RTR: Imperium Surrectum
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Easterner SlaveEasterner TurncoatEdecoEditorEducated SlaveEgyptian SlaveEgyptian TurncoatElder SenatorElderly Spinster "Aunt"Elephant TrainerEnslaved NobleEpi ton epekeina tou Taurou pragmatonEpic ComposerEpicydesEpigonus of PergamumEpimachus of AthensEpistatesEpistates (Epistates2)Epistates (Epistates3)Epistates (Epistates4)EquestrianEqvvs PvblicvsErasistratusEratosthenesEstate ManagerEtruscan Chief PriestEtruscan Chief Priest (etruscan chief priest2)Etruscan Chief Priest (etruscan chief priest3)Etruscan PainterEtruscan SculptorEtruscan Tomb BuilderEuclidEudoxus of CyzicusEuphorion of ChalcisEuripides - TragediesEvil Mother-in-LawEx Auxillia CommanderEx-Rebel CaptainExiled SyracusanExotic PetExotic SlaveExpert Scout
RIS wiki › Four Romans › ancillaries

Retinue: E

← all retinue · all traits · wiki index

42 retinue members whose name begins with E. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

Easterner Slave

never alongside Easterner Turncoat · never for 5 of the cultures.

Effects: +1 Combat vs Caucasian

"Just a little something I brought back from the East after enslaving their cities".

Cultures that never receive it (5)

Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: on enslaving a captured city
WhenChanceConditions
on enslaving a captured city10%either the target faction is of Caucasian culture or the target faction is of Anatolian culture or the target faction is of Iranian culture · not from a Eastern-group faction

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Easterner Turncoat

never for 5 of the cultures.

Effects: +1 Combat vs Caucasian

He once swore undying loyalty to the eastern kings, but now? A few gold coins and suddenly he’s forgotten all about those old agreements.

Cultures that never receive it (5)

Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: after a battle
WhenChanceConditions
after a battle2%won the battle · killed at least 60% of the enemy · either fought a faction of Caucasian culture or fought a faction of Anatolian culture or fought a faction of Iranian culture · Influence 4 or more · is a general

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Edeco

unique (one in the world at a time) · never alongside Roman Turncoat, Roman Slave · never for 12 of the cultures.

Effects: -1 Combat vs Roman, +1 Combat vs Phoenician, +2 Training Units

An Iberian tribal leader, and an enemy of Carthage. He was a close ally of Rome.

Cultures that never receive it (12)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Egyptian · Ethiopian

How it is gained: when a unit is trained in the governed city
WhenChanceConditionsWhenChanceConditions
when a unit is trained in the governed city20%belongs to Arevaci · is a general · from turn 162 on · before turn 324 · Influence above 5when a unit is trained in the governed city20%of Roman culture · in the Iberian area of recruitment · is a general · from turn 162 on · before turn 324 · Influence above 5

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Editor

never for 19 of the cultures.

Effects: +1 Influence

The skilled individual who can oversee the distribution of bread and organise circuses is not one to be lightly cast aside.

Acquisition is tied to the trait: Gladiatorial Fan.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: on holding games
WhenChanceConditions
on holding games1%ended the turn in a settlement · the settlement has Arena (Leisure) or better · has Gladiatorial Fan

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Educated Slave

never alongside Talented Slave, Debt Slave · never for 9 of the cultures.

Effects: +1 Management

Since a freeman tutor's fee for children is very high, it is reasonable to enslave some educated slave to teach your child at home.

Acquisition is tied to the trait: Ignorant.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: on enslaving a captured city
WhenChanceConditions
on enslaving a captured city2%the settlement has Small School (Civic) or better · does not have Ignorant

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Egyptian Slave

never alongside Egyptian Turncoat · never for 1 of the cultures.

Effects: +1 Combat vs Egyptian, -1 Combat vs Free Peoples

"Just a little something I brought back from Egypt after enslaving their cities".

Acquisition is tied to the trait: Pillager.

Cultures that never receive it (1)

Egyptian

How it is gained: on enslaving a captured city
WhenChanceConditions
on enslaving a captured city5%the target faction is of Egyptian culture · not of Egyptian culture · has Pillager

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Egyptian Turncoat

never for 1 of the cultures.

Effects: +1 Combat vs Egyptian

Once, this man stood before the pyramids and called the Nile his own. Now, for reasons we shan’t discuss (likely gold-related), he’s decided to make his fortune on the other side.

Cultures that never receive it (1)

Egyptian

How it is gained: after a battle
WhenChanceConditions
after a battle5%won the battle · killed at least 60% of the enemy · fought Egyptians · Influence 4 or more · is a general

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Elder Senator

never alongside Honest Man, Wise Mentor · never for 20 of the cultures.

Effects: +1 Influence, +1 Management

The Senate may have no power, but Senators can be useful tools for the powerful.

Acquisition is tied to the trait: Disgraced Family.

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement4%does not belong to Free Peoples · is the faction leader · the settlement has Great Forum or better · over 90% of his movement left · Influence 4 or moreending a turn in a settlement1%has Disgraced Family at level 5 or higher · over 90% of his movement left · the settlement has Awesome Temple or better · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii

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Elderly Spinster "Aunt"

never alongside Terrible Poet.

Effects: -1 Influence, +1 Management

"Now, dear, I am sure your mother wouldn't like that…" She might not be related by blood, but she’s certainly related by nagging. Every general’s nightmare: an ‘aunt’ who knows exactly how you should be living your life, whether you ask her or not.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · is the faction heir · over 90% of his movement left · the settlement has something above Pro-Consul's Palace

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Elephant Trainer

Effects: +1 Troop Morale

As the “handler” of the army’s prized elephants, this man presence brings great joy to the soldiers, who appreciate having such powerful trained beasts with them.

Acquisition is tied to the trait: Elephant Enthusiast.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · belongs to Carthage · has Elephant Enthusiast (plus hidden conditions)

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Enslaved Noble

never alongside Grudge Holding Slave, Sex Slave, Obligation Slave · never for 7 of the cultures.

Effects: +1 Command, +1 Influence, -3 Personal Security, -3 Public Security

This man was once a high ranking noble from an enemy country, but he lost the battle and was enslaved by you. This glorified action could bring your downfall later on.

Acquisition is tied to the trait: Insensitive Ruler.

Cultures that never receive it (7)

Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman · Phoenician

How it is gained: after a battle
WhenChanceConditionsWhenChanceConditions
after a battle1%won the battle · killed at least 80% of the enemy · did not fight Free Peoples · has Insensitive Rulerafter a battle5%won the battle · killed at least 80% of the enemy · did not fight Free Peoples (plus hidden conditions)

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Epi ton epekeina tou Taurou pragmaton

never for 17 of the cultures.

Effects: +1 Law, +2 Influence, +2 Trading

This man has been appointed as the viceroy, or the chief official in charge over all things across (from the Seleucid viewpoint) the Taurus mountains.\nUsually this title is given to the satrap of Lydia, governing from Sardis, the main Seleucid city in Asia Minor. In absence of the king, this governor holds power and authority over all matters on this side of the Taurus mountains, making independent decisions concerning his subjects, in accordance to the dynastic policies. This inevitably leads to rebellions, as the holder of this office is usually a member of the dynasty in a position of great power.

Acquisition is tied to traits: Archon of Sardis, Seleucid.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement100%does not belong to Free Peoples · is a general · is not the faction leader · is not the faction heir · belongs to Seleucid Empire · has Archon of Sardis · has Seleucid · in Sardis · Apameia-Kelainai is held by Seleucid Empire · Ikonion is held by Seleucid Empire · Sagalassos is held by Seleucid Empire · Ephesos is held by Seleucid Empire · no one in his faction has Epi ton epekeina tou Taurou pragmaton · Training Animal Units below 1

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Epic Composer

never alongside Biographer, Historian, Librarian · never for 4 of the cultures.

Effects: +1 Influence

This composer promises to immortalize your deeds in song and story, but he’s known to embellish a bit too much. Expect a defeat to be turned into a great battle, and that time you fell off your horse? He’ll turn it into a heroic jump onto an enemy chariot.

Acquisition is tied to traits: Self Publicist, War Chief.

Cultures that never receive it (4)

Phoenician · Libyan · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · over 90% of his movement left · the settlement has Awesome Temple or better · has Self Publicist · belongs to Trinovantes · is a generalending a turn in a settlement1%does not belong to Free Peoples · over 90% of his movement left · the settlement has Great Academy (Civic) · has Self Publicist · is a generalending a turn in a settlement2%does not belong to Free Peoples · over 90% of his movement left · the settlement has Feasting Hall (Leisure) · has War Chief at level 4 or higher

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Epicydes

unique (one in the world at a time) · never alongside Hippocrates.

Effects: +1 Command

Native of Carthage and Carthaginian on the mother's side, his grandfather was a refugee from Syracuse. Together with his older brother Hippocrates, he served under Hannibal and was sent to Syracuse during the Second Punic War to stir up a rebellion against Rome, something that he succeeded.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · belongs to Carthage · in Carthage · Influence above 4 · from turn 364 on · before turn 642ending a turn in a settlement1%does not belong to Free Peoples · belongs to Carthage · in Syracuse · Influence above 4 · from turn 364 on · before turn 642

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Epigonus of Pergamum

unique (one in the world at a time) · never alongside Artist, Sculptor · never for 6 of the cultures.

Effects: +1 Combat vs Gallic, +1 Influence, +10 Construction

The chief among the court sculptors of Pergamum and part of influential Pergamene school. His most famous work is the “Dying Gaul” which give all the impression about what barbarians of north look like.

Acquisition is tied to traits: Renowned, Vanquisher.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Imperial Palace or better · is a general · from turn 122 on · before turn 324 · has Vanquisher at level 2 or higherat the end of the character's turn40%does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Imperial Palace or better · is a general · from turn 122 on · before turn 324 · has Renowned at level 2 or higher

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Epimachus of Athens

unique (one in the world at a time) · never alongside Architect, Siege Engineer.

Effects: +2 Siege Attack, +50 Siege Engineering

A renowned Athenian engineer and architect who is known to have constructed the Helepolis, a huge siege machine first conceptualised by Demetrius I of Macedon and built to be employed in the unsuccessful siege of Rhodes.

Acquisition is tied to the trait: Gate Breaker.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement40%does not belong to Free Peoples · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · from turn 4 on · before turn 44 · has Gate Breaker

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Epistates

never alongside Epistates, Epistates, Epistates · never for 14 of the cultures.

Effects: +1 Law, +1 Management

Epistates is a chief magistrate who is chosen among the civic elite to govern a city for the king, but answerable to the civic community in the Greek polis.

Acquisition is tied to the trait: Rebellious.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
at the end of the character's turn10%does not belong to Free Peoples · belongs to Antigonid Kingdom · is a general · is not the faction heir · is not the faction leader · Command above 3 · Antigonid Kingdom holds above 10 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higherat the end of the character's turn10%does not belong to Free Peoples · belongs to Seleucid Empire · is a general · is not the faction heir · is not the faction leader · Command above 3 · Seleucid Empire holds above 10 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higherat the end of the character's turn40%does not belong to Free Peoples · belongs to Ptolemaic Empire · is a general · is not the faction heir · is not the faction leader · Command above 3 · Ptolemaic Empire holds above 10 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higher

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Epistates (Epistates2)

never alongside Epistates, Epistates, Epistates · never for 14 of the cultures.

Effects: +1 Law, +1 Management

Epistates is a chief magistrate who is chosen among the civic elite to govern a city for the king, but answerable to the civic community in the Greek polis.

Acquisition is tied to the trait: Rebellious.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
at the end of the character's turn10%does not belong to Free Peoples · belongs to Antigonid Kingdom · is a general · is not the faction heir · is not the faction leader · Command above 3 · Antigonid Kingdom holds above 25 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higherat the end of the character's turn10%does not belong to Free Peoples · belongs to Seleucid Empire · is a general · is not the faction heir · is not the faction leader · Command above 3 · Seleucid Empire holds above 25 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higherat the end of the character's turn10%does not belong to Free Peoples · belongs to Ptolemaic Empire · is a general · is not the faction heir · is not the faction leader · Command above 3 · Ptolemaic Empire holds above 25 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higher

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Epistates (Epistates3)

never alongside Epistates, Epistates, Epistates · never for 14 of the cultures.

Effects: +1 Law, +1 Management

Epistates is a chief magistrate who is chosen among the civic elite to govern a city for the king, but answerable to the civic community in the Greek polis.

Acquisition is tied to the trait: Rebellious.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
at the end of the character's turn10%does not belong to Free Peoples · belongs to Antigonid Kingdom · is a general · is not the faction heir · is not the faction leader · Command above 3 · Antigonid Kingdom holds above 40 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higherat the end of the character's turn10%does not belong to Free Peoples · belongs to Seleucid Empire · is a general · is not the faction heir · is not the faction leader · Command above 3 · Seleucid Empire holds above 40 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higherat the end of the character's turn10%does not belong to Free Peoples · belongs to Ptolemaic Empire · is a general · is not the faction heir · is not the faction leader · Command above 3 · Ptolemaic Empire holds above 40 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higher

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Epistates (Epistates4)

never alongside Epistates, Epistates, Epistates · never for 14 of the cultures.

Effects: +1 Law, +1 Management

Epistates is a chief magistrate who is chosen among the civic elite to govern a city for the king, but answerable to the civic community in the Greek polis.

Acquisition is tied to the trait: Rebellious.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
at the end of the character's turn10%does not belong to Free Peoples · belongs to Antigonid Kingdom · is a general · is not the faction heir · is not the faction leader · Command above 3 · Antigonid Kingdom holds above 55 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higherat the end of the character's turn10%does not belong to Free Peoples · belongs to Seleucid Empire · is a general · is not the faction heir · is not the faction leader · Command above 3 · Seleucid Empire holds above 55 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higherat the end of the character's turn10%does not belong to Free Peoples · belongs to Ptolemaic Empire · is a general · is not the faction heir · is not the faction leader · Command above 3 · Ptolemaic Empire holds above 55 settlements · no one in his faction has Epistates · has Rebellious at level 6 or higher

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Equestrian

never for 20 of the cultures.

Effects: +10 Trading, -1 Bribe Resistance

Political connections to the powerful and wealthy are always useful. As a member of the esteemed Equestrian Order, this man seeks to advance wherever opportunities present themselves.

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%is the faction leader · over 50% of his movement left · the settlement has Public Baths (Sanitation) or better · the settlement has Governor's Palace or better · is a general · belongs to The House of Claudii, The House of Aemilii or The House of Corneliiending a turn in a settlement2%has Wealthy at level 2 or higher · over 90% of his movement left · the settlement has Forum or better · the settlement has Sewers (Sanitation) or better · 10% chance · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii

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Eqvvs Pvblicvs

never alongside Senatorial Horse, Noble Steed · never for 19 of the cultures.

Effects: +1 Influence

A public horse which belongs to the State, that is to the SPQR. During the times of the Kings of Rome, the practice of donating a fine horse to the citizen cavalry had begun and continued throughout the Republic. Many senators continued to be granted Public Horses after the splitting off of the Equites. To own a Public Horse was a sign of great importance, and to have one slain under you in battle even more so. Families would boast of how many Public Horses their ancestors had lost in battle.

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%has Wealthy · over 90% of his movement left · Influence 5 or more · belongs to The House of Claudii, The House of Aemilii or The House of Corneliiending a turn in a settlement1%has Wealthy · over 90% of his movement left · Influence 5 or more · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii

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Erasistratus

unique (one in the world at a time) · never for 6 of the cultures.

Effects: -1 Troop Morale, +1 Health, +20 Battle Surgery

Greek anatomist and physician.\nKnown for his studies of the circulatory and nervous systems. Make sure he has a steady supply of condemned men to practice on.

Acquisition is tied to the trait: Punisher Judge.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Small School (Civic) or better · from turn 138 on · before turn 364at the end of the character's turn20%does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · on any turn · before turn 124 · has Punisher Judge

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Eratosthenes

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +1 Command, +1 Management

Gifted Philosopher and Polymath. A man with broad knowledge that can be applied to many subjects.

Acquisition is tied to the trait: Philosophically Inclined.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%does not belong to Free Peoples · is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · from turn 58 on · before turn 308at the end of the character's turn20%does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 98 on · before turn 348 · has Philosophically Inclined

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Estate Manager

Effects: +1 Farming

This man owns a large number of olive fields and other estates in Libya, which are worked by hundreds of slaves and paid workers. To ensure that they are well managed on his absence, he ensures that a man of his trust takes care of it, leaving him free to pursue his political and military ambitions.

Acquisition is tied to the trait: Estate Owner.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · Influence above 2 · has Estate Owner at level 2 or higher · 10% chance (plus hidden conditions)

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Etruscan Chief Priest

unique (one in the world at a time) · never alongside Etruscan Chief Priest, Etruscan Chief Priest · never for 14 of the cultures.

Effects: +1 Troop Morale

This man possesses a deep understanding of the "Etusca Disciplina", the sacred books of prophecies and rituals communicating with the gods, with knowledge about reading entrails and watching birds, divination though thunder, lightning and prodigies.

Acquisition is tied to the trait: Reverent.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%does not belong to Free Peoples · has Reverent at level 2 or higher · belongs to Volsiniiat the end of the character's turn2%does not belong to Free Peoples · ended the turn in an enemy's zone of control · has Reverent · belongs to Volsinii

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Etruscan Chief Priest (etruscan chief priest2)

unique (one in the world at a time) · never alongside Etruscan Chief Priest, Etruscan Chief Priest · never for 14 of the cultures.

Effects: +1 Troop Morale

This man possesses a deep understanding of the "Etusca Disciplina", the sacred books of prophecies and rituals communicating with the gods, with knowledge about reading entrails and watching birds, divination though thunder, lightning and prodigies.

Acquisition is tied to the trait: Reverent.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%does not belong to Free Peoples · has Reverent · belongs to Volsiniiat the end of the character's turn1%does not belong to Free Peoples · ended the turn in an enemy's zone of control · has Reverent · belongs to Volsinii

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Etruscan Chief Priest (etruscan chief priest3)

unique (one in the world at a time) · never alongside Etruscan Chief Priest, Etruscan Chief Priest · never for 14 of the cultures.

Effects: +1 Troop Morale

This man possesses a deep understanding of the "Etusca Disciplina", the sacred books of prophecies and rituals communicating with the gods, with knowledge about reading entrails and watching birds, divination though thunder, lightning and prodigies.

Acquisition is tied to the trait: Reverent.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · has Reverent · belongs to Volsiniiat the end of the character's turn1%does not belong to Free Peoples · ended the turn in an enemy's zone of control · has Reverent · belongs to Volsinii

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Etruscan Painter

Effects: +1 Influence, -1 Unrest

This man decorates tomb walls with scenes of banqueting, dancing, and games. As tomb painting spreads throughout Italy, his techniques remain distinctly Etruscan, with a focus on the continuity between this world and the next.

Acquisition is tied to traits: Reverent, Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · has Reverent · 40% chance (plus hidden conditions)ending a turn in a settlement1%does not belong to Free Peoples · has Reverent · 40% chance (plus hidden conditions)ending a turn in a settlement1%does not belong to Free Peoples · has Wealthy · 40% chance (plus hidden conditions)ending a turn in a settlement1%does not belong to Free Peoples · has Wealthy · 40% chance (plus hidden conditions)

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Etruscan Sculptor

Effects: -5 Tax Collection, +10 Construction

From this man work, comes the greatest pieces of art! Chimaeras with eyes that seem to follow you, warriors frozen mid-charge, and gods whose bronze faces shift expression with the changing light.

Acquisition is tied to traits: Reverent, Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · has Reverent · 40% chance (plus hidden conditions)ending a turn in a settlement1%does not belong to Free Peoples · has Reverent · 40% chance (plus hidden conditions)ending a turn in a settlement1%does not belong to Free Peoples · has Wealthy · 40% chance (plus hidden conditions)ending a turn in a settlement1%does not belong to Free Peoples · has Wealthy · 40% chance (plus hidden conditions)

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Etruscan Tomb Builder

Effects: +1 Influence

Either carving elaborate stone sarcophagi in the quarries near Tarquinia or shaping terracotta urns in Clusian workshops, this man is the right person for the job.

Acquisition is tied to traits: Reverent, Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · has Reverent · 40% chance (plus hidden conditions)ending a turn in a settlement1%does not belong to Free Peoples · has Reverent · 40% chance (plus hidden conditions)ending a turn in a settlement1%does not belong to Free Peoples · has Wealthy · 40% chance (plus hidden conditions)ending a turn in a settlement1%does not belong to Free Peoples · has Wealthy · 40% chance (plus hidden conditions)

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Euclid

unique (one in the world at a time) · never alongside Geometer, Mathematician.

Effects: +1 Management, +10 Construction, +1 Naval Command

A Greek mathematician and is often referred to as the Father of Geometry. His work Elements is one of the most successful textbooks in the history of mathematics. In it, the principles of what is now called Euclidean geometry were deduced from a small set of axioms. Euclid also wrote works on perspective, conic sections, spherical geometry, number theory, and rigor.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%does not belong to Free Peoples · ended the turn in a settlement · over 90% of his movement left · the settlement has Great Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 4 on · before turn 44 · Influence above 4

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Eudoxus of Cyzicus

unique (one in the world at a time) · never for 16 of the cultures.

Effects: +4 Line of Sight, +10 Movement Points

A Greek navigator who explored the Arabian Sea for the Hellenistic Ptolemaic dynasty in Egypt. He made two voyages from Egypt to India and returned with a cargo of aromatics and precious stones. He was first greek who used monsoon winds to sail in Arabian Sea and pioneer direct commercial links with India.

Cultures that never receive it (16)

Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: when the admiral is appointed
WhenChanceConditions
when the admiral is appointed40%the settlement has Dockyard or better · belongs to Ptolemaic Empire · from turn 522 on · before turn 724

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Euphorion of Chalcis

unique (one in the world at a time) · never alongside Librarian, Poet · never for 16 of the cultures.

Effects: +1 Troop Morale, +1 Influence, -1 Unrest

An eminent grammarian and poet, he became the librarian of Seleucid king. Euphorion wrote numerous works, both in poetry and prose, relating chiefly to mythological history.

Acquisition is tied to the trait: Devout.

Cultures that never receive it (16)

Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%does not belong to Free Peoples · belongs to Seleucid Empire · is the faction leader · from turn 102 on · before turn 284 · has Devout

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Euripides - Tragedies

Effects: +1 Influence

Euripides was one of the three great tragedians of classical Athens, the other two being Aeschylus and Sophocles. Some ancient scholars attributed ninety-five plays to him but according to the Suda it was ninety-two at most. Of these, eighteen or nineteen have survived complete. He was also unique among the writers of ancient Athens for the sympathy he demonstrated towards all victims of society, including women.[5][9] His conservative male audiences were frequently shocked by the 'heresies' he put into the mouths of characters, such as these words of his heroine Medea.

Acquisition is tied to traits: Curious about Humanities, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · has Curious about Humanities at level 2 or higher · over 90% of his movement left · has Cultured at level 2 or higher · the settlement has Small School (Civic) or better · no one in his faction has Euripides - Tragedies

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Evil Mother-in-Law

never alongside Over-Protective Nanny, Elderly Spinster "Aunt", Overbearing Mother.

Effects: -1 Influence, -1 Troop Morale

"And look at the state of you! A disgrace, that's what you are! To think that my daughter ever took up with the likes…"

Acquisition is tied to traits: Social Drinker, Likes a Flutter, Casual Adulterer.

How it is gained: on marriage
WhenChanceConditions
on marriage20%has Casual Adulterer · has Likes a Flutter · has Social Drinker · Command 5 or less

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Ex Auxillia Commander

never alongside Veteran Centurion, Veteran Warrior, Veteran Officer · never for 13 of the cultures.

Effects: +1 Command, +1 Combat vs Roman, +1 Influence

After many years in the service of a Roman Auxillia corp, this man went back home with experience, wealth, prestige and knowledge about Roman tactics, Roman discipline, and, yes!, the Romans' weaknesses.

Acquisition is tied to the trait: War Chief.

Cultures that never receive it (13)

Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement3%does not belong to Free Peoples · is a general · someone in the world already has Legion Instructor · the settlement has Pro-Consul's Palace or better · has War Chief at level 2 or higher · belongs to Semnonesending a turn in a settlement3%does not belong to Free Peoples · is a general · someone in the world already has Gaius Marius · the settlement has Pro-Consul's Palace or better · has War Chief at level 2 or higher · belongs to Semnones

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Ex-Rebel Captain

never alongside Famous Charioteer, Gladiator, Lanista · never for 3 of the cultures.

Effects: +1 Command, -1 Personal Security, -1 Combat vs Free Peoples

He was once the captain of some brigands that you defeated. He so impressed you with his skill, that you pardoned him in exchange his services. Although he now pledges his loyalty to you, are you sure that he can be trusted?

Acquisition is tied to the trait: No Enemies.

Cultures that never receive it (3)

Egyptian · Ethiopian · Roman

How it is gained: after a battle
WhenChanceConditionsWhenChanceConditions
after a battle2%won the battle · lost at least 50% of his army · fought Free Peoples · not of Greek culture · not of Eastern Hellenistic culture · not of Western Hellenistic culture · has No Enemies · is a generalafter a battle2%won the battle · lost at least 50% of his army · fought Free Peoples · belongs to Trinovantes · is a general

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Exiled Syracusan

unique (one in the world at a time).

Effects: +1 Combat vs Greek

This man was exiled from Syracuse and found refuge in Carthage. Serving the African metropolis as a guest of honor, he has been integrated in the Punic society and now uses the influence he holds over his former city to promote policies of friendship and alliance between Carthage and the main Greek city-states from Sicily.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%does not belong to Free Peoples · belongs to Carthage · in Carthage · Influence above 4 · 5% chance · is a general

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Exotic Pet

never alongside Pet Elephant, Pet Falcon, Pet Persian Cat · never for 6 of the cultures.

Effects: +1 Influence

"That beast is something I got from a trip deep into Africa. Beware when you get near, as it isn't tamed." A creature from the farthest reaches of Africa, it’s as mysterious as it is dangerous. Just don’t let it bite the ambassador.

Acquisition is tied to the trait: Self Publicist.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%does not belong to Free Peoples · has Self Publicist at level 2 or higher · over 90% of his movement left · the settlement has Great Forum or better

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Exotic Slave

Effects: -1 Unrest

Slaves don't have to be useful. Sometimes their mere presence is enough to elevate one’s status

Acquisition is tied to traits: Casual Adulterer, Welcoming To Foreigners.

How it is gained: on enslaving a captured city
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
on enslaving a captured city2%hidden conditions onlyon enslaving a captured city4%has Casual Adulterer at level 2 or higheron enslaving a captured city2%has Welcoming To Foreigners at level 2 or higher

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Expert Scout

never alongside Scout.

Effects: +2 Ambush, +2 Line of Sight

Reading any ground for signs of the enemy is an art learned only by experience. With him at your side, no enemy can hide, and no desert too vast to cross.

Acquisition is tied to the trait: Good Scout.

How it is gained: when a unit is trained in the governed city
WhenChanceConditions
when a unit is trained in the governed city3%the unit trained is cavalry · has Good Scout