RTR: Imperium Surrectum
edit new page
"The Companion" InstructorTacticianTalented SlaveTax FarmerTender of the Royal BacksideTerrenceTerrible PoetTertiaThemison of LaodiceaTheocritos - IdyllesTheocritus of SyracuseTheodosius of BithyniaTheophanes of MytileneThoukydides - Peloponnesian WarThracian HelmetThracian MusiciansThracian NobleThracian Tattoo ArtistThracian TurncoatThracian VaseThrallsTiberius GracchusTimaeusTimocharis of AlexandriaTimon of PhliusTitus LiviusTitus Maccius PlautusTitus Maccius Plautus - CommoediaeTitus Pomponius AtticusTorturerTrade Union LeaderTrader of EmporionTransaction ArchivistTranslatorTreasurerTreatise on PoliticsTreatise on SiegesTribune JudgeTribune of the PlebsTribune of the Plebs (tribune of the plebs)TrimarciaTrusted Drinking CompanionTrusted First MateTrusty SteedTurdetanian Noble WifeTurdetanian Noble Wife (Turdetanian wife celt)Turdetanian Noble Wife (Turdetanian wife lus)Turncoat SlaveTutor
RIS wiki › RIS Light › ancillaries

Retinue: T

← all retinue · all traits · wiki index

49 retinue members whose name begins with T. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z

"The Companion" Instructor

never alongside Drillmaster, Quartermaster, Marian Legion Instructor · never for 7 of the cultures.

Effects: +2 Training Units, +1 Cavalry Command, +1 Bodyguard Valour, +3 Movement Points

He trains your troops with the pride of someone who thinks he's Alexander reborn, turning them into warriors worthy of riding alongside the great Companions themselves.

Acquisition is tied to the trait: Watchful.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%over 90% of his movement left · the settlement has Hippodrome (Leisure) · belongs to Parni · is a generalending a turn in a settlement1%over 90% of his movement left · the settlement has Huge Hippodrome (Leisure) · has Watchful · of Greek, Eastern Hellenistic or Western Hellenistic culture · is a generalending a turn in a settlement1%over 90% of his movement left · the settlement has Huge Hippodrome (Leisure) · has Watchful · from a Eastern-group faction · is a generalending a turn in a settlement1%over 90% of his movement left · the settlement has Barracks and Armoury or better · Influence above 3 · 10% chance · is a general

---

Tactician

never alongside Strategist, Urban Planner, Geomancer · never for 6 of the cultures.

Effects: +1 Command

To this man, war is like a game of chess, except with real swords, and much bloodier. His plans are complex, with every movement as precise as possible.

Acquisition is tied to traits: Clueless Tactician, Interested in Military Arts, Natural Command Talent, Understands Tactics.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%over 90% of his movement left · has Understands Tactics at level 2 or higher · has Natural Command Talent · belongs to Trinovantesending a turn in a settlement1%over 90% of his movement left · has Understands Tactics at level 2 or higher · does not have Natural Command Talentending a turn in a settlement1%over 90% of his movement left · the settlement has Great Academy (Civic) or better · has Understands Tactics at level 2 or higher · does not have Natural Command Talentending a turn in a settlement1%over 90% of his movement left · has Understands Tactics at level 2 or higher · does not have Natural Command Talent · belongs to Massylii
ending a turn in a settlement1%over 90% of his movement left · does not have Clueless Tactician · has Interested in Military Arts at level 2 or higher (plus hidden conditions)at the end of the character's turn1%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · has Understands Tactics at level 1 · does not have Natural Command Talent · is a general

---

Talented Slave

never alongside Educated Slave, Debt Slave.

Effects: +1 Management

It’s not so easy to find a talented one among uneducated slaves, such as Aesop.

How it is gained: on enslaving a captured city
WhenChanceConditions
on enslaving a captured city5%20% chance

---

Tax Farmer

never alongside Treasurer · never for 18 of the cultures.

Effects: -1 Influence, +5 Tax Collection

An expert in the enforced separation of people and their money, but perhaps not so skilled at passing the gains to a government.

Acquisition is tied to the trait: Worthless Taxman.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: when a building completes in the governed city, ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
when a building completes in the governed city2%has Worthless Taxmanending a turn in a settlement2%has Worthless Taxman at level 2 or higher · the settlement has Pro-Consul's Palace or better

---

Tender of the Royal Backside

never for 15 of the cultures.

Effects: +1 Influence, -1 Personal Security

It’s a dirty job, yes, but when you’re this close to the throne, you take what prestige you can get.

Acquisition is tied to the trait: Naturally Funny.

Cultures that never receive it (15)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Naturally Funny · over 90% of his movement left · is the faction leader · the settlement has Pro-Consul's Palace or better

---

Terrence

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +1 Management

Comic dramatist. Making the masses laugh is a good way to divert them from their problems and ease the flow of money from their purse.

Acquisition is tied to the trait: Considerate Governor.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%is a general · over 90% of his movement left · the settlement has Small School (Civic) or better · from turn 382 on · before turn 524at the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 422 on · before turn 564 · has Considerate Governor

---

Terrible Poet

Effects: -1 Influence, -1 Troop Morale

"And look at the state of you! A disgrace, that's what you are! To think that my daughter ever took up with the likes…" His verses are more tragic than the fall of Troy, yet he persists. By the Gods, the man’s poetry could make a veteran soldier weep... but mostly with pain.

Acquisition is tied to traits: Fond of Discordant Rhymes, Social Drinker, Likes a Flutter, Casual Adulterer.

How it is gained: on marriage, ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
on marriage7%has Casual Adulterer · has Likes a Flutter · has Social Drinker · is a generalending a turn in a settlement1%has Fond of Discordant Rhymes

---

Tertia

unique (one in the world at a time) · never alongside Volumnia Cytheris, Praecia · never for 7 of the cultures.

Effects: -1 Influence, +1 Management

An actress and dancer who became famous in history as the mistress of Verres, after he was appointed governor of Sicily in 74 BC. The relationship attracted a scandal because of the low social status of stage artists and was brought up in court during the corruption trial against Verres.

Acquisition is tied to the trait: Casual Adulterer.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement4%has Casual Adulterer · the settlement has Pro-Consul's Palace or better · over 90% of his movement left · belongs to Rome or Roman Rebels · from turn 1702 on

---

Themison of Laodicea

unique (one in the world at a time) · never alongside Doctor, Physician.

Effects: +1 Influence, +1 Health, +10 Battle Surgery

A Greek physician founder of the Methodist school of medicine in Rome, student of Asclepiades of Bithynia... He was the one who first introduced the use of bloodsuckers in European Medicine. A satirical text: “As many sick folk as Themison has killed in a single autumn" is believed to originated from him.

Acquisition is tied to the trait: Understands Natural Philosophy.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · the settlement has Sewers (Sanitation) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 882 on · before turn 1044 · has Understands Natural Philosophy

---

Theocritos - Idylles

Effects: +1 Farming, +1 Influence

Theocritus, the creator of ancient Greek bucolic poetry, an idyll is a short poem, descriptive of rustic life, written in the style of Theocritus' short pastoral poems, the Idylls. Unlike Homer, Theocritus did not engage in heroes and warfare. His idylls are limited to a small intimate world, and describe scenes from everyday life.

Acquisition is tied to the trait: Curious about Humanities.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · over 90% of his movement left · the settlement has Academy (Civic) or better · no one in his faction has Theocritos - Idylles · is a general · from turn 244 on · before turn 1844

---

Theocritus of Syracuse

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +1 Management

A most talented poet whose prose can ease the worries of the most troubled mind.

Acquisition is tied to the trait: Fond of Ribald Rhymes.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%is a general · over 90% of his movement left · the settlement has Theatre (Leisure) or better · on any turn · before turn 84at the end of the character's turn20%ended the turn in a settlement · over 90% of his movement left · the settlement has Theatre (Leisure) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · on any turn · before turn 124 · has Fond of Ribald Rhymes

---

Theodosius of Bithynia

unique (one in the world at a time) · never alongside Astronomy Scholar, Inventor.

Effects: +1 Construction, +10 Trading

A Greek astronomer and mathematician who wrote the Sphaerics, a book on the geometry of the sphere. He is an inventer of a sundial suitable for any place on Earth. His Sphaerics provided the mathematics for spherical astronomy…His invention would help economic activities of the city you governed well.

Acquisition is tied to the trait: Rational Beliefs.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Academy (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 562 on · before turn 724 · has Rational Beliefs

---

Theophanes of Mytilene

unique (one in the world at a time) · never alongside Historian, Geographer.

Effects: +1 Influence, +2 Movement Points

A major political figure and historian on the island of Lesbos. He helped with his geographical knowledge Pompey in his campaigns against Mithridates.

Acquisition is tied to the trait: Aspiring Politician.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 802 on · before turn 1004 · has Aspiring Politician at level 2 or higherat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 802 on · before turn 1004 · has Aspiring Politician at level 2 or higher

---

Thoukydides - Peloponnesian War

Effects: +1 Infantry Command, +1 Combat vs Greek

Thoukydides was a Greek historian and Athenian general. His History of the Peloponnesian War recounts the 5th century BC war between Sparta and Athens to the year 411 BC. Thucydides has been dubbed the father of scientific history, because of his strict standards of evidence-gathering and analysis in terms of cause and effect without reference to intervention by the gods, as outlined in his introduction to his work.

Acquisition is tied to traits: Curious about Humanities, Interested in Military Arts.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%has Interested in Military Arts · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Thoukydides - Peloponnesian Warending a turn in a settlement1%has Curious about Humanities · over 90% of his movement left · the settlement has Small School (Civic) or better · no one in his faction has Thoukydides - Peloponnesian War

---

Thracian Helmet

never alongside Hellenic Greave, Royal Bendis Greave · never for 8 of the cultures.

Effects: +1 Influence, +1 Hit Points

After a great victory against an enemy commander, this man has obtained an impressive helmet which he now wears with pride, proof of his skills during battle.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: after a battle
WhenChanceConditions
after a battle3%won the battle · killed at least 60% of the enemy · fought a faction of Thracian culture

---

Thracian Musicians

never alongside Wine Horn, Thracian Tattoo Artist, Wine Horn · never for 8 of the cultures.

Effects: +1 Influence

There came in the musicians blowing upon horns such as they use in giving signals and playing upon trumpets of raw ox-hide not only measured notes, but music like that of a harp.

Acquisition is tied to the trait: Social Drinker.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%is a general · has Social Drinker · of Thracian culture · Influence above 2

---

Thracian Noble

never alongside Hellenic Noble, Makedonian Noble.

Effects: +1 Influence, +1 Combat vs Dacian, +1 Combat vs Thracian, +1 Infantry Command

This man has agreed a marriage between a woman from his family and this Thracian noble. The new alliance, which has been signed through marriage and other productive pacts, will allow this man to gain influence and maintain good relations between our faction and a powerful section of the Thracian aristocracy.

How it is gained: ending a turn in a settlement, after a battle
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement1%is a general · in the Getic area of recruitment · over 90% of his movement left · Influence above 2 · 10% chanceending a turn in a settlement1%is a general · in a Triballian region · over 90% of his movement left · Influence above 2 · 10% chanceafter a battle10%won the battle · is a general · fought Odrysian Kingdom · Influence above 2

---

Thracian Tattoo Artist

never alongside Wine Horn, Wine Horn, Thracian Musicians · never for 8 of the cultures.

Effects: +1 Influence

According to Herodotus of Halicarnassus: “For the Thracians, to be tattooed is a sign of noble birth, while no tattoos signify lower status”. A later Greek writer, Dio Chrysostom, adds a further detail, saying that the greater number and more elaborate the design of the tattoos established the social standing of a person and their family.

Acquisition is tied to the trait: Lone Wolf.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn1%is a general · has Lone Wolf at level 4 or higher · is a general · of Thracian culture · Influence above 2

---

Thracian Turncoat

never alongside British Turncoat.

Effects: +1 Combat vs Thracian

A Thracian who’s more than willing to show you where his old tribe hides its wine... and where you should stick the spear.

How it is gained: after a battle
WhenChanceConditionsWhenChanceConditions
after a battle5%won the battle · killed at least 60% of the enemy · fought a faction of Thracian culture · Influence 4 or more · is a generalafter a battle5%won the battle · killed at least 60% of the enemy · fought a faction of Dacian culture · Influence 4 or more · is a general

---

Thracian Vase

unique (one in the world at a time) · never for 8 of the cultures.

Effects: +1 Influence

As the governor of a rich city, this man has managed to obtain a beautiful vase that will surely be admired by his people!

Acquisition is tied to the trait: Wealthy.

Cultures that never receive it (8)

Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%is a general · has Wealthy · over 90% of his movement left · Influence above 2 (plus hidden conditions)

---

Thralls

never alongside Helots, African Slave, Turncoat Slave · never for 13 of the cultures.

Effects: +1 Management

Being a slave of the German people is a very harsh life indeed.

Cultures that never receive it (13)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman

Granted by events.

---

Tiberius Gracchus

unique (one in the world at a time) · never for 19 of the cultures.

Effects: +1 Influence

A patrician with some liberal values. A rare bird indeed. Many watch his sons with interest.

Acquisition is tied to the trait: Considerate Governor.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement80%is a general · over 90% of his movement left · the settlement has Small School (Civic) or better · from turn 342 on · before turn 480 · belongs to Rome or Roman Rebelsat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · of Roman culture · has Considerate Governor · is a general

---

Timaeus

unique (one in the world at a time) · never for 6 of the cultures.

Effects: +1 Influence, +1 Management

If history is to be written, perhaps it should be done under the watchful eyes of those making it. Especially when some are likely to distort the facts.

Cultures that never receive it (6)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement80%is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · on any turn · before turn 84

---

Timocharis of Alexandria

unique (one in the world at a time) · never alongside Astronomy Scholar, Philosopher.

Effects: +1 Command

A Greek astronomer and philosopher. With the help of Aristillus, he created the first star catalogue in the Western world. He also made the third recorded mention of Mercury. His work would help your astrologer well.

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Small School (Civic) or better · not of Gallic culture · not of Celtiberian culture · not of Brittonic culture · not of Germanic culture · not of Dacian culture · not of Thracian culture · not of Scythian culture · is a general · from turn 4 on · before turn 84 · Management above 2

---

Timon of Phlius

unique (one in the world at a time) · never alongside Satirist, Honest Man.

Effects: +1 Management, +1 Influence, -2 Law

A Greek sceptic and a leading pupil of Pyrrho who is credited as being the first Skeptic philosopher, and the inspiration for the school known as Pyrrhonism. He also a celebrated writer who wrote satirical poems called “Silloi”.

Granted by events.

---

Titus Livius

unique (one in the world at a time) · never for 19 of the cultures.

Effects: +2 Management, +5 Bribe Resistance

This scholar is well versed in the history of Rome and warns us of the dangers of avarice and complacency. He may have a point.

Acquisition is tied to traits: Italic Culture, Open-handed.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement40%is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · has Italic Culture · from turn 946 on · before turn 1056 · has Open-handedending a turn in a settlement40%is a general · over 90% of his movement left · the settlement has Academy (Civic) or better · has Italic Culture · from turn 946 on · before turn 1056 · has Open-handed

---

Titus Maccius Plautus

unique (one in the world at a time) · never for 19 of the cultures.

Effects: +2 Troop Morale

Comic playwright, soldier and travelling miller. Titus the 'splay-footed clown' is a comic genius. Even the miserable old Senate thinks he's funny. Mostly. And they've even given him the right to use three names, like a noble Roman.

Acquisition is tied to the trait: Lively.

Cultures that never receive it (19)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · is a general · from turn 266 on · before turn 388 · has Lively at level 2 or higherat the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · is a general · from turn 266 on · before turn 388 · has Lively at level 2 or higher

---

Titus Maccius Plautus - Commoediae

never alongside Quintus Ennius - Annales.

Effects: +1 Influence

Titus Maccius Plautus (c. 254–184 BC) was a Roman playwright of the Old Latin period. His comedies are the earliest surviving intact works in Latin literature. He wrote Palliata comoedia, the genre devised by the innovator of Latin literature. In order to understand the Greek New Comedy of Menander and its similarities to Plautus, it is necessary to discuss, in juxtaposition with it, the idea of Greek Old Comedy and its evolution into New Comedy. The ancient Greek playwright that best embodies Old Comedy is Aristophanes. Aristophanes, a playwright of 5th century Athens, wrote plays of political satire such as The Wasps, The Birds and The Clouds.

Acquisition is tied to traits: Curious about Humanities, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Curious about Humanities · over 90% of his movement left · the settlement has Small School (Civic) or better · of Roman culture · no one in his faction has Titus Maccius Plautus - Commoediae · has Cultured at level 2 or higher · from turn 642 on

---

Titus Pomponius Atticus

unique (one in the world at a time) · never alongside Equestrian, Editor · never for 18 of the cultures.

Effects: +1 Management, +1 Influence, +10 Trading

Came from an old but not strictly noble Roman family of the equestrian class and the Gens Pomponia. He was a celebrated editor, banker, and patron of letters with residences in both Rome and Athens. He is the closest friend of Cicero as well leading contemporaries of upper class Roman society. Atticus was known for his elegant taste, sound judgement and financial acumen.

Acquisition is tied to the trait: Race Goer.

Cultures that never receive it (18)

Greek · Western Hellenistic · Eastern Hellenistic · Caucasian · Anatolian · Iranian · Arab · Indian · Phoenician · Libyan · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Egyptian · Ethiopian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn40%ended the turn in a settlement · over 90% of his movement left · the settlement has Great Forum or better · is a general · from turn 762 on · before turn 996 · has Race Goer · belongs to Rome or Roman Rebels

---

Torturer

never for 4 of the cultures.

Effects: +2 Public Security, +1 Unrest, +3 Law

A little light torture is often enough to loosen the stubborn tongue, and thereby ease the path to justice.

Acquisition is tied to the trait: Insensitive Ruler.

Cultures that never receive it (4)

Greek · Western Hellenistic · Eastern Hellenistic · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement4%has Insensitive Ruler · over 90% of his movement left (plus hidden conditions)

---

Trade Union Leader

never alongside Tribune Judge · never for 18 of the cultures.

Effects: +10 Trading, -1 Unrest

This man has the pulse of the Carthaginian economy in his hands. As the head of the trade unions, he controls who sells what, when, and how much they’ll get for it. Anger him, and your goods might just ‘mysteriously’ disappear from the market.

Acquisition is tied to the trait: Phoenician Culture.

Cultures that never receive it (18)

Egyptian · Ethiopian · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Roman · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Phoenician Culture at level 2 or higher · over 90% of his movement left · the settlement has Large Forum or better · Management above 4 · Influence above 4

---

Trader of Emporion

Effects: +10 Trading

Wrapped in his chlamys, this trader of Emporion is very knowledgeable about the western trade routes and has several Iberian contacts in the eastern coast. He tends to draw up contracts, establish payment deadlines and organise expeditions to the different ports of trade of the central and western Mediterranean in order to purchase lucrative products that sell well among the Iberian peoples.

Acquisition is tied to traits: Wealthy, Wealthy Chieftain.

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditions
ending a turn in a settlement2%has Wealthy · Influence above 2 · in Emporion (plus hidden conditions)ending a turn in a settlement2%Influence above 2 · has Wealthy Chieftain · in Emporion (plus hidden conditions)

---

Transaction Archivist

never for 14 of the cultures.

Effects: +1 Management

In the Seleukid dominions, the Basileos personally owns and administers enormous amounts of land. When dealing with other landowners, extensive documentation is prepared, and delivered to be kept in the enormous real-estate transaction archives at the Anatolian administrative centre at Sardis. This man is one of the educated archivists, attached to his patron in order to facilitate the maintenance of his thorough records.

Cultures that never receive it (14)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%belongs to Seleucid Empire · Management below 6 · Seleucid Empire holds above 35 settlements · Influence above 2 · in Sardis

---

Translator

never alongside Linguist, Syrian Translator.

Effects: +1 Negotiation

The ability to speak to foreigners in their own strange language is useful in one's servants.

Acquisition is tied to traits: Well-informed, Wealthy Diplomat.

How it is gained: at the end of the character's turn, ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
at the end of the character's turn1%in enemy lands · is a diplomatat the end of the character's turn1%in barbarian lands · is a diplomatending a turn in a settlement10%is a diplomat · the settlement has Local Market or betterat the end of the character's turn1%is a diplomat · has Wealthy Diplomat · in barbarian lands · not of Gallic culture
at the end of the character's turn1%is a diplomat · has Well-informed at level 1 · in barbarian lands · not of Gallic cultureat the end of the character's turn1%is a diplomat · in barbarian lands · not of Gallic cultureending a turn in a settlement2%over 90% of his movement left · the settlement has Small School (Civic) or better · is a diplomat

---

Treasurer

never alongside Tax Farmer · never for 7 of the cultures.

Effects: +1 Management

For some, the pleasure of counting money can be enough... This man counts every coin to make sure that nothing escapes his eyes, except, perhaps, a good time.

Acquisition is tied to traits: Flexible, Financially Irregular, Administrator, Covetous.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
ending a turn in a settlement3%has Financially Irregular · over 90% of his movement left · the settlement has Large Forum or betterending a turn in a settlement3%has Flexible at level 2 or higher · over 90% of his movement left · the settlement has Large Forum or betterending a turn in a settlement3%has Covetous at level 2 or higher · over 90% of his movement left · the settlement has Large Forum or betterending a turn in a settlement3%has Administrator · over 90% of his movement left · the settlement has Small Treasury or better
ending a turn in a settlement3%has Administrator · over 90% of his movement left · the settlement has State Mint (Civic)

---

Treatise on Politics

never alongside Treatise on Sieges.

Effects: +1 Law, +1 Management

This masterly treatise has been written by a philosopher and deep thinker. After conducting a comparative study of the constitutions of different city-states and glorifying the successes of mixed constitutions, the philosopher has recorded in detail his main ideas concerning justice, order, and the character of just city-states and just men.

Acquisition is tied to traits: Understands Natural Philosophy, Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Cultured · in Syracuse, Athens, Corinth, Alexandria, Antioch, Massalia, Pergamon or Pella · the settlement has Small School (Civic) or better · has Understands Natural Philosophy · has Cultured at level 2 or higher

---

Treatise on Sieges

never alongside Treatise on Politics.

Effects: +1 Siege Attack, +1 Siege Defence

This masterly treatise has been written by an experienced military commander. Using technical concepts, it delves into the implementation of effective tactics, the benefits of using certain siege weapons, and the proper establishment of defenses around the city, among other matters. This treatise also stresses the correct use and roles of citizen, allied, subject, and mercenary troops, as well as the importance of counting on professional officers, establishing complex logistics and payment systems, and the development of an effective poliorcetic, or siege expert.

Acquisition is tied to the trait: Cultured.

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement1%has Cultured · in Syracuse, Athens, Corinth, Alexandria, Antioch, Massalia, Pergamon or Pella · the settlement has Small School (Civic) or better · Command 3 or more · has Cultured at level 2 or higher

---

Tribune Judge

never alongside Trade Union Leader · never for 18 of the cultures.

Effects: -1 Command, +2 Law, +10 Bribe Resistance, +1 Naval Command

How dare you defy me!’ This tribune from the Council of the 104 is here to make sure you follow the law to the letter, or else. His watchful eye is meant to oversee your actions to be sure they serve the interest of the people of Carthage

Acquisition is tied to the trait: Phoenician Culture.

Cultures that never receive it (18)

Egyptian · Ethiopian · Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Caucasian · Anatolian · Iranian · Arab · Indian · Greek · Western Hellenistic · Eastern Hellenistic · Roman · Illyrian

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn2%Command above 5 · has Phoenician Culture at level 2 or higher · Influence above 4

---

Tribune of the Plebs

never alongside Praetor, Praetor, Pontifex Maximus · never for 18 of the cultures.

Effects: +3 Loyalty, +1 Negotiation, -4 Unrest

This man holds the Senatorial office of Tribune of the Plebeians. \nThe Tribune of the Plebeians is the chief representative of the Roman plebeians, and his house is required to be open to all at all times, day or night. The tribunes of the plebeians are elected by the Concilium Plebis.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic

Granted by events.

---

Tribune of the Plebs (tribune of the plebs)

never alongside Elder Senator · never for 20 of the cultures.

Effects: +1 Influence

Political power must be used whatever the source and wherever it is found.

Cultures that never receive it (20)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Illyrian

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%is the faction leader · the settlement has Pro-Consul's Palace or better · over 90% of his movement left · is a general · no one in his faction has Tribune of the Plebs · no one in his faction has Tribune of the Plebs · belongs to Rome or Roman Rebels

---

Trimarcia

never alongside Horse Trader, Horse Breeder · never for 13 of the cultures.

Effects: +1 Influence, +1 Hit Points

These two Celtic attendants can supply the noble warrior with a fresh horse in battle and act in his defence as a subsidiary horsemen. Literally, trimarcia means “three horses”.

Cultures that never receive it (13)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Greek · Western Hellenistic · Eastern Hellenistic

How it is gained: at the end of the character's turn
WhenChanceConditions
at the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Awesome Temple or better · does not belong to Getae · does not belong to Siraces · does not belong to Suebi · is a general

---

Trusted Drinking Companion

never alongside Drinking Companion, Old Battle Companion, Long Separated Friend · never for 13 of the cultures.

Effects: +1 Management, +1 Fertility, -1 Personal Security

When drinking, having a trusted friend with whom you can discuss matters and who can give advice in every matter is precious, but it usually comes at the cost of something being not as secret as it should be.

Acquisition is tied to traits: Lone Wolf, No Enemies.

Cultures that never receive it (13)

Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Greek · Western Hellenistic · Eastern Hellenistic · Roman

How it is gained: ending a turn in a settlement
WhenChanceConditions
ending a turn in a settlement2%has No Enemies at level 2 or higher · the settlement has Tavern (Leisure) or better · Influence 4 or more · has Lone Wolf at level 4 or higher

---

Trusted First Mate

never alongside Navigator, Old Seadog, Seamaster.

Effects: +2 Line of Sight, +1 Command

As the right hand of the captain, this first mate keeps the crew in line. If the captain ever mysteriously "disappears," you know who's getting promoted.

Acquisition is tied to the trait: Junior Admiral.

How it is gained: after a battle, when the admiral is appointed
WhenChanceConditionsWhenChanceConditions
after a battle3%is an admiral · won the battle · has Junior Admiral at level 3 or higherwhen the admiral is appointed1%the settlement has Awesome Temple or better

---

Trusty Steed

never alongside Senatorial Horse, Eqvvs Pvblicvs.

Effects: +1 Cavalry Command, -1 Infantry Command, +4 Movement Points

Such a fine animal makes one never want to plod around on foot again...

Acquisition is tied to the trait: Skilled Cavalry Commander.

How it is gained: at the end of the character's turn
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
at the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Racing Course (Leisure) or better · has Skilled Cavalry Commander · is a generalat the end of the character's turn2%ended the turn in a settlement · the settlement has Awesome Temple or better · has Skilled Cavalry Commander · belongs to Parni · is a generalat the end of the character's turn2%ended the turn in a settlement · the settlement has Awesome Temple or better · has Skilled Cavalry Commander · belongs to Siraces · is a generalat the end of the character's turn2%ended the turn in a settlement · the settlement has Awesome Temple or better · has Skilled Cavalry Commander · belongs to Armenia · is a general
at the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Racing Course (Leisure) or better · has Skilled Cavalry Commander · is a generalat the end of the character's turn2%ended the turn in a settlement · over 90% of his movement left · the settlement has Horse Trainer (Rural) or better · has Skilled Cavalry Commander · is a general

---

Turdetanian Noble Wife

never alongside Iberian Noble Wife, Iberian Noble Wife.

Effects: +1 Influence, +1 Law, +1 Fertility

In order to boost his patron-client networks in the region and to attract indigenous supporters, this Carthaginian noble has taken as his wife this princess from one of the most powerful cities bathed by the Tartessos River. Blessed by the gifts of fortune and adorned with rich jewels and brightly coloured dresses, this woman and the royal dynasty to which she belongs have been invaluable political tools for this man to extend his dominance and influence over numerous Tartessian cities after agreeing political alliances with their most influential petty kings.

Acquisition is tied to traits: Archon of Hibera, Archon of Gades, Archon of Mastia, Archon of Toletum, Wealthy, Wealthy Chieftain.

How it is gained: on marriage
WhenChanceConditionsWhenChanceConditionsWhenChanceConditionsWhenChanceConditions
on marriage20%belongs to Carthage · Influence above 3 · has Wealthy · has Archon of Mastiaon marriage20%belongs to Carthage · Influence above 3 · has Wealthy · has Archon of Toletumon marriage20%belongs to Carthage · Influence above 3 · has Wealthy · has Archon of Hiberaon marriage20%belongs to Carthage · Influence above 3 · has Wealthy · has Archon of Toletum
on marriage20%belongs to Carthage · Influence above 3 · is a general · has Wealthy Chieftain · has Archon of Gades

---

Turdetanian Noble Wife (Turdetanian wife celt)

never alongside Iberian Noble Wife, Iberian Noble Wife.

Effects: +1 Influence, +1 Law, +1 Fertility

Complying with the laws of the dear gods and after agreeing an alliance with her regal father, attracted by your unparalleled might, this noble Tartessian woman is now your wife. She came to you on the agreed day after taking her rich dowry and receiving the sacred bath. After the exchange of distinguished gifts and the celebration of a banquet filled with juicy meats, exotic salted fish and wine served in your father-in-law's finest silver goblets, the sacred wedding has united your clan with an influential Tartessian lineage through sacred pacts of hospitality and kinship.

Acquisition is tied to the trait: Wealthy Chieftain.

How it is gained: on marriage
WhenChanceConditions
on marriage5%belongs to Arevaci · Influence above 3 · has Wealthy Chieftain

---

Turdetanian Noble Wife (Turdetanian wife lus)

never alongside Iberian Noble Wife, Iberian Noble Wife.

Effects: +1 Influence, +1 Law, +1 Fertility

As agreed with her regal father and in compliance with the laws of these lands, this noble lady is now your wife. A native of a magnificent Tartessian city rich in silver, she took her dowry, a treasure of incomparable beauty, left her hometown in Turta, a country of well-cultivated lands dotted with groves and gardens of numerous plants, and traveled to your home where you awaited her leaning on your spear. After the exchange of gifts and a banquet filled with outstanding guests, meats of magnificent creatures hunted by the tip of your javelin and wine served in silver goblets, the sacred wedding has united in alliance your family with a distinguished Tartessian kinglet.

Acquisition is tied to the trait: Wealthy Chieftain.

How it is gained: on marriage
WhenChanceConditions
on marriage5%belongs to Lusitanians · Influence above 3 · has Wealthy Chieftain

---

Turncoat Slave

Effects: +1 Combat vs Free Peoples

Some men are willing to turn against their own kind for all sorts of reasons, even slaves.

How it is gained: after a battle
WhenChanceConditions
after a battle2%won the battle · killed at least 60% of the enemy · fought Free Peoples · Influence 4 or more · is a general

---

Tutor

never alongside Wise Mentor, Greek Tutor · never for 7 of the cultures.

Effects: +1 Management

Learning to learn can only be of benefit to a statesman.

Acquisition is tied to traits: Ignorant, Wealthy.

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian

How it is gained: on coming of age, ending a turn in a settlement
WhenChanceConditionsWhenChanceConditionsWhenChanceConditions
on coming of age20%has at most level 1 of Ignorant · his father has at most level 1 of Ignoranton coming of age30%has at most level 1 of Ignorant · his father has Wealthyending a turn in a settlement1%over 90% of his movement left · the settlement has Small School (Civic) or better · does not have Ignorant · 10% chance · is a general