Farms
5 levels, each replacing the one before it: you upgrade in place rather than building alongside.
Farms OLD → Farms+1 → Farms+2 → Farms+3 → Farms+4
Levels at a glance
| Level | Cost | Build time | Minimum settlement | Upgrades to | Level | Cost | Build time | Minimum settlement | Upgrades to | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Farms OLD | 1,200 | 2 | town | Farms+1 | Farms+1 | 2,400 | 4 | large town | Farms+2 | ||
| Farms+2 | 4,800 | 6 | city | Farms+3 | Farms+3 | 7,200 | 8 | large city | Farms+4 | ||
| Farms+4 | 12,000 | 10 | huge city | — |
Costs in denarii, build time in turns.
Farms OLD

| Cost | 1,200 denarii | Build time | 2 turns | Minimum settlement | town | Upgrades to | Farms+1 |
Requirements: all of these must hold before this level can be built.
- Depends on the region's terrain, climate, water source and resources; and on your faction (see the full conditions below)
Show the full conditions
- Any one of these:
- All of these:
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- Only one farm building allowed
- The region's terrain is Forest or Wetlands, or the region's climate is Sub artic, Alpine, Oceanic, Temperate or Continental, or the region's water source is not River, Springs, Lake or Oasis
- The region's terrain is Forest, Wetlands or Desert, or the region's climate is Arid, Sub artic or Alpine, or the region's water source is River, Springs, Lake, Oasis or Aquifer
- Any one of these:
- The region's terrain is not River valley, Floodplains delta, Small islands and rocky coast, Forest, Wetlands, Mountains, Mountain valley, Hills, Plateau, Karst terrain, Steppe or Desert
- Not when:
- All of these:
- The region's terrain is Grassland
- You play a Roman, Anatolian, Brittonic, Caucasian, Egyptian, Western Hellenistic, Eastern Hellenistic, Celtiberian, Iberian, Illyrian, Indian, Phoenician, Iranian (other than Parni), Dacian (other than Tyragetae), Gallic (other than Gauls), Germanic (other than Germanics), Greek (other than Greek City States and Olbia) or Thracian (other than Bessi and Paeonia) faction, or Axum, Masaesyli, Massylii, Mauri, Chorasmia, Saba, Qataban or Himyar
- All of these:
- The region's water source is not Aquifer
- Not when:
- You do not play a Scythian, Libyan or Germanic faction, nor Parni
- Only one farm building allowed and the region has Grain
- All of these:
What it does
Farms+1

| Cost | 2,400 denarii | Build time | 4 turns | Minimum settlement | large town | Upgrades to | Farms+2 |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- The region's terrain is Forest or Wetlands, or the region's climate is Sub artic, Alpine, Oceanic, Temperate or Continental, or the region's water source is not River, Springs, Lake or Oasis
- The region's terrain is Forest, Wetlands or Desert, or the region's climate is Arid, Sub artic or Alpine, or the region's water source is River, Springs, Lake, Oasis or Aquifer
- The region's terrain is Forest, Wetlands or Desert, or the region's climate is Arid, Sub artic or Alpine, or the region's water source is Aquifer, or the region's climate is not Continental, Temperate or Oceanic
- The region's terrain is not River valley, Floodplains delta, Small islands and rocky coast, Forest, Wetlands, Mountains, Mountain valley, Hills, Plateau, Karst terrain, Steppe or Desert
- Not when the region's terrain is Grassland, and you play a Roman, Anatolian, Brittonic, Caucasian, Egyptian, Western Hellenistic, Eastern Hellenistic, Celtiberian, Iberian, Illyrian, Indian, Phoenician, Iranian (other than Parni), Dacian (other than Tyragetae), Gallic (other than Gauls), Germanic (other than Germanics), Greek (other than Greek City States and Olbia) or Thracian (other than Bessi and Paeonia) faction, or Axum, Masaesyli, Massylii, Mauri, Chorasmia, Saba, Qataban or Himyar
- The region's water source is not Aquifer
- Not when the region's terrain is Grassland, and you play an Arab (other than Himyar, Qataban and Saba) or Scythian (other than Chorasmia and Scythians) faction, or Kush, Nigirians, Libyans, Musulamii, Garamantes, Nasamones, Tyragetae, Olbia or Parni
What it does
Farms+2

| Cost | 4,800 denarii | Build time | 6 turns | Minimum settlement | city | Upgrades to | Farms+3 |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- The region's terrain is Forest or Wetlands, or the region's climate is Sub artic, Alpine, Oceanic, Temperate or Continental, or the region's water source is not River, Springs, Lake or Oasis
- The region's terrain is Forest, Wetlands or Desert, or the region's climate is Arid, Sub artic or Alpine, or the region's water source is River, Springs, Lake, Oasis or Aquifer
- The region's terrain is Forest, Wetlands or Desert, or the region's climate is Arid, Sub artic or Alpine, or the region's water source is Aquifer, or the region's climate is not Continental, Temperate or Oceanic
- The region's terrain is not River valley, Floodplains delta, Small islands and rocky coast, Forest, Wetlands, Mountains, Mountain valley, Hills, Plateau, Karst terrain, Steppe or Desert
- Not when the region's terrain is Grassland, and you play a Roman, Anatolian, Brittonic, Caucasian, Egyptian, Western Hellenistic, Eastern Hellenistic, Celtiberian, Iberian, Illyrian, Indian, Phoenician, Iranian (other than Parni), Dacian (other than Tyragetae), Gallic (other than Gauls), Germanic (other than Germanics), Greek (other than Greek City States and Olbia) or Thracian (other than Bessi and Paeonia) faction, or Axum, Masaesyli, Massylii, Mauri, Chorasmia, Saba, Qataban or Himyar
- The region's water source is not Aquifer
- Not when the region's terrain is Grassland, and you play an Arab (other than Himyar, Qataban and Saba) or Scythian (other than Chorasmia and Scythians) faction, or Kush, Nigirians, Libyans, Musulamii, Garamantes, Nasamones, Tyragetae, Olbia or Parni
What it does
Farms+3

| Cost | 7,200 denarii | Build time | 8 turns | Minimum settlement | large city | Upgrades to | Farms+4 |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- The region's terrain is Forest or Wetlands, or the region's climate is Sub artic, Alpine, Oceanic, Temperate or Continental, or the region's water source is not River, Springs, Lake or Oasis
- The region's terrain is Forest, Wetlands or Desert, or the region's climate is Arid, Sub artic or Alpine, or the region's water source is River, Springs, Lake, Oasis or Aquifer
- The region's terrain is Forest, Wetlands or Desert, or the region's climate is Arid, Sub artic or Alpine, or the region's water source is Aquifer, or the region's climate is not Continental, Temperate or Oceanic
- The region's terrain is not River valley, Floodplains delta, Small islands and rocky coast, Forest, Wetlands, Mountains, Mountain valley, Hills, Plateau, Karst terrain, Steppe or Desert
- Not when the region's terrain is Grassland, and you play a Roman, Anatolian, Brittonic, Caucasian, Egyptian, Western Hellenistic, Eastern Hellenistic, Celtiberian, Iberian, Illyrian, Indian, Phoenician, Iranian (other than Parni), Dacian (other than Tyragetae), Gallic (other than Gauls), Germanic (other than Germanics), Greek (other than Greek City States and Olbia) or Thracian (other than Bessi and Paeonia) faction, or Axum, Masaesyli, Massylii, Mauri, Chorasmia, Saba, Qataban or Himyar
- The region's water source is not Aquifer
- Not when the region's terrain is Grassland, and you play an Arab (other than Himyar, Qataban and Saba) or Scythian (other than Chorasmia and Scythians) faction, or Kush, Nigirians, Libyans, Musulamii, Garamantes, Nasamones, Tyragetae, Olbia or Parni
What it does
Farms+4

| Cost | 12,000 denarii | Build time | 10 turns | Minimum settlement | huge city |
Requirements: all of these must hold before this level can be built.
- Government Building (Dependency, Indirect Rule, Direct Rule or Homeland)
- The region's terrain is Forest or Wetlands, or the region's climate is Sub artic, Alpine, Oceanic, Temperate or Continental, or the region's water source is not River, Springs, Lake or Oasis
- The region's terrain is Forest, Wetlands or Desert, or the region's climate is Arid, Sub artic or Alpine, or the region's water source is River, Springs, Lake, Oasis or Aquifer
- The region's terrain is Forest, Wetlands or Desert, or the region's climate is Arid, Sub artic or Alpine, or the region's water source is Aquifer, or the region's climate is not Continental, Temperate or Oceanic
- The region's terrain is not River valley, Floodplains delta, Small islands and rocky coast, Forest, Wetlands, Mountains, Mountain valley, Hills, Plateau, Karst terrain, Steppe or Desert
- Not when the region's terrain is Grassland, and you play a Roman, Anatolian, Brittonic, Caucasian, Egyptian, Western Hellenistic, Eastern Hellenistic, Celtiberian, Iberian, Illyrian, Indian, Phoenician, Iranian (other than Parni), Dacian (other than Tyragetae), Gallic (other than Gauls), Germanic (other than Germanics), Greek (other than Greek City States and Olbia) or Thracian (other than Bessi and Paeonia) faction, or Axum, Masaesyli, Massylii, Mauri, Chorasmia, Saba, Qataban or Himyar
- The region's water source is not Aquifer
- Not when the region's terrain is Grassland, and you play an Arab (other than Himyar, Qataban and Saba) or Scythian (other than Chorasmia and Scythians) faction, or Kush, Nigirians, Libyans, Musulamii, Garamantes, Nasamones, Tyragetae, Olbia or Parni
What it does
Traits and retinue
Traits
| Trait | Building | Points | Chance | Trait | Building | Points | Chance | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Optimate Sympathiser | Farms+3 | +1, +2 | 25–100% | Optimate Sympathiser | Farms+4 | +1, +2 | 25–100% |
