RTR: Imperium Surrectum
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Biremes

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Biremes info cardBiremes unit card

Class: light · Category: ship · Men per unit: 6

Description

A bireme is a small galley with a ram at the prow. It is powered by sail and two banks of oars.

Stats

Rank in roster
Men per unit6█········· 0%
Attack6█········· 3%
Charge bonus0█········· 0%
Defence7█········· 0%
· armour2█········· 13%
· defence skill5█········· 0%
· shield0█········· 0%
Morale8██········ 19%
DisciplineNormal
TrainingHighly trained
Recruitment cost540 dn█········· 0%
Upkeep per turn134 dn█········· 6%
Turns to recruit2

Weapons

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Attack6—Charge bonus0—Typemelee · other—Damagepiercing—

Defence

PrimarySecondaryPrimarySecondaryPrimarySecondaryPrimarySecondary
Total7—Armour2—Defence skill5—Shield0—

Condition and terrain

Hit points1Ground: scrub / sand / forest / snow0 / 0 / 0 / 0Charge distance30FormationsSquare
Technical stats
Time between blows (primary / secondary)2.5 s / —Extra fatigue in hot climates0Spacing between men: close / loose1.2 × 2.16 m / 2.4 × 2.88 mDefault ranks3

The mod gives this unit more than one set of numbers. The figures above are one of them, so check in-game if the exact values matter.

Who can recruit it

A core roster unit for 122 factions, each able to raise it anywhere they hold the right building:

Acarnanian League · Achaean League · Acragas · Aetolian League · Albanians · Antigonid Kingdom · Aradus · Argos · Armenia · Armenia Minor · Asti · Athens · Atropatene · Axum · Bactria · Bessi · Bithynia · Boeotians · Bosporans · Bruttians · Byzantium · Cabyle · Cappadocia · Capua · Carthage · Characene · Chersonesus · Chios · Chrysaorian League · Cilician Pirates · Cius · Colchians · Commagene · Cyrene · Cyzicus · Dentheletae · Elis · Emporion · Epirus · Free Peoples

…and 82 more.

Exactly what a settlement must have, route by route (4)
BuildingAlso requiresBuildingAlso requiresBuildingAlso requiresBuildingAlso requires
Trade PortGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial ComplexShipwrightGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial ComplexDockyardGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · not in winter in a sub-arctic or alpine region · Garrison Building or Tier 1 Military Industrial ComplexThe Cothon of CarthageGovernment Building (Dependency, Indirect Rule, Direct Rule or Homeland) · Garrison Building or Tier 1 Military Industrial Complex