with an unrestrained impulsiveness, which can lead to unexpected victories… or terrible setbacks.

Battle-Hungry Commander: This man is the kind of commander that would charge an enemy army single-handedly if he thought it would inspire his troops and bring him glory. His love for battle has won him many loyal followers… and a few who worry about him charging without a care in the world.

Glorious Fool: This man inspires his soldiers to follow him to almost certain death. His determined drive to be at the front of the battle has led to some glorious victories, but also many close calls. His soldiers can’t help but be swept up in his enthusiasm, for better or worse.

How it is gained: after a battle, on coming of age
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
after a battle+12%was the attacker · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+12%was the attacker · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Indifferent Attackerafter a battle+18%was the attacker · is a general · won the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Indifferent Attacker
after a battle+125%was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+125%was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident Attackerafter a battle+125%was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has less than level 3 of Indifferent Defender
after a battle+125%was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+150%was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident Attackerafter a battle+125%was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off · in his own faction's lands
after a battle+125%was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident in Defence · in his own faction's landsafter a battle+115%is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off · lost over 15% of his armyafter a battle+115%is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Promising Commander · lost over 15% of his army
after a battle+115%is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Promising Commander · in his own faction's landson coming of age+13%always

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Firstborn

Appears on family members (generals, governors, leaders). Once it reaches Firstborn it cannot drop back.

Effects: +1 Influence, +1 Fertility

As the eldest son of an aristocrat, this man bears the weight of great expectations on his shoulders, knowing that if he fails, the family line will be doomed to mediocrity.

How it is gained: on coming of age
WhenPointsChanceConditions
on coming of age+1100%does not have Firstborn (plus hidden conditions)

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Flaccid

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Fruitful. Once it reaches Infertile it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Flaccid1-1 FertilityInfertile2-2 FertilityBarren3-3 Fertility
What the game says at each level

Flaccid: Some men build empires, others struggle with... well, let’s just say this man won’t be remembered for his fruitfulness. His once great virility seems to have gone into early retirement.

Infertile: For all his achievements, this man has one notable shortcoming. The hopes for a large family have faded, his family tree is unlikely to grow any new branches, leaving the household eerily peaceful, with only political matters to occupy his time.

Barren: Destined to lead in many things, but not in fatherhood. Unfortunately, not every great man can be prolific in every sense. Despite his many talents, his household remains small and quiet, with no heirs to carry on his name. It seems the gods have decided to bestow him with plenty of wisdom, but not a lineage.

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, on coming of age
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+13%hidden conditions onlywhen offered for adoption+14%hidden conditions onlywhen offered for adoption as a man of the hour+16%hidden conditions only
on coming of age+175%his father has Flaccidon coming of age+150%his father has Flaccid at level 2 or higheron coming of age+12%always
on coming of age+150%has Flaccidon coming of age+150%has Flaccid at level 2 or higheron marriage+14%always

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Flexible

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Trustworthy, Stern, Humble. Once it reaches Dubious Official it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Flexible1-2 Bribe Resistance, -1 LawDubious Official4-4 Bribe Resistance, -2 Law, -10 Tax Collection, -1 Loyalty, -1 InfluenceCorrupt8-6 Bribe Resistance, -3 Law, -20 Tax Collection, -2 Influence, -1 Management, -2 LoyaltyPutrid14-8 Bribe Resistance, -4 Law, -30 Tax Collection, -3 Influence, -2 Management, -3 Loyalty
What the game says at each level

Flexible: This man is regarded as morally flexible. Somehow, doing the right thing does not come naturally to him.

Dubious Official: This man has a growing reputation for dishonesty and suspect dealings.

Corrupt: Conscience means nothing to this man; no act that enriches him is unworthy.

Putrid: This man is so corrupt, he makes the word “flexible” seem like a compliment. Every decision, every appointment, every order serves his personal enrichment.

Retinue whose arrival is tied to this trait: Bandit, Corrupt Lawyer, Grain Speculator, Treasurer.

How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+15%does not have Selfish/Pessimistic (plus hidden conditions)when offered for marriage+15%does not have Selfish/Pessimistic (plus hidden conditions)when offered for marriage+15%does not have Selfish/Pessimistic (plus hidden conditions)
when offered for marriage+15%does not have Selfish/Pessimistic (plus hidden conditions)when offered for marriage+110%does not have Selfish/Pessimistic (plus hidden conditions)when offered for adoption+15%has less than level 5 of Rebellious (plus hidden conditions)
when offered for adoption+15%does not have Selfish/Pessimistic (plus hidden conditions)when offered for adoption as a man of the hour+15%has less than level 5 of Rebellious (plus hidden conditions)when offered for adoption as a man of the hour+15%does not have Selfish/Pessimistic (plus hidden conditions)
on coming of age+120%his father has Flexibleon coming of age+15%alwayson coming of age+12%of Egyptian culture
ending a turn in a settlement+11%does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has State Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions)ending a turn in a settlement+11%does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Local Mint (Civic) · has less than level 5 of Youthful · 10% chance (plus hidden conditions)when a brother is adopted+11%always
quaestor investigation minor+150%alwaysquaestor investigation+350%alwaysquaestor investigation major+650%always
ending a turn in a settlement+11%in his own faction's lands · 11% chance · public order from law 4 or lessending a turn in a settlement+11%in his own faction's lands · has less than level 6 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · does not have Humble · has Far from the Capital at level 2 or higher · 30% chanceat the end of the character's turn+11%has Judgemental
at the end of the character's turn+11%has Flexible · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian cultureat the end of the character's turn+11%has Flexible · of Gallic, Dacian, Brittonic, Germanic or Celtiberian cultureending a turn in a settlement+11%treasury above 105,000 · does not have Stern · has less than level 2 of Trustworthy · has less than level 2 of Impartial Judge · Management below 6 · 10% chance (plus hidden conditions)
ending a turn in a settlement+11%treasury above 150,000 · has less than level 2 of Stern · has less than level 2 of Trustworthy · has less than level 2 of Impartial Judge · Management below 6 · 10% chance (plus hidden conditions)ending a turn in a settlement+11%treasury above 200,000 · has less than level 3 of Stern · has less than level 3 of Trustworthy · Management below 8 · 10% chance (plus hidden conditions)ending a turn in a settlement+11%in his own faction's lands · treasury above 200,000 · has less than level 3 of Stern · has less than level 3 of Trustworthy · Management below 8 · has Determined at level 2 or higher · 5% chance (plus hidden conditions)
ending a turn in a settlement+11%in his own faction's lands · treasury above 100,000 · taxes above High · 5% chanceending a turn in a settlement+11%in his own faction's lands · has Scandalous Favoritism · 5% chance · does not have Determinedending a turn in a settlement+11%in his own faction's lands · has Surrounded by His Inner Circle · 5% chance
ending a turn in a settlement+11%in his own faction's lands · has Notorious Nepotist · 5% chanceat the end of the character's turn+11%10% chance (plus hidden conditions)at the end of the character's turn+13%10% chance · has Burdened with Debt at level 2 or higher (plus hidden conditions)
at the end of the character's turn+13%10% chance · has Broke at level 2 or higher · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture (plus hidden conditions)ending a turn in a settlement+11%over 85% of his movement left · does not have Ignorant · has Determined at level 2 or higher · has Attuned Governor · Influence above 5 · 10% chance (plus hidden conditions)at the end of the character's turn+15%has Shameless Despoiler
at the end of the character's turn+15%has Populist Despoilerat the end of the character's turn+15%has Incompetent Despoilerat the end of the character's turn+110%has Corrupt Despoiler
ending a turn in a settlement+11%has Mercenary Connections at level 3 or higher · has less than level 4 of Burdened with Debt · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture · 5% chance

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Fluent Speaker

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Ignorant, Tedious Speaker · never on 4 of the cultures. Once it reaches Fluent Speaker it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Fluent Speaker3+1 InfluenceSkilled Debater6+1 Influence, +1 ManagementRhetorical Expert9+2 Influence, +1 Management
What the game says at each level

Fluent Speaker: This man speaks well, influencing many of his listeners with well-reasoned arguments.

Skilled Debater: Skilled in the arts of debate and rhetoric, this man rarely finds himself on the losing side of a debate.

Rhetorical Expert: Although skilled in public debate, this man's arguments are often abstract and over-blown for those with simpler tastes.

Cultures that never receive it (4)

Caucasian · Egyptian · Ethiopian · Gallic

Retinue whose arrival is tied to this trait: Antipater of Sidon, Asclepiades, Asclepiades of Samos, Deimachus, Dionysius Thrax, Fable Weaver, Lycortas of Megalopolis, Posidippus, Quintus Roscius Gallus, Senior Envoy.

How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+15%hidden conditions onlywhen offered for marriage+15%hidden conditions onlywhen offered for adoption+15%hidden conditions only
when offered for adoption as a man of the hour+15%hidden conditions onlyon coming of age+120%his father has Fluent Speakeron coming of age+115%hidden conditions only
on coming of age+13%alwaysending a turn in a settlement+11%10% chance · the settlement has Small School (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 4 of Youthful (plus hidden conditions)ending a turn in a settlement+12%40% chance · the settlement has Small School (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 4 of Youthful (plus hidden conditions)
ending a turn in a settlement+11%40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions)ending a turn in a settlement+12%40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions)ending a turn in a settlement+12%does not have Ignorant · has at most level 1 of Troubled Mind · the settlement has Great Academy (Civic) · with the Remastered education setting on · has less than level 4 of Youthful (plus hidden conditions)

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Focused

Appears on family members (generals, governors, leaders) · 2 levels · pulls against Preoccupied, Weary Governor, Rather Lazy · at most 30 characters may hold it.

LevelAt pointsEffectsLevelAt pointsEffects
Focused1+1 ManagementIntent2+2 Management
What the game says at each level

Focused: This man’s devotion to his work is an example to others. The passion with which he goes about his task inspires those beneath him to work harder under his supervision.

Intent: Burning the midnight oil is nothing new to this man, his intensity in carrying out his duties is a characteristic you would do well to inspire in more of your followers.

How it is gained: at the end of the character's turn
WhenPointsChanceConditions
at the end of the character's turn+11%does not have Preoccupied · does not have Chronically Late · does not have Absent-Minded · 10% chance (plus hidden conditions)

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Follower of Artemis Pergaia

Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 15 of the cultures.

Effects: +1 Influence

This man venerates the Pergaian Artemis. Her main sanctuary is located at Perge in Pamphylia and hosts an annual festival for everyone who prays to the goddess. amphylians have spread the cult to Pisidia, Caria, Rhodes, the Aegean islands and even as far as western Greece, where the Ambrakiotes possess a famous stela of the goddess. In her cult, West and East meet: on the coinage of Pamphylia and Pisidia she appears either as the Greek huntress Artemis in a long, flowing dress with bow and torch, or as an aniconic baitylos that corresponds to the traditions of the Levant and the adjacent deserts.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%is a general · has Reverent at level 3 or higher · has Pamphylian Culture · does not have Follower of Sinuri · does not have Follower of Zeus Labraundios · does not have Follower of Koloënian Artemis · does not have Follower of Artemis Pergaiaending a turn in a settlement+11%is a general · has Reverent at level 3 or higher · has Pamphylian Greek Culture · does not have Follower of Sinuri · does not have Follower of Zeus Labraundios · does not have Follower of Koloënian Artemis · does not have Follower of Artemis Pergaia

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Follower of Koloënian Artemis

Appears on family members (generals, governors, leaders) · pulls against Follower of Zeus Chrysaoreus, Follower of Zeus Labraundios, Follower of Sinuri, Follower of Zeus Olbios, Follower of Kybêlê · at most 10 characters may hold it · never on 15 of the cultures.

Effects: +1 Influence

This man venerates the Koloënian Artemis, the goddess of the hunt. This version of Artemis was often depicted wearing a long dress and she was especially popular among the Lydians. Her main sanctuary was found at Lake Gygaia, and it is said that at the annual festivals, the baskets dance. This may only refer to the baskets worn on the heads of the dancing maidens, however.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+11%is a general · has Devout at level 2 or higher · has Lydian Culture · does not have Follower of Koloënian Artemis · does not have Follower of Zeus Labraundios (plus hidden conditions)

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Follower of Kybêlê

Appears on family members (generals, governors, leaders) · pulls against Follower of Zeus Labraundios, Follower of Sinuri, Follower of Koloënian Artemis, Follower of Zeus Chrysaoreus · at most 6 characters may hold it · never on 13 of the cultures.

Effects: -1 Influence, -1 Unrest, -1 Management

The rituals of Kybêlê in its traditional Phrygian form or the more restrained Greek form are decadent and they attract a certain follower. The call of the flutes, the intermingling of forms, the ritual cries, the beating of the drum accompanied by the aulos, and all this under the watch of the Galloi, the eunuch priests of the great mother. Those who experience these rituals are a varied sort, from former tyrants to those who simply wish to enjoy themselves in the intoxicating violent rituals of the Kybêlê cult.

Cultures that never receive it (13)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%has Reverent at level 3 or higher · does not have Follower of Zeus Olbios · does not have Follower of Zeus Chrysaoreus · does not have Follower of Zeus Labraundios · does not have Follower of Kybêlê · of Greek, Western Hellenistic, Eastern Hellenistic, Anatolian, Thracian or Roman culture (plus hidden conditions)ending a turn in a settlement+11%has Favour of the Gods at level 3 or higher · does not have Follower of Zeus Olbios · does not have Follower of Zeus Chrysaoreus · does not have Follower of Zeus Labraundios · does not have Follower of Kybêlê · does not have Follower of Koloënian Artemis · of Greek, Western Hellenistic, Eastern Hellenistic, Anatolian, Thracian or Roman culture (plus hidden conditions)

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Follower of Sinuri

Appears on family members (generals, governors, leaders) · pulls against Follower of Zeus Chrysaoreus, Follower of Zeus Labraundios, Follower of Koloënian Artemis, Follower of Zeus Olbios · at most 10 characters may hold it · never on 15 of the cultures.

Effects: +1 Influence

This man lives between two worlds, the mountain sanctuary of Sinuri, where he spends his day, and the polis of Mylasa. The world he grew up in has changed since the syngeneia (kinship group) of Pormounous from Mylasa has gained control over the temenos (sacred zone) of Sinuri and year by year the sanctuary's bond with the polis is deepening. Yet, this man pays little attention to it - though his children may - as he works to serve his god and syngeneia.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+11%is a general · has Devout at level 2 or higher · has Carian Culture · does not have Follower of Sinuri · does not have Follower of Zeus Labraundios · does not have Follower of Koloënian Artemis (plus hidden conditions)

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Follower Of Zalmoxis

Appears on family members (generals, governors, leaders) · pulls against Archon Hiereon Zalmoxou · at most 8 characters may hold it · never on 14 of the cultures.

Effects: -1 Command, +1 Troop Morale

His heart-felt belief in Zalmoxis and zeal during rituals and ceremonies has not gone unnoticed by his men. However, his dogmatic manner of handling problems may let the fate of his troops be decided through signs rather than odds.

Cultures that never receive it (14)

Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+11%has Reverent at level 2 or higher · belongs to Odrysian Kingdom, Paeonia, Bithynia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · does not have Follower Of Zalmoxis

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Follower of Zeus Chrysaoreus

Appears on family members (generals, governors, leaders) · pulls against Follower of Zeus Labraundios, Follower of Sinuri, Follower of Koloënian Artemis, Follower of Zeus Olbios, Follower of Kybêlê · at most 10 characters may hold it · never on 15 of the cultures.

Effects: +1 Influence

This man venerates the Chrysaorian Zeus, one of the main gods of Caria who is honoured by its many syngeneiai (kinship groups) and resides in a magnificent sanctuary near Stratonikeia. The Zeus of the golden sword is a symbol of Caria and the Chrysaorian League, which is why he is so dear to this man's heart.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+15%is a general · has Reverent at level 2 or higher · belongs to Chrysaorian League · does not have Follower of Zeus Chrysaoreus (plus hidden conditions)ending a turn in a settlement+15%is a general · has Devout at level 3 or higher · belongs to Chrysaorian League · does not have Follower of Zeus Chrysaoreus (plus hidden conditions)

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Follower of Zeus Labraundios

Appears on family members (generals, governors, leaders) · pulls against Follower of Zeus Chrysaoreus, Follower of Koloënian Artemis, Follower of Sinuri, Follower of Zeus Olbios, Follower of Kybêlê · at most 10 characters may hold it · never on 15 of the cultures.

Effects: +1 Influence

This man venerates the Labraundian Zeus, one of the main gods of Caria who is honoured both by the syngeneiai (kinship groups) of Caria and the Mysians and Lydians. No matter where he comes from, he treks the 60 stadia long sacred way from Mylasa to Labraunda with the same fervor.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%is a general · has Reverent at level 2 or higher · does not belong to Chrysaorian League · of Greek, Western Hellenistic, Eastern Hellenistic, Anatolian or Iranian culture · does not have Follower of Zeus Labraundios (plus hidden conditions)ending a turn in a settlement+11%is a general · has Devout at level 2 or higher · does not belong to Chrysaorian League · of Greek, Western Hellenistic, Eastern Hellenistic, Anatolian or Iranian culture · does not have Follower of Zeus Labraundios · does not have Follower of Koloënian Artemis (plus hidden conditions)

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Follower of Zeus Olbios

Appears on family members (generals, governors, leaders) · pulls against Follower of Zeus Labraundios, Follower of Sinuri, Follower of Koloënian Artemis, Follower of Zeus Chrysaoreus, Follower of Kybêlê · at most 10 characters may hold it · never on 15 of the cultures.

Effects: +1 Law

This man venerates the Olbia Zeus, whose sanctuary is located deep in the mountains of Kilikia Tracheia ("rough Cilicia"). Founded by Ajax, son of Teukros, it became the most important sanctuary in Cilicia and its priests reign it like kings. The throne in the temple remains vacant, however, but for the thunderbolt of Zeus himself, who reigns the Kosmos supreme. His followers will make sure that it will never be stolen, not even by a demigod.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+15%is a general · has Reverent at level 2 or higher · does not have Follower of Zeus Olbios · does not have Follower of Zeus Chrysaoreus · does not have Follower of Zeus Labraundios · does not have Follower of Koloënian Artemis · of Greek, Western Hellenistic, Eastern Hellenistic or Anatolian culture (plus hidden conditions)

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Fond of Dalmatian Carrots

Appears on family members (generals, governors, leaders) · at most 6 characters may hold it · never on 15 of the cultures.

Effects: +1 Fertility, +1 Hit Points

It’s not often a vegetable earns a man’s devotion, but the wild Dalmatian carrot is no ordinary root. This man is a big fan of eating it and it's easy to see why. Packed with flavour and vigor, these carrots have bestowed upon him remarkable vitality. When not on the battlefield, you’ll find him eating carrots away, ensuring his strength (and his family) continues to grow.

Cultures that never receive it (15)

Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+110%of Illyrian culture · is a general · does not have Fond of Dalmatian Carrots · in Delmiumending a turn in a settlement+12%of Illyrian culture · is a general · does not have Fond of Dalmatian Carrots · in the Southern Illyrian area of recruitment

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Fond of Discordant Rhymes

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Fond of Ribald Rhymes, Outstanding Speaker.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Fond of Discordant Rhymes4-1 InfluenceBad Poet8-2 InfluenceVogon Poet16-3 Influence
What the game says at each level

Fond of Discordant Rhymes: Despite his best efforts, those forced to listen to his poetry can only look with discomfort at his efforts.

Bad Poet: This man’s poetry has the power to turn a pleasant evening into a test of endurance, as his listeners struggle to stay awake.

Vogon Poet: This man's verses are so horrible that it causes physical pain to his listeners. And who would not feel pain to hear such a thing?

Retinue whose arrival is tied to this trait: Terrible Poet.

How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+45%hidden conditions onlyon coming of age+45%hidden conditions onlyon coming of age+45%hidden conditions only
on coming of age+45%hidden conditions onlywhen offered for marriage+45%hidden conditions onlywhen offered for marriage+45%hidden conditions only
when offered for marriage+45%hidden conditions onlywhen offered for marriage+45%hidden conditions onlywhen offered for adoption+45%hidden conditions only
when offered for adoption+45%hidden conditions onlywhen offered for adoption+45%hidden conditions onlywhen offered for adoption+45%hidden conditions only
when offered for adoption as a man of the hour+45%hidden conditions onlywhen offered for adoption as a man of the hour+45%hidden conditions onlywhen offered for adoption as a man of the hour+45%hidden conditions only
when offered for adoption as a man of the hour+45%hidden conditions onlyat the start of the character's turn+45%does not have Dull/Uncharismatic/Languorous · is a family member (plus hidden conditions)at the start of the character's turn+45%does not have Dull/Uncharismatic/Languorous · is a family member (plus hidden conditions)
at the start of the character's turn+45%does not have Dull/Uncharismatic/Languorous · is a family member (plus hidden conditions)at the start of the character's turn+45%does not have Dull/Uncharismatic/Languorous · is a family member (plus hidden conditions)on coming of age+45%hidden conditions only
on coming of age+115%hidden conditions onlyon coming of age+110%hidden conditions onlyon coming of age+45%of Phoenician culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn · does not have Educated in Carthage (plus hidden conditions)
on coming of age+110%of Phoenician culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn · does not have Educated in Carthage (plus hidden conditions)on coming of age+110%of Phoenician culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn · does not have Educated in Carthage (plus hidden conditions)on coming of age+110%of Phoenician culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn · does not have Educated in Carthage (plus hidden conditions)
on coming of age+45%of Greek culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)on coming of age+110%of Greek culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)on coming of age+110%of Greek culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)
on coming of age+110%of Greek culture · has Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)ending a turn in a settlement+12%is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · does not have Cultured · 10% chance · the settlement has nothing above Small School (Civic) (plus hidden conditions)at the end of the character's turn+12%is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · has Ignorant · 10% chance (plus hidden conditions)
ending a turn in a settlement+13%has Uninterested Linguist at level 1 · 10% chance (plus hidden conditions)ending a turn in a settlement+13%has Dislikes Humanities at level 1 · 10% chance (plus hidden conditions)

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Fond of Linguistics

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Uninterested Linguist · never on 9 of the cultures. Once it reaches Scholar of Linguistics it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Fond of Linguistics2+2 TradingStudent of Linguistics4+1 Personal Security, +5 TradingScholar of Linguistics8+2 Influence, +2 Personal Security, +10 Trading
What the game says at each level

Fond of Linguistics: This man has developed an appreciation for foreign languages and cultures, dedicating time to learning basic communication skills in several tongues. His growing linguistic abilities prove valuable in trade negotiations and diplomatic encounters, opening doors that remain closed to others.

Student of Linguistics: This man has committed himself to serious linguistic study and is constantly practicing. While he’s not fluent yet, his expanding vocabulary and cultural understanding improve his effectiveness in negotiations and provide valuable intelligence-gathering capabilities.

Scholar of Linguistics: This man collects languages the way some collect coins. He’s fluent in more tongues than anyone else, which makes him indispensable in diplomatic negotiations and trade missions. His talent for understanding others ensures he’s always one step ahead of his rivals.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian · Egyptian · Ethiopian · Libyan

Retinue whose arrival is tied to this trait: Biographer, Historian, Kallimachos - Epigrammata, Librarian.

How it is gained: at the end of the character's turn, on coming of age, ending a turn in a settlement, when offered for adoption
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+11%outside his own faction's lands · is a general · in enemy lands · 30% chance (plus hidden conditions)on coming of age+210%has Cultured · does not have Ignorant · his father has Cultured at level 2 or higher · does not have Unwilling to Learn (plus hidden conditions)ending a turn in a settlement+11%either has less than level 2 of Likes Sciences or has less than level 2 of Curious about Humanities or has less than level 2 of Fond of Linguistics or has less than level 2 of Interested in Military Arts · does not have Ignorant · has Cultured · the settlement has Small School (Civic) or better · has less than level 4 of Youthful (plus hidden conditions)
ending a turn in a settlement+13%has Fond of Linguistics at level 2 or higher · has less than level 3 of Fond of Linguistics · the settlement has Small School (Civic) or better · has less than level 5 of Youthful (plus hidden conditions)ending a turn in a settlement+12%has Fond of Linguistics at level 2 or higher · has less than level 3 of Fond of Linguistics · the settlement has Small School (Civic) or better · has Determined · has less than level 5 of Youthful (plus hidden conditions)ending a turn in a settlement+12%has Fond of Linguistics at level 2 or higher · has less than level 3 of Fond of Linguistics · the settlement has Small School (Civic) or better · has Scholarly Upbringing · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement+11%has Curious about Humanities at level 2 or higher · has Cultured at level 2 or higher · has less than level 3 of Fond of Linguistics (plus hidden conditions)on coming of age+210%hidden conditions onlyon coming of age+320%hidden conditions only
on coming of age+330%hidden conditions onlywhen offered for adoption+215%hidden conditions onlywhen offered for adoption+320%hidden conditions only
when offered for adoption+325%hidden conditions onlywhen offered for marriage+210%hidden conditions onlywhen offered for marriage+220%hidden conditions only
when offered for marriage+225%hidden conditions onlywhen offered for adoption as a man of the hour+310%hidden conditions onlywhen offered for adoption as a man of the hour+320%hidden conditions only
when offered for adoption as a man of the hour+330%hidden conditions only

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Fond of Ribald Rhymes

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Ignorant, Tedious Speaker, Fond of Discordant Rhymes · never on 1 of the cultures. Once it reaches Fond of Ribald Rhymes it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Fond of Ribald Rhymes2+1 InfluencePoet4+2 InfluenceEpic Poet6+2 Influence, +1 Local Popularity
What the game says at each level

Fond of Ribald Rhymes: This man's poetic education produces clever rhymes that entertain and impress, revealing his keen intellect.

Poet: A poet of some standing, this man can regale his friends with his own great epics on almost any subject.

Epic Poet: This man cannot resist quoting his own extravagant verses at every opportunity. As far as his listeners are concerned this is a mixed blessing, but there’s no denying his talent.

Cultures that never receive it (1)

Gallic

Retinue whose arrival is tied to this trait: Aratus, Herodas, Homerus of Byzantium, Limenius, Lucilius, Lucius Afranius, Lucius Livius Andronicus, Marcus Pacuvius, Parthenius of Nicaea, Phaedimus of Bisanthe, Poet, Priest of Anahit, and 9 more.

How it is gained: on coming of age, ending a turn in a settlement, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+16%of Greek cultureon coming of age+14%of Greek cultureending a turn in a settlement+11%40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement+11%40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions)at the end of the character's turn+11%has Fond of Ribald Rhymes

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Foolish Conspirator

Appears on every character, agents included · 3 levels · pulls against Plotter.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Foolish Conspirator2-1 SubterfugeInept Plotter4-2 SubterfugePathetic Schemer8-3 Subterfuge
What the game says at each level

Foolish Conspirator: This man believes that he has a talent for plotting. He may be the only person fooled by his own schemes.

Inept Plotter: This man readily indulges his conspiratorial urges, although his scheming is completely incompetent.

Pathetic Schemer: This man's left hand would readily plot against his right, but would he notice? His skills as a conspirator are worthless.

How it is gained: on a sabotage mission
WhenPointsChanceConditions
on a sabotage mission+140%the mission failed

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Forced Marching Expert

Appears on family members (generals, governors, leaders) · pulls against Poor Disciplinarian, Procrastinator · at most 20 characters may hold it.

Effects: +4 Movement Points

This man has a talent for getting his men to give 110%. This may be due to force of will or personality, special insight or knowledge he's gained from subordinates, or even fear!

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+12%has Dedicated Trainer · does not have Forced Marching Expert (plus hidden conditions)at the end of the character's turn+12%has Understanding of Logistics · does not have Forced Marching Expert (plus hidden conditions)at the end of the character's turn+11%ended the turn outside a settlement · under 30% of his movement left · does not have Forced Marching Expert · not at sea (plus hidden conditions)

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Foreign Interests

Appears on every character, agents included · 4 levels · at most 10 characters may hold it · never on 5 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Foreign Interests3-1 Influence, -2 Bribe Resistance, -1 Personal SecurityDresses Like A Foreigner4-1 Influence, -4 Bribe Resistance, -2 Personal SecurityVulgar Foreign Tastes5-2 Influence, -6 Bribe Resistance, -3 Personal SecurityAwful Foreign Affectation · epithet the "Greek Lover"8-2 Influence, -8 Bribe Resistance, -4 Personal Security
What the game says at each level

Foreign Interests: This man's interest in unpleasant Greek culture has been noted, and is disapproved of by many true Romans.

Dresses Like A Foreigner: This man's effeminate taste for foreign culture and Greek lifestyle is seen as unpleasant and not "true Roman".

Vulgar Foreign Tastes: This man's delight in a wide range of undoubtedly dubious Greek activities is seen as deeply unhealthy and... wrong.

Awful Foreign Affectation: This man'th affected lithp ith deeply annoying to the many who wipe away hith thpittle during converthationth. And he callth himthelf a Wohman... well, weahlly!

Cultures that never receive it (5)

Gallic · Caucasian · Egyptian · Ethiopian · Phoenician

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+11%in the Greek area of recruitment · has less than level 4 of Foreign Interests · has Welcoming To Foreigners at level 2 or higher · belongs to Rome (plus hidden conditions)

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Forgets Watchwords

Appears on family members (generals, governors, leaders) · pulls against Uses Strong Watchwords, Uses Good Watchwords, Uses Weak Watchwords, No Watchwords · at most 10 characters may hold it.

Effects: -1 Troop Morale, -3 Public Security

'Erm, right... Hermes... No Hermes was for yesterday's patrol… Wait, is it Zeus? Zeus the Watcher maybe? Look it's me, just let me through!' This man is forgetful and careless with the watchword whenever he returns to camp or encounters a patrol of his soldiers. His men often find themselves rolling their eyes and just not bothering with it all. He sometimes even carries it written down on him, easily read by an enemy who gets a hold of it if worse comes to worst. A bad example to set.

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+11%has Green at level 2 or higher · has Preoccupied · in enemy lands · of Greek, Western Hellenistic or Eastern Hellenistic culture · does not have Forgets Watchwordsat the end of the character's turn+12%has Green at level 2 or higher · ended the turn outside a settlement · of Greek, Western Hellenistic or Eastern Hellenistic culture · does not have Forgets Watchwords (plus hidden conditions)

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Forgets Watchwords (Forgets Watchwords Cart)

Appears on family members (generals, governors, leaders) · pulls against Uses Strong Watchwords, Uses Good Watchwords, Uses Weak Watchwords, No Watchwords · at most 10 characters may hold it.

Effects: -1 Troop Morale, -3 Public Security

'Erm, right... Baal Hamon... Oh no, Baal Hamon was for yesterday's patrol… Wait, is it Baal Shamim? Baal Sapon maybe? Look it's me, just let me through!' This man is forgetful and careless with the watchword whenever he returns to camp or encounters a patrol of his soldiers. His men often find themselves rolling their eyes and just not bothering with it all. He sometimes even carries it written down on him, easily read by an enemy who gets a hold of it if worse comes to worst. A bad example to set.

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+11%has Green at level 2 or higher · has Preoccupied · in enemy lands · of Phoenician culture · does not have Forgets Watchwords · does not have Uses Good Watchwords · does not have Uses Weak Watchwords · does not have Uses Strong Watchwordsat the end of the character's turn+12%has Green at level 2 or higher · ended the turn outside a settlement · of Phoenician culture · does not have Forgets Watchwords · does not have Uses Good Watchwords · does not have Uses Weak Watchwords · does not have Uses Strong Watchwords (plus hidden conditions)

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Former Aedile

Appears on family members (generals, governors, leaders) · pulls against Aedile, Praetor · never on 21 of the cultures.

Effects: +1 Personal Security

This man has held the position of Aedile.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the start of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the start of the character's turn+1100%has Senatorial Class · has Praetor · has Former Aedile (plus hidden conditions)at the start of the character's turn+2100%has Aedile · does not have Imperator Caesar (plus hidden conditions)at the start of the character's turn+2100%is a general (plus hidden conditions)

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Former Censor

Appears on family members (generals, governors, leaders) · pulls against Censor, Princeps Senatus · never on 21 of the cultures.

Effects: +2 Personal Security, +1 Law

This man has held the position of Censor.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the start of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the start of the character's turn+2100%has Patrician · has at most level 2 of Light Senatorial Fine · does not have Quaestor · does not have Former Quaestor · does not have Aedile · does not have Former Aedile · does not have Curule Aedile · does not have Former Curule Aedile · does not have Praetor · does not have Propraetor · does not have Consul · does not have Proconsul · does not have Censor · does not have Princeps Senatus · has Former Princeps Senatus · does not have Tribune of the Plebs · does not have Imperator Caesar (plus hidden conditions)at the start of the character's turn+2100%has Censor · of Roman culture · does not have Princeps Senatus · does not have Imperator Caesar (plus hidden conditions)at the start of the character's turn+2100%is a general (plus hidden conditions)

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Former Consul

Appears on every character, agents included.

Effects: +1 Negotiation

This man has previously held the office of consul and, as such, he still commands much respect among his people, being capable of handling complex diplomatic matters with ease.

How it is gained: when the agent is trained
WhenPointsChanceConditions
when the agent is trained+110%is a diplomat · does not have Patrician · belongs to Rome

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Former Curule Aedile

Appears on family members (generals, governors, leaders) · pulls against Curule Aedile, Praetor · never on 21 of the cultures.

Effects: +1 Personal Security

This man has held the position of Aedile.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the start of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the start of the character's turn+1100%has Senatorial Class · has Praetor · has Former Curule Aedile (plus hidden conditions)at the start of the character's turn+2100%has Curule Aedile · does not have Imperator Caesar (plus hidden conditions)at the start of the character's turn+2100%is a general (plus hidden conditions)

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Former Dictator

Appears on family members (generals, governors, leaders) · pulls against Dictator of the Republic · never on 21 of the cultures.

Effects: +1 Influence

The Senate now considers the danger over, and has asked this man to step down from the Dictatorship. He has done so but many will remember his feats to save the Republic in its time of need!

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

Granted by events, at birth or by inheritance.

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Former Ephors

Appears on family members (generals, governors, leaders) · pulls against Ephor · never on 14 of the cultures. Once it reaches Former Ephors it cannot drop back.

Effects: -2 Influence

The man has finished his term as a member of the ephorate of Sparta. By law, he may never serve again.

Cultures that never receive it (14)

Scythian · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman · Caucasian · Anatolian · Iranian · Phoenician · Libyan · Egyptian

How it is gained: at the start of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the start of the character's turn+4100%belongs to Sparta · has Kingat the start of the character's turn+4100%belongs to Sparta · has Kingat the start of the character's turn+4100%is a general · belongs to Sparta · has Ephor at level 3 or higher

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Former Mercenary Commander

Appears on family members (generals, governors, leaders) · at most 20 characters may hold it.

Effects: +1 Command, +10 Looting

Having returned home from his previous mercenary employment, this man is now ready for a new adventure. Thracians can be found across much of the Greek and Persian world fighting as mercenaries. Often specializing as skirmishers and light troops, they are highly sought due to their ferocity in battle, but are infamous for their love of plunder.

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for adoption+15%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for adoption as a man of the hour+15%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for marriage+15%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture

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Former Priest of Alexandros

Appears on family members (generals, governors, leaders).

Effects: +1 Influence, +10 Bribe Resistance

This man has been a priest of Alexandros, a great honour bestowed upon him by the Pharaoh. As tradition dictates, a man is the priest for only so long, so now another prominent man is priest, but this man can still use his former title in the court for his own personal interests.

How it is gained: at the end of the character's turn
WhenPointsChanceConditions
at the end of the character's turn+21%has Priest of Alexandros · belongs to Ptolemaic Kingdom · does not have Former Priest of Alexandros

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Former Princeps Senatus

Appears on family members (generals, governors, leaders) · pulls against Former Censor, Princeps Senatus, Imperator Caesar · never on 21 of the cultures.

Effects: +2 Personal Security

This man has held the position of Princeps Senatus.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the start of the character's turn
WhenPointsChanceConditions
at the start of the character's turn+2100%has Princeps Senatus · of Roman culture · does not have Imperator Caesar (plus hidden conditions)

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Former Quaestor

Appears on family members (generals, governors, leaders) · pulls against Quaestor, Aedile, Curule Aedile · never on 21 of the cultures.

Effects: +1 Personal Security

Having held a magistracy as Quaestor, his influence has increased substantially, and now he has a better chance of progressing further with his political career.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the start of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the start of the character's turn+1100%has Senatorial Class · has Praetor · has Former Quaestor (plus hidden conditions)at the start of the character's turn+2100%has Quaestor · does not have Imperator Caesar (plus hidden conditions)at the start of the character's turn+2100%is a general (plus hidden conditions)

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Former Slave

Appears on family members (generals, governors, leaders) · at most 3 characters may hold it.

Effects: +2 Combat vs Free Peoples, -1 Influence

This man was once a slave who was granted his freedom, and used his connection with the common folk to his advantage, inspiring loyalty where others could not. Now, having been adopted into a powerful Etruscan family, he has gained a measure of legitimacy. This new status solidifies his position, but old prejudices die hard with the Etruscan aristocracy.

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+12%belongs to Volsinii · does not have Former Slavewhen offered for adoption+13%belongs to Volsinii · does not have Former Slavewhen offered for adoption as a man of the hour+115%belongs to Volsinii · does not have Former Slave

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Former Tribune of the Plebs

Appears on family members (generals, governors, leaders) · pulls against Tribune of the Plebs, Quaestor · never on 21 of the cultures.

Effects: +1 Personal Security

This man has held the position of Tribune of the Plebs.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the start of the character's turn
WhenPointsChanceConditions
at the start of the character's turn+2100%has Tribune of the Plebs · belongs to Rome (plus hidden conditions)

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Fortune Seeker

Appears on family members (generals, governors, leaders) · pulls against Protector of the Frontier, Frontier Dweller, Hero of the Frontier, Feels Neglected · at most 2 characters may hold it · never on 10 of the cultures.

Effects: +15 Looting

This general fights not for the glory of his people, but for the gold coins in his purse. A man of adventure, he views distant campaigns as opportunities to fill his chest with gold, and his men’s dreams with promises of glory.

Cultures that never receive it (10)

Gallic · Germanic · Dacian · Brittonic · Scythian · Ethiopian · Libyan · Arab · Indian · Celtiberian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+115%has Political General · distance to the capital above 180 · does not have Hero of the Frontier · does not have Frontier Dweller · does not have Protector of the Frontier · does not have Fortune Seeker · does not have Ignored by the People · has Enemy Camp Capturedat the end of the character's turn+115%has Mercenary Connections · distance to the capital above 180 · does not have Hero of the Frontier · does not have Frontier Dweller · does not have Protector of the Frontier · does not have Fortune Seeker · does not have Ignored by the People · has Enemy Camp Capturedat the end of the character's turn+115%has Bad Army Connections at level 2 or higher · distance to the capital above 180 · does not have Hero of the Frontier · does not have Frontier Dweller · does not have Protector of the Frontier · does not have Fortune Seeker · has Enemy Camp Captured
at the end of the character's turn+115%does not have Ignored by the People · distance to the capital above 180 · does not have Hero of the Frontier · does not have Frontier Dweller · does not have Protector of the Frontier · does not have Fortune Seeker · has Covetous · has Enemy Camp Captured

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Founder

Appears on family members (generals, governors, leaders).

Effects: +1 Influence · grants the epithet the Founder

This man’s claim to fame is simple: he’s the founder of his dynasty. While others may have noble blood or great achievements, he has the satisfaction of knowing that without him, there’d be no legacy at all. He reminds people of this frequently, and with good reason.

Granted by events, at birth or by inheritance.

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Founder of New Carthage

Appears on family members (generals, governors, leaders) · never on 18 of the cultures.

Effects: +1 Influence

Tanit pane Baal and Baal Hammon be praised! \nThis man has conquered Mastia and refounded it as New Carthage, the new capital in Ispanya. The strong walls of the New City guard, without any doubt, the most magnificent palace that exists in the Mediterranean and as such, deserves to bear the name of this aristocrat. Now, all Carthaginians know about his achievement! It shall be remembered throughout all the future generations!

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Libyan · Scythian · Illyrian

How it is gained: on capturing a settlement
WhenPointsChanceConditions
on capturing a settlement+1100%in Mastia · belongs to Carthage · does not have Founder of New Carthage

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Freed from Slavery

Appears on every character, agents included · 3 levels.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Freed from Slavery1+1 SubterfugePurchased His Freedom2+2 SubterfugeBroke His Bonds3+3 Subterfuge
What the game says at each level

Freed from Slavery: This man was freed by his slaver, whether because of individual desire, or through templar intervention, or state-sponsorship. As a freedman, he is viewed by society as a lesser person, but having avoided the terror of dying in a mine like many other slaves, he has acquired some of the skills that are both indispensable and sometimes frowned upon by the so-called 'free men', and which make him a great agent for his people.

Purchased His Freedom: This man was forced by circumstance to purchase his freedom from his slaver. Though this path to freedom is viewed in a somewhat positive light by others around him, he is still burdened with the label of 'freedman'. As a freedman, he is viewed by society as a lesser person, but having avoided the terror of dying in a mine like many, many other slaves, he has acquired some of the skills that are both indispensable and sometimes frowned upon by the so-called 'free men', and which make him a great agent for his people.

Broke His Bonds: This man broke his bondage, and through just violence, has destroyed his chains and left his slavers in the mud after a very dire escape. Although great talk is made from old men in their slave-made robes about the human spirit and its yearning for freedom, their tune quickly changes when such a man as this walks freely. Suddenly, some people are 'naturally slaves' and some are 'naturally free'. Well, when this man used his captor's own whip to bloody the slaver's own back, nothing had ever felt as natural as that.

How it is gained: when the agent is trained
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when the agent is trained+18%is a spywhen the agent is trained+24%is a spywhen the agent is trained+34%is a spy
when the agent is trained+18%is an assassinwhen the agent is trained+24%is an assassinwhen the agent is trained+34%is an assassin

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Freed from Slavery (Thracian Freedman)

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Thracian Slave Trader · at most 8 characters may hold it · never on 14 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Freed from Slavery1-2 Influence, +1 ManagementPurchased His Freedom2-1 Influence, +2 Management, +10 Tax CollectionBroke His Bonds3-2 Influence, -4 Mining, +2 Infantry Command, -1 Squalor, +2 Ambush
What the game says at each level

Freed from Slavery: This man was freed by his slaver, whether because of individual desire, or through templar intervention, or state-sponsorship. As a freedman, he is viewed by society as a lesser person, but having avoided the terror of dying in a mine like many, many other slaves, he has acquired some of the skills that are both indispensable and sometimes frowned upon by the so-called 'free men'.

Purchased His Freedom: This man was forced by circumstance to purchase his freedom from his slaver. Though this path to freedom is viewed in a somewhat positive light by others around him, he is still burdened with the label of 'freedman'. As a freedman, he is viewed by society as a lesser person, but having avoided the terror of dying in a mine like many, many other slaves, he has acquired some of the skills that are both indispensable and sometimes frowned upon by the so-called 'free men'. His skills in financial management are a boon, and his ability to make money despite the circumstances will prove useful to any partners he associates with. Perhaps he is destined to become one of the many famously wealthy freedmen whose name will be remembered centuries on.

Broke His Bonds: This man broke his bondage, and through just violence, has destroyed his chains and left his slavers in the mud after a very dire escape. Although great talk is made from old men in their slave-made robes about the human spirit and its yearning for freedom, their tune quickly changes when such a man as this walks freely. Suddenly, some people are 'naturally slaves' and some are 'naturally free'. Well, when this man used his captor's own whip to bloody the slaver's own back, nothing that had ever felt as natural as that.

Cultures that never receive it (14)

Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for adoption+15%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for adoption+25%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for adoption+35%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture
when offered for adoption as a man of the hour+15%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for adoption as a man of the hour+210%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for adoption as a man of the hour+35%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture
when offered for marriage+15%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for marriage+210%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for marriage+35%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture

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Fresh Foraging

Appears on family members (generals, governors, leaders) · 3 levels.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Fresh Foraging1no stat effectsScarce Foraging2no stat effectsDepleted Foraging3-1 Troop Morale
What the game says at each level

Fresh Foraging: The army has started to forage the surrounding lands and the general doesn’t need to worry about supplies yet, as the troops are picking berries, roasting whatever wild animals they find, and 'borrowing' food from local farms.

Scarce Foraging: The army has scouted the land for provisions, sparing their own wagons for future need. However, signs of shortage are beginning to show, and the men are finding it increasingly difficult to gather enough food.

Depleted Foraging: Either due to the winter season or the army needs, the once-rich fields and forests of this land have been stripped bare.

How it is gained and lost: when selected, at the end of the character's turn, ending a turn in a settlement, at the start of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when selected+2100%is a general · does not have Fresh Foraging · has Winter · in enemy lands · not at sea · in his own faction's landswhen selected+160%is a general · does not have Fresh Foraging · has Winter · in enemy lands · not at sea · in his own faction's landswhen selected+1100%is a general · does not have Fresh Foraging · does not have Winter · in enemy lands · not at sea · in his own faction's lands
at the end of the character's turn+1100%in his own faction's lands · is a general · not at sea · has less than level 3 of Fresh Foraging · in enemy landsat the end of the character's turn+150%in his own faction's lands · is a general · not at sea · has Winter · has less than level 3 of Fresh Foraging · in enemy landsat the end of the character's turn+1100%ended the turn in an enemy's zone of control · has Fresh Foraging · has less than level 3 of Fresh Foraging · not besieging
ending a turn in a settlementloses 1100%has Fresh Foraging at level 1ending a turn in a settlementloses 2100%has Fresh Foraging at level 2ending a turn in a settlementloses 3100%has Fresh Foraging at level 3
at the start of the character's turnloses 1100%has Fresh Foraging at level 2 · has Springat the start of the character's turnloses 1100%has Fresh Foraging at level 3 · has Spring

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Fresh Recruit

Appears on every character, agents included · 7 levels.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Fresh Recruit1+2 Movement Points, -1 Personal SecurityTrained Agent4+4 Movement PointsExperienced Agent6+1 Line of Sight, +6 Movement Points, +1 Personal SecurityVeteran Agent10+2 Line of Sight, +5 Movement Points, +2 Personal Security
Sly Veteran15+1 Subterfuge, +2 Line of Sight, +3 Movement Points, +3 Personal SecurityOld fox25+2 Subterfuge, +3 Line of Sight, +4 Personal SecurityGrandmaster of Intrigue35+3 Subterfuge, +4 Line of Sight, +5 Personal Security
What the game says at each level

Fresh Recruit: Fresh off the farm and barely able to tie his sandals before being enlisted into your service, this man is full of ambition. Two paths for advancement lie before him: in the field, where survival of the fittest is the only law, or inside a city where he can improve his skills in relative safety. The former provides the most opportunites, but the latter offers slow and secure advancement, to a point.

Trained Agent: No longer unexperienced and clumsy, this man has learned that survival in his line of work requires more strategy than enthusiasm. Now, he’s ready to face the world, though he occasionally looks back at his past and wonders if life behind a desk was such a bad idea after all.

Experienced Agent: This man has lived through his fair share of close calls and narrow escapes. The lessons of his training are still fresh in his mind, but now he knows when to hold his ground and when to leave quietly under the cover of night.

Veteran Agent: Years of service have left their mark, on both his body and his mind. Cunning, strategy, and a few clever tricks have kept him alive this long. Now a veteran, he knows that patience often wins the day, and sometimes, a dagger in the dark speaks louder than words.

Sly Veteran: By now, this man has mastered the art of deception. Whether it's infiltrating enemy cities or causing unrest, nothing surprises him anymore. He moves with purpose, preferring to set traps rather than fall into them. Beware those who underestimate this sly old fox.

Old fox: This man has seen it all. He survived ambushes, outwitted generals, and slipped through the fingers of death more times than he can count. His skills in manipulation, sabotage, and deceit have become second nature, and nothing truly surprises him anymore.

Grandmaster of Intrigue: This man has reached a level where his very presence instills fear. His name is whispered in dark alleys, and rumors of his feats are mentioned in legends. Kingdoms have risen and fallen by his hand, though only a few know his name.

How it is gained: when the agent is trained, ending a turn in a settlement, at the end of the character's turn, on an assassination mission
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when the agent is trained+1100%does not belong to Free Peoples · is a spywhen the agent is trained+1100%does not belong to Free Peoples · is an assassinending a turn in a settlement+150%has Fresh Recruit at level 1 · over 90% of his movement left · the settlement has Forum · has less than level 2 of Spying Talent · has less than level 3 of Fresh Recruit
ending a turn in a settlement+175%has Fresh Recruit at level 1 · over 90% of his movement left · the settlement has Large Forum · has less than level 2 of Spying Talent · has less than level 2 of Fresh Recruitending a turn in a settlement+1100%has Fresh Recruit at level 1 · over 90% of his movement left · the settlement has Great Forum · has less than level 2 of Spying Talent · has less than level 2 of Fresh Recruitending a turn in a settlement+175%has less than level 5 of Fresh Recruit · over 90% of his movement left · the settlement has Forum · has Spying Talent at level 2
ending a turn in a settlement+110%has less than level 5 of Fresh Recruit · over 90% of his movement left · the settlement has Large Forum · has Spying Talent at level 2ending a turn in a settlement+110%has less than level 6 of Fresh Recruit · over 90% of his movement left · the settlement has Great Forum · has Spying Talent at level 2ending a turn in a settlement+1100%has less than level 6 of Fresh Recruit · over 90% of his movement left · the settlement has Forum · has Spying Talent at level 3
ending a turn in a settlement+110%has less than level 6 of Fresh Recruit · over 90% of his movement left · the settlement has Large Forum · has Spying Talent at level 3ending a turn in a settlement+115%has less than level 6 of Fresh Recruit · over 90% of his movement left · the settlement has Great Forum · has Spying Talent at level 3ending a turn in a settlement+11%has less than level 6 of Fresh Recruit · over 90% of his movement left · the settlement has Local Market or better · has Highly Intelligent
at the end of the character's turn+4100%has Fresh Recruit at level 1 · has Sneaky · has less than level 2 of Fresh Recruitending a turn in a settlement+150%has Fresh Recruit at level 1 · over 90% of his movement left · the settlement has Forum · has less than level 2 of Talent for Assassination · has less than level 2 of Fresh Recruitending a turn in a settlement+175%has Fresh Recruit at level 1 · over 90% of his movement left · the settlement has Large Forum · has less than level 2 of Talent for Assassination · has less than level 2 of Fresh Recruit
ending a turn in a settlement+1100%has Fresh Recruit at level 1 · over 90% of his movement left · the settlement has Great Forum · has less than level 2 of Talent for Assassination · has less than level 2 of Fresh Recruitending a turn in a settlement+175%has Fresh Recruit at level 1 · over 90% of his movement left · the settlement has Forum · has Talent for Assassination at level 2 · has less than level 2 of Fresh Recruitending a turn in a settlement+1100%has Fresh Recruit at level 1 · over 90% of his movement left · the settlement has Large Forum · has Talent for Assassination at level 2 · has less than level 2 of Fresh Recruit
ending a turn in a settlement+110%has less than level 6 of Fresh Recruit · over 90% of his movement left · the settlement has Great Forum · has Talent for Assassination at level 2ending a turn in a settlement+110%has less than level 6 of Fresh Recruit · over 90% of his movement left · the settlement has Forum · has Talent for Assassination at level 3ending a turn in a settlement+110%has less than level 6 of Fresh Recruit · over 90% of his movement left · the settlement has Large Forum · has Talent for Assassination at level 3
ending a turn in a settlement+115%has less than level 6 of Fresh Recruit · over 90% of his movement left · the settlement has Great Forum · has Talent for Assassination at level 3at the end of the character's turn+4100%has Fresh Recruit at level 1 · has Cutthroaton an assassination mission+3100%the mission succeeded · has Fresh Recruit at level 1
on an assassination mission+170%the mission succeeded · has Fresh Recruit at level 2 or higher · has less than level 7 of Fresh Recruiton a spying mission+3100%the mission was partly successful · has Fresh Recruit at level 1on a spying mission+3100%the mission was highly successful · has Fresh Recruit at level 1
on a spying mission+1100%the mission was highly successful · has less than level 7 of Fresh Recruiton a spying mission+1100%the mission was partly successful · has less than level 7 of Fresh Recruit

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Fretus

Appears on family members (generals, governors, leaders) · 3 levels · at most 10 characters may hold it.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Fretus1+1 LawFidens2+1 InfluenceConfidens3+1 Influence, +1 Law
What the game says at each level

Fretus: Requested that a personal enemy be a judge in a case against him and, of course, still won the case.

Fidens: At a young age, publicly promised the populace victory against a hated enemy and made good on it!

Confidens: While besieging a city, petitioners asked him to judge a case, but he told them he would hear them the next day at a temple *inside* the city. He took the city in the morning and heard their case there that afternoon.

How it is gained: ending a turn in a settlement, after a battle, on capturing a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+15%does not have Fretus · over 75% of his movement left · belongs to Rome (plus hidden conditions)after a battle+150%has Fretus at level 1 · has less than level 3 of Youthful · won the battleon capturing a settlement+210%has Fretus at level 1
on capturing a settlement+110%has Fretus at level 2

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Frontier Dweller

Appears on family members (generals, governors, leaders) · pulls against Fortune Seeker, Protector of the Frontier, Hero of the Frontier, Feels Neglected · at most 2 characters may hold it · never on 10 of the cultures.

Effects: +10 Looting, +1 Influence

This general has gone where no civilized man has gone before, and has grown accustomed to serving his military duties on the boundaries of civilization. He is more adept at dealing with barbarians and nomadic peoples and is familiar with their weapons and tactics.

Cultures that never receive it (10)

Gallic · Germanic · Dacian · Brittonic · Scythian · Ethiopian · Libyan · Arab · Indian · Celtiberian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+115%does not have Ignored by the People · distance to the capital above 180 · does not have Hero of the Frontier · does not have Frontier Dweller · does not have Protector of the Frontier · does not have Fortune Seeker · does not have Bad Army Connections · has Army Condition: Few Woundedat the end of the character's turn+115%does not have Ignored by the People · distance to the capital above 180 · does not have Hero of the Frontier · does not have Frontier Dweller · does not have Protector of the Frontier · does not have Fortune Seeker · does not have Bad Army Connections · has Enemy Camp Capturedat the end of the character's turn+115%does not have Ignored by the People · distance to the capital above 180 · does not have Hero of the Frontier · does not have Frontier Dweller · does not have Protector of the Frontier · does not have Fortune Seeker · does not have Bad Army Connections · has Enemy Camp Captured

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Frugal

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Mildly Extravagant, Lover of Beauty. Once it reaches Downright Miserly it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Frugal1+5 Construction, +5 Tax Collection, +1 SqualorDownright Miserly3+10 Construction, +10 Tax Collection, +2 Squalor, -1 Troop MoraleCheapskate5+15 Construction, +15 Tax Collection, +3 Squalor, -1 Influence, -2 Troop Morale
What the game says at each level

Frugal: This man is convinced that every coin not spent is a coin well saved. His definition of “waste” includes most things that bring joy, comfort, or basic decency.

Downright Miserly: This man is famous for his tight grip on his purse. His soldiers are equipped with barely more than the essentials, but usually march with holes in their boots, and his banquets are as sparse as his spending. While he manages to save the treasury some coin, his troops often grumble about their worn cloaks and rationed wine. His frugality is also an annoyance for the merchants who get tired of his habit of discussing every deal to the last detail, even the price of bread.

Cheapskate: Spending money causes this man terrible pain. Every coin that leaves his coffers feels like a personal betrayal. His obsession with saving money has earned him a reputation as a miser. From cutting corners on troop rations to insisting on repairing old, broken armor instead of buying new, and the troops have begun to wonder if they’re the real victims of his savings plan.

How it is gained: ending a turn in a settlement, on coming of age, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%over 90% of his movement left · the settlement has Forum or better · 20% chanceon coming of age+110%his father has Mildly Extravaganton coming of age+13%always
at the end of the character's turn+11%has Frugal

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Frugal Patron

Appears on family members (generals, governors, leaders).

Effects: -2 Influence, +1 Management

This man supported a more restrained festival of Artemis Potamia and Soteria in Syrakousai. While the treasury profits from his frugality, his public influence has suffered among the citizens who expected a great display of his royal power.

How it is gained: at the end of the character's turn
WhenPointsChanceConditions
at the end of the character's turn+1100%has Frugal Patron

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Frugal Patron (Ptolemaieia Frugal)

Appears on family members (generals, governors, leaders).

Effects: -1 Influence, +1 Management

This man supported a more restrained Ptolemaieia festival to preserve state treasury funds. While the treasury profits from his frugality, his public influence has suffered among the citizens who expected a great display of his royal power.

How it is gained: at the end of the character's turn
WhenPointsChanceConditions
at the end of the character's turn+1100%has Frugal Patron

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Fruitful

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Weak-chinned, Flaccid. Once it reaches Fertile it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Fruitful1+1 FertilityFertile2+2 FertilityProlific4+3 Fertility
What the game says at each level

Fruitful: This man has been particularly blessed in the matter of offspring, and while it's said that a quiet family life is a virtue, one suspects he's been a little too productive behind closed doors.

Fertile: This man has not only been successful in politics but also in other, more private matters. His household is beaming with life, proving that he takes the phrase 'expand your influence' quite literally.

Prolific: This man’s legacy is assured, not through his political decisions, but through his considerable number of descendants. At this point, it’s less a family and more an army of relatives. His fertility is the envy of many, though one suspects he might have lost count of his offspring by now.

Retinue whose arrival is tied to this trait: Priest of Adonis, Priest of Ceres, Priest of Ditagoia, Priest of Nantosuelta, Priest of Sandaramet, Priest of Spenta Armaiti, Priestess of Freyja, Priestess of Hebe, Priestess of Isis, Priestess of Kotys, Priestess of Persephone.

How it is gained: ending a turn in a settlement, on coming of age, on marriage
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+15%over 90% of his movement left · the settlement has Physician's Clinics (Healing) or betterending a turn in a settlement+11%over 90% of his movement left · the settlement has Local Healer (Healing) or better · 40% chanceon coming of age+12%hidden conditions only
on coming of age+150%has Fruitfulon coming of age+150%has Fruitful at level 2 or higheron marriage+14%always