RTR: Imperium Surrectum
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Labrys MakerLacydes of CyreneLagorasLakonian HoundsLanistaLawyerLeader of the Popular AssemblyLeechLeech (leech2)LibrarianLibyan NobleLictorLimeniusLinguistLong Separated FriendLore KeeperLoyal RetainerLuciliusLucius AfraniusLucius Cornelius Alexander PolyhistorLucius Cornelius BalbusLucius Livius AndronicusLucius Livius Andronicus - OdussiaLucius Taruntius FirmanusLucretius CarusLur PlayersLutatius CatulusLybo-Phoenician OfficerLycinusLyco of TroasLycortas of MegalopolisLynceus of SamosLyre PlayerLyre Player (lyre player2)Lyre Player (lyre player3)
RIS wiki › Four Romans › ancillaries

Retinue: L

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35 retinue members whose name begins with L. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

Labrys Maker

Effects: +1 Influence, +1 Training Units

This man is a mastersmith who produces the Labrys, the sacred double headed axe of Zeus. Zeus Labraundos at Mylasa, one of the two central deities of Caria, is named after the Labrys and believed to wield it in battle against the foes of Mylasa. Many Carian mercenaries, too, make use of the weapon, which has been sacred since the days of Minos on Crete.

Acquisition is tied to traits: Carian Culture, Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%has Wealthy at level 2 or higher · over 90% of his movement left · belongs to Chrysaorian League · the settlement has Blacksmith (Industry) or better · 10% chanceending a turn in a settlement2%has Wealthy at level 2 or higher · over 90% of his movement left · belongs to Chrysaorian League · the settlement has Blacksmith (Industry) or better · 10% chance · has Carian Culture

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Lacydes of Cyrene

unique (one in the world at a time) · never alongside Philosopher, Orator.

Effects: +1 Management, +1 Influence

A Greek philosopher, was head of the Academy at Athens in succession to Arcesilaus, though the testimony of antiquity is that he adhered in general to the theory of Arcesilaus. He lectured in a garden called the Lacydeum and maintained the traditions of the Academy. He is a man of refined character, a hard worker and an accomplished orator.

Granted by events.

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Lagoras

unique (one in the world at a time) · never alongside Decorated Hero, Mercenary Captain · never for 6 of the cultures.

Effects: +1 Siege Attack, +1 Combat vs Egyptian, +1 Combat vs Greek, +1 Bodyguard Valour, +1 Naval Command

A Cretan soldier of fortune with good history profile in the wars between Seleucid and Ptolemaic, as he fought for both sides and showed skill in finding weak points in the enemy walls. Other thing is his name is Legoras not Legolas, so don’t call him with wrong name.

Acquisition is tied to the trait: Pillager.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: on hiring mercenaries
WhenChanceConditions
on hiring mercenaries10%from turn 202 on · before turn 404 · has Pillager at level 2 or higher

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Lakonian Hounds

never alongside Pet Lion, Hunting Dog.

Effects: +1 Line of Sight

A gift from a friend in Lakonia, these pups will certainly be the best hunting dogs in the world. Sure, they can cause a problem sometimes. Your servants have already been bitten more than once, and in wet weather the odor is a little strong, but they are always friendly to you and more than capable in hunts.

Acquisition is tied to traits: Mildly Extravagant, Extroverted, Watchful, Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%has Extroverted · over 90% of his movement left (plus hidden conditions)ending a turn in a settlement1%over 90% of his movement left · has Watchful (plus hidden conditions)ending a turn in a settlement1%has Wealthy · over 90% of his movement left · has Mildly Extravagant (plus hidden conditions)

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Lanista

never alongside Gladiator, Capuan Lanista · never for 18 of the cultures.

Effects: +2 Training Units, +2 Combat vs Free Peoples

Slaves and prisoners of war are always needed for the Games.

Acquisition is tied to traits: Gladiatorial Fan, Wealthy.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement4%has Gladiatorial Fan · over 90% of his movement left · the settlement has Colosseum (Leisure) · is a generalending a turn in a settlement1%has Wealthy at level 2 or higher · over 90% of his movement left · the settlement has Forum or better · the settlement has Arena (Leisure) or better · 10% chance · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii

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Lawyer

never alongside Lore Keeper, Fable Weaver, Corrupt Lawyer · never for 14 of the cultures.

Effects: +1 Influence, +1 Law

This man knows every codex, decree, and legal trap better than anyone. His services are invaluable, especially when you're the one being wronged... or doing the wronging.

Acquisition is tied to traits: Impartial Judge, Benevolent Ruler, Lenient Judge.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better · has Impartial Judgeending a turn in a settlement2%over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better · has Lenient Judgeending a turn in a settlement2%over 90% of his movement left · the settlement has Magistrates' Court (Civic) or better · has Benevolent Ruler

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never alongside Sufet, Sufet · never for 17 of the cultures.

Effects: +1 Influence

The Leader of the Popular Assembly is the head overseer and conciliate during the activities of the People's assembly, to make sure that every internal conflict is solved peacefully.

Acquisition is tied to traits: No Support in Carthage, The People's Assembly.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn5%belongs to Carthage · is not the faction heir · is not the faction leader · has No Support in Carthage at level 3 or higher · has The People's Assembly · Carthage holds above 20 settlements · Carthage is held by Carthage · no one in his faction has Leader of the Popular Assembly

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Leech

Effects: +1 Health, +5 Battle Surgery

"One must keep the four humours in proper balance to guarantee good health. Now, if you'll hold out your arm..."

Acquisition is tied to traits: Gloomy, Feeling Poorly.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement20%is a general · over 90% of his movement left · has Gloomy · has Feeling Poorly · belongs to Greek City States · the settlement has Small School (Civic) or better

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Leech (leech2)

Effects: +1 Health, +5 Battle Surgery

"One must keep the four humours in proper balance to guarantee good health. Now, if you'll hold out your arm..."

Acquisition is tied to traits: Feeling Poorly, Testy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement20%is a general · over 90% of his movement left · has Testy · has Feeling Poorly · belongs to Greek City States · the settlement has Small School (Civic) or better

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Librarian

never for 7 of the cultures.

Effects: +1 Management

Knowledge is power, and finding the correct knowledge is the key to that power.

Acquisition is tied to traits: Fond of Linguistics, Firm Personal Morality, Cultured.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%has Fond of Linguistics at level 2 or higher · over 90% of his movement left · the settlement has Small School (Civic) or betterending a turn in a settlement1%has Firm Personal Morality · over 90% of his movement left · the settlement has Small School (Civic) or better · is a generalending a turn in a settlement1%over 90% of his movement left · the settlement has Small School (Civic) or better (plus hidden conditions)ending a turn in a settlement2%over 90% of his movement left · the settlement has Mouseion and the Great Library or better · has Firm Personal Morality · is a general
ending a turn in a settlement2%over 90% of his movement left · the settlement has Small School (Civic) or better · has Cultured at level 2 or higher

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Libyan Noble

never alongside Massaesylian Noble, Massylian Noble, Lybo-Phoenician Officer.

Effects: +1 Influence, +1 Combat vs Libyan

This man has agreed a marriage between a woman from his family and this Libyan noble from a prominent city of a key district subjected to Carthage. This shall be done to maintain good relations between both communities. Now, the alliance has been signed through marriage and other productive pacts allowing this man to gain influence among a section of the Libyan nobility.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · is a general · over 90% of his movement left · Influence above 2 · Command 2 or more · 5% chance (plus hidden conditions)

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Lictor

never alongside Carnifex · never for 20 of the cultures.

Effects: +1 Public Security, +2 Law

With his trusty fasces in hand, this man keeps law and order, or at least, the appearance of it. Because nothing says ‘follow the law’ like a bundle of sticks and a sharp axe.

Acquisition is tied to traits: Strict Governor, Wealthy.

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: when the governed city riots, ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
when the governed city riots3%the settlement has Court of Law (Civic) or better · is a general · belongs to The House of Claudii, The House of Aemilii or The House of Corneliiending a turn in a settlement2%has Wealthy · over 90% of his movement left · the settlement has Forum or better · has Strict Governor · belongs to The House of Claudii, The House of Aemilii or The House of Cornelii

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Limenius

unique (one in the world at a time) · never alongside Musician.

Effects: +1 Influence, -2 Unrest

An Athenian musician and the creator of the Second Delphic Hymn. He is the earliest known composer in recorded history for a surviving piece of music.

Acquisition is tied to the trait: Fond of Ribald Rhymes.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Forum or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 482 on · before turn 684 · has Fond of Ribald Rhymes at level 2 or higher

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Linguist

never alongside Translator.

Effects: +2 Negotiation

Shouting at foreigners gets a message across, but talking their strangulated language is more use.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn1%in barbarian lands · is a diplomatat the end of the character's turn2%is a diplomat · in barbarian lands · not of Gallic culture

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Long Separated Friend

never alongside Drinking Companion, Old Battle Companion, Trusted Drinking Companion · never for 13 of the cultures.

Effects: +1 Management, +2 Training Agents, -1 Personal Security

How long since is it since the last time you departed to a foreign land? Let's drink and share the stories, yours and mine. About what's going on out there…

Acquisition is tied to the trait: Lone Wolf.

Cultures that never receive it (13)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%has Lone Wolf at level 3 or higher · the settlement has Tavern (Leisure) or better · Management 3 or more (plus hidden conditions)

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Lore Keeper

never alongside Fable Weaver, Corrupt Lawyer, Lawyer · never for 3 of the cultures.

Effects: +1 Management

A man who knows the old stories by heart, rather than keeping them in scrolls. He insists that true knowledge comes from memory, and while he sometimes mixes up names and dates, his knowledge of ancient lore is impressive and useful.

Acquisition is tied to traits: Eligible For Feasting, Administrator.

Cultures that never receive it (3)

Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%over 90% of his movement left · has Administrator · belongs to Parniending a turn in a settlement1%over 90% of his movement left · the settlement has Academy (Civic) or better · has Administrator · is a generalending a turn in a settlement2%over 90% of his movement left · the settlement has Feasting Hall (Leisure) or better · has Eligible For Feasting at level 2 or higher · of Gallic, Celtiberian, Brittonic, Germanic, Dacian or Thracian culture · is a generalending a turn in a settlement2%over 90% of his movement left · the settlement has Large Temple or better · has Administrator · is a general

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Loyal Retainer

never alongside Terrible Poet · never for 6 of the cultures.

Effects: +1 Management, +1 Personal Security

In a world where trust is as rare thing, this old servant’s loyalty is a treasure beyond measure.

Acquisition is tied to the trait: Rebellious.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian

How it is gained: on coming of age
WhenChanceConditions
on coming of age20%his father has Rebellious at level 6 or higher

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Lucilius

unique (one in the world at a time) · never for 19 of the cultures.

Effects: +1 Influence

The founder of Roman Satire. An unusual literary artist as he is both rich and of high rank. A friend and a foe of some of the greatest men of our time, Lucilius issues scathing opinions on even the more humble members of Roman society.

Acquisition is tied to the trait: Fond of Ribald Rhymes.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · of Roman culture · is a general · from turn 482 on · before turn 716 · has Fond of Ribald Rhymesat the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · of Roman culture · is a general · from turn 482 on · before turn 716 · has Fond of Ribald Rhymes

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Lucius Afranius

unique (one in the world at a time) · never alongside Comedian, Poet · never for 17 of the cultures.

Effects: -2 Unrest, -2 Law

An ancient Roman comic poet which comedies described Roman scenes and manners and the subjects were mostly taken from the life of the lower classes. They were considered by some ancients to be frequently polluted with disgraceful amours.

Acquisition is tied to the trait: Fond of Ribald Rhymes.

Cultures that never receive it (17)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · is a general · from turn 802 on · before turn 964 · has Fond of Ribald Rhymes

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Lucius Cornelius Alexander Polyhistor

unique (one in the world at a time) · never alongside Greek Slave, Historian · never for 18 of the cultures.

Effects: +1 Command, +1 Management

A Greek scholar who was enslaved by the Romans and taken to Rome as a tutor. After his release, he continued to live in Italy as a Roman citizen. He was so productive a writer that he earned the surname "polyhistor". His important treatise consisted of 42 books of historical and geographical accounts of nearly all the countries of the ancient world.

Acquisition is tied to the trait: Bored by Races.

Cultures that never receive it (18)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: on enslaving a captured city
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
on enslaving a captured city20%the target faction is of Western Hellenistic culture · from turn 782 on · before turn 984 · has Bored by Raceson enslaving a captured city20%the target faction is of Western Hellenistic culture · from turn 782 on · before turn 984 · has Bored by Raceson enslaving a captured city20%the target faction is of Western Hellenistic culture · from turn 782 on · before turn 984 · has Bored by Races

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Lucius Cornelius Balbus

unique (one in the world at a time) · never alongside Military Engineer, Honest Man · never for 12 of the cultures.

Effects: +1 Siege Attack, +1 Influence, +30 Siege Engineering

An Iberian who gave his service to the Romans and obtained Roman citizenship. Later he played a role in the balance of power in the politics of the Roman Civil War. Other than his outstanding politics acumen, he seems to have been skilled as a military engineer, tactics and writing.

Acquisition is tied to traits: Engineer, Aspiring Politician.

Cultures that never receive it (12)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Egyptian · Ethiopian

How it is gained: when a unit is trained in the governed city
WhenChanceConditionsWhenChanceConditions
when a unit is trained in the governed city40%belongs to Arevaci · is a general · from turn 802 on · before turn 1004 · has Engineerwhen a unit is trained in the governed city40%of Roman culture · in the Iberian area of recruitment · Arevaci holds exactly 0 settlements · is a general · from turn 802 on · before turn 1004 · has Aspiring Politician

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Lucius Livius Andronicus

unique (one in the world at a time) · never alongside Epic Composer, Playwright · never for 18 of the cultures.

Effects: -1 Unrest

A Greek who became a Roman Dramatist and epic Poet, who gave Romans their first chance to read Greek classics in their own language. He taught and produced for the uncultured Romans their first formal play, a translation of Greek dramas. He is regarded as the father of Roman dramatic and epic poetry.

Acquisition is tied to the trait: Fond of Ribald Rhymes.

Cultures that never receive it (18)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: on enslaving a captured city
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
on enslaving a captured city20%the target faction is of Greek culture · the settlement has Great Theatre (Leisure) or better · from turn 66 on · before turn 308 · has Fond of Ribald Rhymeson enslaving a captured city20%the target faction is of Eastern Hellenistic culture · the settlement has Great Theatre (Leisure) or better · from turn 66 on · before turn 308 · has Fond of Ribald Rhymeson enslaving a captured city20%the target faction is of Western Hellenistic culture · the settlement has Great Theatre (Leisure) or better · from turn 66 on · before turn 308 · has Fond of Ribald Rhymes

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Lucius Livius Andronicus - Odussia

never alongside Marcus Porcius Cato - De Re Rustica.

Effects: +1 Influence

Lucius Livius Andronicus, was a Greco-Roman dramatist and epic poet of the Old Latin period. He began as an educator in the service of a noble family at Rome by translating Greek works into Latin, including Homer's Odyssey. Livius made a translation of the Odyssey, entitled the Odusia in Latin, for his classes in Saturnian verse. All that survives is parts of 46 scattered lines from 17 books of the Greek 24-book epic.

Acquisition is tied to traits: Curious about Humanities, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · over 90% of his movement left · the settlement has Small School (Civic) or better · of Roman culture · has Cultured at level 2 or higher · no one in his faction has Lucius Livius Andronicus - Odussia · from turn 162 on

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Lucius Taruntius Firmanus

unique (one in the world at a time) · never alongside Mathematician, Astrologer · never for 18 of the cultures.

Effects: +1 Management

A Roman philosopher, mathematician, and astrologer. Firmanus was a close friend of both Marcus Terentius Varro and Cicero. At Varro's request, he took the horoscope of Romulus, the founder of Rome, he calculated that Romulus was born on September 23 in 771 BC. He also calculated that Rome was founded on April 9, between the second and third hour of the day.

Acquisition is tied to the trait: Understands Mathematics.

Cultures that never receive it (18)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · is a general · from turn 722 on · before turn 884 · has Understands Mathematics

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Lucretius Carus

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +1 Farming, +20 Mining

A knowledge of nature and its forms as well as a skill with verse make this Epicurean a likeable companion to the thinking man.

Acquisition is tied to the trait: Gourmet of Life.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · from turn 766 on · before turn 864at the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 806 on · before turn 904 · has Gourmet of Lifeat the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 806 on · before turn 904 · has Gourmet of Life at level 2 or higher

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Lur Players

never alongside Musician, Minstrel · never for 13 of the cultures.

Effects: +1 Command, +1 Influence

These two musicians are trained to play a pair of long bronze lurs together. The bronze lur is a horn used before combat and during religious ceremonies. In keeping with the desire for symmetry in Germanic art, the bronze lur is always played in pairs.

Acquisition is tied to the trait: War Chief.

Cultures that never receive it (13)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: when a building completes in the governed city
WhenChanceConditionsWhenChanceConditions
when a building completes in the governed city2%the settlement has Brewing Quarter (Urban) or better · has War Chief · belongs to Semnones · is a generalwhen a building completes in the governed city2%the settlement has Awesome Temple or better · has War Chief · belongs to Semnones · is a general

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Lutatius Catulus

unique (one in the world at a time) · never alongside Elder Senator, Honest Man · never for 19 of the cultures.

Effects: +1 Command, +1 Management

Roman writer, philosopher and tactician. He proofs his tactical skills in war with suebi. He also distinguished as an orator, poet and prose writer, and was well versed in Greek literature. He was a man of great wealth as well, which he spent in beautifying Rome. Only thing he truly lack was the destined for glory.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn20%ended the turn in a settlement · the settlement has Academy (Civic) or better · the settlement has Great Bathhouse (Sanitation) or better · the settlement has Great Forum or better · of Roman culture · is a general · from turn 622 on · before turn 804 · Influence above 7at the end of the character's turn20%ended the turn in a settlement · the settlement has Academy (Civic) or better · the settlement has Great Bathhouse (Sanitation) or better · the settlement has Great Forum or better · of Roman culture · is a general · from turn 622 on · before turn 804 · Influence above 7

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Lybo-Phoenician Officer

Effects: -1 Influence, +1 Command, +1 Training Units

This old war veteran's been around the block and back. His fellow Carthaginian officers can’t stand the sight of him, mostly because he’s as good as they are, if not better.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · is a general · over 90% of his movement left · Influence above 2 · Command 2 or more · 5% chance (plus hidden conditions)

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Lycinus

unique (one in the world at a time) · never alongside Watchman, Veteran Warrior · never for 1 of the cultures.

Effects: +1 Siege Defence, +1 Combat vs Roman, +1 Naval Command

An Italian Greek from Tarentum, and had been compelled to fly from that city on its conquest by the Romans. He entered the service of Antigonus Gonatas, and was appointed by him to command the garrison.

Acquisition is tied to the trait: Confident in Defence.

Cultures that never receive it (1)

Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement10%is a general · over 90% of his movement left · the settlement has Stone Wall or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · from turn 4 on · before turn 124 · has Confident in Defence at level 2 or higher

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Lyco of Troas

unique (one in the world at a time) · never alongside Natural Philosopher, Wise Woman · never for 13 of the cultures.

Effects: -1 Combat vs Greek, +1 Management, -1 Squalor

A Peripatetic philosopher and the disciple of Strato, whom he succeeded as the head of the Peripatetic school. He resided at Pergamon, under the patronage of Eumenes I and Attalus I. On several occasions his counsel was of great service to the Athenians.

Cultures that never receive it (13)

Caucasian · Anatolian · Iranian · Arab · Indian · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Egyptian · Libyan

Granted by events.

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Lycortas of Megalopolis

unique (one in the world at a time) · never alongside Loyal Retainer, Powerful Adviser · never for 16 of the cultures.

Effects: +1 Combat vs Roman, +1 Influence

A politician of the Achaean League active view that the Romans should be dealt with according to the strict letter of their treaty with the League, and that no more assistance should be given to them than was absolutely necessary. In this way they hoped to delay the inevitable increase of Rome's power over Greece. He also primarily known as the father of the historian Polybius.

Acquisition is tied to the trait: Fluent Speaker.

Cultures that never receive it (16)

Roman · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%is a family member · from turn 322 on · before turn 524 · ended the turn in a settlement · over 90% of his movement left · the settlement has Pro-Consul's Palace or better · belongs to Greek City States · has Fluent Speakerat the end of the character's turn40%is a family member · from turn 322 on · before turn 524 · ended the turn in a settlement · over 90% of his movement left · the settlement has Pro-Consul's Palace or better · belongs to Sparta · has Fluent Speaker

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Lynceus of Samos

unique (one in the world at a time) · never alongside Comedian, Foodtaster.

Effects: +1 Farming, -1 Unrest

Brother of the historian Duris of Samos, was a classical Greek author of comedies, letters and humorous anecdotes. He was a pupil of Theophrastus. His works, especially his letters and the essay Shopping for Food, show a special interest in gastronomy.

Acquisition is tied to the trait: Considerate Governor.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 4 on · before turn 44 · has Considerate Governor

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Lyre Player

unique (one in the world at a time) · never alongside Lyre Player, Lyre Player.

Effects: -1 Unrest

This lyre player brings the past to life, filling the streets and temples of Carthage with beautiful melodies that remember the tales and songs of her people.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · the settlement has Awesome Temple or better · Influence above 2 · has Wealthy · 10% chance

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Lyre Player (lyre player2)

unique (one in the world at a time) · never alongside Lyre Player, Lyre Player.

Effects: -1 Unrest

This lyre player brings the past to life, filling the streets and temples of Carthage with beautiful melodies that remember the tales and songs of her people.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · the settlement has Awesome Temple or better · Influence above 2 · has Wealthy · 10% chance

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Lyre Player (lyre player3)

unique (one in the world at a time) · never alongside Lyre Player, Lyre Player.

Effects: -1 Unrest

This lyre player brings the past to life, filling the streets and temples of Carthage with beautiful melodies that remember the tales and songs of her people.

Acquisition is tied to the trait: Wealthy.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%belongs to Carthage · the settlement has Awesome Temple or better · Influence above 2 · has Wealthy · 10% chance