RTR: Imperium Surrectum
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Valerius CatullusVatesVestal VirginVeteran CenturionVeteran HorsemanVeteran KybernetesVeteran Kybernetes (Kybernetes2)Veteran Kybernetes (Kybernetes3)Veteran LegionaryVeteran of the PhalanxVeteran of the Phalanx (phalanx hero2)Veteran OfficerVeteran WarriorVeterinarianVigilisVirgiliusVoice of TeutatisVolumnia Cytheris
RIS wiki › Four Romans › ancillaries

Retinue: V

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18 retinue members whose name begins with V. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

Valerius Catullus

unique (one in the world at a time) · never alongside Elder Senator, Honest Man · never for 19 of the cultures.

Effects: +1 Influence

Romantic latin poet and writer of the elite patrician classes, with many powerful connections.

Acquisition is tied to the trait: Patrician.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn20%ended the turn in a settlement · the settlement has Academy (Civic) or better · of Roman culture · is a general · from turn 866 on · before turn 908 · has Patrician at level 2 or higherat the end of the character's turn20%ended the turn in a settlement · the settlement has Academy (Civic) or better · of Roman culture · is a general · from turn 866 on · before turn 908 · has Patrician at level 2 or higher

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Vates

never alongside Sacred Menhir Carver, Arabian Pilgrims, Ibex Hunter · never for 13 of the cultures.

Effects: +1 Command, +5 Battle Surgery, +5 Mining, +5 Construction

This man has the role of a seer and performer of sacrifices, in particular administering human sacrifice under the guidance of a druid. The Vates is also respected for his skills of divination, healing, and geomancy.

Acquisition is tied to traits: Eligible For Feasting, Rational Concerns.

Cultures that never receive it (13)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
at the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · the settlement has Feasting Hall (Leisure) or better · has Rational Concerns · does not belong to Getae · does not belong to Siraces · does not belong to Semnones · does not belong to Arevaci · is a generalat the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Feasting Hall (Leisure) or better · has Rational Concerns · has Eligible For Feasting at level 2 or higher · does not belong to Getae · does not belong to Siraces · does not belong to Semnones · does not belong to Arevaci · is a generalat the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Brewing Quarter (Urban) or better · the settlement has Feasting Hall (Leisure) or better · has Rational Concerns · does not belong to Getae · does not belong to Siraces · does not belong to Semnones · does not belong to Arevaci · is a generalat the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Physician's Clinics (Healing) or better · the settlement has Feasting Hall (Leisure) or better · has Rational Concerns · does not belong to Getae · does not belong to Siraces · does not belong to Semnones · does not belong to Arevaci · is a general
at the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · the settlement has Feasting Hall (Leisure) or better · has Rational Concerns · does not belong to Getae · does not belong to Siraces · does not belong to Semnones · does not belong to Arevaci · is a general

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Vestal Virgin

never alongside Oracle, Shaman, Pythia · never for 18 of the cultures.

Effects: +1 Influence, +1 Public Security

Keeper of the sacred flame, who has the dignity of all the Romans as well as being scapegoats when dignity fails…

Acquisition is tied to the trait: Reverent.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%has Reverent at level 3 or higher · over 90% of his movement left · of Roman culture · in Rome

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Veteran Centurion

never for 20 of the cultures.

Effects: +2 Personal Security, +1 Infantry Command

A veteran of many campaigns, loyal and true, constantly alert to dangers around his general. Polybius wrote that a centurion should be calm and sagacious, rather than brave. They should not be desirous of battle, but once battle is joined, should be the type that will not give up their ground, even unto death.

Acquisition is tied to the trait: Green.

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: after a battle
WhenChanceConditions
after a battle2%lost at most 20% of his army · the general's own unit killed above 3 men · won the battle · did not rout · has Green at level 3 or higher · Command 4 or more · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii · is a general

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Veteran Horseman

never for 14 of the cultures.

Effects: +1 Personal Security, +1 Cavalry Command

A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his warlord…

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman

Granted by events.

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Veteran Kybernetes

unique (one in the world at a time) · never alongside Veteran Kybernetes, Veteran Kybernetes · never for 7 of the cultures.

Effects: +1 Command, +2 Movement Points

This man's navigatorial skills haven't gone unnoticed by his Admiral! After his deeds on the high seas, he was promoted to kybernetes, a helmsman. He is now the one who steers the ship and is often the actual commander of the vessel. The entire crew is dependant on his ability!

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: after a battle
WhenChanceConditions
after a battle3%is an admiral · won the battle · of Eastern Hellenistic, Western Hellenistic, Greek or Anatolian culture

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Veteran Kybernetes (Kybernetes2)

unique (one in the world at a time) · never alongside Veteran Kybernetes, Veteran Kybernetes · never for 7 of the cultures.

Effects: +1 Command, +2 Movement Points

This man's navigatorial skills haven't gone unnoticed by his Admiral! After his deeds on the high seas, he was promoted to kybernetes, a helmsman. He is now the one who steers the ship and is often the actual commander of the vessel. The entire crew is dependant on his ability!

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: after a battle
WhenChanceConditions
after a battle3%is an admiral · won the battle · of Eastern Hellenistic, Western Hellenistic, Greek or Anatolian culture

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Veteran Kybernetes (Kybernetes3)

unique (one in the world at a time) · never alongside Veteran Kybernetes, Veteran Kybernetes · never for 7 of the cultures.

Effects: +1 Command, +2 Movement Points

This man's navigatorial skills haven't gone unnoticed by his Admiral! After his deeds on the high seas, he was promoted to kybernetes, a helmsman. He is now the one who steers the ship and is often the actual commander of the vessel. The entire crew is dependant on his ability!

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: after a battle
WhenChanceConditions
after a battle3%is an admiral · won the battle · of Eastern Hellenistic, Western Hellenistic, Greek or Anatolian culture

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Veteran Legionary

never for 20 of the cultures.

Effects: +1 Personal Security, +1 Defence

A grizzled veteran soldier of many campaigns, loyal and skilled, able to defend his general to the death. He can give good counsel when the army is defending.

Acquisition is tied to the trait: Green.

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: after a battle
WhenChanceConditions
after a battle2%lost at most 30% of his army · the general's own unit killed above 1 men · won the battle · did not rout · has Green at level 3 or higher · Command 4 or more · is a general · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii

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Veteran of the Phalanx

unique (one in the world at a time) · never alongside Veteran of the Phalanx.

Effects: +1 Troop Morale

A true veteran, he inspires the new recruits and makes sure that your army holds its formation even in the most dire of situations.

Acquisition is tied to the trait: Green.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn1%has Green at level 4 or higher · of Western Hellenistic or Eastern Hellenistic culture

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Veteran of the Phalanx (phalanx hero2)

unique (one in the world at a time) · never alongside Veteran of the Phalanx.

Effects: +1 Troop Morale

A true veteran, he inspires the new recruits and makes sure that your army holds its formation even in the most dire of situations.

Acquisition is tied to the trait: Green.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn1%has Green at level 4 or higher · of Western Hellenistic or Eastern Hellenistic culture

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Veteran Officer

never alongside Veteran Centurion, Veteran Warrior, Ex Auxillia Commander.

Effects: +1 Attack, +1 Bodyguard Valour

No stranger to battle, his counsel and courage can be of benefit to a wise general. His scars and stories are a warning to those who think war is all glory and no pain.

Acquisition is tied to traits: Measures by Merit, No Enemies.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn3%has No Enemies at level 2 or higher · has Measures by Merit

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Veteran Warrior

never for 2 of the cultures.

Effects: +1 Personal Security, +1 Infantry Command

A grizzled veteran of many campaigns, loyal and true, constantly alert to dangers around his warlord...

Acquisition is tied to the trait: Green.

Cultures that never receive it (2)

Roman · Scythian

How it is gained: after a battle
WhenChanceConditions
after a battle4%lost at most 20% of his army · the general's own unit killed above 3 men · won the battle · did not rout · has Green at level 3 or higher · Command 4 or more · is a general

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Veterinarian

never alongside Animal Trader, Beastmaster, Fisherman · never for 9 of the cultures.

Effects: +1 Cavalry Command, +10 Battle Surgery, -1 Naval Command

This man has a way with animals, healing their wounds and ensuring they stay battle-ready. Horses especially seem to follow him around like puppies, much to the confusion of everyone else. His expertise means fewer injured mounts and more victorious cavalry charges.

Acquisition is tied to the trait: Skilled Cavalry Commander.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%over 90% of his movement left · has Skilled Cavalry Commander · belongs to Trinovantes

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Vigilis

never alongside Carnifex, Lictor · never for 18 of the cultures.

Effects: +1 Personal Security, +1 Public Security

This man is part of the local Vigiles, a combination of local policeman, fireman, and general "bad-day preventer." If you sleep soundly at night, you’ve probably got this guy to thank.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Western Hellenistic · Eastern Hellenistic · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian

How it is gained: when the governed city riots
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
when the governed city riots1%the settlement has Small Stone Wall or better · is a generalwhen the governed city riots2%the settlement has Stone Wall or better · is a generalwhen the governed city riots3%the settlement has Large Stone Wall or better · is a generalwhen the governed city riots4%the settlement has Epic Stone Wall · is a general

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Virgilius

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +1 Fertility, +1 Health

"Love conquers all things. Let us surrender unto love" Eclogues.

Acquisition is tied to the trait: Benevolent Ruler.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · from turn 882 on · before turn 1008 · belongs to The House of Claudii, The House of Aemilii or The House of Corneliiat the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 922 on · before turn 1048 · has Benevolent Ruler

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Voice of Teutatis

never for 14 of the cultures.

Effects: +1 Command, +2 Training Units

This priest has spent half his life interpreting the mysterious ways of Teutatis, god of protection and war. The other half is spent keeping the warriors of his people in line, because nothing says 'protection' like a good axe to the face. He’s particularly good at rousing the troops with terrifying tales of divine retribution.

Acquisition is tied to traits: Untouched By Fear, Rational Beliefs, Faithless, Irreverent.

Cultures that never receive it (14)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement7%of Gallic culture · over 90% of his movement left · the settlement has Awesome Temple or better · has Untouched By Fear · does not have Faithless · has less than level 2 of Rational Beliefs · does not have Irreverent · does not belong to Getae · does not belong to Arevaci · does not belong to Semnones · does not belong to Siracesat the end of the character's turn7%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · belongs to Arevaci · is a generalat the end of the character's turn7%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · belongs to Trinovantes · is a generalending a turn in a settlement7%of Gallic culture · over 90% of his movement left · the settlement has Awesome Temple or better · has Untouched By Fear · does not have Faithless · has less than level 2 of Rational Beliefs · does not have Irreverent · does not belong to Getae · does not belong to Arevaci · does not belong to Semnones · does not belong to Siraces

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Volumnia Cytheris

unique (one in the world at a time) · never alongside Tertia, Praecia · never for 7 of the cultures.

Effects: -1 Influence, +1 Management

An actress and mimae dancer. She is foremost known as the mistress of several famous Romans such as Brutus and Mark Antony, which attracted a lot of attention in social occasions as the presence of a courtesan as their companion was otherwise not common, and considered shocking.

Acquisition is tied to the trait: Casual Adulterer.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement4%has Casual Adulterer · the settlement has Pro-Consul's Palace or better · from turn 1702 on · over 90% of his movement left · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii