Traits: B
54 traits whose display name begins with B. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z
Babylonian Ties
Appears on family members (generals, governors, leaders).
Effects: -1 Unrest, +1 Influence
Ruling the fertile lands of Babylonia, this man has built strong connections with the local Babylonian councils, which in turn makes them more supportive of him.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 5% | has Archon of Babylon · belongs to Seleucid Empire · in Babylon · does not have Babylonian Ties (plus hidden conditions) |
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Bad Administrator
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Administrator · never on 1 of the cultures.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bad Administrator | 2 | -1 Management | Inflexible Administrator | 6 | -2 Management | Administratively Inept | 8 | -3 Management, -1 Law | Stunningly Incompetent | 12 | -4 Management, -1 Law, -1 Influence, +1 Squalor |
What the game says at each level
Bad Administrator: This man’s approach to governance leaves much to be desired. Administrative tasks just seem to elude his mind.
Inflexible Administrator: This man is a perfectionist for rules, no matter how outdated they may be. He prefers a rigid adherence to protocol over common sense.
Administratively Inept: This man lacks skill in every possible area of government. His lack of talent doesn't trouble him in the slightest, even though others find it frustrating.
Stunningly Incompetent: This man's assistants don't even pretend to involve him in administrative work anymore. His inability to grasp simple ideas is an embarrassment.
Cultures that never receive it (1)
How it is gained: on coming of age, ending a turn in a settlement, at the end of the character's turn, when the governed city rebels
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 5% | hidden conditions only | on coming of age | +1 | 3% | hidden conditions only | on coming of age | +1 | 5% | hidden conditions only |
| ending a turn in a settlement | +1 | 2% | is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · does not have Cultured · 10% chance · the settlement has nothing above Small School (Civic) (plus hidden conditions) | at the end of the character's turn | +1 | 2% | is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · has Ignorant · 10% chance (plus hidden conditions) | when the governed city rebels | +1 | 5% | not of Roman culture |
| when the governed city riots | +1 | 10% | taxes above Low | when the governed city rebels | +1 | 25% | taxes above Low | ending a turn in a settlement | +1 | 1% | in his own faction's lands · 11% chance · public order from law 4 or less |
| ending a turn in a settlement | +1 | 1% | treasury above 200,000 · has less than level 3 of Stern · has less than level 3 of Trustworthy · Management below 8 · 10% chance (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | in his own faction's lands · treasury above 200,000 · has less than level 3 of Stern · has less than level 3 of Trustworthy · Management below 8 · has Determined at level 2 or higher · 5% chance (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | in his own faction's lands · treasury above 100,000 · taxes above High · 5% chance |
| ending a turn in a settlement | +1 | 1% | in his own faction's lands · has Scandalous Favoritism · 5% chance · does not have Determined | ending a turn in a settlement | +1 | 1% | in his own faction's lands · has Surrounded by His Inner Circle · 5% chance | ending a turn in a settlement | +1 | 1% | in his own faction's lands · has Notorious Nepotist · 5% chance |
| ending a turn in a settlement | +1 | 2% | over 85% of his movement left · does not have Stern · has Wealthy · has Bad Administrator · not of Germanic culture · not of Celtiberian culture · not of Gallic culture (plus hidden conditions) | ending a turn in a settlement | +1 | 2% | over 85% of his movement left · does not have Stern · has less than level 4 of Broke · has Bad Administrator · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture (plus hidden conditions) | at the end of the character's turn | +1 | 10% | has Careless Despoiler |
| ending a turn in a settlement | +1 | 4% | over 75% of his movement left · has Taste for Government · does not have Homesick Administrator · public order from law 4 or less | ending a turn in a settlement | +1 | 1% | in his own faction's lands · is a general · has Attuned Governor · has Flexible at level 2 or higher · has Covetous at level 2 or higher · does not have Scandalous Supervisor (plus hidden conditions) | ending a turn in a settlement | +1 | 5% | in his own faction's lands · has Attuned Governor · taxes at High or above · has Scandalous Supervisor · does not have Civil Disturbance · 11% chance · public order from law 3 or less |
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Bad Army Connections
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Army Connections, Measures by Merit · never on 4 of the cultures.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bad Army Connections | 2 | -2 Training Units, -1 Public Security, -1 Personal Security, -1 Line of Sight | Suspicious To Soldiers | 4 | -4 Training Units, -2 Public Security, -1 Troop Morale, -2 Personal Security, -2 Line of Sight | Despised by the Army | 8 | -10 Training Units, -3 Public Security, -2 Troop Morale, -3 Personal Security, -1 Command, -3 Line of Sight |
What the game says at each level
Bad Army Connections: Whether it’s his rude attitude, bad luck, or just a face only a mother could love, this man has difficulty recruiting soldiers to his cause.
Suspicious To Soldiers: This bad man's reputation makes it extremely difficult for him to find men willing to join him.
Despised by the Army: Pressing men into service against their will, and stationing guards behind them to make sure they don't rout, does not endear this man to soldiers.
How it is gained: at the end of the character's turn, after a battle, when the governed city rebels, when the governed city riots
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 10% | has Shameless Despoiler | at the end of the character's turn | +1 | 5% | has Populist Despoiler | at the end of the character's turn | +1 | 5% | has Patriot Despoiler |
| at the end of the character's turn | +1 | 15% | has Incompetent Despoiler | at the end of the character's turn | +1 | 10% | has Careless Despoiler | at the end of the character's turn | +1 | 10% | has Corrupt Despoiler |
| after a battle | +1 | 10% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) | after a battle | +1 | 10% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) | after a battle | +1 | 5% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions) |
| after a battle | +1 | 10% | won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 10% chance (plus hidden conditions) | when the governed city rebels | +1 | 5% | is a general · has less than level 4 of Renowned (plus hidden conditions) | when the governed city riots | +1 | 1% | is a general · has less than level 4 of Renowned (plus hidden conditions) |
| at the end of the character's turn | +1 | 2% | has Judgemental at level 2 or higher · has less than level 4 of Renowned | at the end of the character's turn | +1 | 1% | has Insensitive Ruler at level 2 or higher | after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · has less than level 5 of Renowned · in his own faction's lands |
| at the end of the character's turn | +1 | 10% | has Shameless Despoiler | at the end of the character's turn | +1 | 1% | is a general · 10% chance · Command below 4 (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has Dedicated Trainer at level 3 or higher · has less than level 3 of Bad Army Connections · 10% chance |
| at the end of the character's turn | +1 | 1% | has Reserved at level 2 or higher · has less than level 3 of Bad Army Connections | at the end of the character's turn | +1 | 1% | has Scandalous Favoritism · has less than level 3 of Bad Army Connections | at the end of the character's turn | +1 | 1% | has Surrounded by His Inner Circle · has less than level 3 of Bad Army Connections |
| at the end of the character's turn | +1 | 1% | has Notorious Nepotist · has less than level 3 of Bad Army Connections | at the end of the character's turn | +1 | 1% | has Dedicated Trainer at level 4 or higher · has less than level 3 of Bad Army Connections | at the end of the character's turn | +1 | 10% | has Unpaid Army · treasury above 600 |
| after a battle | +1 | 15% | has Confident of Victory · did not win the battle · in his own faction's lands | at the end of the character's turn | +1 | 3% | in his own faction's lands · has Starving to Death at level 2 · does not have Affected by Desertion · has less than level 3 of Renowned (plus hidden conditions) | at the end of the character's turn | +1 | 3% | in his own faction's lands · has Starving to Death at level 1 · does not have Affected by Desertion · has less than level 4 of Renowned (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | in his own faction's lands · has Feeling Thirsty at level 2 · does not have Affected by Desertion · has less than level 4 of Renowned (plus hidden conditions) |
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Bad Farmer
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Grower. Once it reaches Loathes Farmers it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bad Farmer | 1 | -1 Farming | Terrible Farmer | 4 | -2 Farming | Loathes Farmers | 8 | -3 Farming |
What the game says at each level
Bad Farmer: The countryside and farming have no appeal for this man.
Terrible Farmer: To this man farming and the countryside are not important. It all smells rather horrid, after all!
Loathes Farmers: As far as this man is concerned, farmers are no better than the pigs and goats they tend, and need be given no consideration.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 5% | hidden conditions only | on coming of age | +1 | 15% | hidden conditions only | when offered for marriage | +1 | 8% | hidden conditions only |
| when offered for marriage | +1 | 10% | hidden conditions only | when offered for adoption | +1 | 4% | hidden conditions only | when offered for adoption | +1 | 10% | hidden conditions only |
| when offered for adoption as a man of the hour | +1 | 15% | hidden conditions only | when offered for adoption as a man of the hour | +1 | 8% | hidden conditions only | on coming of age | +1 | 2% | hidden conditions only |
| on coming of age | +1 | 2% | hidden conditions only | on coming of age | +1 | 2% | always | at the end of the character's turn | +1 | 1% | has Phoenician Culture · has Carthaginian Aristocrat · ended the turn outside a settlement (plus hidden conditions) |
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Bad Omen
Appears on family members (generals, governors, leaders) · pulls against Effect Removed, Fake Omens, Unfavorable Omen · at most 2 characters may hold it.
Effects: -2 Troop Morale
This General and his army have interpreted a recent incident as a bad omen and are afraid that such a strange event might inevitably lead them to disaster.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 2% | in his own faction's lands · has Devout · has less than level 2 of Faithless · has less than level 2 of Irreverent · does not have Bad Omen · does not have Affected by Desertion · does not have Weatherbound · ended the turn outside a settlement | at the end of the character's turn | +1 | 1% | in his own faction's lands · ended the turn in an enemy's zone of control · has Reverent at level 2 or higher · does not have Bad Omen | at the end of the character's turn | +1 | 1% | in his own faction's lands · ended the turn in an enemy's zone of control · has Favour of the Gods · does not have Bad Omen |
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Bad Scout
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Good Scout, Hierax.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bad Scout | 2 | -1 Line of Sight | Terrible Scout | 4 | -2 Line of Sight, -1 Ambush | Hopeless Scout | 6 | -3 Line of Sight, -2 Ambush, -1 Night Battle |
What the game says at each level
Bad Scout: This man believes that if he marches long enough, the terrain will eventually reveal itself, usually after an ambush. His scouting methods leave much to be desired.
Terrible Scout: This man’s understanding of maps is as bad as his sense of direction. Even the enemy won’t know where he’ll turn up, because neither does he.
Hopeless Scout: This man talent for leading the way straight into enemy ambushes has earned him the mockery of his enemies and the exasperation of his officers.
How it is gained: after a battle, on withdrawing before battle, at the end of the character's turn, on coming of age
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 5% | was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has less than level 3 of Indifferent Defender | after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off · in his own faction's lands | after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident in Defence · in his own faction's lands |
| after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has Confident in Defence | after a battle | +1 | 15% | is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off · lost over 15% of his army | after a battle | +1 | 10% | is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Promising Commander · lost over 15% of his army |
| after a battle | +1 | 10% | is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Promising Commander · in his own faction's lands | after a battle | +1 | 5% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 5% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer |
| after a battle | +1 | 20% | was the defender · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 20% | was the defender · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Good When Outnumbered | after a battle | +1 | 10% | was the defender · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Good When Outnumbered |
| after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting off | after a battle | +1 | 15% | was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer | on withdrawing before battle | +1 | 1% | is a general · withdrew before battle · battle odds above 1.5 (his strength against the enemy's) |
| at the end of the character's turn | +1 | 1% | ended the turn outside a settlement · over 90% of his movement left · does not have Firm Personal Morality · has Green at level 3 or higher · 10% chance | at the end of the character's turn | +1 | 1% | ended the turn outside a settlement · over 90% of his movement left · has less than level 3 of Bad Scout · 10% chance (plus hidden conditions) | after a battle | +1 | 100% | was the defender · did not win the battle · a successful ambush |
| after a battle | +1 | 50% | was the attacker · a failed ambush | on coming of age | +2 | 8% | always | on coming of age | +3 | 15% | of Roman culture |
| ending a turn in a settlement | +1 | 2% | is a general · has Ignores Military Arts at level 1 · 10% chance | ending a turn in a settlement | +1 | 2% | has Oblivious about Geography at level 1 · 10% chance | ending a turn in a settlement | +1 | 1% | has Likes Sciences at level 2 or higher · Command below 3 · does not have Natural Command Talent · has less than level 4 of Green · has Cultured at level 2 or higher · 10% chance |
| at the end of the character's turn | +1 | 2% | has Ignores Military Arts at level 2 or higher · Command below 5 | at the end of the character's turn | +1 | 10% | has Ambushed Foraging Party |
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Baltic Roots
Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Makedonian Culture. Once it reaches True Baltic it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Baltic Roots | 1 | +1 Baltic belief | True Baltic | 5 | +1 Ambush, +1 Farming, +1 Baltic belief | Respected Baltic | 12 | +1 Ambush, +2 Farming, -1 Unrest, +2 Bribe Resistance, +1 Baltic belief |
What the game says at each level
Baltic Roots: This man is Baltic by birth. A man of the misty woods, he can navigate a forest at midnight with nothing but a twig and sheer determination.
True Baltic: This man is a true Baltic. He's one with the trees, the farms, and the occasional ambush that comes out of nowhere.
Respected Baltic: This man is Baltic to his core, respected among his people. He's so in tune with the forest that elks bring him trade reports, and enemies don’t know what hit them.
Granted by events, at birth or by inheritance.
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Barca
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Barca it cannot drop back.
Effects: +1 Influence, +2 Fertility · grants the epithet Barca
This man descends from the lineage of Hamilcar Barca, the popular aristocrat and founder of the Barcid faction. After fighting in Sicily against the Romans and defeating the rebel Libyans in Africa, that man’s genius was turned against Ispanya. Now, with pride, this man can claim to be the successor of great men, possessed of an unconquerable fury, builders of New Carthage, touched by Melqart.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Libyan · Scythian
How it is gained: on coming of age
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Barcid
Appears on every character, agents included · never on 17 of the cultures. Once it reaches Barcid it cannot drop back.
Effects: +1 Training Units
Carthaginian history is marked by struggles between those who desire subjugation of Africa and its fertile land, versus those who desire expansion across the Mediterranean. Those who favour war and northern expansion are named after the original proponent of these tactics, Hamilqart Barca. Those who oppose him, and therefore desire peace in the north, are the anti-Barcine party. The landed aristocrats tend to side with the Hannonids, preferring to concentrate on their African holdings. However, Barcine populists tend to favour more democratic measures to weaken the power of the aristocracy.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Libyan · Scythian
How it is gained: at the end of the character's turn, on coming of age
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 100% | belongs to Carthage · has Barca | at the end of the character's turn | +1 | 100% | is a general · belongs to Carthage · does not have Neutral Stance · does not have Barcid · does not have Hannonid · does not have Magonnid · does not have Giscon | at the end of the character's turn | +1 | 100% | is a diplomat · belongs to Carthage · does not have Neutral Stance · does not have Barcid · does not have Hannonid · does not have Magonnid · does not have Giscon |
| at the end of the character's turn | +1 | 100% | is an admiral · belongs to Carthage · does not have Neutral Stance · does not have Barcid · does not have Hannonid · does not have Magonnid · does not have Giscon | on coming of age | +1 | 100% | belongs to Carthage · his father has Barcid |
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Barcid Favour
Appears on family members (generals, governors, leaders) · pulls against Leading Noble, Aligned with Gisqo, Gisqo Favour, Opposes Magonnid Rule, Aligned with Magonnids, Magonnid Favour, Opposes Faction in Power, Aligned with Neutral Faction, Favoured by the Faction in Power, Opposes Barcid Rule, Allied with the Barcids, Opposes Gisqon Rule, Opposes Hannonid Rule, Aligned with Hannonids, Hannonid Favour.
Effects: +3 Tax Collection, +2 Training Units, +1 Influence
The Barcid faction dominates the politics at the Carthaginian senate and as one of the members of this political group, this man career profits greatly from that reality, enjoying a good amount of stability and opportunities for his career development that his rivals won't certainly have.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 100% | is a general · belongs to Carthage · is not the faction leader · the faction leader has Barcid · does not have Hannonid · has Barcid · does not have Barcid Favour |
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Baryphron
Appears on family members (generals, governors, leaders) · at most 3 characters may hold it · never on 17 of the cultures.
Effects: +2 Unrest · grants the epithet Baryphron
This man has built a fearsome reputation for his ruthless ways, earning him the nickname 'the Cruel'. Prisoners, dissenters, and unlucky peasants know better than to cross him, as his cruel punishments have become famous. His brutality ensures obedience, but at the cost of constant unrest and occasional revolts from those who hate him more than they fear him.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: at the end of the character's turn, on exterminating a captured city
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | has Insensitive Ruler at level 2 or higher · of Greek culture · is the faction leader · does not have Doson · does not have Baryphron · does not have Eusebes · does not have Epiphanes · does not have Kallinikos · does not have Megas (plus hidden conditions) | on exterminating a captured city | +1 | 2% | the target faction is of Greek culture · does not have Exterminated Own Kin · of Greek culture | on exterminating a captured city | +1 | 2% | the target faction is of Western Hellenistic culture · does not have Exterminated Own Kin · of Western Hellenistic culture |
| on exterminating a captured city | +1 | 2% | the target faction is of Eastern Hellenistic culture · does not have Exterminated Own Kin · of Eastern Hellenistic culture |
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Basileus
Appears on family members (generals, governors, leaders) · pulls against Diadokhos.
Effects: +1 Influence, +1 Law, +1 Hit Points, +3 Personal Security, +2 Fertility, +4 Movement Points
All eyes, both at court and in foreign halls, are on this man, and with good reason. He is the one, true king and with the favour of Tyche, godness of fortune and destiny, he will see his realm grow and prosper!
How it is gained: on becoming faction leader
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on becoming faction leader | +2 | 100% | belongs to Antigonid Kingdom | on becoming faction leader | +2 | 100% | belongs to Ptolemaic Empire | on becoming faction leader | +2 | 100% | belongs to Seleucid Empire |
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Basileus struggling for Legitimacy
Appears on family members (generals, governors, leaders) · never on 17 of the cultures.
Effects: +2 Unrest
The previous Basileus is dead, and the new ruler is struggling to impose his legitimacy across the kingdom. Unrest emerges in the provinces, and rebellion is always one whisper away. Will he secure the throne or find it taken from under him?
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained and lost: at the start of the character's turn, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the start of the character's turn | loses 1 | 30% | is a general · has Basileus struggling for Legitimacy · has Rebellious at level 3 or higher | at the start of the character's turn | loses 1 | 10% | is a general · has Basileus struggling for Legitimacy · has less than level 3 of Rebellious | at the end of the character's turn | +1 | 60% | is a general · the faction leader has Time for a New Basileus · has less than level 6 of Rebellious · does not have Basileus struggling for Legitimacy |
| at the end of the character's turn | +1 | 60% | is a general · the faction leader has Time for a New Basileus · has less than level 6 of Rebellious · does not have Basileus struggling for Legitimacy | at the end of the character's turn | +1 | 60% | is a general · the faction leader has Time for a New Basileus · has less than level 6 of Rebellious · does not have Basileus struggling for Legitimacy |
---
Benefactor
Appears on every character, agents included · 3 levels · never on 11 of the cultures. Once it reaches Benefactor it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Benefactor | 2 | -1 Unrest | Generous Benefactor | 4 | -1 Unrest, -1 Squalor, +5 Construction | Great Benefactor | 8 | -2 Unrest, -2 Squalor, +10 Construction |
What the game says at each level
Benefactor: Euergetism, the noble tradition of bestowing gifts upon the public, has become this man favourite tool of governance. By investing in public works and religious festivals, he keeps the masses happy and that's all it matters. After all, what's a few coins when it buys eternal recognition?
Generous Benefactor: Embracing the practice of euergetism on a large scale, this man spares no expense in constructing monumental buildings, sponsoring festivals, and distributing public money, making the people cheer and forget their worries. His name is now engraved into every new building and statue, ensuring his legacy as a benefactor of his people.
Great Benefactor: This man’s fortune may rival the gods, but his true legacy lies in how he uses it. By helping his people and changing their lives for the better, he has transformed entire cities into centres of trade and culture. The people now thrive under his rule, and his name is spoken with admiration across the land for his countless acts of generosity.
Cultures that never receive it (11)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Arab · Indian
Granted by events, at birth or by inheritance.
---
Benevolent Ruler
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Insensitive Ruler, Strict, Strict Governor. Once it reaches Humane Ruler it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Benevolent Ruler | 1 | -1 Unrest | Merciful Ruler | 3 | -2 Unrest | Humane Ruler | 7 | -2 Unrest, -1 Squalor | Compassionate Ruler · epithet the Kind | 10 | -3 Unrest, -2 Squalor |
What the game says at each level
Benevolent Ruler: This man likes to see himself as being well-meaning and considerate of his social inferiors.
Merciful Ruler: This man has a reputation as a kind and reasonable leader and governor. He extends the olive branch of mercy to the vanquished, so much so that besieged cities have started asking for him before surrendering.
Humane Ruler: This man sees power as a means of improving the lot of others, almost regardless of the final consequences.
Compassionate Ruler: This man treats his subjects with the care and consideration typically reserved for a close friend or family. His extraordinary kindness inspires fierce loyalty among his subjects.
Retinue whose arrival is tied to this trait: Demetrius of Pharos, Lawyer, Obligation Slave, Priest of Api, Priest of Astarte, Priest of Aveta, Priest of Mah, Priest of Opheus, Priestess of Aphrodite, Priestess of Astghik, Priestess of Duillae, Priestess of Hathor, and 7 more.
How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 25% | does not have Selfish/Pessimistic (plus hidden conditions) | when offered for marriage | +1 | 30% | does not have Selfish/Pessimistic (plus hidden conditions) | when offered for adoption | +1 | 25% | does not have Selfish/Pessimistic (plus hidden conditions) |
| when offered for adoption as a man of the hour | +1 | 20% | does not have Selfish/Pessimistic (plus hidden conditions) | at the start of the character's turn | +1 | 30% | does not have Selfish/Pessimistic · is a family member (plus hidden conditions) | on coming of age | +1 | 20% | his father has Strict Governor |
| on coming of age | +1 | 20% | his father has Strict | on coming of age | +1 | 80% | his father has Benevolent Ruler | ending a turn in a settlement | +1 | 1% | in his own faction's lands · 11% chance · public order from law 10 or more |
| at the end of the character's turn | +1 | 2% | has No Enemies | at the end of the character's turn | +1 | 1% | has Considerate Governor | at the end of the character's turn | +1 | 1% | has Firm Personal Morality |
| on holding games | +1 | 1% | not of Roman culture | on holding games | +1 | 1% | has less than level 3 of Gladiatorial Fan · belongs to Rome or Roman Rebels | at the end of the character's turn | +1 | 1% | does not have Likes a Flutter · 5% chance (plus hidden conditions) |
---
Bessoi
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Bessoi it cannot drop back.
Effects: no stat effects · grants the epithet the Bessian
This man hails from the Bessoi, a powerful tribe in the western Rhodope mountains. The cold, unforgiving weather produces excellent warriors, ruthless and deadly with both javelins and swords.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
---
Betrayal Attempt
Appears on family members (generals, governors, leaders) · pulls against Effect Removed · at most 1 character may hold it.
Effects: -1 Troop Morale
After foiling a plot by some of his officers to hand over the city to the enemy, this general is now on high alert. The conspirators were all executed, but to ensure that no one else gets the same idea, the general handed out large rewards to his officers.
How it is gained: at the start of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the start of the character's turn | +1 | 1% | in his own faction's lands · does not have Betrayal Attempt · does not have Gate Keeper · has less than level 3 of Dedicated Trainer · under siege · 10% chance (plus hidden conditions) | at the start of the character's turn | +1 | 1% | in his own faction's lands · does not have Betrayal Attempt · has Inferior Commander · has less than level 3 of Dedicated Trainer · under siege | at the start of the character's turn | +1 | 3% | in his own faction's lands · does not have Betrayal Attempt · has Bad Army Connections · under siege |
---
Betrayed by Guides
Appears on family members (generals, governors, leaders) · pulls against Misguided by Local Guides · at most 1 character may hold it · never on 4 of the cultures.
Effects: -95 Movement Points, -1 Line of Sight
In the dense, unfamiliar forests of these lands, the general entrusted local guides to lead his forces through hidden paths. However, the guides' knowledge proved unreliable, or perhaps intentionally misleading, and hours later, surrounded by nothing but trees and eerie silence, the soldiers realized they were lost and the guides were gone.
How it is gained and lost: at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | loses 1 | 100% | has Betrayed by Guides | at the end of the character's turn | +1 | 100% | in barbarian lands · does not have Misguided by Local Guides · does not have Betrayed by Guides · does not have Stalled by Weather · 3% chance · under 80% of his movement left · has less than level 2 of Curious Cartographer · not besieging · in enemy lands · in his own faction's lands · either has Inferior Commander or has Bad Scout or has less than level 3 of Green or has Hasty Commander at level 2 or higher or has Oblivious about Geography or has Poor Ambusher or has Poor Disciplinarian or has No Enemies |
---
Bigamous
Appears on family members (generals, governors, leaders) · pulls against Trigamous · at most 90 characters may hold it · never on 15 of the cultures.
Effects: +1 Fertility
This man now has two wives at the same time and seems to enjoy both of their company. While others wonder how he manages to keep the peace, he shrugs it off, claiming it’s all about balance, charm, and not forgetting their birthday.
Cultures that never receive it (15)
Gallic · Germanic · Celtiberian · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician
How it is gained: on marriage, when offered for adoption as a man of the hour, when offered for marriage, when offered for adoption
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on marriage | +1 | 35% | of Thracian culture · does not have Bigamous (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 35% | of Thracian culture · does not have Bigamous (plus hidden conditions) | when offered for marriage | +1 | 35% | of Thracian culture · does not have Bigamous (plus hidden conditions) |
| when offered for adoption | +1 | 35% | of Thracian culture · does not have Bigamous (plus hidden conditions) |
---
Biography
Appears on family members (generals, governors, leaders).
Effects: +1 Influence
Andragoras was an Iranian satrap of the Seleucid provinces of Parthia and Hyrcania under the Seleucid rulers Antiochos I Soter and Antiochos II Theos. He later revolted against his overlords, ruling independently from 245 BC till his death following an invasion of his territories by the Parni.
Granted by events, at birth or by inheritance.
---
Biography (GisgoBiography)
Appears on family members (generals, governors, leaders).
Effects: no stat effects
Gisqo makes his appearance in history as being under siege by Romans at Agrigentum in 261 BC. The siege lasted for months, after which it fell to Rome.
Granted by events, at birth or by inheritance.
---
Biography (Gonatas)
Appears on family members (generals, governors, leaders).
Effects: +1 Law · grants the epithet II Gonatas
Antigonos II Gonatas (c.320 – 239 BC) was a Makedonian ruler who solidified the position of the Antigonid dynasty in Makedonia after a long period defined by anarchy and chaos and acquired fame for his victory over the Gauls who had invaded the Balkans.
Granted by events, at birth or by inheritance.
---
Biography (HamilcarBarcaBiography)
Appears on family members (generals, governors, leaders).
Effects: no stat effects
Barca means "lightning". At first, it was a nickname, but later referred to the Barcid faction of Carthaginian politics, the more democratic elements supported by the populace.
Granted by events, at birth or by inheritance.
---
Biography (HannoBiography)
Appears on family members (generals, governors, leaders).
Effects: no stat effects
Hanno II the "Great" was a wealthy and powerful Carthaginian aristocrat, based on the land he owned in Africa and the Iberian Peninsula
Granted by events, at birth or by inheritance.
---
Bisaltai
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Bisaltai it cannot drop back.
Effects: no stat effects · grants the epithet the Bisaltian
This man hails from the Bisaltai, a tribe of warriors residing near the lower Strymon river between Amphipolis and Heraklea Sintika. Though they have been ruled by the Macedonians for a long time, they are still relied upon for troops and supplies from their fertile river valleys.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
---
Bisanthian
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Bisanthian it cannot drop back.
Effects: no stat effects · grants the epithet of Bisanthe
This man is from Bisanthe on the Propontis.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for marriage | +1 | 100% | belongs to Athens · Philippoi is held by Athens · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Athens · Philippoi is held by Athens · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Athens · Philippoi is held by Athens · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Seleucid Empire · Philippoi is held by Seleucid Empire · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Seleucid Empire · Philippoi is held by Seleucid Empire · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Seleucid Empire · Philippoi is held by Seleucid Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Ptolemaic Empire · Philippoi is held by Ptolemaic Empire · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Ptolemaic Empire · Philippoi is held by Ptolemaic Empire · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Ptolemaic Empire · Philippoi is held by Ptolemaic Empire · 3% chance (plus hidden conditions) |
| when offered for marriage | +1 | 100% | belongs to Antigonid Kingdom · Philippoi is held by Antigonid Kingdom · 3% chance (plus hidden conditions) | when offered for adoption | +1 | 100% | belongs to Antigonid Kingdom · Philippoi is held by Antigonid Kingdom · 3% chance (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | belongs to Antigonid Kingdom · Philippoi is held by Antigonid Kingdom · 3% chance (plus hidden conditions) |
---
Bistones
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Bistones it cannot drop back.
Effects: no stat effects · grants the epithet the Bistonian
This man hail from the Bistones, a Thracian tribe living around the eponymous lake. In the past, they may have been neighbours of the Kikonians, and Sapaians.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
---
Bithynian Culture
Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Epirote Culture, Makedonian Culture · sons inherit it 1% of the time.
Effects: +1 Bithynian belief
This man is Bithynian. He has a special fondness for mountains and goats.
How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage, at the start of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for adoption | +1 | 10% | belongs to Getae · the faction leader has Thracian Culture | when offered for adoption as a man of the hour | +1 | 10% | belongs to Getae · the faction leader has Thracian Culture | when offered for marriage | +1 | 10% | belongs to Getae · the faction leader has Thracian Culture |
| when offered for adoption | +1 | 10% | belongs to Getae · the faction leader has Scythian Culture | when offered for adoption as a man of the hour | +1 | 10% | belongs to Getae · the faction leader has Scythian Culture | when offered for marriage | +1 | 10% | belongs to Getae · the faction leader has Scythian Culture |
| when offered for adoption | +1 | 10% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture | when offered for adoption as a man of the hour | +1 | 10% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture | when offered for marriage | +1 | 10% | belongs to Getae · the faction leader does not have Thracian Culture · the faction leader does not have Scythian Culture |
| at the start of the character's turn | +1 | 15% | belongs to Getae · does not have Thracian Culture · does not have Scythian Culture · does not have Bithynian Culture · does not have Paeonian Culture · does not have Triballian Culture | when the agent is trained | +1 | 100% | is a diplomat · belongs to Bithynia (plus hidden conditions) | when the agent is trained | +1 | 100% | is an assassin · belongs to Bithynia (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Bithynia (plus hidden conditions) | on coming of age | +1 | 100% | belongs to Bithynia | when offered for adoption | +1 | 100% | belongs to Bithynia |
| when offered for adoption as a man of the hour | +1 | 100% | belongs to Bithynia | when offered for marriage | +1 | 100% | belongs to Bithynia | at the start of the character's turn | +1 | 100% | belongs to Bithynia · does not have Bithynian Culture |
| when offered for adoption | +1 | 5% | belongs to Pontus · does not have Bithynian Culture (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 5% | belongs to Pontus · does not have Bithynian Culture (plus hidden conditions) | when offered for marriage | +1 | 5% | belongs to Pontus · does not have Bithynian Culture (plus hidden conditions) |
---
Bithynoi
Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Bithynoi it cannot drop back.
Effects: no stat effects · grants the epithet the Bithynian
This man hails from the Bithynoi, a tribe that created a powerful kingdom between the Bosporos and the lower Sangarios. Since their unification under Doidalsos, the founder of the Bithynian dystasty, they successfully defended their territory against the Persians, the satraps of Alexander and his successors. It was only against Nikomedes I and his Galatian mercenaries that the Bityhnians finally had to cede territory and halt their expansion. Nonetheless, the Bithynians are feared for their ability in combat among all the various peoples of Asia Minor.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
---
Blessed
Appears on family members (generals, governors, leaders) · at most 1 character may hold it.
Effects: +1 Influence · grants the epithet the Blessed
This man seems to have been blessed by the gods, who showered him with an abundance of luck and charisma. His good looks, health, and talent for winning friends everywhere he goes make him the envy of many.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | does not have Highly Educated · does not have Constant Cough · does not have Wise · has at most level 1 of Troubled Mind · has Lively at level 2 or higher · does not have Unlucky · does not have Descendant of Herakles (plus hidden conditions) |
---
Blessed by Melqart
Appears on every character, agents included.
Effects: +1 Influence
Having spent time among the citizens of Gades, this general has partaken in their sacred hospitality. He has poured libations at the Great Sanctuary, joined in communal feasting, and solemnized the pacts with dog sacrifices into the deep ritual pits.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | belongs to Carthage · in Gades · has Blessing of Melqart |
---
Blessed by the Oracle
Appears on family members (generals, governors, leaders) · at most 1 character may hold it. Once it reaches Blessed by the Oracle it cannot drop back.
Effects: +1 Influence
During his visit to Delphi, this man seems to have charmed Apollo, either through flattering words or impressive sacrifices. Now, with the god’s favour, he walks a little taller, and people flock to his side.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | has Attuned Governor · in Delphoi · does not have Blessed by the Oracle · Management above 4 · 10% chance (plus hidden conditions) |
---
Blessing of Melqart
Appears on every character, agents included · at most 3 characters may hold it.
Effects: no stat effects
This man seeks to journey to the ancient city of Gades to visit the famed Temple of Melqart. Like the ambitious generals before him, he seeks divine legitimacy, the favour of the great protector of Tyre, and the goodwill of Gades' ruling oligarchy.
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 100% | belongs to Carthage · in Gades · has Blessing of Melqart | ending a turn in a settlement | +1 | 2% | belongs to Carthage · not in Gades · has Reverent at level 2 or higher · does not have Blessed by Melqart · does not have A Long Tradition · does not have Blessing of Melqart · Gades is held by Carthage |
---
Blood Debt to Rome
Appears on family members (generals, governors, leaders) · pulls against A Bit Too Close to Rome · never on 1 of the cultures.
Effects: +1 Combat vs Rome, +1 Combat vs Roman Rebels, +1 Combat vs Roman Rebels
By being defeated in battle, this general was publicly humiliated by the Roman arrogance, his honour stained before his men and the gods. He has sworn that Roman blood will wash away this shame, saying: "I swear this insult will be answered. Every Roman mother will weep for what I shall do to her sons".
Cultures that never receive it (1)
How it is gained: after a battle
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| after a battle | +1 | 30% | is a general · did not win the battle · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · has Despises Roman Ways · fought Rome | after a battle | +1 | 30% | is a general · did not win the battle · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · has Despises Roman Ways · fought Roman Rebels | after a battle | +1 | 30% | is a general · did not win the battle · a field battle · battle odds 0.5 or more (his strength against the enemy's) · battle odds below 1.5 (his strength against the enemy's) · has Despises Roman Ways · fought Roman Rebels |
---
Bloody
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Lily-Livered, No Taste for Blood. Once it reaches Sanguinary it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bloody | 1 | +1 Troop Morale | Sanguinary | 3 | -1 Troop Morale, -1 Influence | Bloodthirsty | 5 | -1 Command, -3 Troop Morale, -2 Influence |
What the game says at each level
Bloody: This man enjoys the sight of blood, particularly that of his enemies.
Sanguinary: This man's obvious relish for bloodshed is beginning to worry his associates and underlings.
Bloodthirsty: This man has an open delight in bloodshed for its own sake. Some find this unbecoming and disturbing.
Retinue whose arrival is tied to this trait: Heads Collection, Priest of Cariocecus, Priest of Donar, Priest of Fravashi, Priest of Hayk, Priest of Herakles, Priest of Mars, Priest of Resheph, Priest of Scythes, Priest of Set, Priest of Taranis, Priest of Zibelthiurdos.
How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, on coming of age
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| when offered for marriage | +1 | 5% | hidden conditions only | when offered for marriage | +1 | 5% | hidden conditions only | when offered for marriage | +1 | 5% | hidden conditions only |
| when offered for marriage | +1 | 5% | hidden conditions only | when offered for marriage | +1 | 5% | hidden conditions only | when offered for adoption | +1 | 5% | hidden conditions only |
| when offered for adoption | +1 | 5% | hidden conditions only | when offered for adoption | +1 | 10% | hidden conditions only | when offered for adoption | +1 | 5% | hidden conditions only |
| when offered for adoption as a man of the hour | +1 | 5% | hidden conditions only | when offered for adoption as a man of the hour | +1 | 10% | hidden conditions only | when offered for adoption as a man of the hour | +1 | 5% | hidden conditions only |
| on coming of age | +1 | 20% | his father has Lily-Livered | on coming of age | +1 | 8% | always | after a battle | +1 | 15% | the general's own unit killed above 8 men |
| on exterminating a captured city | +1 | 20% | always | when offered for adoption as a man of the hour | +1 | 10% | always | when offered for adoption | +1 | 5% | of Roman culture · does not belong to Free Peoples |
| when offered for adoption as a man of the hour | +1 | 5% | of Roman culture · does not belong to Free Peoples | when offered for marriage | +1 | 5% | of Roman culture · does not belong to Free Peoples |
---
Blurred Vision
Appears on family members (generals, governors, leaders) · 3 levels · at most 10 characters may hold it.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Blurred Vision | 4 | -1 Line of Sight | Partially Blind | 8 | -2 Line of Sight, -2 Movement Points | Blind · epithet the Blind | 12 | -2 Line of Sight, -3 Movement Points, -1 Influence |
What the game says at each level
Blurred Vision: It seems that the passing of the years has clouded this man's vision. He has begun to squint as if the world has suddenly become foggy...
Partially Blind: This man can no longer clearly distinguish between men and gods. He sees outlines where there used to be shapes, and confuses shadows with enemy warriors...
Blind: They say that blind people, like the bard Homer, have the gift of seeing beyond mundane things, yet this man can barely make out what is in front of him. He frequently stumbles over furniture and confuses family members with strangers.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | has Youthful at level 4 or higher · does not have Blessed · does not have Unlucky · does not have Healthy · does not have Constant Cough · has less than level 3 of Blurred Vision · does not have Hard of Hearing |
---
Boii Nobles Liberated
Appears on family members (generals, governors, leaders).
Effects: no stat effects
After conquering the last Boii settlement in Cisalpine Gaul, several war-chiefs and elders of the Boii tribe were captured and taken in our camp. Determined to rescue their leaders, the Boian council collected gold, silver and vast herds of livestock as a ransom payment.
How it is gained and lost: on enslaving a captured city, when selected
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on enslaving a captured city | +1 | 15% | the target faction is Cisalpine Boii · does not have Boii Nobles Liberated | when selected | loses 1 | 100% | has Boii Nobles Liberated |
---
Boiorix
Appears on family members (generals, governors, leaders) · pulls against Orbios.
Effects: +1 Influence, +1 Law, +1 Hit Points, +3 Personal Security, +2 Fertility, +4 Movement Points
"King of the Boii"--Whither the Boii warriors march, where the rule of law is recognized, there shall be found the mark of this man. The Boii nation bends the knee before its great leader; long may he live!
How it is gained: on becoming faction leader
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on becoming faction leader | +2 | 100% | belongs to Boii |
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Boiotian
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Boiotian it cannot drop back.
Effects: +1 Farming, -1 Management · grants the epithet of Boiotia
This man hails from Boiotia, the home of the poet Pindar and the great Epaminondas, a land of epic heroes and legendary battles. It is known for its deep lakes and its bronze clad Hoplites and is organised as an ancient league of cities.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
---
Bored by Dramas
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Huge Drama Fan · never on 16 of the cultures. Once it reaches Bored by Dramas it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bored by Dramas | 1 | +1 Unrest | Sleeps while Watching Dramas | 3 | +2 Unrest | Works during Drama Contests | 6 | +1 Management, +3 Unrest |
What the game says at each level
Bored by Dramas: This man has made no secret of the fact that he finds dramas nothing but boring. He frequently spends his time at the theater plotting how to escape without anyone noticing.
Sleeps while Watching Dramas: "...ZZZ" This man's boredom with dramas is beyond concealment.
Works during Drama Contests: Once he has given a speech in the opening ceremony of drama contests, he goes back to work without delay. This has made the crowd speak about him pretty badly.
Cultures that never receive it (16)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
How it is gained: ending a turn in a settlement, on coming of age
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | over 90% of his movement left · has less than level 3 of Bored by Dramas · the settlement has Odeon (Leisure) or better · of Greek, Western Hellenistic or Eastern Hellenistic culture (plus hidden conditions) | on coming of age | +1 | 20% | his father has Huge Drama Fan | on coming of age | +2 | 4% | of Greek culture |
| on coming of age | +1 | 4% | of Greek culture | ending a turn in a settlement | +1 | 1% | has Bored by Dramas · 10% chance |
---
Bored by Races
Appears on family members (generals, governors, leaders) · 3 levels · pulls against Race Goer · never on 6 of the cultures. Once it reaches Bored by Races it cannot drop back.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Bored by Races | 1 | +1 Unrest, -15 Popular Standing | Reads During Races | 2 | +2 Unrest, -30 Popular Standing | Works During Races | 4 | +1 Management, +3 Unrest, -45 Popular Standing |
What the game says at each level
Bored by Races: This man has made no secret of the fact that he finds chariot racing a crashing bore.
Reads During Races: This man's boredom with the spectacle of chariot racing can no longer be concealed.
Works During Races: This man's contempt for the sport of chariot racing is such that he answers letters instead of watching. This has earned him the disfavour of the crowd.
Retinue whose arrival is tied to this trait: Lucius Cornelius Alexander Polyhistor.
How it is gained: ending a turn in a settlement, on coming of age, at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 1% | over 90% of his movement left · has less than level 3 of Bored by Races · has Reserved at level 2 or higher · of Roman culture · the settlement has Racing Course (Leisure) or better (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | over 90% of his movement left · has less than level 3 of Bored by Races · has Cultured at level 3 or higher · of Roman culture · the settlement has Racing Course (Leisure) or better (plus hidden conditions) | on coming of age | +1 | 25% | his father has Race Goer |
| on coming of age | +1 | 4% | of Roman culture | at the end of the character's turn | +1 | 1% | has Bored by Races |
---
Bosporan
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Bosporan it cannot drop back.
Effects: no stat effects · grants the epithet the Bosporan
This man is Bosporan.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
---
Bosporan Culture
Appears on every character, agents included · pulls against Dorian Culture, Ionian Culture, Arcadian Culture, Aeolian Culture, Northwest Greek Culture, Epirote Culture, Greco-Bactrian Culture, Indo-Greek Culture, Makedonian Culture, Cypriot Greek Culture, Pamphylian Greek Culture, Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots · sons inherit it 1% of the time.
Effects: +1 Bosporan belief
This man is Bosporan. He has mastered the art of blending Greek flair with a touch of the steppe, where sandals meet the saddle.
How it is gained: on coming of age, when the agent is trained, when offered for adoption, when offered for adoption as a man of the hour
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 100% | his father has Bosporan Culture · does not have Bosporan Culture · belongs to Bosporans (plus hidden conditions) | when the agent is trained | +1 | 100% | is a diplomat · belongs to Bosporans (plus hidden conditions) | when the agent is trained | +1 | 100% | is an assassin · belongs to Bosporans (plus hidden conditions) |
| when the agent is trained | +1 | 100% | is a spy · belongs to Bosporans (plus hidden conditions) | when offered for adoption | +1 | 100% | of Greek culture · does not have Bosporan Culture · belongs to Bosporans (plus hidden conditions) | when offered for adoption as a man of the hour | +1 | 100% | of Greek culture · does not have Bosporan Culture · belongs to Bosporans (plus hidden conditions) |
| when offered for marriage | +1 | 100% | from a Greek-group faction · does not have Bosporan Culture · belongs to Bosporans (plus hidden conditions) |
---
Bottiaians
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Bottiaians it cannot drop back.
Effects: no stat effects · grants the epithet the Bottiaian
This man is a member of the Bottiaians Tribe
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
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Boule
Appears on family members (generals, governors, leaders) · never on 17 of the cultures.
Effects: +1 Influence, +1 Law
This man is a member of the Boule. In cities of ancient Greece, the boule was a council of citizens (called bouleutai) appointed to run daily affairs of the city. Originally a council of nobles advising a king, boulai evolved according to the constitution of the city; in oligarchies boule positions might be hereditary, while in democracies members were typically chosen by lot, and served for one year. Little is known about the workings of many boulai, except in the case of Athens, for which extensive material has survived. The boule was considered the cornerstone of the democratic constitution, providing a locus for day to day activities and holding together the many disparate administrative functions of the government, which consisted of literally 1000's of offices.
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician
Granted by events, at birth or by inheritance.
---
Brave upon facing Earthquakes
Appears on family members (generals, governors, leaders) · at most 6 characters may hold it · never on 15 of the cultures.
Effects: +1 Influence
This man hails from Mysia and hails from or has lived in the city of Philadelphia, which is regularly subject to earthquakes, and so are some of the nearby towns. Despite that, these Mysians do not budge, the cracks in the walls and the terrifying noise of Gaia cannot drive them out of their home city and the land they love.
Cultures that never receive it (15)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician
How it is gained: ending a turn in a settlement
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| ending a turn in a settlement | +1 | 5% | is a general · has Untouched By Fear at level 3 or higher · has Mysian Culture · does not have Brave upon facing Earthquakes (plus hidden conditions) |
---
Breuci
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Breuci it cannot drop back.
Effects: no stat effects · grants the epithet the Breucian
This man hails from the Breuci, a Pannonian tribe, settled along the lower reaches of the Save. Their belligerent population is difficult to subdue and makes for great warriors.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
---
Briantai
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Briantai it cannot drop back.
Effects: no stat effects · grants the epithet the Briantian
This man hails from the Briantai, an obscure Thracian tribe, living on the coast of the Northern Aegaean Sea.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
---
Broke
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Wealthy Chieftain · never on 16 of the cultures.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Broke | 3 | -1 Influence | Burdened by Debt | 6 | -2 Influence, -5 Personal Security, -1 Management | Strangled by Debts | 12 | -3 Bribe Resistance, -3 Influence, -10 Personal Security, -2 Management | Ruined Leader | 20 | -4 Bribe Resistance, -4 Influence, -15 Personal Security, -3 Management |
What the game says at each level
Broke: Stripped of his fortune, this man’s household is now a shadow of its former glory. Once a leader of men, he now begs for leftovers at his own table. His warriors question whether a man who can't keep his own purse full can keep their trust. Wealth, after all, is the measure of a leader's strength, and without it, even the finest leader fails.
Burdened by Debt: Things have gone from bad to worse for this chieftain, and now, he finds himself deep in debt. Traders, fellow chieftains, and even the gods themselves seem to be demanding repayment. The few warriors still loyal to him grow uneasy, while his creditors wait like wolves, ready to pounce. Every meal he eats, every sword he wields, is borrowed.
Strangled by Debts: Now drowning in debts, this chieftain is viewed more as a joke than a leader. His creditors whisper behind his back, sharpening their blades, ready to collect in blood what’s owed. His once-loyal warriors are easily bought by his rivals, and he no longer has the strength to buy their loyalty back. If he doesn't turn his fortunes soon, he may lose more than just his title.
Ruined Leader: Once a respected chieftain, now reduced to ruin, this man has lost everything, and he's now a leader in name only. His creditors circle like vultures, waiting for the right moment to strike, and his warriors have scattered like leaves in the wind. With no wealth, no power, and no hope, the only question left is how long before his ruin becomes his death.
Cultures that never receive it (16)
Phoenician · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Iberian · Thracian
How it is gained: at the end of the character's turn, ending a turn in a settlement
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | has Open-handed · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture · 40% chance | at the end of the character's turn | +1 | 1% | has less than level 4 of Broke · has Open-handed at level 2 or higher · of Gallic culture · 5% chance (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has less than level 4 of Broke · has Open-handed at level 2 or higher · of Dacian culture · 5% chance (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has less than level 4 of Broke · has Open-handed at level 2 or higher · of Brittonic culture · 5% chance (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has less than level 4 of Broke · has Open-handed at level 2 or higher · of Germanic culture · 5% chance (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has less than level 4 of Broke · has Open-handed at level 2 or higher · of Celtiberian culture · 5% chance (plus hidden conditions) |
| ending a turn in a settlement | +1 | 5% | over 85% of his movement left · does not have Stern · does not have Restrained · has Wealthy Chieftain · has Social Drinker at level 2 or higher (plus hidden conditions) | ending a turn in a settlement | +1 | 5% | over 85% of his movement left · does not have Stern · does not have Restrained · has less than level 4 of Broke · has Likes a Flutter · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture (plus hidden conditions) | ending a turn in a settlement | +1 | 5% | over 85% of his movement left · does not have Stern · has less than level 4 of Broke · has Bad Administrator · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Bad Administrator · 10% chance · has less than level 4 of Broke · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture (plus hidden conditions) | at the end of the character's turn | +1 | 2% | has Youthful at level 5 or higher · has less than level 4 of Broke · has Troubled Mind at level 2 or higher · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture |
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Brutal Commander
Appears on family members (generals, governors, leaders) · pulls against Understands Tactics, Understanding of Strategy, Confident in Defence, Good When Outnumbered, Doubtful Courage · at most 3 characters may hold it.
Effects: +1 Command, +1 Siege Attack, -1 Defence, -3 Battle Surgery, -1 Troop Morale
This man doesn’t care how many die, as long as it ends with his enemies getting crushed.
How it is gained: at the end of the character's turn
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| at the end of the character's turn | +1 | 1% | has Green at level 2 or higher · has Inferior Commander · does not have Brutal Commander · does not have Confident in Defence · does not have Good When Outnumbered · does not have Doubtful Courage · does not have Understands Tactics · does not have Understanding of Strategy (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has Green at level 2 or higher · has Clueless Tactician at level 2 or higher · does not have Brutal Commander · does not have Confident in Defence · does not have Good When Outnumbered · does not have Doubtful Courage · does not have Understands Tactics · does not have Understanding of Strategy (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has Green at level 2 or higher · has Reckless Strategist at level 2 or higher · does not have Brutal Commander · does not have Confident in Defence · does not have Good When Outnumbered · does not have Doubtful Courage · does not have Understands Tactics · does not have Understanding of Strategy (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Green at level 2 or higher · has First to Charge at level 2 or higher · does not have Brutal Commander · does not have Confident in Defence · does not have Good When Outnumbered · does not have Doubtful Courage · does not have Understands Tactics · does not have Understanding of Strategy (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has Green at level 2 or higher · has Bloody at level 2 or higher · does not have Brutal Commander · does not have Confident in Defence · does not have Good When Outnumbered · does not have Doubtful Courage · does not have Understands Tactics · does not have Understanding of Strategy (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has Green at level 2 or higher · has Hasty Commander at level 4 or higher · does not have Brutal Commander · does not have Confident in Defence · does not have Good When Outnumbered · does not have Doubtful Courage · does not have Understands Tactics · does not have Understanding of Strategy (plus hidden conditions) |
| at the end of the character's turn | +1 | 1% | has Green at level 2 or higher · has Dedicated Trainer at level 4 or higher · does not have Brutal Commander · does not have Confident in Defence · does not have Good When Outnumbered · does not have Doubtful Courage · does not have Understands Tactics · does not have Understanding of Strategy (plus hidden conditions) |
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Burdened with Debt
Appears on family members (generals, governors, leaders) · 4 levels · pulls against Wealthy · never on 6 of the cultures.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | Level | At points | Effects |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Burdened with Debt | 3 | -1 Influence | Drowning in Debt | 6 | -2 Influence, -5 Personal Security, -1 Management | On the Brink of Bankruptcy | 12 | -3 Bribe Resistance, -3 Influence, -10 Personal Security, -2 Management | Bankrupted | 20 | -4 Bribe Resistance, -4 Influence, -15 Personal Security, -3 Management |
What the game says at each level
Burdened with Debt: This man has spent more drachmas than he ever had, leaving his purse emptier than a beggar’s bowl. Whenever he tries to buy something, merchants eye at him suspiciously, only relaxing when they see the actual coins.
Drowning in Debt: This man has stretched his finances so thin, they’ve snapped! Instead of tightening his belt, he decided to keep living the high life on borrowed drachmas. Now, the moneylenders are circling like vultures, and he’s hoping they don’t decide to collect in blood instead of coin.
On the Brink of Bankruptcy: Through a series of questionable decisions and an unfortunate streak of bad luck, this man’s finances are in ruins. He’s so deep in debt that his creditors are starting to consider whether it’s easier to get their money back or just dispose of him altogether. If he doesn’t pay up soon, he might end up paying with his life.
Bankrupted: This man loved the good life a little too much. His constant feasting, gambling, and unnecessary spending have left him in serious debt. His creditors are always close, but not as close as his next bad decision.
How it is gained: on coming of age, ending a turn in a settlement, at the end of the character's turn, on holding games
| When | Points | Chance | Conditions | When | Points | Chance | Conditions | When | Points | Chance | Conditions |
|---|---|---|---|---|---|---|---|---|---|---|---|
| on coming of age | +1 | 5% | his father has Lover of Beauty | on coming of age | +3 | 2% | his father has Open-handed | ending a turn in a settlement | +1 | 1% | is a general · has Mildly Extravagant at level 2 or higher · does not have Lover of Marble · Management above 2 · in a region with Marble |
| ending a turn in a settlement | +1 | 1% | has Lover of Beauty at level 2 or higher · does not have Lover of Marble · Management above 2 · in a region with Marble | ending a turn in a settlement | +1 | 1% | has Lover of Marble · has less than level 4 of Burdened with Debt · 20% chance | at the end of the character's turn | +1 | 2% | has Mildly Extravagant · has less than level 3 of Mildly Extravagant |
| at the end of the character's turn | +1 | 1% | has Open-handed · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture · 40% chance | on holding games | +1 | 1% | not of Roman culture | ending a turn in a settlement | +5 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chance |
| ending a turn in a settlement | +10 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chance (plus hidden conditions) | ending a turn in a settlement | +15 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 40% chance · either has Flexible or has Financially Irregular or has Political Enemies at level 3 or higher (plus hidden conditions) | ending a turn in a settlement | +5 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chance (plus hidden conditions) |
| ending a turn in a settlement | +5 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chance · has Wealthy at level 2 or higher · has Flexible | ending a turn in a settlement | +5 | 100% | has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 5% chance · has Wealthy at level 2 or higher (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | has less than level 3 of Burdened with Debt · either has Benefactor or has Eurgetes |
| at the end of the character's turn | +1 | 1% | has less than level 4 of Burdened with Debt · has Open-handed at level 2 or higher · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture · 5% chance (plus hidden conditions) | ending a turn in a settlement | +1 | 1% | has Wealthy at level 3 or higher · 5% chance | ending a turn in a settlement | +1 | 1% | has Wealthy Chieftain at level 3 or higher · 5% chance |
| ending a turn in a settlement | +1 | 5% | over 85% of his movement left · does not have Stern · does not have Restrained · has Wealthy · has Social Drinker at level 2 or higher (plus hidden conditions) | ending a turn in a settlement | +1 | 5% | over 85% of his movement left · does not have Stern · does not have Restrained · has less than level 4 of Burdened with Debt · has Likes a Flutter · not of Germanic culture · not of Celtiberian culture · not of Gallic culture (plus hidden conditions) | ending a turn in a settlement | +1 | 5% | over 85% of his movement left · does not have Stern · has Wealthy · has Bad Administrator · not of Germanic culture · not of Celtiberian culture · not of Gallic culture (plus hidden conditions) |
| ending a turn in a settlement | +1 | 3% | over 85% of his movement left · does not have Stern · has Wealthy · has Worthless Taxman · not of Germanic culture · not of Celtiberian culture · not of Gallic culture (plus hidden conditions) | at the end of the character's turn | +1 | 1% | has Bad Administrator · 10% chance · has less than level 4 of Burdened with Debt · not of Dacian culture · not of Gallic culture · not of Germanic culture · not of Celtiberian culture (plus hidden conditions) | at the end of the character's turn | +2 | 100% | has Suspect Olympic Victor at level 1 · has Winter · has less than level 3 of Burdened with Debt |
| at the end of the character's turn | +2 | 75% | has Suspect Olympic Victor at level 1 · has Winter · has less than level 3 of Burdened with Debt | at the end of the character's turn | +2 | 50% | has Suspect Olympic Victor at level 1 · has Winter · has less than level 3 of Burdened with Debt | at the end of the character's turn | +2 | 25% | has Suspect Olympic Victor at level 1 · has Winter · has less than level 3 of Burdened with Debt |
| at the end of the character's turn | +1 | 10% | has Generous Despoiler | at the end of the character's turn | +1 | 5% | has Incompetent Despoiler | at the end of the character's turn | +1 | 10% | has Careless Despoiler |
| on hiring mercenaries | +1 | 20% | has Mercenary Connections at level 2 or higher · does not have Recruiting Officer · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture · has less than level 4 of Burdened with Debt | ending a turn in a settlement | +1 | 1% | has Mercenary Connections at level 3 or higher · has less than level 4 of Burdened with Debt · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture · 5% chance | ending a turn in a settlement | +5 | 100% | belongs to Carthage · does not have Saved by Allies · does not have Heavily Fined · does not have Cleared by the Council · does not have Disgraced · has Summoned to Carthage · in Carthage |
| ending a turn in a settlement | +4 | 20% | belongs to Carthage · does not have Saved by Allies · does not have Heavily Fined · does not have Cleared by the Council · does not have Disgraced · has Summoned to Carthage · in Carthage | ending a turn in a settlement | +3 | 25% | belongs to Carthage · does not have Saved by Allies · does not have Heavily Fined · does not have Cleared by the Council · does not have Disgraced · has Summoned to Carthage · in Carthage | ending a turn in a settlement | +3 | 15% | belongs to Carthage · does not have Saved by Allies · does not have Heavily Fined · does not have Cleared by the Council · does not have Disgraced · has Summoned to Carthage · in Carthage |
| at the end of the character's turn | +1 | 2% | has Youthful at level 6 or higher · has Wealthy · 10% chance (plus hidden conditions) | at the end of the character's turn | +1 | 2% | has Youthful at level 5 or higher · has less than level 4 of Burdened with Debt · has Troubled Mind at level 2 or higher · 10% chance · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture |
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Butcher
Appears on family members (generals, governors, leaders) · 3 levels.
| Level | At points | Effects | Level | At points | Effects | Level | At points | Effects | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Butcher | 2 | +10 Looting | Destroyer | 5 | +20 Looting, -1 Influence | Omen of Death · epithet the Butcher | 8 | +30 Looting, -2 Influence, +1 Law |
What the game says at each level
Butcher: The massacre is a effective and necessary tool of war, one that this man uses with particular skill, dispatching his enemies and leaving a trail of devastation that few can rival.
Destroyer: While many may hesitate at the idea of total annihilation, this man approaches it with a concerning sense of purpose. To him, the destruction of entire populations is a skill to be perfected, even if it costs him the respect of his peers.
Omen of Death: This man has perfected the technique of extermination, using it with ruthless efficiency. Entire populations vanish in his path, their lands left desolate and empty. Yet, such extreme methods do not go unnoticed among his peers, who have learned to fear him as well.
How it is gained: on exterminating a captured city
| When | Points | Chance | Conditions | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| on exterminating a captured city | +1 | 100% | always |
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Bylliones
Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Bylliones it cannot drop back.
Effects: no stat effects · grants the epithet the Byllionian
This man hails from the Bylliones, one of the most hellenised Illyrian peoples. Their governmental institutions were modelled on those of their neighbour Epeiros, whose tribes are similarly organised in koina, and they even mint their own coins. Their territory is composed of a network of fortifications to protect them from the neighbouring Apollonians and Atintanians.
Cultures that never receive it (12)
Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
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Byzantine
Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Byzantine it cannot drop back.
Effects: +5 Trading · grants the epithet of Byzantium
This man is a citizen of Byzantium. This city was founded at a strategic location between the Mediterranean and Black Sea, allowing to control trade naval commerce between the two seas, as well as between Europe and Asia in general. It's no surprise that this city will one day contend with Rome itself!
Cultures that never receive it (17)
Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian
Granted by events, at birth or by inheritance.
