RTR: Imperium Surrectum
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Race GoerRadicalisedRather LazyRational BeliefsRational ConcernsRebelliousRecklessReckless StrategistRecruiting OfficerRefuses Local CultureRejected by the ArmyRenamed LandRenownedRepresented in Local ArtReservedResists Local CultureResists Local Culture (Low Roman Hybridization)Resolute GovernorResourcefulRespectable HerdsRespectful WifeRestitutor TroiaeRestless SleeperRestrainedReturned MercenaryReturning Megas AlexandrosReturning Megas Alexandros (SeleukidAlexanderTombMission)ReverentRhegianRhodetanRhodianRhydakos ApollonianRiditaeRight to celebrate in Carthage!Risk TakerRite of PassageRites of PassageRivals Prone to MisfortunesRoman SympathizerRoman Sympathizer (Roman Sympathizer Oscan)RootlessRuler of the Athenian League
RIS wiki › Four Romans › traits

Traits: R

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42 traits whose display name begins with R. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z

Race Goer

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Bored by Races · never on 6 of the cultures. Once it reaches Race Goer it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Race Goer2+15 Popular StandingCharioteer4-3 Electability, +30 Popular StandingFanatical Chariot Racer · epithet the Charioteer6-1 Management, -6 Electability, +45 Popular Standing
What the game says at each level

Race Goer: This man enjoys racing and all the events of a race day, making him a popular figure with the masses.

Charioteer: This man is fanatical in his support for his chariot racing faction, which makes him popular in some quarters and hated in others.

Fanatical Chariot Racer: Nothing compares to the thrill of the race for this man. Forget governing or other duties, he spends more time shouting at the circus charioteers than in his own court. At this point, even the horses know his name.

Cultures that never receive it (6)

Gallic · Greek · Caucasian · Egyptian · Ethiopian · Phoenician

Retinue whose arrival is tied to this trait: Famous Charioteer, Titus Pomponius Atticus.

How it is gained: ending a turn in a settlement, on coming of age, when a building completes in the governed city, on holding races
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%over 90% of his movement left · has less than level 3 of Race Goer · has less than level 2 of Reserved · does not have Socially Awkward · of Roman culture · the settlement has Racing Course (Leisure) or better (plus hidden conditions)on coming of age+120%his father has Race Goerwhen a building completes in the governed city+1100%of Roman culture · the building completed is Stadion (Leisure) or a higher level
on holding races+15%has less than level 3 of Race Goer · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii

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Radicalised

Appears on family members (generals, governors, leaders) · never on 21 of the cultures. Once it reaches Radicalised it cannot drop back.

Effects: +2 Unrest

This man has watched political violence claim someone whose cause he shared, and it has hardened something in him. He no longer believes that patience, precedent, or the goodwill of his opponents will secure what he wants. He sees only a choice between winning and being destroyed, and he has decided not to be destroyed.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

Granted by events, at birth or by inheritance.

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Rather Lazy

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Lively, Determined.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Rather Lazy1-1 ManagementLazy3-2 Management, -1 CommandIndolent5-3 Management, -2 CommandIndolent Lardy Joker · epithet the Fat9-4 Management, -3 Command
What the game says at each level

Rather Lazy: Inactivity would be this man's favourite pastime, if he could find the energy.

Lazy: Why lift a finger when you have slaves standing idle who could do it for you?

Indolent: Bodily exertion is for slaves and plebeians, a leader must preserve himself only for the rigours of battle.

Indolent Lardy Joker: Not even the danger of battle can inspire this man to rouse himself from his comfortable torpor.

Retinue whose arrival is tied to this trait: Man-Hunter.

How it is gained: on coming of age, when a brother is adopted, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+120%his father has Rather Lazyon coming of age+15%hidden conditions onlywhen a brother is adopted+11%always
at the end of the character's turn+11%has Rather Lazy (plus hidden conditions)at the end of the character's turn+11%5% chance · over 90% of his movement left (plus hidden conditions)at the end of the character's turn+11%has Youthful at level 6 or higher · 20% chance

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Rational Beliefs

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Rational Concerns. Once it reaches Utterly Pragmatic it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Rational Beliefs1+1 ManagementPragmatic3+2 Management, +1 Command, -1 Troop MoraleUtterly Pragmatic5-1 Influence, +3 Management, +1 Command, -2 Troop Morale
What the game says at each level

Rational Beliefs: For this man, the stars are just pretty lights in the night sky. They don’t whisper secrets or guide his destiny. Frankly, he finds the idea that twinkling dots control his future to be rather laughable.

Pragmatic: This man has a mind as practical as a hammer. He tolerates no superstitious nonsense from his followers and believes more in good boots than in good omens.

Utterly Pragmatic: To this man, the world is a simple, logical place, no magic, no gods poking their noses in. Some whisper that he’s tempting the gods with his beliefs, but he’s confident that lightning strikes are purely coincidental.

Retinue whose arrival is tied to this trait: Andronicus of Cyrrhus, Aristarchus, Attalus of Rhodes, Gallos of Kybele, Gallos of Kybele, Gallos of Kybele, Geminus of Rhodes, Geography Scholar, Hierodule of Ma, Hierodule of Ma, Hierodule of Ma, High Priest of Astarte, and 217 more.

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, on coming of age
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+12%alwayswhen offered for adoption+12%alwayswhen offered for adoption as a man of the hour+12%always
on coming of age+120%his father has Rational Beliefsending a turn in a settlement+12%over 90% of his movement left · the settlement has Governor's House · 10% chance · either has less than level 3 of Wealthy or has less than level 3 of Wealthy Chieftain (plus hidden conditions)at the end of the character's turn+12%ended the turn outside a settlement · over 80% of his movement left · in barbarian lands · 10% chance (plus hidden conditions)
at the end of the character's turn+11%has Unwilling to Learn · has less than level 3 of Unwilling to Learn

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Rational Concerns

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Rational Beliefs. Once it reaches Hugely Superstitious it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Rational Concerns1+1 Troop MoraleSuperstitious3-1 Management, +1 Troop Morale, -1 InfluenceHugely Superstitious5-2 Management, -2 Troop Morale, -2 Influence
What the game says at each level

Rational Concerns: This rational man takes sensible precautions against the unseen and unknown, the things that natural philosophers dismiss.

Superstitious: Unless the heavens are right and the signs propitious, this man will do little of significance.

Hugely Superstitious: This man cannot rise from his bed without checking his horoscope, consulting a soothsayer, taking an augury, and seeing that the wild birds are flying in a propitious direction…

Retinue whose arrival is tied to this trait: Antiochos of Athens, Appolonius, Astrologer, Astronomy Scholar, Augur, Cackling Crone, Harkhebi, Haruspex, Magician, Mystic, Oracle, Pythia, and 4 more.

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, on coming of age
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+12%alwayswhen offered for adoption+12%alwayswhen offered for adoption as a man of the hour+12%always
on coming of age+120%his father has Rational Concernson coming of age+12%alwayscharacter damaged by disaster+180%5% chance
at the end of the character's turn+11%has Rational Concerns

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Rebellious

Appears on family members (generals, governors, leaders) · 9 levels · pulls against Apparently Loyal. Once it reaches Rebellious it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Rebellious1-5 Bribe Resistance, -2 LawSeditious2-3 Bribe Resistance, -1 LawVenal3-2 Bribe ResistanceUnreliable4-1 Bribe Resistance
Undecided5no stat effectsReliable6+5 Bribe ResistanceEver-Faithful7+10 Bribe ResistanceDevoted8+15 Bribe Resistance, +1 Law
Zealous9+2 Law, +20 Bribe Resistance
What the game says at each level

Rebellious: This man was born with a particular talent: rebelling against with everyone. Loyalty? Means nothing to him! He lives by the motto, “Rules are meant to be broken,” especially when someone else is making them.

Seditious: Never trust a man who talks to himself more than to others. This fellow is convinced that everyone’s out to get him, so he preempts them by scheming against everyone first. Always one step away from causing unrest, make sure to keep an eye on him, preferably from a distance.

Venal: For this man, loyalty is directly proportional to the weight of your purse. He’s less a general and more like a mercenary, selling his services to the highest bidder. Expect him to be on your side, until someone else makes a better offer.

Unreliable: This man has the remarkable ability to change his mind more often than he changes his tunic. One moment he’s your loyal supporter, the next, he’s wondering whether the grass is greener on the other side of the battlefield.

Undecided: This general can’t quite decide whether to be loyal or just highly skeptical of everyone around him. His uncertainty could be a liability, but at least he won’t rush into anything foolish. Probably.

Reliable: A trustworthy ally, this man willingly sacrifices for the greater good and remains steadfast in his devotion to his people. While he expects recognition for his services, he can be relied upon to remain loyal in times of need.

Ever-Faithful: If you’re looking for a man who will follow you to the ends of the earth and then some, this is your guy. Blind to your flaws and deaf to criticism, he’ll stick by you even when it’s clearly a terrible idea.

Devoted: This man’s dedication to his cause is as solid as the walls of Troy, good luck trying to break it down. He’s the kind of loyal that no bribe can’t change, which is both a blessing and a curse. On the one hand, he’s completely reliable; on the other, he’s utterly inflexible.

Zealous: For this man, loyalty is everything. He would march into Hades itself if you asked him to. While he might lack the subtleness for politics, he’s the kind of man you want by your side. Just don’t expect him to take “no” for an answer.

Retinue whose arrival is tied to this trait: Dioiketes, Epistates, Epistates, Epistates, Epistates, Loyal Retainer, Nomarch, Nomarch, Nomarch, Nomarch, Palatine Guard, Priest of Eacus, and 16 more.

How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+2100%alwayson coming of age+115%alwayson coming of age+110%always
on coming of age+170%alwayson coming of age+160%alwayson coming of age+155%always
on coming of age+150%alwayson coming of age+150%alwayson coming of age+2100%has Rebellious at level 2 (plus hidden conditions)
on coming of age+125%has Rebellious at level 2 (plus hidden conditions)on coming of age+1100%has Rebellious at level 3 (plus hidden conditions)on coming of age+125%has Rebellious at level 3 (plus hidden conditions)
when offered for marriage+2100%alwayswhen offered for marriage+170%alwayswhen offered for marriage+160%always
when offered for marriage+155%alwayswhen offered for marriage+150%alwayswhen offered for marriage+150%always
when offered for marriage+2100%has Rebellious at level 2 (plus hidden conditions)when offered for marriage+125%has Rebellious at level 2 (plus hidden conditions)when offered for marriage+1100%has Rebellious at level 3 (plus hidden conditions)
when offered for marriage+125%has Rebellious at level 3 (plus hidden conditions)when offered for adoption+2100%alwayswhen offered for adoption+170%always
when offered for adoption+160%alwayswhen offered for adoption+155%alwayswhen offered for adoption+150%always
when offered for adoption+150%alwayswhen offered for adoption+2100%has Rebellious at level 2 (plus hidden conditions)when offered for adoption+125%has Rebellious at level 2 (plus hidden conditions)
when offered for adoption+1100%has Rebellious at level 3 (plus hidden conditions)when offered for adoption+125%has Rebellious at level 3 (plus hidden conditions)when offered for adoption as a man of the hour+2100%always
when offered for adoption as a man of the hour+170%alwayswhen offered for adoption as a man of the hour+160%alwayswhen offered for adoption as a man of the hour+155%always
when offered for adoption as a man of the hour+150%alwayswhen offered for adoption as a man of the hour+150%alwayswhen offered for adoption as a man of the hour+2100%has Rebellious at level 2 (plus hidden conditions)
when offered for adoption as a man of the hour+125%has Rebellious at level 2 (plus hidden conditions)when offered for adoption as a man of the hour+1100%has Rebellious at level 3 (plus hidden conditions)when offered for adoption as a man of the hour+125%has Rebellious at level 3 (plus hidden conditions)
at the start of the character's turn+2100%does not have Rebellious · is a family member · does not have Selfish/Pessimisticat the start of the character's turn+170%does not have Rebellious · is a family member · does not have Selfish/Pessimisticat the start of the character's turn+160%does not have Rebellious · is a family member · does not have Selfish/Pessimistic
at the start of the character's turn+155%does not have Rebellious · is a family member · does not have Selfish/Pessimisticat the start of the character's turn+150%does not have Rebellious · is a family member · does not have Selfish/Pessimisticat the start of the character's turn+125%does not have Rebellious · is a family member · does not have Selfish/Pessimistic
at the start of the character's turn+2100%has less than level 7 of Rebellious · is the faction leaderat the end of the character's turn+110%has Denied Triumph · has Rebellious at level 2 or higherat the end of the character's turn+125%is a general · the faction leader has Patron of Artemis Potamia and Soteria
at the end of the character's turn+115%is a general · the faction leader has Frugal Patronat the end of the character's turn+150%has Rebellious at level 2 or higher · has less than level 7 of Rebellious (plus hidden conditions)at the end of the character's turn+150%has less than level 9 of Rebellious (plus hidden conditions)
at the end of the character's turn+150%has Rebellious at level 2 or higher · has less than level 7 of Rebellious (plus hidden conditions)at the end of the character's turn+150%has less than level 9 of Rebellious (plus hidden conditions)at the end of the character's turn+11%has less than level 7 of Rebellious · has Trustworthy at level 2 or higher (plus hidden conditions)

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Reckless

Appears on family members (generals, governors, leaders) · at most 2 characters may hold it.

Effects: -1 Troop Morale, -1 Influence

This man's recent refusal to stop his soldiers from stoning a noble legionary to death on suspicious, and now proven false, allegations, has only been the latest in a long string of reckless behaviours that have cost him standing in the eyes of his men, as well as the Senate and People of Rome.

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+12%does not have Reckless · ended the turn outside a settlement · over 50% of his movement left · does not have Ideal Roman · does not have Vanquisher (plus hidden conditions)at the end of the character's turn+15%does not have Reckless · ended the turn outside a settlement · over 50% of his movement left · does not have Ideal Roman · does not have Vanquisher · has Unusual (plus hidden conditions)

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Reckless Strategist

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Understanding of Strategy.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Reckless Strategist3-1 CommandInept Strategist6-2 Command, -1 Troop MoraleStubborn Strategist12-3 Command, -2 Troop Morale
What the game says at each level

Reckless Strategist: This man is notorious for his reckless tactics, frequently gambling with the lives of his soldiers in pursuit of glory and victory. His impulsive decision-making and disregard for caution often results in costly casualties and strategic blunders, leaving his army vulnerable to counterattacks and ambushes.

Inept Strategist: This man’s strategic acumen is similar to a one-legged horse in a race. It’s there, but don’t expect it to get very far. Despite his best intentions, his incompetence has earned him a reputation as a liability on the battlefield, with his troops often wondering if he’s secretly working for the enemy, given the frequency of his failures.

Stubborn Strategist: Like a dog with a bone, this man refuses to let go, even when the situation calls for a different approach on his strategy. His reluctance to listen to advice or consider alternative approaches often leads to avoidable defeats and missed opportunities for victory. Despite his failures, he remains unwilling to acknowledge his shortcomings or learn from past mistakes.

How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+32%hidden conditions onlywhen offered for marriage+32%hidden conditions onlywhen offered for adoption+32%hidden conditions only
when offered for adoption as a man of the hour+32%hidden conditions onlyat the start of the character's turn+32%does not have Dull/Uncharismatic/Languorous · is a family member (plus hidden conditions)at the start of the character's turn+32%does not have Dull/Uncharismatic/Languorous · is a family member (plus hidden conditions)
after a battle+140%was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+140%was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident Attackerafter a battle+130%was the attacker · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has Confident Attacker
after a battle+125%was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+125%was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting onafter a battle+125%was the defender · is a general · did not win the battle · the outcome was crushing · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has less than level 3 of Indifferent Defender
after a battle+125%was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+125%was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident Attackerafter a battle+120%was the attacker · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has Confident Attacker
after a battle+115%was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting off · in his own faction's landsafter a battle+115%was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Confident in Defence · in his own faction's landsafter a battle+110%was the defender · is a general · did not win the battle · the outcome was clear · a field battle · battle odds 0.5 or more (his strength against the enemy's) · with the "gradual trait loss" setting on · has Confident in Defence
after a battle+120%is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off · lost over 15% of his armyafter a battle+115%is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting off · lost over 15% of his armyafter a battle+115%is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Promising Commander · lost over 15% of his army
after a battle+110%is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Promising Commander · lost over 15% of his armyafter a battle+115%is a general · did not win the battle · battle odds above 1.5 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Promising Commander · in his own faction's landsafter a battle+125%was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting off
after a battle+110%was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancerafter a battle+120%was the defender · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+115%was the defender · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Good When Outnumbered
after a battle+115%was the defender · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Good When Outnumberedafter a battle+110%was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+110%was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer
after a battle+115%was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · has Chancerafter a battle+115%was the defender · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+115%was the defender · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Good When Outnumbered
after a battle+110%was the defender · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · has Good When Outnumberedon withdrawing before battle+11%is a general · withdrew before battle · battle odds above 1.5 (his strength against the enemy's)after a battle+15%is a general · lost over 40% of his army · did not win the battle
after a battle+120%is a general · lost over 30% of his army · did not win the battle · in his own faction's landson coming of age+32%his father has Aspiring Politician at level 2 or higheron coming of age+310%his father has Clueless Tactician
on coming of age+310%of Phoenician culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)on coming of age+310%of Greek culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)when offered for adoption+35%of Greek culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)
at the end of the character's turn+11%is a general · either has less than level 2 of Uninterested Linguist or has less than level 2 of Dislikes Humanities or has less than level 2 of Dislikes Sciences or has less than level 2 of Ignores Military Arts · has Ignorant · 10% chance (plus hidden conditions)ending a turn in a settlement+11%is a general · has Ignores Military Arts at level 1 · 10% chanceending a turn in a settlement+11%has Likes Sciences at level 2 or higher · Command below 3 · does not have Natural Command Talent · has less than level 4 of Green · has Cultured at level 2 or higher · 10% chance
at the end of the character's turn+11%has Ignores Military Arts at level 2 or higher · Command below 5

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Recruiting Officer

Appears on family members (generals, governors, leaders) · pulls against Temple Tax Officer, General of the Army · at most 2 characters may hold it.

Effects: +10 Training Units, +1 Influence, +6 Movement Points

This man has been elected as recruiting officer and he's now in charge of contacting and recruiting mercenaries in times of war. He spends his days persuading mercenaries to fight for Carthage, and has become quite the popular fellow among warriors-for-hire. After all, when the war drums sound, who doesn’t love a generous recruiter with a bag of gold?

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+130%does not have Second General of the Army · has No Support in Carthage at level 2 or higher · Influence 2 or more · does not have Disgraced · does not have General of the Army · does not have Recruiting Officer · does not have Second General of the Armyat the end of the character's turn+130%belongs to Carthage · has Green at level 3 or higher · does not have Recruiting Officer · does not have General of the Army · does not have Second General of the Army (plus hidden conditions)

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Refuses Local Culture

Appears on family members (generals, governors, leaders) · pulls against Resists Local Culture, Resists Local Culture, Embraced Local Culture, Embraced Local Culture, Adopted Local Culture · never on 13 of the cultures.

Effects: +1 Unrest, +1 Command

Though in foreign lands, this general still holds strong to his homeland’s customs, refusing to give up his warm woolen cloak or his shiny golden brooch. He still uses his native weapons and speaks only his own tongue. He's not preoccupied with forming bonds with the locals, and only has a few alliances outside his retinue, making him an outlier among the elite.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+240%does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture · in the Bosporan area of recruitment (plus hidden conditions)ending a turn in a settlement+230%does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture · in the Bosporan area of recruitmentending a turn in a settlement+240%does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture · in the Pergamene area of recruitment (plus hidden conditions)
ending a turn in a settlement+230%does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture · in the Pergamene area of recruitmentending a turn in a settlement+240%does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture (plus hidden conditions)ending a turn in a settlement+230%does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture (plus hidden conditions)
ending a turn in a settlement+240%does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture (plus hidden conditions)ending a turn in a settlement+230%does not have Adopted Local Culture · has Migrated to New Lands · does not have Refuses Local Culture (plus hidden conditions)

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Rejected by the Army

Appears on family members (generals, governors, leaders) · pulls against Accepted by the Army · at most 2 characters may hold it.

Effects: -1 Command, -1 Troop Morale, -1 Line of Sight, -80 Siege Engineering

Formed by Carthaginian soldiers together with some Semitized soldiers with citizenship from this army, the Military Assembly has rejected this man as commander, making it clear they’d rather follow a stray dog than take orders from him.

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+125%belongs to Carthage · in his own faction's lands · does not have Accepted by the Army · does not have Rejected by the Army · has Carthaginian Citizen (plus hidden conditions)at the end of the character's turn+140%belongs to Carthage · in his own faction's lands · does not have Accepted by the Army · does not have Rejected by the Army · has Carthaginian Aristocrat · Influence below 8 (plus hidden conditions)at the end of the character's turn+12%belongs to Carthage · has Accepted by the Army · either has Disgraced or has Inferior Commander or has Bad Army Connections at level 2 or higher or has Ignored by the People at level 2 or higher or has Burdened with Debt at level 2 or higher or has Indifferent Attacker at level 2 or higher or has Nervous General

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Renamed Land

Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 13 of the cultures.

Effects: +1 Unrest, +2 Influence

Upon arriving, this general declared that this was his new homeland. He seized a large plot of land, built an impressive wooden hall, and named the entire area after his tribe. The locals, already confused by his wild hair and louder-than-necessary drinking songs, now refer to the land by its new “barbaric” name, though usually with a roll of the eyes. He doesn’t mind, he likes the sound of it. It’s a mark of his growing influence, and soon, everyone will be following his people traditions, whether they like it or not.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+110%either has Adopted Local Culture or has Embraced Local Culture or has Embraced Local Culture · of Celtiberian culture · does not have Renamed Land · does not have Semi-Native Conqueror · does not have Native Grandson · does not have Son of Two Worlds · does not have The People’s Champion (plus hidden conditions)

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Renowned

Appears on family members (generals, governors, leaders) · 5 levels · pulls against Ignored by the People · never on 1 of the cultures. Once it reaches Loved by All it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Renowned5+1 Local PopularityPopular General10+2 Local Popularity, +1 Personal Security, -1 LoyaltyFamous General20+1 Influence, +2 Local Popularity, +2 Personal Security, -1 LoyaltyHero of his Time · epithet the Acclaimed40+2 Influence, +2 Local Popularity, +3 Personal Security, -2 Loyalty
Loved by All · epithet the Great60+2 Influence, +3 Local Popularity, +4 Personal Security, -2 Loyalty
What the game says at each level

Renowned: Due to his achievements and noble behaviour, this man has gained quite a reputation within the common people for his refined skills as a leader. His name has reached the streets of the capital as the people think of him as a capable man.

Popular General: Due to his achievements and noble behaviour, this man has gained a good reputation within the common people for his great skills as a leader. His name is now openly mentioned in the capital by the common people as someone to admire and respect!

Famous General: Due to his achievements and impressive conquests, this man is known to both friend and foe as a highly skilled leader and is given the appropriate respect by them. When he walks through the capital, the streets burst with applauses and shouts of admiration. His deeds have made him the people’s champion!

Hero of his Time: Due to his many achievements, impressive conquests and noble behaviour, this man is greatly admired by both friends and foes as a great leader, worthy of their utmost respect. His name is proudly announced across all the cities as a beloved leader by the common people and some fear that may he try to become a despot, the people might actually support him...

Loved by All: This man is widely considered by his people as one of finest Generals in history! While this is a tremendous achievement, it also brings fear to many that he may use the immense support given by the populace to become a despot with unlimited power over others. For now, he is just content with hearing the people sing his name and praise his many feats!

Cultures that never receive it (1)

Roman

Retinue whose arrival is tied to this trait: Barbarian Hostage, Epigonus of Pergamum, Rune Engraver.

How it is gained: after a battle, on capturing a settlement, on capturing a wonder, when his faction destroys another
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
after a battle+180%is a general · won the battle · not of Roman cultureon capturing a settlement+180%not of Roman culture · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian cultureon capturing a settlement+110%not of Roman culture · not of Gallic culture · not of Dacian culture · not of Brittonic culture · not of Germanic culture · not of Celtiberian culture
on capturing a settlement+180%is a general · of Gallic, Dacian, Brittonic, Germanic or Celtiberian cultureon capturing a settlement+110%is a general · of Gallic, Dacian, Brittonic, Germanic or Celtiberian cultureon capturing a wonder+5100%not of Roman culture
when his faction destroys another+4100%not of Roman culturewhen a building completes in the governed city+11%taxes below High · does not have Bad Administratorat the end of the character's turn+115%does not have Faithless · does not have Bad Administrator (plus hidden conditions)
at the end of the character's turn+110%has Impartial Judge at level 2 or higher · does not have Faithless · does not have Bad Administratorat the end of the character's turn+15%has Lenient Judge at level 2 or higher · does not have Faithless · does not have Bad Administratorat the end of the character's turn+15%does not have Faithless · has Benevolent Ruler at level 2 or higher (plus hidden conditions)
at the end of the character's turn+15%has Green at level 4 or higher · does not have Faithless · does not have Punisher Judge · does not have Insensitive Ruler · does not have Judgemental · does not have Bad Administratorat the end of the character's turn+15%is a general · does not have Faithless · has Renowned at level 2 or higher · does not have Punisher Judge · does not have Insensitive Ruler · does not have Judgemental · does not have Bad Administrator · has Dull/Uncharismatic/Languorous at level 6 or higherat the end of the character's turn+13%is a general · does not have Faithless · has Renowned at level 2 or higher · does not have Punisher Judge · does not have Insensitive Ruler · does not have Judgemental · does not have Bad Administrator (plus hidden conditions)
at the end of the character's turn+15%is a general · does not have Faithless · has Vanquisher at level 2 or higher · does not have Punisher Judge · does not have Insensitive Ruler · does not have Judgemental · does not have Bad Administrator · has Dull/Uncharismatic/Languorous at level 6 or higherat the end of the character's turn+135%is a general · has Just Despoilerat the end of the character's turn+130%is a general · has Just Despoiler
when selected+3100%is a general · has Right to celebrate in Carthage! · distance to the capital below 3

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Represented in Local Art

Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 13 of the cultures.

Effects: -2 Unrest, +1 Influence

This general’s arrival to this land was so remarkable that the locals have immortalized him in their art. He and his warriors are now represented in pottery scenes, beautifully detailed friezes, and sculptures that don’t quite do his biceps justice. Whether depicted heroically battling foes or lounging in god-like poses, he has become the local sensation.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+110%either has Embraced Local Culture or has Embraced Local Culture · does not have Represented in Local Art · does not have Semi-Native Conqueror · does not have Native Grandson · does not have Son of Two Worlds (plus hidden conditions)

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Reserved

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Extroverted, Welcoming To Foreigners, Cheerful, Lively · at most 40 characters may hold it.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Reserved1-1 InfluenceAntisocial2-2 InfluenceRecluse3-3 Influence, -1 Troop MoraleHermit4-4 Influence, -2 Troop Morale
What the game says at each level

Reserved: Never the life of the party, this man prefers to keep his opinions to himself and to ponder things rather than discussing them, but he is willing to be forthright when the proper occasion arises.

Antisocial: Tactless is often a word that comes up when talking about this man, he tends to keep conversation to a minimum and speaks only as much as necessary. His short answers and unapproachable manner tend to alienate those whose respect and allegiance he needs.

Recluse: Something about humanity just seems to rub this man the wrong way and he prefers to avoid associating with his fellows whenever possible. He often prefers the solitude of his house to the confusion of the city, rarely venturing into public. He spends most of his time in quiet contemplation or tending to his private garden. His reclusive nature makes him mysterious, but it also means he’s out of touch with the needs of his troops and subordinates.

Hermit: This man has withdrawn completely from society and is seen somewhat less frequently than the bearer of the Ring of Gyges. While this makes it nearly impossible for him to be an effective commander or governor, it does make him something of a mythical figure to those who know of his existence. On the rare occasions when he does deign to appear in public and utter something, his words carry something near the weight of a prophetic declaration and are looked upon as words of true, if often incomprehensible, wisdom.

How it is gained: when offered for adoption, ending a turn in a settlement, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for adoption+15%does not have Selfish/Pessimistic (plus hidden conditions)when offered for adoption+15%does not have Selfish/Pessimistic (plus hidden conditions)ending a turn in a settlement+11%in his own faction's lands · has less than level 6 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · has Far from the Capital at level 2 or higher · does not have Humble · 10% chance
at the end of the character's turn+11%has Reserved · not in enemy lands · over 90% of his movement left (plus hidden conditions)at the end of the character's turn+11%has Affected by Personal Loss · has less than level 3 of Affected by Personal Loss · 40% chance (plus hidden conditions)at the end of the character's turn+2100%has Eligible For Feasting at level 1 · has Youthful at level 5 or higher · is not the faction leader · from turn 14 on
at the end of the character's turn+125%has Eligible For Feasting at level 1 · has Youthful at level 5 or higher · is not the faction leader · from turn 14 onat the end of the character's turn+120%has Eligible For Feasting at level 1 · has Youthful at level 5 or higher · is not the faction leader · from turn 14 onat the end of the character's turn+11%over 80% of his movement left · has less than level 4 of Reserved · ended the turn outside a settlement · 10% chance (plus hidden conditions)
at the end of the character's turn+11%over 80% of his movement left · has less than level 4 of Reserved · has Restless Sleeper at level 2 or higher · ended the turn outside a settlement · 10% chance (plus hidden conditions)

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Resists Local Culture

Appears on family members (generals, governors, leaders) · pulls against Resists Local Culture, Embraced Local Culture, Embraced Local Culture, Refuses Local Culture, Adopted Local Culture · never on 13 of the cultures.

Effects: +1 Unrest, +1 Command

Despite his time with the local 'civilised' people, this man holds strong to his roots. He sees the local customs, from their language to their feasts and temples, as completely strange. While he participates when necessary, he is often mocked and called a 'Barbarian' for his reluctance to fully integrate.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+240%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in the Greek area of recruitment (plus hidden conditions)ending a turn in a settlement+240%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in the Cretan area of recruitment (plus hidden conditions)ending a turn in a settlement+240%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture (plus hidden conditions)
ending a turn in a settlement+240%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in the Libyan area of recruitment (plus hidden conditions)ending a turn in a settlement+240%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in the Macedonian area of recruitment (plus hidden conditions)ending a turn in a settlement+240%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in a Ptolemaic region (plus hidden conditions)
ending a turn in a settlement+240%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in a Epirote region (plus hidden conditions)ending a turn in a settlement+230%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in the Greek area of recruitmentending a turn in a settlement+230%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in the Cretan area of recruitment
ending a turn in a settlement+230%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture (plus hidden conditions)ending a turn in a settlement+230%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in the Libyan area of recruitmentending a turn in a settlement+230%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in the Macedonian area of recruitment
ending a turn in a settlement+230%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in a Ptolemaic regionending a turn in a settlement+230%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture · in a Epirote region

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Resists Local Culture (Low Roman Hybridization)

Appears on family members (generals, governors, leaders) · pulls against Resists Local Culture, Embraced Local Culture, Embraced Local Culture, Refuses Local Culture, Adopted Local Culture · never on 13 of the cultures.

Effects: +1 Unrest, +1 Command

In public, this man loos uncomfortable with the local customs, but still tries his best to act dignified. However, in private, he follows his people old customs, with wild feasts, loud songs, and enough beer to drown an army. The locals nod politely when he’s around, but they whisper that he’s no more local than a wild boar.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+240%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture (plus hidden conditions)ending a turn in a settlement+235%does not have Embraced Local Culture · has Migrated to New Lands · does not have Resists Local Culture (plus hidden conditions)

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Resolute Governor

Appears on family members (generals, governors, leaders) · 2 levels · pulls against Weary Governor, Rather Lazy, Preoccupied · at most 30 characters may hold it.

LevelAt pointsEffectsLevelAt pointsEffects
Resolute Governor2+1 ManagementIndefatigable Governor4+2 Management, +1 Law
What the game says at each level

Resolute Governor: This man’s dedication to his governorship is as unyielding as the sun’s rise. His tireless efforts have kept the wheels of governance turning smoothly, much to the relief of his citizens.

Indefatigable Governor: This man is tireless in his administrative duties, maintaining a pace that would exhaust even the most experienced bureaucrat. His energy is both admirable and slightly concerning to those who work under him, but the citizens under his rule seem happy to have him in charge of the city affairs.

How it is gained: at the end of the character's turn
WhenPointsChanceConditions
at the end of the character's turn+11%has Attuned Governor · does not have Passionate Hunter · does not have Governor-Hunter · does not have Mighty Hunter · does not have Heroic Huntsman · over 75% of his movement left (plus hidden conditions)

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Resourceful

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Ignorant, Bad Administrator.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Resourceful3+1 Command, +1 Movement PointsVery Resourceful8+1 Management, +1 Command, +2 Movement PointsExtremely Resourceful14+2 Management, +2 Command, +4 Movement Points
What the game says at each level

Resourceful: This man's resourcefulness allows him to make the most out of limited resources, improvising solutions, using terrain and weather conditions to his advantage, overcoming challenges on the battlefield.

Very Resourceful: This general is a good problem solver, solving every challenge with clever tactics and creative solutions. He has a unique talent for making the impossible possible.

Extremely Resourceful: This general is a great problem solver, easily solving every challenge in from of him with genious and creative solutions. He has a unique talent for making the impossible possible.

Retinue whose arrival is tied to this trait: Accountant.

How it is gained: on coming of age, at the end of the character's turn, ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+43%hidden conditions onlyat the end of the character's turn+15%ended the turn outside a settlement · in barbarian lands · 10% chance · has less than level 3 of Resourceful · does not have Bad Administrator · does not have Inferior Commander · does not have Poor Disciplinarian (plus hidden conditions)ending a turn in a settlement+11%10% chance · the settlement has Small School (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 4 of Youthful (plus hidden conditions)
ending a turn in a settlement+11%40% chance · the settlement has Small School (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 4 of Youthful (plus hidden conditions)at the end of the character's turn+15%is a general · has less than level 3 of Starving to Death · does not have Poor Planner

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Respectable Herds

Appears on family members (generals, governors, leaders) · 5 levels · pulls against Modest Herd Owner · never on 13 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Respectable Herds10+4 Movement PointsEnviable Herds20+1 InfluenceProsperous Herdsman35+2 InfluenceGreat Herdsman55+3 Influence, +1 Farming, -1 Movement Points
Boundless Herds85+3 Influence, +2 Farming, -2 Movement Points
What the game says at each level

Respectable Herds: This man’s herd is sizeable enough to draw some nods of approval from his peers. While not the biggest herd in town, it’s certainly respectable, and it brings him a decent amount of admiration. However, as his herd grows, so do the demands of managing it, leaving him with less time to indulge in his favorite pastime, cattle raiding. To increase his standing further, he’ll need to win battles or conquer cities, invest in infrastructure, or ensure his animals are well-cared-for during the cold months.

Enviable Herds: This man owns an enviable herd of livestock. It's size and quality of the livestock provide good quantities of milk, cheese, wool, hoof, horn and meat (to a lesser degree). Still, his herd is not particularly large in size, and while he is more influential as a smaller herd owner, he does not have as much influence as some of the other great herd owning aristocrats have. Having a herd this size involves a fair bit of management, so he is not as free go cattle raiding as aristocrats with smaller herds, though he is still more mobile than a larger herd owner. At the same time however, he no longer depends so heavily on cattle raiding to sustain his herding lifestyle, and the size of his herds increases the agricultural output of whatever province he governs.

Prosperous Herdsman: This man possesses great herds of livestock. It's great size, and prosperous quality of the livestock, provide bountiful quantities of milk, wool, cheese, hoof, horn and meat. Owning a herd this size denotes great personal wealth and prestige, and he is sure to have an influential voice because of this; only the greatest herd owners can boast greater herd sizes than his own. Having a herd this size involves a good deal of management, so he is not as free go cattle raiding as aristocrats with smaller herds. With such great herds however, he no longer depends on cattle raiding.

Great Herdsman: This man’s vast herds are a symbol of wealth and influence. His great livestock has brought him substantial prestige, but they have also tied him down, limiting his ability to roam far afield. Nonetheless, his animals’ productivity increases the agricultural output of any province he oversees. To maintain and grow his herds, he must continue to prove himself in battle and manage his lands wisely. Just don’t expect him to move quickly, as his animals need constant attention.

Boundless Herds: This man possesses boundless herds of livestock. It's size, and legendary quality of the livestock, provide endless quantities of milk, cheese, wool, hoof, horn and meat. Owning a herd this size denotes extreme personal wealth and prestige, and he is sure to have an irrefusable voice in every council because of this. Having a herd this size involves a great deal of management and, as such, he suffers a penalty on his movement. With such boundless herds, his days of cattle raiding are long gone, but the massive size of such herds increases the agricultural output of whatever province he governs.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement, at the start of the character's turn, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%has Wealthy Chieftain at level 3 or higher · Influence above 2 · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture (plus hidden conditions)at the start of the character's turn+10100%does not have Respectable Herds · does not have Modest Herd Owner · of Celtiberian or Illyrian culturewhen offered for adoption+1090%does not have Respectable Herds · does not have Modest Herd Owner · of Celtiberian or Illyrian culture
when offered for adoption as a man of the hour+1090%does not have Respectable Herds · does not have Modest Herd Owner · of Celtiberian or Illyrian culturewhen offered for marriage+1090%does not have Respectable Herds · does not have Modest Herd Owner · of Celtiberian or Illyrian cultureon coming of age+1090%does not have Respectable Herds · does not have Modest Herd Owner · of Celtiberian or Illyrian culture
on devastating land+1100%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian cultureon devastating land+125%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian cultureon devastating land+130%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture (plus hidden conditions)
on devastating land+15%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture (plus hidden conditions)on devastating land+1100%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture · has Promising Raideron devastating land+125%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture · has Promising Raider
on capturing a settlement+5100%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian cultureon capturing a settlement+215%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian cultureon capturing a settlement+25%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture
on capturing a settlement+22%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian cultureon capturing a settlement+22%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian cultureon enslaving a captured city+3100%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture
on enslaving a captured city+315%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian cultureon exterminating a captured city+5100%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian cultureon exterminating a captured city+315%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture
on devastating land+150%is a general · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture (plus hidden conditions)when a building completes in the governed city+2100%the building completed is Open Field Pasturing (Husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culturewhen a building completes in the governed city+140%the building completed is Open Field Pasturing (Husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culture
when a building completes in the governed city+210%the building completed is Open Field Pasturing (Husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culturewhen a building completes in the governed city+5100%the building completed is Slope Pasturing (Husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culturewhen a building completes in the governed city+140%the building completed is Slope Pasturing (Husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culture
when a building completes in the governed city+210%the building completed is Slope Pasturing (Husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culturewhen a building completes in the governed city+5100%the building completed is Nomad Communal Herding (Husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culturewhen a building completes in the governed city+140%the building completed is Nomad Communal Herding (Husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culture
when a building completes in the governed city+210%the building completed is Nomad Communal Herding (Husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culturewhen a building completes in the governed city+5100%the building completed is Mast Pasturing (Adaptive husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culturewhen a building completes in the governed city+140%the building completed is Mast Pasturing (Adaptive husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culture
when a building completes in the governed city+210%the building completed is Mast Pasturing (Adaptive husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culturewhen a building completes in the governed city+5100%the building completed is Reedland Pasturing (Adaptive husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culturewhen a building completes in the governed city+140%the building completed is Reedland Pasturing (Adaptive husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian culture
when a building completes in the governed city+210%the building completed is Reedland Pasturing (Adaptive husbandry) or a higher level · has less than level 4 of Respectable Herds · is a general · of Celtiberian or Illyrian cultureafter a battle+2100%won the battle · is a general · was the attacker · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian cultureafter a battle+125%won the battle · is a general · was the attacker · has less than level 4 of Respectable Herds · of Celtiberian or Illyrian culture
at the end of the character's turn+1100%is a general · has less than level 4 of Respectable Herds · has Winter · of Celtiberian or Illyrian culture · not in enemy lands · ended the turn outside a settlementat the end of the character's turn+310%is a general · has less than level 4 of Respectable Herds · has Winter · of Celtiberian or Illyrian culture · not in enemy lands · ended the turn outside a settlementat the end of the character's turn+25%is a general · has less than level 4 of Respectable Herds · has Winter · of Celtiberian or Illyrian culture · not in enemy lands · ended the turn outside a settlement
ending a turn in a settlement+5100%is a general · has less than level 4 of Respectable Herds · the governed settlement has Enclosures (Husbandry) or better · of Celtiberian or Illyrian cultureending a turn in a settlement+210%is a general · has less than level 4 of Respectable Herds · the governed settlement has Enclosures (Husbandry) or better · of Celtiberian or Illyrian cultureending a turn in a settlement+5100%is a general · has less than level 4 of Respectable Herds · the governed settlement has Open Field Pasturing (Husbandry) or better · of Celtiberian or Illyrian culture
ending a turn in a settlement+210%is a general · has less than level 4 of Respectable Herds · the governed settlement has Open Field Pasturing (Husbandry) or better · of Celtiberian or Illyrian cultureending a turn in a settlement+5100%is a general · has less than level 4 of Respectable Herds · the governed settlement has Slope Pasturing (Husbandry) or better · of Celtiberian or Illyrian cultureending a turn in a settlement+210%is a general · has less than level 4 of Respectable Herds · the governed settlement has Slope Pasturing (Husbandry) or better · of Celtiberian or Illyrian culture
ending a turn in a settlement+110%is a general · has less than level 4 of Respectable Herds · either in a Farm level 14 region or in a Farm level 13 region or in a Farm level 12 region or in a Farm level 11 region or in a Farm level 10 region or in a Farm level 9 region or in a region with Livestock · of Celtiberian or Illyrian culture

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Respectful Wife

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Incompetent Wife · never on 19 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Respectful Wife8-1 UnrestReverential Wife12+1 Influence, -1 UnrestHighly Reverential Wife20+2 Influence, -2 Unrest
What the game says at each level

Respectful Wife: This man's wife belongs to the group of specialists women who are in charge of the intergenerational transmission of social memory and cultural patterns in her community. Reminding the feats of the local heroes and ancestors through ritual scenes is some of the functions expected of her.

Reverential Wife: This man's wife belongs to the group of specialists women who are in charge of the intergenerational transmission of social memory and cultural patterns in her community. Reminding the feats of the local heroes and ancestors through ritual scenes is some of the functions expected of her.

Highly Reverential Wife: This man's wife belongs to the group of specialists women who are in charge of the intergenerational transmission of social memory and cultural patterns in her community. Reminding the feats of the local heroes and ancestors through ritual scenes is some of the functions expected of her.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Phoenician · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+8100%is a general · of Celtiberian culture · does not have Incompetent Wife · does not have Respectful Wife · has Disgraced Familyat the end of the character's turn+12%is a general · of Celtiberian culture · has Incompetent Wife · has Disgraced Family at level 2 or higher · has less than level 4 of Disgraced Familyat the end of the character's turn+12%is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Disgraced Family at level 4
at the end of the character's turn+12%is a general · of Celtiberian culture · has less than level 3 of Respectful Wife · has Disgraced Family at level 5at the end of the character's turn+14%is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Disgraced Family at level 6at the end of the character's turn+11%is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Ugly, Ignorant Wife at level 3
at the end of the character's turn+13%is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · either has Ugly, Ignorant Wife at level 4 or has Ugly, Ignorant Wife at level 5at the end of the character's turn+13%is a general · of Celtiberian culture · has less than level 3 of Respectful Wife · has Ugly, Ignorant Wife at level 6at the end of the character's turn+11%is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Ugly, Ignorant Wife at level 7
at the end of the character's turn+14%is a general · of Celtiberian culture · has less than level 2 of Incompetent Wife · has less than level 3 of Respectful Wife · has Ugly, Ignorant Wife at level 8

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Restitutor Troiae

Appears on family members (generals, governors, leaders).

Effects: +1 Influence

The fates have spoken! By capturing Mysia, this noble Roman has restored the birthplace of our ancestors. The land where Aeneas fled from the trickery of the Graeculi is once again in rightful hands. Rome's destiny, forged in the fires of Troy, is one step closer to completion. The gods smile upon us, just as Minerva did upon Aeneas when she blessed him with the palladium. Now, our empire is set to be the greatest of all time!

How it is gained: on capturing a settlement
WhenPointsChanceConditions
on capturing a settlement+1100%in Adramyttion · does not have Restitutor Troiae · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii

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Restless Sleeper

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Deep Sleeper, Vigilant Watcher · at most 6 characters may hold it.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Restless Sleeper2-1 Management, -1 Hit PointsFractured Mind4-2 Management, -1 Hit Points, -1 Troop MoraleBroken Mind6-3 Management, -2 Hit Points, -2 Troop Morale
What the game says at each level

Restless Sleeper: This man conscience is troubled by the actions he has undertaken. The goals may justify what he did, but his nights are haunted by the faces of the innocent dead, leaving him exhausted and distracted by day.

Fractured Mind: Long nights without sleep, terrible sights, or burdens too great have begun to take their toll. This man speaks less to his officers and more to shadows.

Broken Mind: The man has descended into a deep and dangerous instability. He trusts no one, punishes imagined abuses, and his orders contradict each other. Every campaign is a struggle under his madness.

How it is gained: on exterminating a captured city
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on exterminating a captured city+115%in his own faction's lands · has less than level 3 of Restless Sleeper (plus hidden conditions)on exterminating a captured city+15%in his own faction's lands · has less than level 3 of Restless Sleeper (plus hidden conditions)on exterminating a captured city+130%in his own faction's lands · has less than level 3 of Restless Sleeper (plus hidden conditions)
on exterminating a captured city+120%in his own faction's lands · has less than level 3 of Restless Sleeper (plus hidden conditions)on exterminating a captured city+110%in his own faction's lands · has less than level 3 of Restless Sleeper (plus hidden conditions)on exterminating a captured city+140%in his own faction's lands · has less than level 3 of Restless Sleeper (plus hidden conditions)
on exterminating a captured city+120%in his own faction's lands · has less than level 3 of Restless Sleeper (plus hidden conditions)on exterminating a captured city+110%in his own faction's lands · has less than level 3 of Restless Sleeper (plus hidden conditions)

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Restrained

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Gourmet of Life · never on 3 of the cultures. Once it reaches Cold Manner it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Restrained2-1 Influence, +10 Bribe ResistanceCold Manner3-2 Influence, +20 Bribe ResistanceStoic6-3 Influence, +30 Bribe Resistance
What the game says at each level

Restrained: A person who seldom allows his emotions to surface, making him seem aloof and distant. He prefers frugality over bribery. Naturally, people hate him for it

Cold Manner: This man's cold manner can be an asset to a leader, as he allows little to disturb his composure.

Stoic: No matter what the nature of the problem is, this man is usually the most calm during a crisis. This can often make him appear uncaring.

Cultures that never receive it (3)

Caucasian · Egyptian · Ethiopian

Retinue whose arrival is tied to this trait: Antipater of Tarsus, Ariston of Chios, Cleanthes of Assos, Critolaus of Phaselis, Diogenes of Babylon, Dionysius of Cyrene, Persaeus of Citium, Sphaerus of Borysthenes.

How it is gained: on coming of age, ending a turn in a settlement, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+110%his father has Gourmet of Lifeon coming of age+120%his father has Restrainedon coming of age+12%always
ending a turn in a settlement+11%over 90% of his movement left · the settlement has Governor's House · 10% chance · either has less than level 3 of Wealthy or has less than level 3 of Wealthy Chieftain (plus hidden conditions)at the end of the character's turn+11%ended the turn outside a settlement · over 80% of his movement left · in barbarian lands · 10% chance (plus hidden conditions)ending a turn in a settlement+11%40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting off · has less than level 5 of Youthful (plus hidden conditions)
ending a turn in a settlement+11%40% chance · the settlement has Academy (Civic) or better · does not have Ignorant · has at most level 1 of Troubled Mind · with the Remastered education setting on · has less than level 5 of Youthful (plus hidden conditions)at the end of the character's turn+11%has Restrainedat the end of the character's turn+15%has Patriot Despoiler
at the end of the character's turn+115%has Incorruptible Despoilerending a turn in a settlement+11%has Starving to Death at level 2 or higher · under siege · has less than level 2 of Understanding of Logistics · has less than level 2 of Resourceful · has less than level 5 of Greenat the end of the character's turn+11%is a general · has less than level 3 of Starving to Death · does not have Poor Planner

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Returned Mercenary

Appears on family members (generals, governors, leaders) · pulls against Unsuccessful Mercenary · never on 16 of the cultures.

Effects: +1 Influence, +2 Line of Sight, +2 Movement Points

Years of successful service as a mercenary under one of the foreign powers of the Mediterranean have made this man wealthy and powerful. After the service, he rejected the offers of land grants, instead opting to return home in glory. His deeds have brought great honour to himself, his retinue and his clan!

Cultures that never receive it (16)

Dacian · Phoenician · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+15%of Celtiberian culture · does not have Demonstrated Warrior Values · does not have Excellent Warrior Valueswhen offered for marriage+110%of Celtiberian culture · does not have Demonstrated Warrior Values · does not have Excellent Warrior Valueswhen offered for adoption+15%of Celtiberian culture · does not have Demonstrated Warrior Values · does not have Excellent Warrior Values
when offered for adoption as a man of the hour+110%of Celtiberian culture · does not have Demonstrated Warrior Values · does not have Excellent Warrior Valueswhen offered for marriage+15%of Iberian culturewhen offered for adoption+15%of Iberian culture
when offered for adoption as a man of the hour+15%of Iberian culture

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Returning Megas Alexandros

Appears on family members (generals, governors, leaders) · pulls against Episkopos Alexandrou · at most 1 character may hold it.

Effects: no stat effects

Strategos!\n\nNow that we have captured Alexandreia and have in our possession the remains of our ancestor, Megas Alexandros, we may return his body to our ancestral burial grounds at Aigai as was always the intent of our ancestors. The final break between the Seleukos and Ptolemaios came when the latter, in one of the most fiendish acts in their notorious history, seized the magnificent funeral carriage and the body of Alexandros, as it was on its journey from Babylon to Makedonia. They then brought it to Alexandreia, where the remains are still shown today in a glass sarcophagus, like some giant insect encased in amber and put on display in this city much as a gaudy piece of jewelry around the neck of a woman of ill repute would be.\n\nYou will gain great honor and glory if you destroy the tomb itself, spend a season preparing the body of Alexandros for the long journey, and, returning to Pella, remain there for a season, bringing the body along for its proper burial next to the father and ancestors of Alexandros.

How it is gained: on capturing a settlement
WhenPointsChanceConditions
on capturing a settlement+1100%is a general · in Alexandria · belongs to Antigonid Kingdom · does not have Returning Megas Alexandros · does not have Episkopos Alexandrou

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Returning Megas Alexandros (SeleukidAlexanderTombMission)

Appears on family members (generals, governors, leaders) · pulls against Episkopos Alexandrou · at most 1 character may hold it.

Effects: no stat effects

Strategos!\n\nNow that we have captured Alexandreia and have in our possession the remains of our ancestor, Megas Alexandros, we may return his body to Aigai as was always the intent of our ancestors. The final break between the Seleukos and Ptolemaios came when the latter, in one of the most fiendish acts in their notorious history, seized the magnificent funeral carriage and the body of Alexandros, as it was on its journey from Babylon to Aigai. They then brought it to Alexandreia, where the remains are still shown today in a glass sarcophagus, like some giant insect encased in amber and put on display in this city much as a gaudy piece of jewelry around the neck of a woman of ill repute would be.\n\nYou will gain great honor and glory if you spend a season preparing the body of Alexandros for the long journey, and, having captured Pella, go to that city and remain for a season, bringing the body along for its proper burial next to the father and ancestors of Alexandros.

How it is gained: on capturing a settlement
WhenPointsChanceConditions
on capturing a settlement+1100%is a general · in Alexandria · belongs to Seleucid Empire · does not have Returning Megas Alexandros · does not have Episkopos Alexandrou

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Reverent

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Irreverent, Faithless · never on 1 of the cultures. Once it reaches Respectful of the Gods it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Reverent1+1 Local PopularityRespectful of the Gods4+2 Local PopularityPious8+3 Local PopularityDevoted to the Gods · epithet the Holy12+1 Influence, +4 Local Popularity, -1 Troop Morale, -1 Command
What the game says at each level

Reverent: This man is openly religious and respectful of the Gods, always ensuring that the proper rituals are done.

Respectful of the Gods: This man is respectful of the Gods and seeks the advice of priests before making major decisions.

Pious: This man has deep and genuinely held religious convictions, and has a genuine respect for the priesthood and the advice they give him.

Devoted to the Gods: This man has extremely strong religious convictions, and obeys all its rules or principles. He's a pious follower of his faith, never missing his prayers, and spending most of his time in temples. This makes it extremely difficult to lead armies when every single omen, prayer and ritual has to be followed...

Cultures that never receive it (1)

Caucasian

Retinue whose arrival is tied to this trait: Apocalyptic Preacher, Aramaic Ascetic, Augur, Barber of the Gods, Carthaginian High Priest, Carthaginian High Priestess, Carthaginian Priestess, Druid, Druid, Etruscan Chief Priest, Etruscan Chief Priest, Etruscan Chief Priest, and 77 more.

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+15%hidden conditions onlywhen offered for adoption+13%hidden conditions onlywhen offered for adoption as a man of the hour+120%hidden conditions only
ending a turn in a settlement+12%over 90% of his movement left · the settlement has Awesome Temple or better · 40% chanceon coming of age+12%alwayson coming of age+13%hidden conditions only
on coming of age+14%of Egyptian cultureon coming of age+110%of Phoenician cultureon coming of age+215%of Phoenician culture · does not have Ignorant · does not have Cultured · does not have Unwilling to Learn (plus hidden conditions)
character damaged by disaster+180%5% chanceon surviving an assassination attempt+13%alwayswhen a building completes in the governed city+1100%in residence as governor · the building completed is Temple or a higher level
on holding games+11%not of Roman culturewhen offered for adoption+110%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for adoption as a man of the hour+110%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culture
when offered for marriage+110%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · the faction leader does not have Thracian Culture · the faction leader does not have Ionian Culture · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Cultureon coming of age+115%belongs to Odrysian Kingdom, Paeonia, Tylis, Bessi, Cabyle, Asti, Triballi, Dentheletae or Maedi · does not have Thracian Culture · does not have Ionian Culture · does not have Paeonian Culture · does not have Triballian Culturewhen offered for adoption+220%belongs to Carthage · the faction leader has Phoenician Culture
when offered for marriage+220%belongs to Carthage · the faction leader has Phoenician Culturewhen offered for adoption as a man of the hour+220%belongs to Carthagewhen offered for adoption+210%belongs to Illyrian Kingdom, Ardiaei or Labeatae
when offered for marriage+210%belongs to Illyrian Kingdom, Ardiaei or Labeataewhen offered for adoption as a man of the hour+210%belongs to Illyrian Kingdom, Ardiaei or Labeataeon accepting a bribe+210%belongs to Illyrian Kingdom, Ardiaei or Labeatae (plus hidden conditions)
at the start of the character's turn+210%belongs to Illyrian Kingdom, Iapodes, Ardiaei or Labeatae (plus hidden conditions)on accepting a bribe+210%belongs to Histri (plus hidden conditions)at the start of the character's turn+210%belongs to Histri (plus hidden conditions)
on accepting a bribe+210%belongs to Liburni (plus hidden conditions)at the start of the character's turn+210%belongs to Liburni (plus hidden conditions)on accepting a bribe+25%belongs to Dardania (plus hidden conditions)
at the start of the character's turn+25%belongs to Dardania (plus hidden conditions)on accepting a bribe+25%belongs to Delmatae, Daesitiates or Iapodes (plus hidden conditions)at the start of the character's turn+25%belongs to Delmatae, Daesitiates or Iapodes (plus hidden conditions)
at the end of the character's turn+120%is a general · the faction leader has Patron of Artemis Potamia and Soteriaon coming of age+215%belongs to Carthage · his father has Carthaginian Aristocratending a turn in a settlement+180%belongs to Carthage · has Husband of Astarte
at the end of the character's turn+12%has Youthful at level 6 or higher · 20% chance

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Rhegian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Rhegian it cannot drop back.

Effects: no stat effects · grants the epithet of Rhegium

This man is from Rhegium, a once prosperous city controlling the Strait of Messina brought low after the sack by Dionysios I of Syracuse in 387 BC. Its inhabitants became famous for their proverbial cowardice: The saying "More cowardly than Rhegians" was often used in ancient Greece.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+1100%belongs to Athens · Rhegium is held by Athens · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Athens · Rhegium is held by Athens · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Athens · Rhegium is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Syracuse · Rhegium is held by Syracuse · 4% chance (plus hidden conditions)when offered for adoption+1100%belongs to Syracuse · Rhegium is held by Syracuse · 4% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Syracuse · Rhegium is held by Syracuse · 4% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Seleucid Empire · Rhegium is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Seleucid Empire · Rhegium is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Seleucid Empire · Rhegium is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Ptolemaic Empire · Rhegium is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Ptolemaic Empire · Rhegium is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Ptolemaic Empire · Rhegium is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Antigonid Kingdom · Rhegium is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Antigonid Kingdom · Rhegium is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Antigonid Kingdom · Rhegium is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

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Rhodetan

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Rhodetan it cannot drop back.

Effects: no stat effects · grants the epithet of Rhode

This man is from Rhode, a Massaliote colony on the Iberian coastline where the Artemis of Ephesos is worshipped.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+1100%belongs to Athens · Rhode is held by Athens · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Athens · Rhode is held by Athens · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Athens · Rhode is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Syracuse · Rhode is held by Syracuse · 4% chance (plus hidden conditions)when offered for adoption+1100%belongs to Syracuse · Rhode is held by Syracuse · 4% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Syracuse · Rhode is held by Syracuse · 4% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Seleucid Empire · Rhode is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Seleucid Empire · Rhode is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Seleucid Empire · Rhode is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Ptolemaic Empire · Rhode is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Ptolemaic Empire · Rhode is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Ptolemaic Empire · Rhode is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Antigonid Kingdom · Rhode is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Antigonid Kingdom · Rhode is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Antigonid Kingdom · Rhode is held by Antigonid Kingdom · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Emporion · 10% chance · Rhode is held by Emporion (plus hidden conditions)when offered for adoption+1100%belongs to Emporion · 10% chance · Rhode is held by Emporion (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Emporion · 10% chance · Rhode is held by Emporion (plus hidden conditions)

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Rhodian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Rhodian it cannot drop back.

Effects: +1 Influence · grants the epithet of Rhodes

This man is a citizen of Rhodes. Rhodes is a maritime, commercial and cultural centre that is famous for schools of philosophy, science, literature and especially rhetoric. Its glory is best demonstrated by the imposing Colossus of Rhodes.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

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Rhydakos Apollonian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Rhydakos Apollonian it cannot drop back.

Effects: no stat effects · grants the epithet of Apollonia Rhyndakos

This man is from Apollonia on the Rhyndakos, located in western Bithynia. Well known for its Attalid connections, it still won the favour of the wizard and his donkey, and its people also made up a Milesian foundation myth, so who cares about historical accuracy.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+1100%belongs to Athens · Adramyttion is held by Athens · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Athens · Adramyttion is held by Athens · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Athens · Adramyttion is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Seleucid Empire · Kieros is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Seleucid Empire · Kieros is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Seleucid Empire · Kieros is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Ptolemaic Empire · Kieros is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Ptolemaic Empire · Kieros is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Ptolemaic Empire · Kieros is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Antigonid Kingdom · Kieros is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Antigonid Kingdom · Kieros is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Antigonid Kingdom · Kieros is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

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Riditae

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Riditae it cannot drop back.

Effects: no stat effects · grants the epithet the Riditian

This man hails from the Riditae, the tribe inhabiting the major Delmatian city of Rider. It lies west of Salona and south of Promona and is thus well connected to Delmatian and Illyrian trade routes.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

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Right to celebrate in Carthage!

Appears on family members (generals, governors, leaders) · pulls against Triumphal Procession.

Effects: +10 Movement Points

Rejoice great General! Thanks to your great victory in the previous military campaign against our hated foes, you and your victorious army have won the right to triumphantly walk throught the streets of our beautiful and splendid Carthage.

How it is gained and lost: on capturing a settlement, when selected
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on capturing a settlement+1100%in Syracuse · belongs to Carthage · does not have Conqueror of Syrakousaion capturing a settlement+1100%in Capua · belongs to Carthage · does not have Conqueror of Capuaon capturing a settlement+1100%in Tarentum · belongs to Carthage · does not have Conqueror of Tarentum
on capturing a settlement+1100%in Massalia · belongs to Carthage · does not have Conqueror of Massaliaon capturing a settlement+1100%in Cirta · belongs to Carthage · does not have Conqueror of Cirtaon capturing a settlement+1100%in Thugga · belongs to Carthage · does not have Conqueror of Thugga
on capturing a settlement+1100%in Rome · belongs to Carthage · does not have Conqueror of Romeon capturing a settlement+1100%in Athens · belongs to Carthage · does not have Conqueror of Athenson capturing a settlement+1100%in Tyre · belongs to Carthage · does not have Liberator of Canaan
when selectedloses 1100%is a general · has Right to celebrate in Carthage! · distance to the capital below 3

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Risk Taker

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Chancer.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Risk Taker2-1 AttackStupid Risk Taker4-2 AttackOver-Optimistic8-3 Attack
What the game says at each level

Risk Taker: This man has a habit of taking risks when attacking. Unfortunately, he rarely makes an accurate risk assessment. His war council meetings now feature a dedicated scribe whose sole job is recording terrible ideas for posterity.

Stupid Risk Taker: This man's taste for launching risky attacks has not paid off in the past, and shows little signs of starting to now… His definition of a "calculated risk" is counting how many soldiers might survive his latest charge. His own officers have started writing their memoirs titled "I Told Him Not To, But..."

Over-Optimistic: This man can turn almost suicidal attacks into certain mass suicides. His men, or the survivors, are certain that he lacks any real ability to lead. His pre-battle speeches often include phrases like "The gods will probably help!" and "How hard could dying be?"

How it is gained and lost: after a battle, on coming of age
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
after a battleloses 1100%was the attacker · is a general · won the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · has Risk Takerafter a battle+140%was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+125%was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds below 0.5 (his strength against the enemy's) · battle odds above 0.16 (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer
after a battleloses 2100%was the attacker · is a general · won the battle · the outcome was crushing · battle odds 0.20 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · has Risk Takerafter a battle+130%was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting offafter a battle+120%was the attacker · is a general · did not win the battle · the outcome was crushing · battle odds 0.16 or less (his strength against the enemy's) · with the "gradual trait loss" setting on · does not have Chancer
on coming of age+15%always

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Rite of Passage

Appears on family members (generals, governors, leaders) · pulls against Iberian Adult, Exceptional Iberian Adult · never on 19 of the cultures.

Effects: -1 Influence, -1 Command, -100 Movement Points

This coastal Iberian has begun his rite of passage in Iberia. He will not achieve adulthood until he completes it. This rite will involve three things: first, the slaying of a wolf on the hunt; second, being taught to ride and hunt a deer from horseback; and finally, being taught to fight and bear arms.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Phoenician · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: on coming of age
WhenPointsChanceConditions
on coming of age+1100%of Iberian culture

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Rites of Passage

Appears on family members (generals, governors, leaders) · pulls against Demonstrated Warrior Values, Excellent Warrior Values, Ignored Warrior Values · never on 19 of the cultures.

Effects: no stat effects

This man's community hopes that this youth will be able to adopt an agonistic ethic, live according to the heroic values, and thus become a virtuous man. It is time for this young man to face the rites of passage of his community, typical of children who leave the comfortable embrace of their home to become men and transit to the adult community.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Phoenician · Brittonic · Scythian · Roman · Egyptian · Ethiopian · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: on coming of age
WhenPointsChanceConditions
on coming of age+1100%of Celtiberian culture

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Rivals Prone to Misfortunes

Appears on family members (generals, governors, leaders) · pulls against Political Enemies · at most 6 characters may hold it · never on 13 of the cultures.

Effects: +1 Influence

In a series of totally unrelated and absolutely not suspicious events, most of this man’s political enemies have mysteriously died. Some with multiple stab wounds in their back, some with badly cooked food (surely not poisoned), some even slipped from their roof while having their hands tied. Now, he has more room to breathe, since his remaining enemies have either decided to completely retire from politics or simply chosen to stay away from public life...

Cultures that never receive it (13)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian · Egyptian · Ethiopian · Libyan · Iranian · Arab · Indian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+31%is a general · has Political Enemies at level 1 · has less than level 2 of Firm Personal Morality (plus hidden conditions)at the end of the character's turn+51%is a general · has Political Enemies at level 2 · has less than level 2 of Firm Personal Morality (plus hidden conditions)

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Roman Sympathizer

Appears on family members (generals, governors, leaders) · pulls against Despises Roman Ways · at most 5 characters may hold it.

Effects: -2 Combat vs The House of Claudii, -2 Combat vs The House of Aemilii, -2 Combat vs The House of Cornelii, -1 Influence

This man believes that the future belongs to Rome, not with the twelve cities of the Etruscan League. In order to survive, the Etruscans should submit and willingly mix with the Romans, though not many share his views...

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+12%has Doubtful Courage · does not have Roman Sympathizer · has Wealthy · does not have Despises Roman Ways · has less than level 5 of Rebellious · belongs to Volsinii · Arretium is held by The House of Claudii · his faction is not at war with The House of Claudiiending a turn in a settlement+12%has A Bit Too Close to Rome · does not have Roman Sympathizer · has Wealthy · has less than level 5 of Rebellious · belongs to Volsinii · Arretium is held by The House of Claudii · his faction is not at war with The House of Claudiiending a turn in a settlement+12%does not have Roman Sympathizer · has less than level 5 of Rebellious · belongs to Volsinii · Arretium is held by The House of Claudii · his faction is not at war with The House of Claudii

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Roman Sympathizer (Roman Sympathizer Oscan)

Appears on family members (generals, governors, leaders) · pulls against Despises Roman Ways · at most 5 characters may hold it · never on 18 of the cultures.

Effects: -2 Combat vs The House of Claudii, -2 Combat vs The House of Aemilii, -2 Combat vs The House of Cornelii, -1 Influence

This man believes that the Latin wolf will devour all Italia, and in order to survive, the Oscans must willingly submit and mix with the Romans. Few share his vision and most see him as a man who would sell his own people's for the promise of Roman citizenship.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+12%has Doubtful Courage · does not have Roman Sympathizer · has Wealthy · does not have Despises Roman Ways · has less than level 5 of Rebellious · belongs to Samnites · Arretium is held by The House of Claudii · his faction is not at war with The House of Claudiiending a turn in a settlement+12%has Doubtful Courage · does not have Roman Sympathizer · has Wealthy · does not have Despises Roman Ways · has less than level 5 of Rebellious · belongs to Lucanians · Arretium is held by The House of Claudii · his faction is not at war with The House of Claudiiending a turn in a settlement+12%has Doubtful Courage · does not have Roman Sympathizer · has Wealthy · does not have Despises Roman Ways · has less than level 5 of Rebellious · belongs to Bruttians · Arretium is held by The House of Claudii · his faction is not at war with The House of Claudii
ending a turn in a settlement+12%has Doubtful Courage · does not have Roman Sympathizer · has Wealthy · does not have Despises Roman Ways · does not have Proud Capuan · has less than level 5 of Rebellious · belongs to Capua · Arretium is held by The House of Claudii · his faction is not at war with The House of Claudii

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Rootless

Appears on every character, agents included · pulls against Partially Integrated, Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Dardanian Roots, Liburnian Roots, Epirote Culture, Dorian Culture, Ionian Culture, Arcadian Culture, Aeolian Culture, Northwest Greek Culture, Greco-Bactrian Culture, Indo-Greek Culture, Makedonian Culture, Illyrian Culture, Delmato-Pannonian Roots.

Effects: -1 Influence, -5 Bribe Resistance · grants the epithet the Mercenary

Having abandoned his people, this man is now part of our empire. Still, he has no family, tribe, or city to support and guarantee his status and rights. This puts him into a hard, doomed life in this lineage-based society.

How it is gained: on accepting a bribe
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on accepting a bribe+2100%not of Gallic culture · not of Brittonic culture · not of Celtiberian culture (plus hidden conditions)on accepting a bribe+2100%of Gallic culture · does not have Celtic Cultureon accepting a bribe+2100%of Brittonic culture · does not have Celtic Culture
on accepting a bribe+2100%of Celtiberian culture · does not have Celtic Culture

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Ruler of the Athenian League

Appears on family members (generals, governors, leaders).

Effects: +1 Influence, +1 Command

The Athenian League has been reborn, what was once a defensive alliance, is now the arm of the Athenian hegemony in the region with our fleet navigating freely from Byzantium to Rhodes. This man sees himself not as a tyrant, but as a liberator of the Hellenes, strong enough to defy the Makedonians and other powers that dare threaten Athens and its allies.

How it is gained: at the start of the character's turn, on becoming faction leader
WhenPointsChanceConditionsWhenPointsChanceConditions
at the start of the character's turn+2100%belongs to Athens · does not have Ruler of the Athenian League · is the faction leader · Delos is held by Athens · Kos is held by Athens · Mytilene is held by Athens · Rhodes is held by Athens · Byzantium is held by Athenson becoming faction leader+1100%belongs to Athens · does not have Ruler of the Athenian League · Delos is held by Athens · Kos is held by Athens · Mytilene is held by Athens · Rhodes is held by Athens · Byzantium is held by Athens