RTR: Imperium Surrectum
edit new page
LabeataiLaconian Princes RansomedLakonianLampsakianLand GiverLand of the CeltsLand of the First ShieldsLand of the StrongsLargely Affected by DesertionLawyerLazy Camp BuilderLeader of the Etruscan leagueLeader of the PicentesLeader of the SabinesLeading NobleLegacy of MinosLegatusLegatus Augusti Arabiae PetraeaeLegatus Augusti ArmeniaeLegatus Augusti BritanniaeLegatus Augusti DaciaeLegatus Augusti DalmatiaeLegatus Augusti GalatiaeLegatus Augusti Galliae AguitaniaeLegatus Augusti Galliae BelgicaeLegatus Augusti Galliae LugdunensiLegatus Augusti Germaniae InferioriLegatus Augusti Germaniae MagnaeLegatus Augusti Germaniae SuperioriLegatus Augusti Hispaniae TarraconensiLegatus Augusti Lusitaniae VettonibusqueLegatus Augusti Lyciae PamphyliaequeLegatus Augusti MoesiaeLegatus Augusti Numidiae MauretaniaequeLegatus Augusti PannoniaeLegatus Augusti SyriaeLegatus LegionisLegions Loyal to the RepublicLenient JudgeLenient SupervisorLeontinianLesbianLeukasianLiberal with the Royal LandLiberatorLiberator of CanaanLiburniLiburnian RootsLiby-PhoenicianLibyan CultureLight Senatorial FineLightly WoundedLikes a FlutterLikes OlivesLikes SciencesLikes the DarkLily-LiveredLindianLissaiansLivelyLocal HeroLocal MagistrateLocal PatronLocal Patron (Local Patron Ger)Local RaiderLone WolfLooks upon CreteLoose-lippedLover of BeautyLover of FeastsLover of MarbleLoves the BathsLoves Tuna FishLycaonian CultureLycian CultureLydianLydian CultureLykaonianLykianLynkestaiansLysiadLysimacheianLysimachid
RIS wiki › RIS Light › traits

Traits: L

← all traits · wiki index

83 traits whose display name begins with L. A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · Y · Z

Labeatai

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Labeatai it cannot drop back.

Effects: no stat effects · grants the epithet the Labeataian

This man hails from the Labeataeans, an Illyrian tribe near lacus Labeatum. Their main settlements are Scodra and Meteum, where they are well connected to the most powerful Illyrian peoples. They are ambitious and might seek to expand their territory.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

---

Laconian Princes Ransomed

Appears on family members (generals, governors, leaders).

Effects: no stat effects

The conquest of a Spartan city allowed us to take members of the Agiad and Eurypontid lines into our custody. Unwilling to allow their own kin to stay in chains, the Spartans sent to us emmisaries with a large silver ransom to purchase their freedom.

How it is gained and lost: on enslaving a captured city, when selected
WhenPointsChanceConditionsWhenPointsChanceConditions
on enslaving a captured city+115%the target faction is Sparta · does not have Laconian Princes Ransomedwhen selectedloses 1100%has Laconian Princes Ransomed

---

Lakonian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Lakonian it cannot drop back.

Effects: no stat effects · grants the epithet the Lakonian

This man is Lakonian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

---

Lampsakian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Lampsakian it cannot drop back.

Effects: no stat effects · grants the epithet of Lampsakos

This man is from Lampsakos in the Troad, a gold rich city founded by Phokaians or Milesians. It repeatedly changed hands, from the original colonists to Lydia, Persia, Athens, Sparta, Alexander, Lysimachos, the Antigonids and Seleucids. Lampsakos is now a member of the league of Athena Ilias.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+1100%belongs to Athens · Lampsakos is held by Athens · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Athens · Lampsakos is held by Athens · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Athens · Lampsakos is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Seleucid Empire · Lampsakos is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Seleucid Empire · Lampsakos is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Seleucid Empire · Lampsakos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Ptolemaic Empire · Lampsakos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Ptolemaic Empire · Lampsakos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Ptolemaic Empire · Lampsakos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Antigonid Kingdom · Lampsakos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Antigonid Kingdom · Lampsakos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Antigonid Kingdom · Lampsakos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

---

Land Giver

Appears on family members (generals, governors, leaders) · never on 21 of the cultures.

Effects: +1 Troop Morale

This man has taken it upon himself to see that the men who served under him are given land of their own, rather than leaving them to return to their homes with nothing to show for their years of campaigning. Where the Senate has been slow to act, he has done, and his veterans have not forgotten it.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: when a building completes in the governed city
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when a building completes in the governed city+1100%the building completed is Small Colony · belongs to Rome or Roman Rebelswhen a building completes in the governed city+1100%the building completed is Large Colony · belongs to Rome or Roman Rebelswhen a building completes in the governed city+125%the building completed is Large Colony · belongs to Rome or Roman Rebels

---

Land of the Celts

Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 13 of the cultures.

Effects: -1 Unrest, +1 Command

This general’s arrival has transformed the local countryside into something resembling his homeland, or at least, that’s what the locals say. His tribe has settled in and started planting roots. The locals now refer to his men as the “the ones who travel further” due to their love of hunting, feasting and travelling further from their homeland.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+110%either has Adopted Local Culture or has Embraced Local Culture or has Embraced Local Culture · of Gallic culture · does not have Land of the Celts · does not have Semi-Native Conqueror · does not have Native Grandson · does not have Son of Two Worlds · does not have The People’s Champion · does not belong to Arverni (plus hidden conditions)

---

Land of the First Shields

Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 13 of the cultures.

Effects: -1 Unrest, +1 Command

This man’s arrival with this retinue has transformed the local countryside into something resembling his homeland, or at least, that’s what the locals say. His tribe has settled in and started planting roots. The locals now refer to his men as the “the first shields” due to their love of war, feasting, and defending their own.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+110%either has Adopted Local Culture or has Embraced Local Culture or has Embraced Local Culture · does not have Land of the First Shields · does not have Semi-Native Conqueror · does not have Native Grandson · does not have Son of Two Worlds · does not have The People’s Champion · belongs to Arverni (plus hidden conditions)

---

Land of the Strongs

Appears on family members (generals, governors, leaders) · at most 5 characters may hold it · never on 8 of the cultures.

Effects: -1 Unrest, +1 Command

This man’s arrival with this retinue has transformed the local countryside into something resembling his homeland, or at least, that’s what the locals say. His tribe has settled in and started planting roots. The locals now refer to his men as the “Strongs” due to their love for battle and imposing stature.

Cultures that never receive it (8)

Phoenician · Roman · Caucasian · Anatolian · Greek · Indian · Western Hellenistic · Eastern Hellenistic

Granted by events, at birth or by inheritance.

---

Largely Affected by Desertion

Appears on family members (generals, governors, leaders) · pulls against Effect Removed, Affected by Desertion.

Effects: -2 Troop Morale, -5 Bribe Resistance, -2 Personal Security

This General army has been affected by major desertion of troops which has greatly affected the morale of the army.

How it is gained: after a battle, when selected, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
after a battle+13%won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions)after a battle+15%won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 5% chance (plus hidden conditions)after a battle+13%won the battle · does not have Prudent Despoiler · does not have Shameless Despoiler · does not have Just Despoiler · does not have Populist Despoiler · does not have Generous Despoiler · does not have Patriot Despoiler · does not have Incompetent Despoiler · does not have Careless Despoiler · does not have Corrupt Despoiler · does not have Incorruptible Despoiler · 10% chance (plus hidden conditions)
when selected+1100%has Largely Affected by Desertionwhen selected+12%in enemy lands · does not have Affected by Desertion · does not have Largely Affected by Desertion · has Bad Omen · has less than level 2 of Renowned · not at sea · in his own faction's landsafter a battle+12%in his own faction's lands · is a general · did not win the battle · does not have Affected by Desertion · has at most level 2 of Dedicated Trainer · has less than level 2 of Army Connections · does not have Largely Affected by Desertion · not a siege assault (plus hidden conditions)
after a battle+12%in his own faction's lands · did not win the battle · does not have Affected by Desertion · has at most level 2 of Dedicated Trainer · has Bad Army Connections at level 2 or higher · does not have Largely Affected by Desertion · not a siege assault (plus hidden conditions)at the end of the character's turn+11%in his own faction's lands · does not have Affected by Desertion · has at most level 2 of Dedicated Trainer · has Army Morale: Very High at level 5 or higher · does not have Largely Affected by Desertion (plus hidden conditions)at the end of the character's turn+12%has Unpaid Army · treasury above 600

---

Lawyer

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Publicani - Minority Share Tax Farmer · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Lawyer1+1 LawExperienced Lawyer4+2 LawIudex8+3 Law
What the game says at each level

Lawyer: This man has decided to try and make his name in the law courts of Rome, where Law is not based on any written constitution, but a set of ancient guidelines passed down mainly through precedent. He represents clients in trials, either prosecuting or defending. \nPraetors are in charge of trials when one citizen has a greivance against another, although they often select private judges. The plaintiff and defendants can also agree on a private judge selected from a list (album iudicum). For cases of great public interest, there is a tribunal of five judges.

Experienced Lawyer: Having won several high profile cases as well as countless smaller ones, this man's oratorial reputation is growing. He is noticed by many powerful men.

Iudex: Being a familiar and respected figure in Roman law means that this man is now a judge on the album iudicum. He judges trials and is selected by either the Praetor or the plaintiff and defendant.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn, on coming of age, when offered for marriage, ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+13%of Roman culture · has Equestrian · does not have Publicani - Minority Share Tax Farmer · does not have Lawyerat the end of the character's turn+13%of Roman culture · has Equestrian · does not have Publicani - Minority Share Tax Farmer · does not have Lawyerat the end of the character's turn+110%of Roman culture · has Equestrian · does not have Publicani - Minority Share Tax Farmer · does not have Lawyer
at the end of the character's turn+15%of Roman culture · has Equestrian · does not have Publicani - Minority Share Tax Farmer · does not have Lawyeron coming of age+120%of Roman culture · has Equestrian · does not have Publicani - Minority Share Tax Farmerwhen offered for marriage+160%of Roman culture · has Equestrian · does not have Publicani - Minority Share Tax Farmer
ending a turn in a settlement+15%has Lawyer · the settlement has Small School (Civic) · has less than level 3 of Lawyer (plus hidden conditions)ending a turn in a settlement+110%has Lawyer · the settlement has Academy (Civic) · has less than level 3 of Lawyer (plus hidden conditions)ending a turn in a settlement+115%has Lawyer · the settlement has Great Academy (Civic) · has less than level 3 of Lawyer (plus hidden conditions)
ending a turn in a settlement+15%has Lawyer · the settlement has Magistrates' Court (Civic) · has less than level 3 of Lawyer (plus hidden conditions)ending a turn in a settlement+110%has Lawyer · the settlement has Court of Law (Civic) · has less than level 3 of Lawyer (plus hidden conditions)ending a turn in a settlement+115%has Lawyer · the settlement has Magnificent Court of Law (Civic) · has less than level 3 of Lawyer

---

Lazy Camp Builder

Appears on family members (generals, governors, leaders) · pulls against Dedicated Trainer, Good Ambusher, Prudent Commander, Nervous General, Confident in Defence · at most 10 characters may hold it.

Effects: -2 Defence, +2 Movement Points, -1 Troop Morale

This general believes proper fortifications are a waste of time and energy. His camps consist of little more than scattered tents and cooking fires, leaving his army vulnerable but ready to move at a moment's notice.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%does not have Dedicated Trainer · has Green at level 3 or higher · has Rather Lazy · does not have Lazy Camp Builder · has less than level 2 of Understanding of Strategy · does not have Good Scout · 10% chance · Command 4 or moreending a turn in a settlement+11%does not have Dedicated Trainer · has Green at level 3 or higher · has Procrastinator · does not have Lazy Camp Builder · has less than level 2 of Understanding of Strategy · does not have Good Scout · 10% chance · Command 4 or moreending a turn in a settlement+11%has Poor Disciplinarian at level 2 or higher · has Green at level 3 or higher · does not have Lazy Camp Builder · does not have Good Scout · has less than level 2 of Understanding of Strategy · does not have Confident Attacker · 10% chance · Command 4 or more

---

Leader of the Etruscan league

Appears on family members (generals, governors, leaders) · never on 18 of the cultures.

Effects: +1 Law, +1 Command

Having united all the Etruscan cities, this man has now become the leader of the newly formed Etruscan League, standing in defiance of Rome and the Gaulish people in the North, he's prepared to show once again the strength of the Etruscan people, and lead them on the path of glory against their enemies.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Egyptian · Ethiopian · Libyan · Caucasian · Arab · Indian · Phoenician · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the start of the character's turn
WhenPointsChanceConditions
at the start of the character's turn+1100%belongs to Volsinii · is the faction leader · does not have Leader of the Etruscan league · Volsinii is held by Volsinii · Arretium is held by Volsinii · Perusia is held by Volsinii · Cosa is held by Volsinii · Volaterrae is held by Volsinii · Falerii is held by Volsinii

---

Leader of the Picentes

Appears on family members (generals, governors, leaders) · pulls against Faction Heir.

Effects: +1 Influence, +1 Law, +1 Hit Points, +3 Personal Security, +2 Fertility, +4 Movement Points

Called nir (pl. nerf), this man has been chosen to lead the troops of the Picentes. Being the leader of his people gives this man a certain amount of power and influence regardless of his ability.

How it is gained: on becoming faction leader
WhenPointsChanceConditions
on becoming faction leader+2100%belongs to Picentes

---

Leader of the Sabines

Appears on family members (generals, governors, leaders).

Effects: +1 Influence, +1 Law

This man has achieved what few thought possible, turning the fiercely independent Sabine tribes into a unified force under his banner. In his hands, these tribes have become a force that puts fear into their enemies!

How it is gained: at the start of the character's turn
WhenPointsChanceConditions
at the start of the character's turn+1100%belongs to Picentes · is the faction leader · does not have Leader of the Sabines · Ankon is held by Picentes · Asculum is held by Picentes · Reate is held by Picentes

---

Leading Noble

Appears on family members (generals, governors, leaders) · pulls against Other Leading Noble.

Effects: +1 Influence, +1 Law, +1 Hit Points, +3 Personal Security, +2 Fertility, +4 Movement Points, +5 Trading

This man is both well situated among the aristocracy of the city, and also supported by the people as the most popular man in Carthage. While power is still primarily held by the old aristocratic families of Carthage, influence in politics is also determined by an individuals ability to gain the favour of the Popular Assembly, who can appoint generals through popular demand, and whose support allows a politician to enforce amendments that might be unpopular among the Punic senate.

How it is gained: on becoming faction leader
WhenPointsChanceConditions
on becoming faction leader+2100%belongs to Carthage

---

Legacy of Minos

Appears on family members (generals, governors, leaders) · pulls against King of Crete.

Effects: no stat effects

This man seeks to restore Crete to its ancient glory, forging a kingdom worthy of Minos and the myths of old. The cities of Crete must submit, if they want to survive in a world that no longer tolerates a divided island.

How it is gained: at the end of the character's turn
WhenPointsChanceConditions
at the end of the character's turn+1100%belongs to Knossos · is the faction leader · does not have Legacy of Minos · does not have King of Crete

---

Legatus

Appears on family members (generals, governors, leaders) · pulls against Legatus Legionis, Imperator Caesar · never on 21 of the cultures.

Effects: +1 Command

As a Legatus, this man commands one of Rome’s legions. He can be called upon to defend the territories of the Roman Republic, or to invade foreign lands at the order of the Senate.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn, at the start of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+2100%has Praetor · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Plebeian · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the start of the character's turn+2100%has Praetor · has at most level 2 of Light Senatorial Fine · does not have Plebeian · under siege · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the end of the character's turn+2100%has Propraetor · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Plebeian · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)
at the start of the character's turn+2100%has Propraetor · has at most level 2 of Light Senatorial Fine · does not have Plebeian · under siege · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the end of the character's turn+2100%has Consul · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Plebeian · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the start of the character's turn+2100%has Consul · has at most level 2 of Light Senatorial Fine · does not have Plebeian · under siege · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)
at the end of the character's turn+2100%has Proconsul · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Plebeian · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the start of the character's turn+2100%has Proconsul · has at most level 2 of Light Senatorial Fine · does not have Plebeian · under siege · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the end of the character's turn+2100%has Censor · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Plebeian · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)
at the start of the character's turn+2100%has Censor · has at most level 2 of Light Senatorial Fine · does not have Plebeian · under siege · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the end of the character's turn+2100%has Former Censor · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Plebeian · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the start of the character's turn+2100%has at most level 2 of Light Senatorial Fine · does not have Plebeian · has Former Censor · under siege · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)
at the end of the character's turn+2100%is a general · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Plebeian · has Princeps Senatus · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the start of the character's turn+2100%is a general · has at most level 2 of Light Senatorial Fine · does not have Plebeian · has Princeps Senatus · under siege · does not have Legatus · does not have Legatus Legionis (plus hidden conditions)at the end of the character's turn+2100%has Patrician · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Legatus (plus hidden conditions)
at the end of the character's turn+2100%has Patrician · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Legatus · has Tribunus Militi (plus hidden conditions)at the end of the character's turn+2100%has Senator · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · has Patrician · does not have Legatus (plus hidden conditions)

---

Legatus Augusti Arabiae Petraeae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Arabiae Petraeae1no stat effectsLegatus Augusti Arabiae Petraeae2+2 InfluenceLegatus Augusti Arabiae Petraeae3+2 Law, +2 Influence, +2 Trading
What the game says at each level

Legatus Augusti Arabiae Petraeae: This man is the Imperial Legate of Arabia Petraea, a frontier province of the Roman Empire. It was annexed by Trajan, like many other eastern frontier provinces of the Roman Empire, but held onto unlike Armenia, Mesopotamia and Assyria, well after Trajan's rule - its desert frontier being called the Limes Arabicus.\nAs a frontier province it included a desert populated by the nomadic Saraceni and bordered the Parthian hinterland. Though subject to eventual attack and deprivation by the Parthians and Palmyrenes, it had nothing like the constant incursions faced in other areas on the Roman frontier, such as Germany and North Africa, nor the entrenched cultural presence that defined the other, more Hellenized, eastern provinces.\nBefore Roman control, the area was ruled by Rabbel II, last king of the Nabataeans until 106 AD. After this death, the Legio III Cyrenaica moved north from Egypt into Petra while VI Ferrata, a Syrian garrison unit, moved south to occupy Bostra.\nThe conquest of Nabataea can be best described as casual, an act by Trajan to consolidate control of the area before acting on his designs for territory across the Tigris and eventually into Mesopotamia proper.

Legatus Augusti Arabiae Petraeae: This man is the Imperial Legate of Arabia Petraea, a frontier province of the Roman Empire. It was annexed by Trajan, like many other eastern frontier provinces of the Roman Empire, but held onto unlike Armenia, Mesopotamia and Assyria, well after Trajan's rule - its desert frontier being called the Limes Arabicus.\nAs a frontier province it included a desert populated by the nomadic Saraceni and bordered the Parthian hinterland. Though subject to eventual attack and deprivation by the Parthians and Palmyrenes, it had nothing like the constant incursions faced in other areas on the Roman frontier, such as Germany and North Africa, nor the entrenched cultural presence that defined the other, more Hellenized, eastern provinces.\nBefore Roman control, the area was ruled by Rabbel II, last king of the Nabataeans until 106 AD. After this death, the Legio III Cyrenaica moved north from Egypt into Petra while VI Ferrata, a Syrian garrison unit, moved south to occupy Bostra.\nThe conquest of Nabataea can be best described as casual, an act by Trajan to consolidate control of the area before acting on his designs for territory across the Tigris and eventually into Mesopotamia proper.

Legatus Augusti Arabiae Petraeae: This man is the Imperial Legate of Arabia Petraea, a frontier province of the Roman Empire. It was annexed by Trajan, like many other eastern frontier provinces of the Roman Empire, but held onto unlike Armenia, Mesopotamia and Assyria, well after Trajan's rule - its desert frontier being called the Limes Arabicus.\nAs a frontier province it included a desert populated by the nomadic Saraceni and bordered the Parthian hinterland. Though subject to eventual attack and deprivation by the Parthians and Palmyrenes, it had nothing like the constant incursions faced in other areas on the Roman frontier, such as Germany and North Africa, nor the entrenched cultural presence that defined the other, more Hellenized, eastern provinces.\nBefore Roman control, the area was ruled by Rabbel II, last king of the Nabataeans until 106 AD. After this death, the Legio III Cyrenaica moved north from Egypt into Petra while VI Ferrata, a Syrian garrison unit, moved south to occupy Bostra.\nThe conquest of Nabataea can be best described as casual, an act by Trajan to consolidate control of the area before acting on his designs for territory across the Tigris and eventually into Mesopotamia proper.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Arabiae Petraeae · the faction leader has Imperator Caesar · in Petra · Bostra is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Petra · has Legatus Augusti Arabiae Petraeae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Petra · has Legatus Augusti Arabiae Petraeae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Petra is held by Rome · has Legatus Augusti Arabiae Petraeae at level 1

---

Legatus Augusti Armeniae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Armeniae1no stat effectsLegatus Augusti Armeniae2+1 InfluenceLegatus Augusti Armeniae3+2 Law, +1 Influence, +2 Trading
What the game says at each level

Legatus Augusti Armeniae: This man is the Imperial Legate of Armenia, which came under the Ancient Roman sphere of influence in 66 BC after the battle of Tigranocerta and the final defeat of Armenia's ally, Mithridates VI. of Pontus. Mark Antony invaded and defeated the kingdom in 34 BC, but Romans lost hegemony during the final civil war of the Roman Republic in 32-30 BC.\nIn 20 BC Augustus negotiated a truce with the Parthians, making Armenia a buffer zone between the two major powers. Augustus installed Tigranes V. as king of Armenia in AD 2, but the latter was replaced by Erato of Armenia in AD 6. The Romans then installed Mithridates of Armenia, who was later arrested by Caligula, but then restored by Claudius.\nSubsequently Armenia was often a focus of contention between Rome and Parthia, with both major powers supporting opposing sovereigns and usurpers. If you wish to control it, you must show that you are stronger than your eastern rivals.

Legatus Augusti Armeniae: This man is the Imperial Legate of Armenia, which came under the Ancient Roman sphere of influence in 66 BC after the battle of Tigranocerta and the final defeat of Armenia's ally, Mithridates VI. of Pontus. Mark Antony invaded and defeated the kingdom in 34 BC, but Romans lost hegemony during the final civil war of the Roman Republic in 32-30 BC.\nIn 20 BC Augustus negotiated a truce with the Parthians, making Armenia a buffer zone between the two major powers. Augustus installed Tigranes V. as king of Armenia in AD 2, but the latter was replaced by Erato of Armenia in AD 6. The Romans then installed Mithridates of Armenia, who was later arrested by Caligula, but then restored by Claudius.\nSubsequently Armenia was often a focus of contention between Rome and Parthia, with both major powers supporting opposing sovereigns and usurpers. If you wish to control it, you must show that you are stronger than your eastern rivals.

Legatus Augusti Armeniae: This man is the Imperial Legate of Armenia, which came under the Ancient Roman sphere of influence in 66 BC after the battle of Tigranocerta and the final defeat of Armenia's ally, Mithridates VI. of Pontus. Mark Antony invaded and defeated the kingdom in 34 BC, but Romans lost hegemony during the final civil war of the Roman Republic in 32-30 BC.\nIn 20 BC Augustus negotiated a truce with the Parthians, making Armenia a buffer zone between the two major powers. Augustus installed Tigranes V. as king of Armenia in AD 2, but the latter was replaced by Erato of Armenia in AD 6. The Romans then installed Mithridates of Armenia, who was later arrested by Caligula, but then restored by Claudius.\nSubsequently Armenia was often a focus of contention between Rome and Parthia, with both major powers supporting opposing sovereigns and usurpers. If you wish to control it, you must show that you are stronger than your eastern rivals.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Armeniae · the faction leader has Imperator Caesar · in Karkathiokerta · Thospia is held by Rome · Gazaka is held by Rome · Armavir is held by Rome · Nymphaios is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Karkathiokerta · has Legatus Augusti Armeniae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Karkathiokerta · has Legatus Augusti Armeniae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Karkathiokerta is held by Rome · has Legatus Augusti Armeniae at level 1

---

Legatus Augusti Britanniae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Britanniae1no stat effectsLegatus Augusti Britanniae2+1 Influence, +70 Bribe ResistanceLegatus Augusti Britanniae3+1 Trading, +2 Unrest, +1 Influence, +70 Bribe Resistance
What the game says at each level

Legatus Augusti Britanniae: This man is the Imperial Legate of Britannia, a region who saw the first direct Roman contact when Julius Caesar made two expeditions to Britain in 55 and 54 BC as an offshoot of his conquest of Gaul, believing the Britons had been helping the Gallic resistance. Caesar conquered no territory and left behind no troops, but established clients on the island and brought Britain into Rome's sphere of political influence.\nAugustus planned invasions in 34, 27 and 25 BC, but circumstances were never favourable and the relationship between Britain and Rome settled into one of diplomacy and trade.\n\nThe invasion force sent by Emperor Claudius in AD 43 was led by Aulus Plautius. It is not known how many Roman legions were sent; only one legion, the II Augusta, commanded by the future emperor Vespasian, is directly attested to have taken part.\nVespasian subdued the southwest, Cogidubnus was set up as a friendly king over several territories and treaties were made with tribes outside the area under direct Roman control.\nThe conquest of Britain continued under command of Gnaeus Julius Agricola (77–84), who expanded the Roman Empire as far as Caledonia. The bloodbath at Mons Graupius concluded the forty-year conquest of Britain, a period that saw between 100,000 and 250,000 Britons killed.\nCamulodunum (Colchester) was probably the earliest capital of Roman Britain, but it was soon eclipsed by Londinium (London) with its strong mercantile connections.

Legatus Augusti Britanniae: This man is the Imperial Legate of Britannia, a region who saw the first direct Roman contact when Julius Caesar made two expeditions to Britain in 55 and 54 BC as an offshoot of his conquest of Gaul, believing the Britons had been helping the Gallic resistance. Caesar conquered no territory and left behind no troops, but established clients on the island and brought Britain into Rome's sphere of political influence.\nAugustus planned invasions in 34, 27 and 25 BC, but circumstances were never favourable and the relationship between Britain and Rome settled into one of diplomacy and trade.\n\nThe invasion force sent by Emperor Claudius in AD 43 was led by Aulus Plautius. It is not known how many Roman legions were sent; only one legion, the II Augusta, commanded by the future emperor Vespasian, is directly attested to have taken part.\nVespasian subdued the southwest, Cogidubnus was set up as a friendly king over several territories and treaties were made with tribes outside the area under direct Roman control.\nThe conquest of Britain continued under command of Gnaeus Julius Agricola (77–84), who expanded the Roman Empire as far as Caledonia. The bloodbath at Mons Graupius concluded the forty-year conquest of Britain, a period that saw between 100,000 and 250,000 Britons killed.\nCamulodunum (Colchester) was probably the earliest capital of Roman Britain, but it was soon eclipsed by Londinium (London) with its strong mercantile connections.

Legatus Augusti Britanniae: This man is the Imperial Legate of Britannia, a region who saw the first direct Roman contact when Julius Caesar made two expeditions to Britain in 55 and 54 BC as an offshoot of his conquest of Gaul, believing the Britons had been helping the Gallic resistance. Caesar conquered no territory and left behind no troops, but established clients on the island and brought Britain into Rome's sphere of political influence.\nAugustus planned invasions in 34, 27 and 25 BC, but circumstances were never favourable and the relationship between Britain and Rome settled into one of diplomacy and trade.\n\nThe invasion force sent by Emperor Claudius in AD 43 was led by Aulus Plautius. It is not known how many Roman legions were sent; only one legion, the II Augusta, commanded by the future emperor Vespasian, is directly attested to have taken part.\nVespasian subdued the southwest, Cogidubnus was set up as a friendly king over several territories and treaties were made with tribes outside the area under direct Roman control.\nThe conquest of Britain continued under command of Gnaeus Julius Agricola (77–84), who expanded the Roman Empire as far as Caledonia. The bloodbath at Mons Graupius concluded the forty-year conquest of Britain, a period that saw between 100,000 and 250,000 Britons killed.\nCamulodunum (Colchester) was probably the earliest capital of Roman Britain, but it was soon eclipsed by Londinium (London) with its strong mercantile connections.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+3100%is a general · does not have Legatus Augusti Britanniae · the faction leader has Imperator Caesar · in Castrum Trinobantium · Dumnonium is held by Rome · Castrum Demetarum is held by Rome · Oppidum Brigantum is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Castrum Trinobantium · has Legatus Augusti Britanniae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Castrum Trinobantium · has Legatus Augusti Britanniae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Castrum Trinobantium is held by Rome · has Legatus Augusti Britanniae at level 1

---

Legatus Augusti Daciae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Daciae1no stat effectsLegatus Augusti Daciae2+1 InfluenceLegatus Augusti Daciae3+3 Mining, +1 Influence, +2 Law
What the game says at each level

Legatus Augusti Daciae: This man is the Imperial Legate of Dacia.\nRoman sources first include Dacia among the imperial provinces in 106. Dacia was under the command of a governor with the rank of former consul backed up by two legati legionis, while all the finances (taxation and payments to the military) were handled by a financial procurator. Provincialization required a great commitment of resources, usually including colonies of veterans, new road systems, and the building of urban amenities that were the hallmarks of Roman civilization. But, except for Trajan’s efforts to recruit settlers for Dacia, the government did very little to encourage civilians moving into newly conquered areas.\nThe wars ended not only in the destruction of Dacia’s military might but also in a sudden drop in its population. Crito reported that some 500,000 Dacians were taken prisoner, many to be sent to Rome to figure in the gladiatorial exhibitions that would form part of Trajan’s triumph.\n\nThe empire followed an organized, official colonization policy, granting land even to those who were not Roman citizens. The province’s new capital Ulpia Traiana Sarmizegetusa was placed at a distance of 40 kilometers (24 miles) southwest from the original Sarmizegetusa Regia, now laid to waste. Initially it served as a command post for the Legio XIII Gemina. Those who were settled there included veterans of the Dacian Wars from the legions XIV Gemina, V Macedonica, and XI Claudia. The Roman strongholds were connected with a network of military roads that began at Apollodorus’s bridge and stretched into Banat and Transylvania.

Legatus Augusti Daciae: This man is the Imperial Legate of Dacia.\nRoman sources first include Dacia among the imperial provinces in 106. Dacia was under the command of a governor with the rank of former consul backed up by two legati legionis, while all the finances (taxation and payments to the military) were handled by a financial procurator. Provincialization required a great commitment of resources, usually including colonies of veterans, new road systems, and the building of urban amenities that were the hallmarks of Roman civilization. But, except for Trajan’s efforts to recruit settlers for Dacia, the government did very little to encourage civilians moving into newly conquered areas.\nThe wars ended not only in the destruction of Dacia’s military might but also in a sudden drop in its population. Crito reported that some 500,000 Dacians were taken prisoner, many to be sent to Rome to figure in the gladiatorial exhibitions that would form part of Trajan’s triumph.\n\nThe empire followed an organized, official colonization policy, granting land even to those who were not Roman citizens. The province’s new capital Ulpia Traiana Sarmizegetusa was placed at a distance of 40 kilometers (24 miles) southwest from the original Sarmizegetusa Regia, now laid to waste. Initially it served as a command post for the Legio XIII Gemina. Those who were settled there included veterans of the Dacian Wars from the legions XIV Gemina, V Macedonica, and XI Claudia. The Roman strongholds were connected with a network of military roads that began at Apollodorus’s bridge and stretched into Banat and Transylvania.

Legatus Augusti Daciae: This man is the Imperial Legate of Dacia.\nRoman sources first include Dacia among the imperial provinces in 106. Dacia was under the command of a governor with the rank of former consul backed up by two legati legionis, while all the finances (taxation and payments to the military) were handled by a financial procurator. Provincialization required a great commitment of resources, usually including colonies of veterans, new road systems, and the building of urban amenities that were the hallmarks of Roman civilization. But, except for Trajan’s efforts to recruit settlers for Dacia, the government did very little to encourage civilians moving into newly conquered areas.\nThe wars ended not only in the destruction of Dacia’s military might but also in a sudden drop in its population. Crito reported that some 500,000 Dacians were taken prisoner, many to be sent to Rome to figure in the gladiatorial exhibitions that would form part of Trajan’s triumph.\n\nThe empire followed an organized, official colonization policy, granting land even to those who were not Roman citizens. The province’s new capital Ulpia Traiana Sarmizegetusa was placed at a distance of 40 kilometers (24 miles) southwest from the original Sarmizegetusa Regia, now laid to waste. Initially it served as a command post for the Legio XIII Gemina. Those who were settled there included veterans of the Dacian Wars from the legions XIV Gemina, V Macedonica, and XI Claudia. The Roman strongholds were connected with a network of military roads that began at Apollodorus’s bridge and stretched into Banat and Transylvania.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Daciae · the faction leader has Imperator Caesar · in Sarmizegetusa · Helis is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Sarmizegetusa · has Legatus Augusti Daciae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Sarmizegetusa · has Legatus Augusti Daciae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Sarmizegetusa is held by Rome · has Legatus Augusti Daciae at level 1

---

Legatus Augusti Dalmatiae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Dalmatiae1no stat effectsLegatus Augusti Dalmatiae2+1 InfluenceLegatus Augusti Dalmatiae3+1 Trading, +1 Influence, +2 Law
What the game says at each level

Legatus Augusti Dalmatiae: This man is the Imperial Legate of Dalmatia.\nBetween 6 and 9 AD the Dalmatians raised the last in a series of revolts together with the Pannonians, but it was finally crushed and in 10 AD Illyricum was split into two provinces: Pannonia and Dalmatia. The province of Dalmatia spread inland to cover all of the Dinaric Alps and most of the eastern Adriatic coast.\n\nEven though it was under Roman rule for more than 400 years, it wasn't completely Romanized. While urban centers, both coastal and inland, were almost completely Romanized, the situation in the countryside was completely different.\nDespite the Illyrians being subject to a strong process of acculturation, they continued to speak their native language, worship their own gods and follow their own social-political tribal organization which was adapted to Roman administration and political structure only as necessary.\nOn the shores of Dalmatia Roman traders established themselves in a number of towns: Iader, Epetion Salona, Narona, Epidaurum. The capital Epetion Salona was protected by two military camps at Burnum and Delminium.

Legatus Augusti Dalmatiae: This man is the Imperial Legate of Dalmatia.\nBetween 6 and 9 AD the Dalmatians raised the last in a series of revolts together with the Pannonians, but it was finally crushed and in 10 AD Illyricum was split into two provinces: Pannonia and Dalmatia. The province of Dalmatia spread inland to cover all of the Dinaric Alps and most of the eastern Adriatic coast.\n\nEven though it was under Roman rule for more than 400 years, it wasn't completely Romanized. While urban centers, both coastal and inland, were almost completely Romanized, the situation in the countryside was completely different.\nDespite the Illyrians being subject to a strong process of acculturation, they continued to speak their native language, worship their own gods and follow their own social-political tribal organization which was adapted to Roman administration and political structure only as necessary.\nOn the shores of Dalmatia Roman traders established themselves in a number of towns: Iader, Epetion Salona, Narona, Epidaurum. The capital Epetion Salona was protected by two military camps at Burnum and Delminium.

Legatus Augusti Dalmatiae: This man is the Imperial Legate of Dalmatia.\nBetween 6 and 9 AD the Dalmatians raised the last in a series of revolts together with the Pannonians, but it was finally crushed and in 10 AD Illyricum was split into two provinces: Pannonia and Dalmatia. The province of Dalmatia spread inland to cover all of the Dinaric Alps and most of the eastern Adriatic coast.\n\nEven though it was under Roman rule for more than 400 years, it wasn't completely Romanized. While urban centers, both coastal and inland, were almost completely Romanized, the situation in the countryside was completely different.\nDespite the Illyrians being subject to a strong process of acculturation, they continued to speak their native language, worship their own gods and follow their own social-political tribal organization which was adapted to Roman administration and political structure only as necessary.\nOn the shores of Dalmatia Roman traders established themselves in a number of towns: Iader, Epetion Salona, Narona, Epidaurum. The capital Epetion Salona was protected by two military camps at Burnum and Delminium.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Dalmatiae · the faction leader has Imperator Caesar · in Epetion-Salona · Skodra is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Epetion-Salona · has Legatus Augusti Dalmatiae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Epetion-Salona · has Legatus Augusti Dalmatiae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Epetion-Salona is held by Rome · has Legatus Augusti Dalmatiae at level 1

---

Legatus Augusti Galatiae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Galatiae1no stat effectsLegatus Augusti Galatiae2+1 InfluenceLegatus Augusti Galatiae3-2 Unrest, +2 Law, +1 Influence
What the game says at each level

Legatus Augusti Galatiae: This man is the Imperial Legate of Galatia, incorporated into the Empire by Augustus in 25 BC.\nIn 189 BC Rome sent Gnaeus Manlius Vulso on an expedition against the Galatians and he defeated them, making the region dominated by Rome through regional rulers from that time onward. Galatia declined and fell at times under Pontic ascendancy, and they were ultimately freed after the Mithridatic Wars, during which they supported Rome.\nIn the settlement of 64 BC Galatia became a client-state of the Roman empire, the old constitution disappeared and three chiefs (wrongly styled "tetrarchs") were appointed, one for each tribe. Few other provinces proved more enthusiastically loyal to Rome and it became an imperial propraetorial province.

Legatus Augusti Galatiae: This man is the Imperial Legate of Galatia, incorporated into the Empire by Augustus in 25 BC.\nIn 189 BC Rome sent Gnaeus Manlius Vulso on an expedition against the Galatians and he defeated them, making the region dominated by Rome through regional rulers from that time onward. Galatia declined and fell at times under Pontic ascendancy, and they were ultimately freed after the Mithridatic Wars, during which they supported Rome.\nIn the settlement of 64 BC Galatia became a client-state of the Roman empire, the old constitution disappeared and three chiefs (wrongly styled "tetrarchs") were appointed, one for each tribe. Few other provinces proved more enthusiastically loyal to Rome and it became an imperial propraetorial province.

Legatus Augusti Galatiae: This man is the Imperial Legate of Galatia, incorporated into the Empire by Augustus in 25 BC.\nIn 189 BC Rome sent Gnaeus Manlius Vulso on an expedition against the Galatians and he defeated them, making the region dominated by Rome through regional rulers from that time onward. Galatia declined and fell at times under Pontic ascendancy, and they were ultimately freed after the Mithridatic Wars, during which they supported Rome.\nIn the settlement of 64 BC Galatia became a client-state of the Roman empire, the old constitution disappeared and three chiefs (wrongly styled "tetrarchs") were appointed, one for each tribe. Few other provinces proved more enthusiastically loyal to Rome and it became an imperial propraetorial province.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Galatiae · the faction leader has Imperator Caesar · in Ankyra · Ikonion is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Ankyra · has Legatus Augusti Galatiae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Ankyra · has Legatus Augusti Galatiae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Ankyra is held by Rome · has Legatus Augusti Galatiae at level 1

---

Legatus Augusti Galliae Aguitaniae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Galliae Aguitaniae1no stat effectsLegatus Augusti Galliae Aguitaniae2+1 InfluenceLegatus Augusti Galliae Aguitaniae3+1 Farming, +1 Law, +1 Influence
What the game says at each level

Legatus Augusti Galliae Aguitaniae: This man is the Imperial Legate of Gallia Aquitania, which split into three provinces after the reforms of Augustus: Gallia Aquitania, Gallia Lugdunensis and Gallia Belgica. Caesar named Aquitania the triangle shaped territory between the Ocean, the Pyrenees and the Garonne river. He fought and almost completely subdued them in 56 BC after Publius Crassus's military exploits, assisted by Celtic allies. New rebellions ensued anyway up to 28-27 BC with Agrippa gaining a great victory over the Gauls of Aquitania in 38 BC.\n\nIt was the smallest region of all three mentioned above, but a land extension stretching to the Loire River was added by Augustus. This reorganization took place after the census conducted in 27 BC based on Agrippa's observations of language, race and community according to some sources. At this point, Aquitania along with Narbonensis, Lugdunensis and Belgica now made up Gallia and became an imperial province, under the command of a former Praetor and hosting no legions.\nThe administrative boundaries set up by Augustus, comprising both proper Celtic tribes and primeval Aquitani, remained unaltered until Diocletian's new administrative reorganization.

Legatus Augusti Galliae Aguitaniae: This man is the Imperial Legate of Gallia Aquitania, which split into three provinces after the reforms of Augustus: Gallia Aquitania, Gallia Lugdunensis and Gallia Belgica. Caesar named Aquitania the triangle shaped territory between the Ocean, the Pyrenees and the Garonne river. He fought and almost completely subdued them in 56 BC after Publius Crassus's military exploits, assisted by Celtic allies. New rebellions ensued anyway up to 28-27 BC with Agrippa gaining a great victory over the Gauls of Aquitania in 38 BC.\n\nIt was the smallest region of all three mentioned above, but a land extension stretching to the Loire River was added by Augustus. This reorganization took place after the census conducted in 27 BC based on Agrippa's observations of language, race and community according to some sources. At this point, Aquitania along with Narbonensis, Lugdunensis and Belgica now made up Gallia and became an imperial province, under the command of a former Praetor and hosting no legions.\nThe administrative boundaries set up by Augustus, comprising both proper Celtic tribes and primeval Aquitani, remained unaltered until Diocletian's new administrative reorganization.

Legatus Augusti Galliae Aguitaniae: This man is the Imperial Legate of Gallia Aquitania, which split into three provinces after the reforms of Augustus: Gallia Aquitania, Gallia Lugdunensis and Gallia Belgica. Caesar named Aquitania the triangle shaped territory between the Ocean, the Pyrenees and the Garonne river. He fought and almost completely subdued them in 56 BC after Publius Crassus's military exploits, assisted by Celtic allies. New rebellions ensued anyway up to 28-27 BC with Agrippa gaining a great victory over the Gauls of Aquitania in 38 BC.\n\nIt was the smallest region of all three mentioned above, but a land extension stretching to the Loire River was added by Augustus. This reorganization took place after the census conducted in 27 BC based on Agrippa's observations of language, race and community according to some sources. At this point, Aquitania along with Narbonensis, Lugdunensis and Belgica now made up Gallia and became an imperial province, under the command of a former Praetor and hosting no legions.\nThe administrative boundaries set up by Augustus, comprising both proper Celtic tribes and primeval Aquitani, remained unaltered until Diocletian's new administrative reorganization.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Galliae Aguitaniae · the faction leader has Imperator Caesar · in Elusatium · Durotincum is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Elusatium · has Legatus Augusti Galliae Aguitaniae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Elusatium · has Legatus Augusti Galliae Aguitaniae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Elusatium is held by Rome · has Legatus Augusti Galliae Aguitaniae at level 1

---

Legatus Augusti Galliae Belgicae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Galliae Belgicae1no stat effectsLegatus Augusti Galliae Belgicae2+1 Combat vs Gallic, +1 InfluenceLegatus Augusti Galliae Belgicae3+1 Combat vs Gallic, +1 Law, +1 Influence
What the game says at each level

Legatus Augusti Galliae Belgicae: This man is the Imperial Legate of Gallia Belgica, split into three provinces after the reforms of Augustus: Gallia Aquitania, Gallia Lugdunensis and Gallia Belgica. Following a census of the region in 27 BC, Augustus ordered a restructuring of the provinces in Gaul. Therefore in 22 BC, Marcus Agrippa split Gallia Comata into three regions. Agrippa made the divisions on what he perceived to be distinctions in language, race and community - Gallia Belgica was meant to be a mix of Celtic and Germanic peoples. The capital of this territory was Reims, according to the geographer Strabo, though later the capital moved to modern day Trier.\nDuring the 1st century AD, the provinces of Gaul were restructured by Emperor Domitian in order to separate the militarized zones of the Rhine from the civilian populations of the region. The northern Gallia Belgica was renamed Germania Inferior (around modern Belgium), the eastern part Germania Superior (West Germany and Eastern France) and the southern border of Gallia Belgica was extended to the south. The newer Gallia Belgica included the cities of Camaracum (Cambrai), Nemetacum (Arras), Samarobriua (Amiens), Durocortorum (Reims), Diuidorum (Metz) and Augusta Treverorum (Trier).

Legatus Augusti Galliae Belgicae: This man is the Imperial Legate of Gallia Belgica, split into three provinces after the reforms of Augustus: Gallia Aquitania, Gallia Lugdunensis and Gallia Belgica. Following a census of the region in 27 BC, Augustus ordered a restructuring of the provinces in Gaul. Therefore in 22 BC, Marcus Agrippa split Gallia Comata into three regions. Agrippa made the divisions on what he perceived to be distinctions in language, race and community - Gallia Belgica was meant to be a mix of Celtic and Germanic peoples. The capital of this territory was Reims, according to the geographer Strabo, though later the capital moved to modern day Trier.\nDuring the 1st century AD, the provinces of Gaul were restructured by Emperor Domitian in order to separate the militarized zones of the Rhine from the civilian populations of the region. The northern Gallia Belgica was renamed Germania Inferior (around modern Belgium), the eastern part Germania Superior (West Germany and Eastern France) and the southern border of Gallia Belgica was extended to the south. The newer Gallia Belgica included the cities of Camaracum (Cambrai), Nemetacum (Arras), Samarobriua (Amiens), Durocortorum (Reims), Diuidorum (Metz) and Augusta Treverorum (Trier).

Legatus Augusti Galliae Belgicae: This man is the Imperial Legate of Gallia Belgica, split into three provinces after the reforms of Augustus: Gallia Aquitania, Gallia Lugdunensis and Gallia Belgica. Following a census of the region in 27 BC, Augustus ordered a restructuring of the provinces in Gaul. Therefore in 22 BC, Marcus Agrippa split Gallia Comata into three regions. Agrippa made the divisions on what he perceived to be distinctions in language, race and community - Gallia Belgica was meant to be a mix of Celtic and Germanic peoples. The capital of this territory was Reims, according to the geographer Strabo, though later the capital moved to modern day Trier.\nDuring the 1st century AD, the provinces of Gaul were restructured by Emperor Domitian in order to separate the militarized zones of the Rhine from the civilian populations of the region. The northern Gallia Belgica was renamed Germania Inferior (around modern Belgium), the eastern part Germania Superior (West Germany and Eastern France) and the southern border of Gallia Belgica was extended to the south. The newer Gallia Belgica included the cities of Camaracum (Cambrai), Nemetacum (Arras), Samarobriua (Amiens), Durocortorum (Reims), Diuidorum (Metz) and Augusta Treverorum (Trier).

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+3100%is a general · does not have Legatus Augusti Galliae Belgicae · the faction leader has Imperator Caesar · in Bellovaciumat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Bellovacium · has Legatus Augusti Galliae Belgicae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Bellovacium · has Legatus Augusti Galliae Belgicae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Bellovacium is held by Rome · has Legatus Augusti Galliae Belgicae at level 1

---

Legatus Augusti Galliae Lugdunensi

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Galliae Lugdunensi1no stat effectsLegatus Augusti Galliae Lugdunensi2+2 Influence, +40 Bribe ResistanceLegatus Augusti Galliae Lugdunensi3+2 Trading, +2 Law, +2 Influence, +40 Bribe Resistance
What the game says at each level

Legatus Augusti Galliae Lugdunensi: This man is the Imperial Legate of Gallia Lugdunensis, created between 27 and 25 BC or between 16 and 13 BC, during Augustus' visits to Gaul, which split it into three provinces: Gallia Aquitania, Gallia Lugdunensis and Gallia Belgica, and named after its capital Lugdunum (Lyon), possibly Roman Europe's major city west of Italy and a major imperial mint. Outside Lugdunum was the Condate Altar, where representatives of the Three Gauls met to celebrate the cult of Rome and Augustus. Its original extent was from the rivers Seine and Marne in the north-east which formed the boundary with Gallia Belgica, to the river Garonne in the south-west which formed the border with Gallia Aquitania.

Legatus Augusti Galliae Lugdunensi: This man is the Imperial Legate of Gallia Lugdunensis, created between 27 and 25 BC or between 16 and 13 BC, during Augustus' visits to Gaul, which split it into three provinces: Gallia Aquitania, Gallia Lugdunensis and Gallia Belgica, and named after its capital Lugdunum (Lyon), possibly Roman Europe's major city west of Italy and a major imperial mint. Outside Lugdunum was the Condate Altar, where representatives of the Three Gauls met to celebrate the cult of Rome and Augustus. Its original extent was from the rivers Seine and Marne in the north-east which formed the boundary with Gallia Belgica, to the river Garonne in the south-west which formed the border with Gallia Aquitania.

Legatus Augusti Galliae Lugdunensi: This man is the Imperial Legate of Gallia Lugdunensis, created between 27 and 25 BC or between 16 and 13 BC, during Augustus' visits to Gaul, which split it into three provinces: Gallia Aquitania, Gallia Lugdunensis and Gallia Belgica, and named after its capital Lugdunum (Lyon), possibly Roman Europe's major city west of Italy and a major imperial mint. Outside Lugdunum was the Condate Altar, where representatives of the Three Gauls met to celebrate the cult of Rome and Augustus. Its original extent was from the rivers Seine and Marne in the north-east which formed the boundary with Gallia Belgica, to the river Garonne in the south-west which formed the border with Gallia Aquitania.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+3100%is a general · does not have Legatus Augusti Galliae Lugdunensi · the faction leader has Imperator Caesar · in Atrebatium · Vienna is held by Romeending a turn in a settlement+2100%is a general · in Atrebatium · has Legatus Augusti Galliae Lugdunensi at level 1ending a turn in a settlement+1100%is a general · in Atrebatium · has Legatus Augusti Galliae Lugdunensi at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Atrebatium is held by Rome · has Legatus Augusti Galliae Lugdunensi at level 1

---

Legatus Augusti Germaniae Inferiori

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Germaniae Inferiori1no stat effectsLegatus Augusti Germaniae Inferiori2+2 Combat vs Gallic, +1 Influence, +1 DefenceLegatus Augusti Germaniae Inferiori3+2 Combat vs Gallic, +2 Law, +1 Influence, +1 Defence
What the game says at each level

Legatus Augusti Germaniae Inferiori: This man is the Imperial Legate of Germania Inferior, established as an Imperial province under Domitian, around the year 85 AD, with its capital at Colonia Claudia Ara Agrippinensium (modern-day Cologne).\nIt lay north of Germania Superior and together they made up Germania. The epithet 'Inferior' refers to its downstream position. The army of Germania Inferior, known from inscriptions simply as EX.GER.INF. (Exercitus Germania Inferior), had several legions at its service: of these, the Legions I Minervia and XXX Ulpia Victrix were the most permanent. The Roman Navy's Classis Germanica, charged with patrolling the Rhine and the North Sea coast, was based in Castra Vetera and later in Agrippinensis.\nThe river Rhine is the only border between the Roman territory and the savage German tribes. If they invade it is the duty of the proconsul in charge of the province to defend it.

Legatus Augusti Germaniae Inferiori: This man is the Imperial Legate of Germania Inferior, established as an Imperial province under Domitian, around the year 85 AD, with its capital at Colonia Claudia Ara Agrippinensium (modern-day Cologne).\nIt lay north of Germania Superior and together they made up Germania. The epithet 'Inferior' refers to its downstream position. The army of Germania Inferior, known from inscriptions simply as EX.GER.INF. (Exercitus Germania Inferior), had several legions at its service: of these, the Legions I Minervia and XXX Ulpia Victrix were the most permanent. The Roman Navy's Classis Germanica, charged with patrolling the Rhine and the North Sea coast, was based in Castra Vetera and later in Agrippinensis.\nThe river Rhine is the only border between the Roman territory and the savage German tribes. If they invade it is the duty of the proconsul in charge of the province to defend it.

Legatus Augusti Germaniae Inferiori: This man is the Imperial Legate of Germania Inferior, established as an Imperial province under Domitian, around the year 85 AD, with its capital at Colonia Claudia Ara Agrippinensium (modern-day Cologne).\nIt lay north of Germania Superior and together they made up Germania. The epithet 'Inferior' refers to its downstream position. The army of Germania Inferior, known from inscriptions simply as EX.GER.INF. (Exercitus Germania Inferior), had several legions at its service: of these, the Legions I Minervia and XXX Ulpia Victrix were the most permanent. The Roman Navy's Classis Germanica, charged with patrolling the Rhine and the North Sea coast, was based in Castra Vetera and later in Agrippinensis.\nThe river Rhine is the only border between the Roman territory and the savage German tribes. If they invade it is the duty of the proconsul in charge of the province to defend it.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Germaniae Inferiori · the faction leader has Imperator Caesar · in Teuderiumat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Teuderium · has Legatus Augusti Germaniae Inferiori at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Teuderium · has Legatus Augusti Germaniae Inferiori at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Teuderium is held by Rome · has Legatus Augusti Germaniae Inferiori at level 1

---

Legatus Augusti Germaniae Magnae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Germaniae Magnae1no stat effectsLegatus Augusti Germaniae Magnae2+1 InfluenceLegatus Augusti Germaniae Magnae3+1 Influence, +2 Unrest
What the game says at each level

Legatus Augusti Germaniae Magnae: This man is the Imperial Legate of Germania Magna.\nGermania was defined by Rome as having two regions: Lesser Germania (west and south of the Rhine), occupied by the Romans, and Greater Germania (Magna Germania) east of the Rhine. The occupied Germania was divided into two provinces: Germania Inferior (Lower Germania) and Germania Superior (Upper Germania).\nThe Romans under Augustus began the conquest of Germania Magna in 12 BC, having the Legati (generals) Germanicus and Tiberius leading the Legions. By AD 6 all of Germania up to the River Elbe was temporarily pacified by the Romans as well as being occupied by them.\n\nThe Roman plan to complete the conquest and incorporate all of Magna Germania into the Roman Empire was frustrated when Rome was defeated by German tribesmen in the Battle of the Teutoburg Forest in AD 9. Augustus then effected Roman withdrawal from Magna Germania (completed by AD 16) and established the boundary of the Roman Empire as being the Rhine and the Danube.\n\nBut now, the land is under your rule. You have succeeded where Germanicus, Tiberius and Marcus Aurelius have failed. You have conquered Germania and brought Roman law into this savage land. Will you succeed in pacifying it?

Legatus Augusti Germaniae Magnae: This man is the Imperial Legate of Germania Magna.\nGermania was defined by Rome as having two regions: Lesser Germania (west and south of the Rhine), occupied by the Romans, and Greater Germania (Magna Germania) east of the Rhine. The occupied Germania was divided into two provinces: Germania Inferior (Lower Germania) and Germania Superior (Upper Germania).\nThe Romans under Augustus began the conquest of Germania Magna in 12 BC, having the Legati (generals) Germanicus and Tiberius leading the Legions. By AD 6 all of Germania up to the River Elbe was temporarily pacified by the Romans as well as being occupied by them.\n\nThe Roman plan to complete the conquest and incorporate all of Magna Germania into the Roman Empire was frustrated when Rome was defeated by German tribesmen in the Battle of the Teutoburg Forest in AD 9. Augustus then effected Roman withdrawal from Magna Germania (completed by AD 16) and established the boundary of the Roman Empire as being the Rhine and the Danube.\n\nBut now, the land is under your rule. You have succeeded where Germanicus, Tiberius and Marcus Aurelius have failed. You have conquered Germania and brought Roman law into this savage land. Will you succeed in pacifying it?

Legatus Augusti Germaniae Magnae: This man is the Imperial Legate of Germania Magna.\nGermania was defined by Rome as having two regions: Lesser Germania (west and south of the Rhine), occupied by the Romans, and Greater Germania (Magna Germania) east of the Rhine. The occupied Germania was divided into two provinces: Germania Inferior (Lower Germania) and Germania Superior (Upper Germania).\nThe Romans under Augustus began the conquest of Germania Magna in 12 BC, having the Legati (generals) Germanicus and Tiberius leading the Legions. By AD 6 all of Germania up to the River Elbe was temporarily pacified by the Romans as well as being occupied by them.\n\nThe Roman plan to complete the conquest and incorporate all of Magna Germania into the Roman Empire was frustrated when Rome was defeated by German tribesmen in the Battle of the Teutoburg Forest in AD 9. Augustus then effected Roman withdrawal from Magna Germania (completed by AD 16) and established the boundary of the Roman Empire as being the Rhine and the Danube.\n\nBut now, the land is under your rule. You have succeeded where Germanicus, Tiberius and Marcus Aurelius have failed. You have conquered Germania and brought Roman law into this savage land. Will you succeed in pacifying it?

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Germaniae Magnae · the faction leader has Imperator Caesar · in Didunium · Menosgada is held by Rome · Galaegia is held by Rome · Susudata is held by Rome · Marionis is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Didunium · has Legatus Augusti Germaniae Magnae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Didunium · has Legatus Augusti Germaniae Magnae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Didunium is held by Rome · has Legatus Augusti Germaniae Magnae at level 1

---

Legatus Augusti Germaniae Superiori

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Germaniae Superiori1no stat effectsLegatus Augusti Germaniae Superiori2+2 Combat vs Gallic, +1 Influence, +1 DefenceLegatus Augusti Germaniae Superiori3+2 Combat vs Gallic, +2 Law, +1 Influence, +1 Defence
What the game says at each level

Legatus Augusti Germaniae Superiori: This man is the Imperial Legate of Germania Superior, which although it had been occupied militarily since the reign of Augustus, it wasn’t made into an official province until around 85 AD.\nAugustus had planned to incorporate all of central Germania in one province, Germania Magna, but that was frustrated by the Germanic tribesmen at the Battle of the Teutoburg Forest, after which he decided to limit the empire at the Rhine-Danube border. Thereafter continual conflict prevailed along it forcing the Romans to conduct punitive expeditions and fortify Germania Superior.\n\nImportant cities of Germania Superior are Vesontio, Argentoratum, Aquae Mattiacae, and the capital Mogontiacum. It comprises the Middle Rhine, bordering on the Limes Germanicus, and on the Alpine province of Raetia to the south-east.

Legatus Augusti Germaniae Superiori: This man is the Imperial Legate of Germania Superior, which although it had been occupied militarily since the reign of Augustus, it wasn’t made into an official province until around 85 AD.\nAugustus had planned to incorporate all of central Germania in one province, Germania Magna, but that was frustrated by the Germanic tribesmen at the Battle of the Teutoburg Forest, after which he decided to limit the empire at the Rhine-Danube border. Thereafter continual conflict prevailed along it forcing the Romans to conduct punitive expeditions and fortify Germania Superior.\n\nImportant cities of Germania Superior are Vesontio, Argentoratum, Aquae Mattiacae, and the capital Mogontiacum. It comprises the Middle Rhine, bordering on the Limes Germanicus, and on the Alpine province of Raetia to the south-east.

Legatus Augusti Germaniae Superiori: This man is the Imperial Legate of Germania Superior, which although it had been occupied militarily since the reign of Augustus, it wasn’t made into an official province until around 85 AD.\nAugustus had planned to incorporate all of central Germania in one province, Germania Magna, but that was frustrated by the Germanic tribesmen at the Battle of the Teutoburg Forest, after which he decided to limit the empire at the Rhine-Danube border. Thereafter continual conflict prevailed along it forcing the Romans to conduct punitive expeditions and fortify Germania Superior.\n\nImportant cities of Germania Superior are Vesontio, Argentoratum, Aquae Mattiacae, and the capital Mogontiacum. It comprises the Middle Rhine, bordering on the Limes Germanicus, and on the Alpine province of Raetia to the south-east.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Germaniae Superiori · the faction leader has Imperator Caesar · in Vesontio · Treverium is held by Rome · Avaricum is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Vesontio · has Legatus Augusti Germaniae Superiori at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Vesontio · has Legatus Augusti Germaniae Superiori at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Vesontio is held by Rome · has Legatus Augusti Germaniae Superiori at level 1

---

Legatus Augusti Hispaniae Tarraconensi

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Hispaniae Tarraconensi1no stat effectsLegatus Augusti Hispaniae Tarraconensi2+1 InfluenceLegatus Augusti Hispaniae Tarraconensi3+2 Trading, +1 Law, +1 Influence, +3 Mining
What the game says at each level

Legatus Augusti Hispaniae Tarraconensi: This man is the Imperial Legate of Hispania Tarraconensis, divided by Augustus (25–20 BC or 16-13 BC) into the eastern and northern Hispania Tarraconensis, the southwestern Hispania Baetica, and the western Provincia Lusitana.\nThe province capital is at Tarraco (modern Tarragona), where Augustus wintered after his Cantabrian campaign, and bestowed many marks of honour on the city, among which were its honorary titles of “Colonia Victrix Togata” and “Colonia Iulia Victrix Tarraconensis”.\nAccording to Mela, it was the richest town on the coast, and Strabo represents its population as equal to that of Carthago Nova. Its fertile plain and sunny shores are celebrated by Martial and other poets; and its neighbourhood is described as producing good wine and flax. The city also minted coins.\n\nServius Sulpicius Galba who served as Emperor briefly in 68-69 AD governed the province in 61 AD, while Pliny the Elder served as procurator in 73.

Legatus Augusti Hispaniae Tarraconensi: This man is the Imperial Legate of Hispania Tarraconensis, divided by Augustus (25–20 BC or 16-13 BC) into the eastern and northern Hispania Tarraconensis, the southwestern Hispania Baetica, and the western Provincia Lusitana.\nThe province capital is at Tarraco (modern Tarragona), where Augustus wintered after his Cantabrian campaign, and bestowed many marks of honour on the city, among which were its honorary titles of “Colonia Victrix Togata” and “Colonia Iulia Victrix Tarraconensis”.\nAccording to Mela, it was the richest town on the coast, and Strabo represents its population as equal to that of Carthago Nova. Its fertile plain and sunny shores are celebrated by Martial and other poets; and its neighbourhood is described as producing good wine and flax. The city also minted coins.\n\nServius Sulpicius Galba who served as Emperor briefly in 68-69 AD governed the province in 61 AD, while Pliny the Elder served as procurator in 73.

Legatus Augusti Hispaniae Tarraconensi: This man is the Imperial Legate of Hispania Tarraconensis, divided by Augustus (25–20 BC or 16-13 BC) into the eastern and northern Hispania Tarraconensis, the southwestern Hispania Baetica, and the western Provincia Lusitana.\nThe province capital is at Tarraco (modern Tarragona), where Augustus wintered after his Cantabrian campaign, and bestowed many marks of honour on the city, among which were its honorary titles of “Colonia Victrix Togata” and “Colonia Iulia Victrix Tarraconensis”.\nAccording to Mela, it was the richest town on the coast, and Strabo represents its population as equal to that of Carthago Nova. Its fertile plain and sunny shores are celebrated by Martial and other poets; and its neighbourhood is described as producing good wine and flax. The city also minted coins.\n\nServius Sulpicius Galba who served as Emperor briefly in 68-69 AD governed the province in 61 AD, while Pliny the Elder served as procurator in 73.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+3100%is a general · does not have Legatus Augusti Hispaniae Tarraconensi · the faction leader has Imperator Caesar · in Arse · Aracillum is held by Rome · Numantia is held by Rome · Toletum is held by Rome · Mastia is held by Rome · Emporion is held by Rome · Hibera is held by Romeending a turn in a settlement+2100%is a general · in Arse · has Legatus Augusti Hispaniae Tarraconensi at level 1ending a turn in a settlement+1100%is a general · in Arse · has Legatus Augusti Hispaniae Tarraconensi at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Arse is held by Rome · has Legatus Augusti Hispaniae Tarraconensi at level 1

---

Legatus Augusti Lusitaniae Vettonibusque

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Lusitaniae Vettonibusque1no stat effectsLegatus Augusti Lusitaniae Vettonibusque2+1 InfluenceLegatus Augusti Lusitaniae Vettonibusque3+1 Trading, +1 Law, +1 Influence
What the game says at each level

Legatus Augusti Lusitaniae Vettonibusque: This man is the Imperial Legate of Lusitania, created by Augustus (25–20 BC or 16-13 BC) during his division of Hispania into the eastern and northern Hispania Tarraconensis, the southwestern Hispania Baetica, and the western Provincia Lusitana.\nThe Lusitani are mentioned for the first time by Livy (218 BC) and are described as fighting for the Carthaginians; they are also reported as fighting against Rome in 194 BC, sometimes allied with other Celtiberian tribes. In 179 BC, the praetor Lucius Postumius Albinus celebrated a triumph over the Lusitani. From 152 BC onwards the Roman Republic had difficulties recruiting soldiers for the wars in Hispania, deemed particularly brutal. The Lusitani resisted with long guerilla wars and even joined Sertorius' (a renegade Roman General) troops, before ultimately being defeated by Rome.\n\nBetween 28 and 24 BC Augustus' military campaigns pacified all Hispania under Roman rule, with the foundation of Roman cities like Asturica Augusta (Astorga) and Bracara Augusta (Braga) to the north, and to the south Emerita Augusta (Mérida) -- settled with the emeriti of the Legio V Alaudae and Legio X Gemina legions.

Legatus Augusti Lusitaniae Vettonibusque: This man is the Imperial Legate of Lusitania, created by Augustus (25–20 BC or 16-13 BC) during his division of Hispania into the eastern and northern Hispania Tarraconensis, the southwestern Hispania Baetica, and the western Provincia Lusitana.\nThe Lusitani are mentioned for the first time by Livy (218 BC) and are described as fighting for the Carthaginians; they are also reported as fighting against Rome in 194 BC, sometimes allied with other Celtiberian tribes. In 179 BC, the praetor Lucius Postumius Albinus celebrated a triumph over the Lusitani. From 152 BC onwards the Roman Republic had difficulties recruiting soldiers for the wars in Hispania, deemed particularly brutal. The Lusitani resisted with long guerilla wars and even joined Sertorius' (a renegade Roman General) troops, before ultimately being defeated by Rome.\n\nBetween 28 and 24 BC Augustus' military campaigns pacified all Hispania under Roman rule, with the foundation of Roman cities like Asturica Augusta (Astorga) and Bracara Augusta (Braga) to the north, and to the south Emerita Augusta (Mérida) -- settled with the emeriti of the Legio V Alaudae and Legio X Gemina legions.

Legatus Augusti Lusitaniae Vettonibusque: This man is the Imperial Legate of Lusitania, created by Augustus (25–20 BC or 16-13 BC) during his division of Hispania into the eastern and northern Hispania Tarraconensis, the southwestern Hispania Baetica, and the western Provincia Lusitana.\nThe Lusitani are mentioned for the first time by Livy (218 BC) and are described as fighting for the Carthaginians; they are also reported as fighting against Rome in 194 BC, sometimes allied with other Celtiberian tribes. In 179 BC, the praetor Lucius Postumius Albinus celebrated a triumph over the Lusitani. From 152 BC onwards the Roman Republic had difficulties recruiting soldiers for the wars in Hispania, deemed particularly brutal. The Lusitani resisted with long guerilla wars and even joined Sertorius' (a renegade Roman General) troops, before ultimately being defeated by Rome.\n\nBetween 28 and 24 BC Augustus' military campaigns pacified all Hispania under Roman rule, with the foundation of Roman cities like Asturica Augusta (Astorga) and Bracara Augusta (Braga) to the north, and to the south Emerita Augusta (Mérida) -- settled with the emeriti of the Legio V Alaudae and Legio X Gemina legions.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Lusitaniae Vettonibusque · the faction leader has Imperator Caesar · in Olisipoat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Olisipo · has Legatus Augusti Lusitaniae Vettonibusque at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Olisipo · has Legatus Augusti Lusitaniae Vettonibusque at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Olisipo is held by Rome · has Legatus Augusti Lusitaniae Vettonibusque at level 1

---

Legatus Augusti Lyciae Pamphyliaeque

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Lyciae Pamphyliaeque1no stat effectsLegatus Augusti Lyciae Pamphyliaeque2+1 InfluenceLegatus Augusti Lyciae Pamphyliaeque3-2 Unrest, +2 Law, +1 Influence
What the game says at each level

Legatus Augusti Lyciae Pamphyliaeque: This man is the Imperial Legate of Lycia et Pamphylia, a province created by the emperor Vespasian (ruled AD 69-79) who merged Lycia, which was organized as a province in AD 43 by Claudius, and Pamphylia, which was a part of the province of Galatia. Pamphylia was among the regions that were annexed to Pergamon after the Syrian war, but it later joined with Cilicians and Pisidians in piratical ravages.\nFor a brief time it came under the rule of the kingdom of Galatia and later Rome. Lycia, which had been under Rhodian control since the Peace of Apamea in 188 BC, was granted independence by the Roman Republic at the conclusion of the Third Macedonian War. \nThese city states joined together in a federal-style government that shared political resources against larger nations. A "Lyciarch" was elected by a senate that convened every autumn at a different city, where each member sent one, two or three representatives, depending on the city's size, to the senate or Bouleuterion, as it was called. The league continued to function after Lycia became a Roman province in 46 AD. Lycia ceased being a federation in the 4th century AD, when it was taken over by the Eastern Empire.

Legatus Augusti Lyciae Pamphyliaeque: This man is the Imperial Legate of Lycia et Pamphylia, a province created by the emperor Vespasian (ruled AD 69-79) who merged Lycia, which was organized as a province in AD 43 by Claudius, and Pamphylia, which was a part of the province of Galatia. Pamphylia was among the regions that were annexed to Pergamon after the Syrian war, but it later joined with Cilicians and Pisidians in piratical ravages.\nFor a brief time it came under the rule of the kingdom of Galatia and later Rome. Lycia, which had been under Rhodian control since the Peace of Apamea in 188 BC, was granted independence by the Roman Republic at the conclusion of the Third Macedonian War. \nThese city states joined together in a federal-style government that shared political resources against larger nations. A "Lyciarch" was elected by a senate that convened every autumn at a different city, where each member sent one, two or three representatives, depending on the city's size, to the senate or Bouleuterion, as it was called. The league continued to function after Lycia became a Roman province in 46 AD. Lycia ceased being a federation in the 4th century AD, when it was taken over by the Eastern Empire.

Legatus Augusti Lyciae Pamphyliaeque: This man is the Imperial Legate of Lycia et Pamphylia, a province created by the emperor Vespasian (ruled AD 69-79) who merged Lycia, which was organized as a province in AD 43 by Claudius, and Pamphylia, which was a part of the province of Galatia. Pamphylia was among the regions that were annexed to Pergamon after the Syrian war, but it later joined with Cilicians and Pisidians in piratical ravages.\nFor a brief time it came under the rule of the kingdom of Galatia and later Rome. Lycia, which had been under Rhodian control since the Peace of Apamea in 188 BC, was granted independence by the Roman Republic at the conclusion of the Third Macedonian War. \nThese city states joined together in a federal-style government that shared political resources against larger nations. A "Lyciarch" was elected by a senate that convened every autumn at a different city, where each member sent one, two or three representatives, depending on the city's size, to the senate or Bouleuterion, as it was called. The league continued to function after Lycia became a Roman province in 46 AD. Lycia ceased being a federation in the 4th century AD, when it was taken over by the Eastern Empire.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Lyciae Pamphyliaeque · the faction leader has Imperator Caesar · in Side · Patara is held by Rome · Sagalassos is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Side · has Legatus Augusti Lyciae Pamphyliaeque at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Side · has Legatus Augusti Lyciae Pamphyliaeque at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Side is held by Rome · has Legatus Augusti Lyciae Pamphyliaeque at level 1

---

Legatus Augusti Moesiae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Moesiae1no stat effectsLegatus Augusti Moesiae2+2 Defence, +2 Combat vs Gallic, +30 Bribe ResistanceLegatus Augusti Moesiae3+2 Law, +2 Defence, +1 Influence, +2 Combat vs Gallic, +30 Bribe Resistance
What the game says at each level

Legatus Augusti Moesiae: This man is the Imperial Legate of Moesia, organized as a province during the last years of Augustus' reign.\nIn 75 BC C. Scribonius Curio, proconsul of Macedonia, took an army as far as the Danube and gained a victory over the inhabitants who were finally subdued by M. Licinius Crassus, grandson of the triumvir and later also proconsul of Macedonia during the reign of Augustus. As a province Moesia was under an imperial consular legate.\nIn 86 AD the Dacian king Duras ordered his troops to attack Roman Moesia. After this attack, the Roman emperor Domitian personally arrived in Moesia and reorganized it into two provinces divided by the river Cebrus (Ciabrus): to the west Moesia Superior - Upper Moesia (meaning up river) and to the east Moesia Inferior - Lower Moesia (also called Ripa Thracia). Each was governed by an imperial consular legate and a procurator. From Moesia, Domitian began planning future campaigns into Dacia and by 87 AD he started a strong offensive against Dacia, ordering General Cornelius Fuscus to attack. The campaign against the Dacians ended without a decisive outcome and Decebalus, the Dacian King, had brazenly flouted the terms of the peace (89 AD) which had been agreed on at the war's end.\nEmperor Trajan later arrived in Moesia and launched his first military campaign into the Dacian Kingdom in 101, crossing to the northern bank of the Danube and defeating the Dacian army near Tapae. His troops were mauled in the encounter however, and he put off further campaigning for the year to heal his soldiers, reinforce, and regroup. During the following winter, Decebalus launched a counter-attack across the Danube further downstream, but this was repulsed. Trajan's army advanced further into Dacian territory and forced King Decebalus to submit to him a year later.

Legatus Augusti Moesiae: This man is the Imperial Legate of Moesia, organized as a province during the last years of Augustus' reign.\nIn 75 BC C. Scribonius Curio, proconsul of Macedonia, took an army as far as the Danube and gained a victory over the inhabitants who were finally subdued by M. Licinius Crassus, grandson of the triumvir and later also proconsul of Macedonia during the reign of Augustus. As a province Moesia was under an imperial consular legate.\nIn 86 AD the Dacian king Duras ordered his troops to attack Roman Moesia. After this attack, the Roman emperor Domitian personally arrived in Moesia and reorganized it into two provinces divided by the river Cebrus (Ciabrus): to the west Moesia Superior - Upper Moesia (meaning up river) and to the east Moesia Inferior - Lower Moesia (also called Ripa Thracia). Each was governed by an imperial consular legate and a procurator. From Moesia, Domitian began planning future campaigns into Dacia and by 87 AD he started a strong offensive against Dacia, ordering General Cornelius Fuscus to attack. The campaign against the Dacians ended without a decisive outcome and Decebalus, the Dacian King, had brazenly flouted the terms of the peace (89 AD) which had been agreed on at the war's end.\nEmperor Trajan later arrived in Moesia and launched his first military campaign into the Dacian Kingdom in 101, crossing to the northern bank of the Danube and defeating the Dacian army near Tapae. His troops were mauled in the encounter however, and he put off further campaigning for the year to heal his soldiers, reinforce, and regroup. During the following winter, Decebalus launched a counter-attack across the Danube further downstream, but this was repulsed. Trajan's army advanced further into Dacian territory and forced King Decebalus to submit to him a year later.

Legatus Augusti Moesiae: This man is the Imperial Legate of Moesia, organized as a province during the last years of Augustus' reign.\nIn 75 BC C. Scribonius Curio, proconsul of Macedonia, took an army as far as the Danube and gained a victory over the inhabitants who were finally subdued by M. Licinius Crassus, grandson of the triumvir and later also proconsul of Macedonia during the reign of Augustus. As a province Moesia was under an imperial consular legate.\nIn 86 AD the Dacian king Duras ordered his troops to attack Roman Moesia. After this attack, the Roman emperor Domitian personally arrived in Moesia and reorganized it into two provinces divided by the river Cebrus (Ciabrus): to the west Moesia Superior - Upper Moesia (meaning up river) and to the east Moesia Inferior - Lower Moesia (also called Ripa Thracia). Each was governed by an imperial consular legate and a procurator. From Moesia, Domitian began planning future campaigns into Dacia and by 87 AD he started a strong offensive against Dacia, ordering General Cornelius Fuscus to attack. The campaign against the Dacians ended without a decisive outcome and Decebalus, the Dacian King, had brazenly flouted the terms of the peace (89 AD) which had been agreed on at the war's end.\nEmperor Trajan later arrived in Moesia and launched his first military campaign into the Dacian Kingdom in 101, crossing to the northern bank of the Danube and defeating the Dacian army near Tapae. His troops were mauled in the encounter however, and he put off further campaigning for the year to heal his soldiers, reinforce, and regroup. During the following winter, Decebalus launched a counter-attack across the Danube further downstream, but this was repulsed. Trajan's army advanced further into Dacian territory and forced King Decebalus to submit to him a year later.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Moesiae · the faction leader has Imperator Caesar · in Naissos · Tomis is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Naissos · has Legatus Augusti Moesiae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Naissos · has Legatus Augusti Moesiae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Naissos is held by Rome · has Legatus Augusti Moesiae at level 1

---

Legatus Augusti Numidiae Mauretaniaeque

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Numidiae Mauretaniaeque1no stat effectsLegatus Augusti Numidiae Mauretaniaeque2+1 InfluenceLegatus Augusti Numidiae Mauretaniaeque3+1 Trading, +1 Influence
What the game says at each level

Legatus Augusti Numidiae Mauretaniaeque: This man is the Imperial Legate of Numidia and Mauretania.\nEastern Numidia was annexed in 46 BC to create a new Roman province, Africa Nova. Western Numidia was also annexed after the death of its last king, Arabio, in 40 BC, and the two provinces were united with Tripolitana by Emperor Augustus, to create Africa Proconsularis. In AD 40, the western portion of Africa Proconsularis, including its legionary garrison, was placed under an imperial legatus, and in effect became a separate province of Numidia, though the legatus of Numidia remained nominally subordinate to the proconsul of Africa until AD 203.\nNumidia became highly Romanized and was studded with numerous towns, the two principal being Cirta (capital) and Hippo Regius. Another of these towns was Lambaesis, which was the seat of Legio III Augusta and an important strategic centre. There were altogether twenty that are known to have received at one time or another the title and status of Roman colonies.\n\nAfter the death of Ptolemy of Mauretania, the last king of Mauretania in AD 40, Roman emperor Claudius changed the kingdom into two Roman provinces: Mauretania Caesariensis and Mauretania Tingitana.\nCaesariensis had in all 21 well-known colonies, besides several municipia and oppida Latina. Jol/Iol grew under Roman rule in the 1st and 2nd century AD, soon reaching a population of over 30,000 inhabitants. In 44 AD, during the reign of Emperor Claudius it became the capital of the imperial province of Mauretania Caesarensis, making it a colonia, “Colonia Claudia Caesarea”.

Legatus Augusti Numidiae Mauretaniaeque: This man is the Imperial Legate of Numidia and Mauretania.\nEastern Numidia was annexed in 46 BC to create a new Roman province, Africa Nova. Western Numidia was also annexed after the death of its last king, Arabio, in 40 BC, and the two provinces were united with Tripolitana by Emperor Augustus, to create Africa Proconsularis. In AD 40, the western portion of Africa Proconsularis, including its legionary garrison, was placed under an imperial legatus, and in effect became a separate province of Numidia, though the legatus of Numidia remained nominally subordinate to the proconsul of Africa until AD 203.\nNumidia became highly Romanized and was studded with numerous towns, the two principal being Cirta (capital) and Hippo Regius. Another of these towns was Lambaesis, which was the seat of Legio III Augusta and an important strategic centre. There were altogether twenty that are known to have received at one time or another the title and status of Roman colonies.\n\nAfter the death of Ptolemy of Mauretania, the last king of Mauretania in AD 40, Roman emperor Claudius changed the kingdom into two Roman provinces: Mauretania Caesariensis and Mauretania Tingitana.\nCaesariensis had in all 21 well-known colonies, besides several municipia and oppida Latina. Jol/Iol grew under Roman rule in the 1st and 2nd century AD, soon reaching a population of over 30,000 inhabitants. In 44 AD, during the reign of Emperor Claudius it became the capital of the imperial province of Mauretania Caesarensis, making it a colonia, “Colonia Claudia Caesarea”.

Legatus Augusti Numidiae Mauretaniaeque: This man is the Imperial Legate of Numidia and Mauretania.\nEastern Numidia was annexed in 46 BC to create a new Roman province, Africa Nova. Western Numidia was also annexed after the death of its last king, Arabio, in 40 BC, and the two provinces were united with Tripolitana by Emperor Augustus, to create Africa Proconsularis. In AD 40, the western portion of Africa Proconsularis, including its legionary garrison, was placed under an imperial legatus, and in effect became a separate province of Numidia, though the legatus of Numidia remained nominally subordinate to the proconsul of Africa until AD 203.\nNumidia became highly Romanized and was studded with numerous towns, the two principal being Cirta (capital) and Hippo Regius. Another of these towns was Lambaesis, which was the seat of Legio III Augusta and an important strategic centre. There were altogether twenty that are known to have received at one time or another the title and status of Roman colonies.\n\nAfter the death of Ptolemy of Mauretania, the last king of Mauretania in AD 40, Roman emperor Claudius changed the kingdom into two Roman provinces: Mauretania Caesariensis and Mauretania Tingitana.\nCaesariensis had in all 21 well-known colonies, besides several municipia and oppida Latina. Jol/Iol grew under Roman rule in the 1st and 2nd century AD, soon reaching a population of over 30,000 inhabitants. In 44 AD, during the reign of Emperor Claudius it became the capital of the imperial province of Mauretania Caesarensis, making it a colonia, “Colonia Claudia Caesarea”.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Numidiae Mauretaniaeque · the faction leader has Imperator Caesar · in Cirta · Tingi is held by Rome · Iol is held by Rome · Siga is held by Rome · Volubilis is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Cirta · has Legatus Augusti Numidiae Mauretaniaeque at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Cirta · has Legatus Augusti Numidiae Mauretaniaeque at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Cirta is held by Rome · has Legatus Augusti Numidiae Mauretaniaeque at level 1

---

Legatus Augusti Pannoniae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Pannoniae1no stat effectsLegatus Augusti Pannoniae2+1 Influence, +2 Combat vs GallicLegatus Augusti Pannoniae3+2 Law, +1 Influence, +2 Combat vs Gallic
What the game says at each level

Legatus Augusti Pannoniae: This man is the Imperial Legate of Pannonia.\nIn AD 6 the Pannonians with the Dalmatians and other Illyrian tribes revolted and were overcome by Tiberius and Germanicus after a hard-fought campaign which lasted for three years. Tiberius did much to enlarge the old settlement of Segestica (later Siscia), his base of operations, and embellish the town, which as early as that time seems to have been made a colonia, and became one of the most important towns of Pannonia.After the rebellion was crushed in AD 9 the province of Illyricum was dissolved and its lands were divided between the new provinces of Pannonia in the north and Dalmatia in the south. The date of the division is unknown, most certainly after AD 20 but before AD 50.\nThe proximity of dangerous barbarian tribes (Quadi, Marcomanni) necessitated the presence of a large number of troops (seven legions in later times) and numerous fortresses were built on the bank of the Danube, such as Aquincum, Vindobona, Carnuntum and Sirmion.\n\n Timber had been one of its most important exports. Its chief agricultural products were oats and barley, from which the inhabitants brewed a kind of beer named sabaea. Pannonia was also famous for its breed of hunting dogs.\nPannonia was later further divided into Pannonia Superior (with its capital of Carnuntum) and Pannonia Inferior (Sirmion) in 103 AD by Emperor Trajan.

Legatus Augusti Pannoniae: This man is the Imperial Legate of Pannonia.\nIn AD 6 the Pannonians with the Dalmatians and other Illyrian tribes revolted and were overcome by Tiberius and Germanicus after a hard-fought campaign which lasted for three years. Tiberius did much to enlarge the old settlement of Segestica (later Siscia), his base of operations, and embellish the town, which as early as that time seems to have been made a colonia, and became one of the most important towns of Pannonia.After the rebellion was crushed in AD 9 the province of Illyricum was dissolved and its lands were divided between the new provinces of Pannonia in the north and Dalmatia in the south. The date of the division is unknown, most certainly after AD 20 but before AD 50.\nThe proximity of dangerous barbarian tribes (Quadi, Marcomanni) necessitated the presence of a large number of troops (seven legions in later times) and numerous fortresses were built on the bank of the Danube, such as Aquincum, Vindobona, Carnuntum and Sirmion.\n\n Timber had been one of its most important exports. Its chief agricultural products were oats and barley, from which the inhabitants brewed a kind of beer named sabaea. Pannonia was also famous for its breed of hunting dogs.\nPannonia was later further divided into Pannonia Superior (with its capital of Carnuntum) and Pannonia Inferior (Sirmion) in 103 AD by Emperor Trajan.

Legatus Augusti Pannoniae: This man is the Imperial Legate of Pannonia.\nIn AD 6 the Pannonians with the Dalmatians and other Illyrian tribes revolted and were overcome by Tiberius and Germanicus after a hard-fought campaign which lasted for three years. Tiberius did much to enlarge the old settlement of Segestica (later Siscia), his base of operations, and embellish the town, which as early as that time seems to have been made a colonia, and became one of the most important towns of Pannonia.After the rebellion was crushed in AD 9 the province of Illyricum was dissolved and its lands were divided between the new provinces of Pannonia in the north and Dalmatia in the south. The date of the division is unknown, most certainly after AD 20 but before AD 50.\nThe proximity of dangerous barbarian tribes (Quadi, Marcomanni) necessitated the presence of a large number of troops (seven legions in later times) and numerous fortresses were built on the bank of the Danube, such as Aquincum, Vindobona, Carnuntum and Sirmion.\n\n Timber had been one of its most important exports. Its chief agricultural products were oats and barley, from which the inhabitants brewed a kind of beer named sabaea. Pannonia was also famous for its breed of hunting dogs.\nPannonia was later further divided into Pannonia Superior (with its capital of Carnuntum) and Pannonia Inferior (Sirmion) in 103 AD by Emperor Trajan.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Pannoniae · the faction leader has Imperator Caesar · in Aquincum · Segestica is held by Rome · Singidounon is held by Rome · Noreia is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Aquincum · has Legatus Augusti Pannoniae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Aquincum · has Legatus Augusti Pannoniae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Aquincum is held by Rome · has Legatus Augusti Pannoniae at level 1

---

Legatus Augusti Syriae

Appears on family members (generals, governors, leaders) · 3 levels · at most 1 character may hold it · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legatus Augusti Syriae1no stat effectsLegatus Augusti Syriae2+2 Influence, +2 Combat vs CaucasianLegatus Augusti Syriae3+2 Trading, +2 Law, +2 Influence, +2 Combat vs Caucasian
What the game says at each level

Legatus Augusti Syriae: This man is the Imperial Legate of Syria, which became a Roman imperial province, governed by a Legate, after the fall of the Roman Republic and its transformation into the Roman Empire. During the early empire, the Roman army in Syria accounted for three legions with auxiliaries who defended the border with Parthia.

Legatus Augusti Syriae: This man is the Imperial Legate of Syria, which became a Roman imperial province, governed by a Legate, after the fall of the Roman Republic and its transformation into the Roman Empire. During the early empire, the Roman army in Syria accounted for three legions with auxiliaries who defended the border with Parthia.

Legatus Augusti Syriae: This man is the Imperial Legate of Syria, which became a Roman imperial province, governed by a Legate, after the fall of the Roman Republic and its transformation into the Roman Empire. During the early empire, the Roman army in Syria accounted for three legions with auxiliaries who defended the border with Parthia.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+3100%is a general · ended the turn in a settlement · does not have Legatus Augusti Syriae · the faction leader has Imperator Caesar · in Antioch · Sidon is held by Rome · Damascus is held by Rome · Palmyra is held by Romeat the end of the character's turn+2100%is a general · ended the turn in a settlement · in Antioch · has Legatus Augusti Syriae at level 1at the end of the character's turn+1100%is a general · ended the turn in a settlement · in Antioch · has Legatus Augusti Syriae at level 2
at the end of the character's turn+1100%is a general · ended the turn outside a settlement · Antioch is held by Rome · has Legatus Augusti Syriae at level 1

---

Legatus Legionis

Appears on family members (generals, governors, leaders) · pulls against Imperator Caesar · never on 21 of the cultures.

Effects: +1 Command, +1 Influence

As a Legatus Legionis, this man has ascended to one of the highest ranks in the Roman military. Commanding one of Rome’s strongest legions, he is expected to win great victories for Rome, expand the Republic, and secure his place in history.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Phoenician · Libyan · Scythian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: at the end of the character's turn, at the start of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+2100%is a general · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · does not have Plebeian · has Consul · the faction leader has Imperator Caesar · does not have Legatus Legionis (plus hidden conditions)at the start of the character's turn+2100%is a general · does not have Plebeian · has at most level 2 of Light Senatorial Fine · has Consul · the faction leader has Imperator Caesar · under siege · does not have Legatus Legionis (plus hidden conditions)at the end of the character's turn+2100%is a general · ended the turn outside a settlement · does not have Plebeian · has at most level 2 of Light Senatorial Fine · has Proconsul · the faction leader has Imperator Caesar · does not have Legatus Legionis (plus hidden conditions)
at the start of the character's turn+2100%is a general · does not have Plebeian · has at most level 2 of Light Senatorial Fine · has Proconsul · the faction leader has Imperator Caesar · under siege · does not have Legatus Legionis (plus hidden conditions)at the end of the character's turn+2100%is a general · ended the turn outside a settlement · does not have Plebeian · has at most level 2 of Light Senatorial Fine · has Censor · the faction leader has Imperator Caesar · does not have Legatus Legionis (plus hidden conditions)at the start of the character's turn+2100%is a general · does not have Plebeian · has at most level 2 of Light Senatorial Fine · has Censor · the faction leader has Imperator Caesar · under siege · does not have Legatus Legionis (plus hidden conditions)
at the end of the character's turn+2100%is a general · ended the turn outside a settlement · does not have Plebeian · has at most level 2 of Light Senatorial Fine · has Former Censor · the faction leader has Imperator Caesar · does not have Legatus Legionis (plus hidden conditions)at the start of the character's turn+2100%has Former Censor · does not have Plebeian · has at most level 2 of Light Senatorial Fine · the faction leader has Imperator Caesar · under siege · does not have Legatus Legionis (plus hidden conditions)at the end of the character's turn+2100%has Princeps Senatus · ended the turn outside a settlement · does not have Plebeian · has at most level 2 of Light Senatorial Fine · the faction leader has Imperator Caesar · does not have Legatus Legionis (plus hidden conditions)
at the start of the character's turn+2100%has Princeps Senatus · has at most level 2 of Light Senatorial Fine · does not have Plebeian · the faction leader has Imperator Caesar · under siege · does not have Legatus Legionis (plus hidden conditions)at the end of the character's turn+4100%has Legatus · ended the turn outside a settlement · has at most level 2 of Light Senatorial Fine · the faction leader has Imperator Caesar · does not have Legatus Legionis (plus hidden conditions)at the start of the character's turn+4100%has Legatus · has at most level 2 of Light Senatorial Fine · the faction leader has Imperator Caesar · does not have Legatus Legionis · under siege (plus hidden conditions)

---

Legions Loyal to the Republic

Appears on family members (generals, governors, leaders) · 8 levels.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Legions Loyal to the Republic1-2 Movement Points, -2 Training Units, -2 Combat vs Rome, -2 Combat vs Roman Rebels, -2 Combat vs Roman Rebels, -2 Combat vs Roman SenateSingle Cohort Allegiance4-1 Combat vs Rome, -1 Combat vs Roman Rebels, -1 Combat vs Roman Rebels, -1 Combat vs Roman Senate, -1 Training UnitsOne Loyal Legion8+1 Movement Points, +1 Training UnitsTwo Loyal Legions12+1 Combat vs Rome, +1 Combat vs Roman Rebels, +1 Combat vs Roman Rebels, +1 Combat vs Roman Senate, +2 Movement Points, +1 Personal Security, +2 Training Units
Three Loyal Legions17+1 Combat vs Rome, +1 Combat vs Roman Rebels, +1 Combat vs Roman Rebels, +1 Combat vs Roman Senate, +3 Movement Points, +2 Personal Security, +3 Training UnitsFour Loyal Legions23+2 Combat vs Rome, +2 Combat vs Roman Rebels, +2 Combat vs Roman Rebels, +2 Combat vs Roman Senate, +4 Movement Points, +3 Personal Security, +1 Influence, +4 Training UnitsFive Loyal Legions30+2 Combat vs Rome, +2 Combat vs Roman Rebels, +2 Combat vs Roman Rebels, +2 Combat vs Roman Senate, +5 Movement Points, +4 Personal Security, +2 Influence, +5 Training UnitsFull Support of the Legions38+3 Combat vs Rome, +3 Combat vs Roman Rebels, +3 Combat vs Roman Rebels, +3 Combat vs Roman Senate, +6 Movement Points, +5 Personal Security, +3 Influence, +6 Training Units
What the game says at each level

Legions Loyal to the Republic: The soldiers under this general belong to the Republic, not to him. If he orders his men to march on Rome or march against a fellow Roman, not a single soldier will follow him, they will bind him in chains instead.

Single Cohort Allegiance: Only a few cohorts hold any personal attachment to this general. Crossing the Rubicon with such weak devotion would mean immediate desertion by the rest of his army.

One Loyal Legion: This commander has earned the personal devotion of a legion. While these soldiers may cross the Rubicon at his command, the rest of his forces remain hesitant to commit treason against the Republic.

Two Loyal Legions: These two legions now view this general as their primary benefactor. They are ready to act as his sword if needed and even seize Rome should the Senate attempt to strip his command.

Three Loyal Legions: Thanks to years of bonding during military campaigns and shared spoils, three legions now answer directly to this general over the Senate, waiting only for his order to march on Rome.

Four Loyal Legions: Four legions are personally devoted to this commander rather than the corrupt senators of Rome. If asked, his legions would refuse the Senate and gladly march on Rome to put their leader in charge.

Five Loyal Legions: Five entire legions full devoted to this general above all laws of the Republic. If he ever decides to cross the Rubicon and march on Rome, every soldier under these legions will follow him to triumph or death.

Full Support of the Legions: Entire legions across multiple provinces prefer to serve this general instead of the Republic. To his soldiers, the Senate is an obsolete relic and their general is the sole ruler of Rome.

How it is gained: on coming of age, when offered for adoption as a man of the hour, when offered for adoption, when offered for marriage
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+1100%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebelson coming of age+480%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebelson coming of age+450%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebels
when offered for adoption as a man of the hour+1100%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebelswhen offered for adoption as a man of the hour+480%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebelswhen offered for adoption as a man of the hour+450%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebels
when offered for adoption+1100%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebelswhen offered for adoption+480%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebelswhen offered for adoption+450%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebels
when offered for marriage+1100%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebelswhen offered for marriage+480%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebelswhen offered for marriage+450%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebels
at the end of the character's turn+1100%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebels · does not have Legions Loyal to the Republicat the end of the character's turn+480%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebels · does not have Legions Loyal to the Republicat the end of the character's turn+450%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebels · does not have Legions Loyal to the Republic
after a battle+1100%while the event "Late Republican Reforms" is active · won the battle · battle odds 1.2 or less (his strength against the enemy's) · is a general · has less than level 8 of Legions Loyal to the Republic · belongs to Rome or Roman Rebelsafter a battle+150%while the event "Late Republican Reforms" is active · won the battle · has less than level 8 of Legions Loyal to the Republic · is a general · belongs to Rome or Roman Rebelsafter a battle+1100%while the event "Late Republican Reforms" is active · did not win the battle · is a general · has Legions Loyal to the Republic at level 2 or higher · belongs to Rome or Roman Rebels
on enslaving a captured city+1100%while the event "Late Republican Reforms" is active · has less than level 8 of Legions Loyal to the Republic · belongs to Rome or Roman Rebelson exterminating a captured city+1100%while the event "Late Republican Reforms" is active · has less than level 8 of Legions Loyal to the Republic · belongs to Rome or Roman Rebelsat the end of the character's turn+120%while the event "Late Republican Reforms" is active · is a general · in enemy lands · has Army Connections · has less than level 8 of Legions Loyal to the Republic · belongs to Rome or Roman Rebels
at the end of the character's turn+1100%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebels · has less than level 8 of Legions Loyal to the Republic · either has Patriot Despoiler or has Generous Despoiler or has Just Despoiler or has Prudent Despoiler or has Incorruptible Despoilerat the end of the character's turn+1100%while the event "Late Republican Reforms" is active · belongs to Rome or Roman Rebels · has less than level 8 of Legions Loyal to the Republic · either has Patriot Despoiler or has Generous Despoiler or has Just Despoiler or has Prudent Despoiler or has Incorruptible Despoiler

---

Lenient Judge

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Punisher Judge, Judgemental, Insensitive Ruler. Once it reaches Kind Judge it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Lenient Judge2-1 LawMerciful Judge3-2 LawKind Judge7-3 Law, -1 Unrest
What the game says at each level

Lenient Judge: This man believes everyone deserves a second chance, or even a third, if they promise to behave.

Merciful Judge: This man believes that justice is best tempered by mercy to perpetrators as well as victims.

Kind Judge: Justice and mercy are finely balanced qualities in this man, making him beloved by the innocent.

Retinue whose arrival is tied to this trait: Debt Slave, Lawyer.

How it is gained: on coming of age, when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+130%does not have Selfish/Pessimistic (plus hidden conditions)when offered for marriage+120%does not have Selfish/Pessimistic (plus hidden conditions)when offered for adoption+130%does not have Selfish/Pessimistic (plus hidden conditions)
when offered for adoption as a man of the hour+125%does not have Selfish/Pessimistic (plus hidden conditions)at the start of the character's turn+115%does not have Selfish/Pessimistic · is a family member (plus hidden conditions)on coming of age+12%always
ending a turn in a settlement+11%in his own faction's lands · 11% chance · public order from law 10 or moreat the end of the character's turn+11%has Considerate Governorat the end of the character's turn+11%does not have Likes a Flutter · 5% chance (plus hidden conditions)

---

Lenient Supervisor

Appears on family members (generals, governors, leaders) · pulls against Taste for Government, Strict Governor, Micromanager, Insensitive Ruler · at most 20 characters may hold it. Once it reaches Lenient Supervisor it cannot drop back.

Effects: -1 Unrest, -2 Movement Points, -1 Squalor, -10 Tax Collection, +5 Trading, -2 Law

This man believes in the power of a kind words over swords. He’s all about gentle governance, letting people do their thing with just a nudge here and there. Sure, he might not be raking in the taxes, but the people are happy, the markets are bustling, and revolts are just a distant memory.

How it is gained: ending a turn in a settlement, on coming of age, when offered for marriage, when offered for adoption
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%in his own faction's lands · 11% chance · public order from law 10 or moreon coming of age+120%his father has Lenient Supervisoron coming of age+15%his father has Lenient Supervisor
on coming of age+125%hidden conditions onlyon coming of age+110%hidden conditions onlyon coming of age+150%hidden conditions only
on coming of age+125%hidden conditions onlywhen offered for marriage+125%hidden conditions onlywhen offered for marriage+110%hidden conditions only
when offered for marriage+150%hidden conditions onlywhen offered for marriage+125%hidden conditions onlywhen offered for adoption+125%hidden conditions only
when offered for adoption+110%hidden conditions onlywhen offered for adoption+150%hidden conditions onlywhen offered for adoption+125%hidden conditions only

---

Leontinian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Leontinian it cannot drop back.

Effects: no stat effects · grants the epithet of Leontinoi

This man is from Leontinoi, the only Greek city in Sicily that isn't on the coast.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+1100%belongs to Athens · Leontinoi is held by Athens · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Athens · Leontinoi is held by Athens · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Athens · Leontinoi is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Syracuse · Leontinoi is held by Syracuse · 5% chance (plus hidden conditions)when offered for adoption+1100%belongs to Syracuse · Leontinoi is held by Syracuse · 5% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Syracuse · Leontinoi is held by Syracuse · 5% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Seleucid Empire · Leontinoi is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Seleucid Empire · Leontinoi is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Seleucid Empire · Leontinoi is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Ptolemaic Empire · Leontinoi is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Ptolemaic Empire · Leontinoi is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Ptolemaic Empire · Leontinoi is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Antigonid Kingdom · Leontinoi is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Antigonid Kingdom · Leontinoi is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Antigonid Kingdom · Leontinoi is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

---

Lesbian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Lesbian it cannot drop back.

Effects: +1 Management · grants the epithet of Lesbos

This man is from the island of Lesbos. Well-known throughout the Hellenistic world as the home of many intellectuals across generations.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

---

Leukasian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Leukasian it cannot drop back.

Effects: no stat effects · grants the epithet of Leukas

This man is from Leukas, where Sappho allegedly leapt to her death off a cape. The Corinthian tyrant Kypselos founded a colony here in 630 BC. The colonists connected the island with the Akarnanian mainland, and Leukas thus became part of Akarnania.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+1100%belongs to Athens · Leukas is held by Athens · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Athens · Leukas is held by Athens · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Athens · Leukas is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Seleucid Empire · Leukas is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Seleucid Empire · Leukas is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Seleucid Empire · Leukas is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Ptolemaic Empire · Leukas is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Ptolemaic Empire · Leukas is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Ptolemaic Empire · Leukas is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Antigonid Kingdom · Leukas is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Antigonid Kingdom · Leukas is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Antigonid Kingdom · Leukas is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

---

Liberal with the Royal Land

Appears on family members (generals, governors, leaders).

Effects: -5 Tax Collection, -1 Unrest

Though the Seleukid throne exercises authority over vast amounts of land, this man is seen as very liberal with it's distribution; allotting vast territories to the settlements of Hellenes and Makedonians all throughout his dominions. While this might bode well for his relationships with the ostensibly autonomous cities under his authority, his personal profits have suffered of late.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+110%is the faction leader · belongs to Seleucid Empire · has Open-handed at level 2 or higher · does not have Liberal with the Royal Land (plus hidden conditions)

---

Liberator

Appears on family members (generals, governors, leaders) · 2 levels · never on 7 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffects
Liberator1+1 InfluenceGreat Liberator · epithet the Liberator4+2 Influence
What the game says at each level

Liberator: By liberating a population from the yoke of oppression, allowing them to live by their own laws and keep their taxes, this man has been proclaimed by the inhabitants of the city as their liberator!

Great Liberator: By repeatedly liberating cities from the yoke of oppression, allowing them to live by their own laws and keep their taxes, this man has been proclaimed a champion of freedom by the inhabitants of the cities he liberated and is now called as "the Liberator".

Cultures that never receive it (7)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Egyptian · Ethiopian

How it is gained: when a building completes in the governed city
WhenPointsChanceConditions
when a building completes in the governed city+1100%in residence as governor · has less than level 2 of Liberator · does not have Insensitive Ruler · the building completed is Abandon Settlement

---

Liberator of Canaan

Appears on family members (generals, governors, leaders) · never on 18 of the cultures.

Effects: +1 Influence

The city of Tsidon, the ancestral homes of our forebears, has been reclaimed in the name of Carthage! By your hand, noble general, the chains of oppression that once bound our kinsmen have been broken, and the glory of our shared Canaanite heritage shines anew. As the cedar groves of this region once gave ships to colonize distant lands, so now these lands shall give strength to our empire.

Cultures that never receive it (18)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Greek · Caucasian · Anatolian · Iranian · Arab · Indian · Egyptian · Ethiopian · Roman · Libyan · Scythian · Illyrian

How it is gained: on capturing a settlement
WhenPointsChanceConditions
on capturing a settlement+1100%in Tyre · belongs to Carthage · does not have Liberator of Canaan

---

Liburni

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Liburni it cannot drop back.

Effects: no stat effects · grants the epithet the Liburnian

This man hails from the Liburni. They are Illyrians from the Delmatian coast, specialised in sea-faring activities like fishing, trading and piracy. The ship type liburna was named after them. Their wide-ranging activities has brought them into conflict with Greeks and various Italian peoples, and they continue endangering those living on the Adriatic coast.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

---

Liburnian Roots

Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Epirote Culture, Dorian Culture, Ionian Culture, Arcadian Culture, Aeolian Culture, Northwest Greek Culture, Greco-Bactrian Culture, Indo-Greek Culture, Makedonian Culture, Illyrian Culture · sons inherit it 1% of the time.

Effects: +1 Liburnian belief

This man is a Liburnian, born with salt in his veins and a love for the sea.

How it is gained: when the agent is trained, when offered for adoption, when offered for marriage, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when the agent is trained+1100%is a diplomat · belongs to Liburni (plus hidden conditions)when the agent is trained+1100%is an assassin · belongs to Liburni (plus hidden conditions)when the agent is trained+1100%is a spy · belongs to Liburni (plus hidden conditions)
when offered for adoption+1100%belongs to Liburniwhen offered for marriage+1100%belongs to Liburniwhen offered for adoption as a man of the hour+1100%belongs to Liburni
on accepting a bribe+1100%belongs to Liburni (plus hidden conditions)at the start of the character's turn+1100%belongs to Liburni (plus hidden conditions)

---

Liby-Phoenician

Appears on every character, agents included · pulls against Carthaginian Aristocrat, Carthaginian Citizen, Puno-Numidian, Cannanite, Puno-Nuraghic, Puno-Libyan, Puno-Sikel, 'Amm Gades, 'Amm Iboshim, Puno-Hellene, Puno-Rasenna, Puno-Campanian, Puno-Bruttian.

Effects: no stat effects

This man is of North African Phoenician heritage. Although not considered a true Carthaginian, he has deep ties to Carthage, thanks to legal grants allowing intermarriage with Carthaginian citizens.

How it is gained: when the agent is trained
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when the agent is trained+150%is a diplomat · belongs to Carthage · does not have Liby-Phoenician · does not have Puno-Libyan · does not have Carthaginian Citizen · does not have Cannanite · in Hadrumetumwhen the agent is trained+110%is a spy · belongs to Carthage · does not have Puno-Hellene · does not have Carthaginian Citizen · does not have Cannanite · does not have Freed from Slavery · in Carthagewhen the agent is trained+120%is an assassin · belongs to Carthage · does not have Puno-Hellene · does not have Carthaginian Citizen · does not have Cannanite · does not have Freed from Slavery · in Carthage (plus hidden conditions)
when the agent is trained+1100%is an assassin · belongs to Carthage · does not have Puno-Hellene · does not have Carthaginian Citizen · does not have Liby-Phoenician · does not have Cannanite · does not have Freed from Slavery · in Carthage

---

Libyan Culture

Appears on every character, agents included · 3 levels · pulls against Italic Culture, Egyptian Culture, Anatolian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Cypriot Greek Culture, Makedonian Culture, Epirote Culture · sons inherit it 1% of the time. Once it reaches True Libyan it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Libyan Culture1+1 Libyan beliefTrue Libyan6+1 Cavalry Command, -1 Infantry Command, +1 Libyan beliefRespected Libyan14+2 Cavalry Command, -1 Infantry Command, +3 Movement Points, +1 Line of Sight, +5 Bribe Resistance, +1 Libyan belief
What the game says at each level

Libyan Culture: This man is Libyan, a child of the great desert who knows its every shifting dune and wind.

True Libyan: This man is a true Libyan, and his heart beats in time with the gallop of cavalry. When leading horsemen, he commands respect, leaving footprints all over his enemies.

Respected Libyan: This man is a respected Libyan, known far and wide for his unmatched skill in cavalry tactics. His armies move swiftly across the land. Whether he's leading cavalry charges or just being impossible to bribe, everyone agrees, he’s the man you don’t mess with in the sand.

Retinue whose arrival is tied to this trait: Numidian Prince.

How it is gained: on coming of age, when offered for adoption, when offered for marriage, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+1100%his father has Libyan Cultureon coming of age+217%his father has Libyan Culturewhen offered for adoption+15%belongs to Carthage · the faction leader has Phoenician Culture
when offered for marriage+15%belongs to Carthage · the faction leader has Phoenician Culturewhen offered for marriage+130%belongs to Carthage · the faction leader has Libyan Culturewhen offered for marriage+217%belongs to Carthage · the faction leader has Libyan Culture
when offered for adoption+130%belongs to Carthage · the faction leader has Libyan Culturewhen offered for adoption+217%belongs to Carthage · the faction leader has Libyan Culturewhen offered for adoption as a man of the hour+11%belongs to Carthage
when offered for adoption+1100%belongs to Carthage · the faction leader has Libyan Culture · does not have Phoenician Culture · does not have Libyan Culture · does not have Iberian Culture · does not have Celtic Culture · does not have Dorian Culturewhen the agent is trained+1100%is a diplomat · belongs to Massylii or Masaesyli (plus hidden conditions)when the agent is trained+1100%is an assassin · belongs to Massylii or Masaesyli (plus hidden conditions)
when the agent is trained+1100%is a spy · belongs to Massylii or Masaesyli (plus hidden conditions)when offered for adoption+190%belongs to Massylii · the faction leader has Libyan Culturewhen offered for adoption+217%belongs to Massylii · the faction leader has Libyan Culture
when offered for adoption+160%belongs to Massylii · the faction leader has Phoenician Culturewhen offered for marriage+190%belongs to Massylii · the faction leader has Libyan Culturewhen offered for marriage+217%belongs to Massylii · the faction leader has Libyan Culture
when offered for marriage+160%belongs to Massylii · the faction leader has Phoenician Culturewhen offered for marriage+175%belongs to Massylii · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culturewhen offered for marriage+110%belongs to Massylii · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture
when offered for adoption+190%the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · belongs to Massylii or Masaesyliwhen offered for adoption as a man of the hour+160%belongs to Massyliiwhen offered for adoption as a man of the hour+160%belongs to Masaesyli
when offered for adoption as a man of the hour+1100%belongs to Massylii · does not have Phoenician Culture · does not have Libyan Culturewhen offered for adoption as a man of the hour+1100%belongs to Masaesyli · does not have Phoenician Culture · does not have Libyan Culturewhen offered for marriage+1100%belongs to Massylii · the faction leader has Libyan Culture · does not have Phoenician Culture · does not have Libyan Culture
when offered for marriage+1100%belongs to Masaesyli · the faction leader has Libyan Culture · does not have Phoenician Culture · does not have Libyan Culturewhen offered for marriage+1100%belongs to Massylii · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · does not have Phoenician Culture · does not have Libyan Culturewhen offered for marriage+1100%belongs to Masaesyli · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · does not have Phoenician Culture · does not have Libyan Culture
when offered for adoption+1100%belongs to Massylii · the faction leader has Libyan Culture · does not have Phoenician Culture · does not have Libyan Culturewhen offered for adoption+1100%the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · belongs to Massylii · does not have Phoenician Culture · does not have Libyan Culturewhen offered for adoption+1100%the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · belongs to Masaesyli · does not have Phoenician Culture · does not have Libyan Culture
when offered for adoption as a man of the hour+1100%belongs to Massylii · the faction leader has Libyan Culture · does not have Phoenician Culture · does not have Libyan Culturewhen offered for adoption as a man of the hour+1100%belongs to Massylii · the faction leader does not have Phoenician Culture · the faction leader does not have Libyan Culture · does not have Phoenician Culture · does not have Libyan Cultureon accepting a bribe+1100%belongs to Massylii (plus hidden conditions)
on accepting a bribe+1100%belongs to Masaesyli (plus hidden conditions)on coming of age+1100%belongs to Massyliiat the start of the character's turn+1100%belongs to Massylii (plus hidden conditions)
on coming of age+1100%belongs to Masaesyliat the start of the character's turn+1100%belongs to Masaesyli (plus hidden conditions)when ordered to bribe+130%has Libyan Culture · is a general
on refusing a bribe+350%has Libyan Culture · is a generalafter a battle+120%is a general · won the battle · has Libyan Cultureon capturing a settlement+130%has Libyan Culture
when his faction destroys another+2100%has Libyan Cultureat the end of the character's turn+13%has Libyan Culture · has Promising Commander at level 3 or higherat the end of the character's turn+13%has Libyan Culture · has Confident Attacker at level 3 or higher
at the end of the character's turn+13%has Libyan Culture · has Untouched By Fear at level 3 or higherat the end of the character's turn+13%has Libyan Culture · has Lively at level 3 or higherat the end of the character's turn+13%has Libyan Culture · has Devout at level 2 or higher
at the end of the character's turn+13%has Libyan Culture · has Understanding of Strategy at level 2 or higherat the end of the character's turn+13%has Libyan Culture · has Renowned at level 2 or higherat the end of the character's turn+13%has Libyan Culture · has Stern at level 2 or higher
at the end of the character's turn+13%has Libyan Culture · has Good Scout at level 2 or higherat the end of the character's turn+13%has Libyan Culture · has Proudly Scarred at level 3 or higherat the end of the character's turn+13%has Libyan Culture · has Skilled Cavalry Commander at level 2 or higher
at the end of the character's turn+13%has Libyan Culture · has Chancer at level 2 or higherat the end of the character's turn+13%has Libyan Culture · has Eagle Taker at level 2 or higher

---

Light Senatorial Fine

Appears on family members (generals, governors, leaders) · 6 levels · never on 21 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Light Senatorial Fine1-1 InfluenceHeavy Senatorial Fine2-1 InfluenceDisgraced Conviction · epithet the Ruined3-5 Influence, -5 ManagementProud Exile · epithet the Exiled4-2 Influence, -4 Management
Bribed Acquittal5-1 Influence, +2 UnrestTheatrical Acquittal6-1 Influence, +2 Unrest
What the game says at each level

Light Senatorial Fine: This man has been fined by the Senate for minor infractions, but his reputation remains largely intact.

Heavy Senatorial Fine: Heavily fined by the Senate for his illegal and dishonest misconduct, this man has learned that Roman justice can be expensive.

Disgraced Conviction: Unlike his political peers who managed to buy their way out, this man has been found guilty of plundering his province, pocketing state revenues and taking bribes. He has been stripped of his rank, his property has been seized by the state, and he is formally banished.

Proud Exile: This man refused to have his honour questioned by corrupt bureaucrats. When a senator demanded that he produce his account-books for his campaigns and account for the funds allotted to pay his troops, he responded with indignation and declared that he owed no reckoning. Holding the account-books, he waved them before the senators and then tore them up, walking away into a self-imposed exile.

Bribed Acquittal: Justice has a price, and this man paid it. By heavily bribing the jury and the prosecutor, he walked away a free, if deeply compromised, man, causing a scandal among the senate.

Theatrical Acquittal: Instead of arguing the law, this man brought his weeping children into the Forum, begging the citizens for mercy. The crowd wept, and the jury moved by this, cleared him of all charges.

Cultures that never receive it (21)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Greek · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian · Western Hellenistic · Eastern Hellenistic · Iberian · Illyrian

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+1100%has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chanceending a turn in a settlement+2100%has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chance (plus hidden conditions)ending a turn in a settlement+3100%has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 40% chance · either has Flexible or has Financially Irregular or has Political Enemies at level 3 or higher (plus hidden conditions)
ending a turn in a settlement+4100%has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chance (plus hidden conditions)ending a turn in a settlement+5100%has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 10% chance · has Wealthy at level 2 or higher · has Flexibleending a turn in a settlement+5100%has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 5% chance · has Wealthy at level 2 or higher (plus hidden conditions)
ending a turn in a settlement+6100%has Senatorial Suspicion at level 3 · the settlement has Magistrates' Court (Civic) or better · 20% chance (plus hidden conditions)

---

Lightly Wounded

Appears on family members (generals, governors, leaders) · 4 levels.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Lightly Wounded1-1 Hit PointsBadly Wounded2-2 Hit PointsSeriously Wounded3-3 Hit Points, -1 CommandGrievously Wounded4-4 Hit Points, -2 Command
What the game says at each level

Lightly Wounded: Our brave general has taken a mere scratch in battle, a wound so light that it's more bothersome than deadly. His officers joke he's just pretending to avoid carrying his own armour.

Badly Wounded: This general has taken a significant blow, the kind that adds weight to his war stories. Still, he takes pride in his new wound, waving off assistance when offered.

Seriously Wounded: In the heat of battle, this general took a wound that would take lesser men to the grave. Now he wonders if commanding from the back isn’t a wiser choice.

Grievously Wounded: This man has been horribly wounded during battle. He’s practically a legend for surviving, but he’ll need medical care and plenty of wine if he wants to remain a living one.

Retinue whose arrival is tied to this trait: Chirugeon, Doctor, Physician.

How it is gained: after a battle
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
after a battle+1100%the general's hit-point loss ratio above 0.2 · the general's hit-point loss ratio below 0.4 · has less than level 4 of Lightly Wounded · in his own faction's landsafter a battle+2100%the general's hit-point loss ratio above 0.4 · the general's hit-point loss ratio below 0.6 · has less than level 4 of Lightly Wounded · in his own faction's landsafter a battle+3100%the general's hit-point loss ratio above 0.6 · the general's hit-point loss ratio below 0.8 · has less than level 4 of Lightly Wounded · in his own faction's lands
after a battle+4100%the general's hit-point loss ratio above 0.8 · has less than level 4 of Lightly Wounded · in his own faction's lands

---

Likes a Flutter

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Careful With Money.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Likes a Flutter2-5 Trading, -1 Bribe ResistanceGambler6-10 Trading, -2 Bribe ResistanceChampion of Dice9-15 Trading, -3 Bribe ResistanceRuled by Luck · epithet the Gambler20-20 Trading, -4 Bribe Resistance, -1 Command
What the game says at each level

Likes a Flutter: A battle, a chariot race, or even the fall of a leaf is nothing to this man unless he can spice things up with a small wager! The gods of chance are his true patrons!

Gambler: The thrill of uncertainty is a drug for this man. Win or lose, he'll double down on his next bet, confident that Fortuna will eventually smile... or at least smirk

Champion of Dice: Lady Luck has long since abandoned him, but that won't stop this man from raiding the family treasury for one more roll of the dice. His optimism is as unshakable as his empty treasury.

Ruled by Luck: This man's has a dangerous love for gambling. Dice, chariot races, or even betting on which pigeon will fly off a rooftop first, he’s done it all. He spends more time gambling than he does planning campaigns. In fact, his soldiers suspect that the outcome of several battles has been decided by a roll of the dice.

Retinue whose arrival is tied to this trait: Evil Mother-in-Law, Terrible Poet.

How it is gained: ending a turn in a settlement, on coming of age, when a brother is adopted, on surviving an assassination attempt
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%over 90% of his movement left · the settlement has Arena (Leisure) or betterending a turn in a settlement+11%over 90% of his movement left · the settlement has Odeon (Leisure) or betterending a turn in a settlement+11%over 90% of his movement left · the settlement has Tavern (Leisure) or better
ending a turn in a settlement+15%over 90% of his movement left · the settlement has Tavern (Leisure) or betterending a turn in a settlement+11%over 90% of his movement left · does not have Firm Personal Morality · has less than level 2 of Determined · has less than level 2 of Trustworthy · 10% chanceending a turn in a settlement+11%over 90% of his movement left · has less than level 3 of Race Goer · has less than level 2 of Reserved · does not have Socially Awkward · of Roman culture · the settlement has Racing Course (Leisure) or better (plus hidden conditions)
ending a turn in a settlement+11%over 90% of his movement left · has less than level 3 of Bored by Dramas · the settlement has Odeon (Leisure) or better · of Greek, Western Hellenistic or Eastern Hellenistic culture (plus hidden conditions)on coming of age+225%his father has Gladiatorial Fanon coming of age+225%his father has Race Goer
on coming of age+12%hidden conditions onlyending a turn in a settlement+11%over 90% of his movement left · the settlement has Awesome Temple or better · does not have Humble · 10% chance (plus hidden conditions)ending a turn in a settlement+11%over 90% of his movement left · the settlement has Great Bathhouse (Sanitation) or better · does not have Humble · 10% chance (plus hidden conditions)
ending a turn in a settlement+11%over 90% of his movement left · the settlement has Theatre (Leisure) or better · does not have Humble · 10% chance (plus hidden conditions)ending a turn in a settlement+11%over 90% of his movement left · the settlement has Silk Caravan (Urban) or better · does not have Humble · 10% chance (plus hidden conditions)ending a turn in a settlement+11%over 90% of his movement left · the settlement has Silk Caravan (Urban) or better · does not have Humble · 10% chance (plus hidden conditions)
when a brother is adopted+12%alwayson surviving an assassination attempt+110%alwaysending a turn in a settlement+11%in his own faction's lands · has less than level 6 of Rebellious · distance to the capital above 160 · is not the faction leader · is not the faction heir · has Far from the Capital at level 2 or higher · does not have Humble · 10% chance
at the end of the character's turn+11%has Likes a Flutterending a turn in a settlement+12%over 85% of his movement left · does not have Stern · does not have Restrained · has less than level 4 of Burdened with Debt · has Likes a Flutter · not of Germanic culture · not of Celtiberian culture · not of Gallic culture (plus hidden conditions)ending a turn in a settlement+12%over 85% of his movement left · does not have Stern · does not have Restrained · has less than level 4 of Broke · has Likes a Flutter · of Gallic, Dacian, Brittonic, Germanic or Celtiberian culture (plus hidden conditions)
at the end of the character's turn+11%10% chance (plus hidden conditions)at the end of the character's turn+12%in his own faction's lands · has Army Morale: Very High at level 6 or higher · ended the turn outside a settlement

---

Likes Olives

Appears on family members (generals, governors, leaders) · 2 levels · at most 10 characters may hold it. Once it reaches Lover of Olives it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffects
Likes Olives4+1 FertilityLover of Olives8+2 Fertility, +1 Hit Points
What the game says at each level

Likes Olives: Living in a land where olive groves stretch as far as the eye can see, this man has cultivated a deep affection for olives. Be it for a quick snack or as a sacred offering, he finds olives to be as useful as they are delicious.

Lover of Olives: Living in a region rich with olives, this man’s fondness for them has grown into a full obsession. While most enjoy these fruits in moderation, he cannot help himself when it comes to eating these tasty little devils, claiming it has given him the vigor of youth.

Retinue whose arrival is tied to this trait: Olive Grower.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+12%has less than level 2 of Likes Olives · has less than level 2 of Stern · has Wealthy · in a region with Olivesending a turn in a settlement+12%has less than level 2 of Likes Olives · has less than level 2 of Stern · has Mildly Extravagant · has Wealthy · in a region with Olives

---

Likes Sciences

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Dislikes Sciences · never on 9 of the cultures. Once it reaches Master of Sciences it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Likes Sciences2+2 Mining, +2 ConstructionFascinated with Sciences4+3 Mining, +4 ConstructionMaster of Sciences10+5 Mining, -2 Squalor, +6 Construction, +1 Health, -2 Influence
What the game says at each level

Likes Sciences: This man occasionally takes an interest in the sciences, usually when there’s nothing else to do. While not deeply committed to scholarly pursuits, his willingness to consider new approaches and examine innovative solutions occasionally yields some benefits for his administration, particularly when these practical applications align with his immediate needs.

Fascinated with Sciences: This man demonstrates genuine enthusiasm for scientific learning and technological development. His study of engineering principles, natural phenomena, and medical practices leads to meaningful improvements in mining efficiency, construction methods, and public health measures. Though still developing his expertise, his methodical approach to problem-solving shows considerable promise.

Master of Sciences: This man’s obsession with the sciences is so intense that he neglects everything else, including politics, family, basic hygiene... His intensive study of natural philosophy and mechanical arts produces significant improvements in mining techniques, construction efficiency, and medical knowledge.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Scythian · Egyptian · Ethiopian · Libyan

Retinue whose arrival is tied to this trait: Astrologer, Astronomy Scholar, Chirugeon, Chrysippus - Logika, Doctor, Geomancer, Hydraulic Engineer, Inventor, Marcus Porcius Cato - De Re Rustica, Mining Engineer, Physician, Quintus Ennius - Annales, and 2 more.

How it is gained: at the end of the character's turn, on coming of age, ending a turn in a settlement, when offered for adoption
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the character's turn+11%outside his own faction's lands · is a general · in enemy lands · 30% chance (plus hidden conditions)on coming of age+210%has Cultured · does not have Ignorant · his father has Cultured at level 2 or higher · does not have Unwilling to Learn (plus hidden conditions)ending a turn in a settlement+11%either has less than level 2 of Likes Sciences or has less than level 2 of Curious about Humanities or has less than level 2 of Fond of Linguistics or has less than level 2 of Interested in Military Arts · does not have Ignorant · has Cultured · the settlement has Small School (Civic) or better · has less than level 4 of Youthful (plus hidden conditions)
ending a turn in a settlement+13%has Likes Sciences at level 2 or higher · has less than level 3 of Likes Sciences · the settlement has Small School (Civic) or better · has less than level 5 of Youthful (plus hidden conditions)ending a turn in a settlement+12%has Likes Sciences at level 2 or higher · has less than level 3 of Likes Sciences · the settlement has Small School (Civic) or better · has Determined · has less than level 5 of Youthful (plus hidden conditions)ending a turn in a settlement+12%has Likes Sciences at level 2 or higher · has less than level 3 of Likes Sciences · the settlement has Small School (Civic) or better · has Scholarly Upbringing · has less than level 5 of Youthful (plus hidden conditions)
on coming of age+210%hidden conditions onlyon coming of age+320%hidden conditions onlyon coming of age+330%hidden conditions only
when offered for adoption+215%hidden conditions onlywhen offered for adoption+320%hidden conditions onlywhen offered for adoption+325%hidden conditions only
when offered for marriage+210%hidden conditions onlywhen offered for marriage+220%hidden conditions onlywhen offered for marriage+225%hidden conditions only
when offered for adoption as a man of the hour+310%hidden conditions onlywhen offered for adoption as a man of the hour+320%hidden conditions onlywhen offered for adoption as a man of the hour+330%hidden conditions only

---

Likes the Dark

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Alone in the Dark.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Likes the Dark2+1 Night BattleNight Owl3+2 Night BattleMoonlit Strategist5+3 Night Battle
What the game says at each level

Likes the Dark: In the dark people get scared. But not this man.

Night Owl: The cloak of night is a friend to this man. He uses the dark, he is strong in the dark.

Moonlit Strategist: Whether born under a lucky star or cursed with insomnia, this man thrives in the twilight hours. If it’s dark, he’s in his element, and his enemies are left wondering why they keep losing battles in the dead of night. He’d probably duel the dawn itself, if he could.

Retinue whose arrival is tied to this trait: Beastmaster.

How it is gained: after a battle
WhenPointsChanceConditionsWhenPointsChanceConditions
after a battle+120%was the attacker · is a general · won the battle · the outcome was clear or more decisive · a night battle · with night battles enabledafter a battle+120%was the defender · is a general · won the battle · the outcome was clear or more decisive · a night battle · with night battles enabled

---

Lily-Livered

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Bloody. Once it reaches Hates Blood it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Lily-Livered1-1 Troop Morale, -1 InfluenceHates Blood4-2 Troop Morale, -2 Influence, -1 CommandTerrified by Blood8-3 Troop Morale, -3 Influence, -2 Command
What the game says at each level

Lily-Livered: The sight of blood makes this man go pale, an unfortunate trait in one who is expected to command.

Hates Blood: This man hates the sight of blood, and runs from it, screaming, like a frightened child.

Terrified by Blood: The sight of spilled blood is enough to make this man swoon. His followers are usually unimpressed by this behaviour.

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour, on coming of age
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+13%alwayswhen offered for marriage+13%hidden conditions onlywhen offered for adoption+13%always
when offered for adoption+13%hidden conditions onlywhen offered for adoption as a man of the hour+13%alwayswhen offered for adoption as a man of the hour+15%hidden conditions only
on coming of age+12%alwayson coming of age+13%of Phoenician cultureafter a battle+15%was the attacker · is a general · did not win the battle · has less than level 5 of Renowned · in his own faction's lands
after a battle+15%belongs to Carthage · is a general · did not win the battle · lost over 30% of his army · does not have Public Mourning in Carthageafter a battle+15%has Confident of Victory · did not win the battle · in his own faction's lands

---

Lindian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Lindian it cannot drop back.

Effects: no stat effects · grants the epithet of Lindos

This man is from Lindos, founded by the Dorians under Tlepolemos of Rhodes, who was killed by Sarpedon under the walls of Ilion. According to an ancient comedy, he had earlier sold his body to Theseus in exchange for a tasty fish. The proverb "Lindians at their sacrifice" referred to the Rhodian practice of swearing at Herakles during the sacrifice.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+1100%belongs to Athens · Lindos is held by Athens · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Athens · Lindos is held by Athens · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Athens · Lindos is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Seleucid Empire · Lindos is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Seleucid Empire · Lindos is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Seleucid Empire · Lindos is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Ptolemaic Empire · Lindos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Ptolemaic Empire · Lindos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Ptolemaic Empire · Lindos is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Antigonid Kingdom · Lindos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Antigonid Kingdom · Lindos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Antigonid Kingdom · Lindos is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

---

Lissaians

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Lissaians it cannot drop back.

Effects: no stat effects · grants the epithet the Lissaian

This man hails from the Illyrians inhabiting the important city of Lissos. Like the neighbouring citadel of Akrolissos, Lissos is well protected by walls and natural defenses. Sitting on the left bank of the Drinos, which flows through a lagoon area above the city, Lissus has great access to the Adriatic Sea and guards an excellent strategic position, which often makes it the target of Macedonian and Illyrian kings alike.

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

---

Lively

Appears on family members (generals, governors, leaders) · 4 levels · pulls against Rather Lazy.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Lively1+1 Management, +1 Movement Points, +5 ConstructionVery Lively4+2 Management, +2 Movement Points, +10 ConstructionEnergetic6+3 Management, +3 Movement Points, +15 ConstructionBlessed With Vitality12+3 Management, +4 Movement Points, +20 Construction
What the game says at each level

Lively: This man is not one to rest on his laurels, or rest at all.

Very Lively: This man detests laziness amongst his staff, and cannot abide sloth.

Energetic: This man rarely stops working, even taking his meals on the move!

Blessed With Vitality: This man's "get-up-and-go" can only be a gift from the capricious Gods!

Retinue whose arrival is tied to this trait: Agatharchides, Amber Trader, Chariot Enthusiast, Priest of Haurvatat, Priest of Nehalennia, Priest of Neptune, Priest of Niord, Priest of Pontus, Priest of Poseidon, Priest of Proteus, Priest of Thamigasados, Priest of Yamm, and 4 more.

How it is gained: on coming of age, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+15%hidden conditions onlyat the end of the character's turn+11%has Lively · 40% chance

---

Local Hero

Appears on family members (generals, governors, leaders) · 5 levels · pulls against Doubtful Courage · never on 6 of the cultures. Once it reaches True Hero it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Local Hero1+1 Troop Morale, +15 Popular StandingPopular Hero2+2 Troop Morale, +30 Popular StandingTrue Hero3+3 Troop Morale, +45 Popular StandingNational Hero · epithet the Brave4+4 Troop Morale, +60 Popular Standing
Legendary Hero · epithet the Great5+4 Troop Morale, +1 Attack, +75 Popular Standing
What the game says at each level

Local Hero: Tales of this man's deeds on the field of battle are probably exaggerated, but he's becoming well known none the less… Children play at being him in the streets, though they can't quite agree if he slew three lions or three hundred.

Popular Hero: By Venus' sandals! This man is developing a name for heroic deeds and can't walk through the forum without being showered with flower petals and marriage proposals. Young girls whisper his name and sigh… Local sculptors have started giving their statues his nose, claiming it's "the new fashion in heroic profiles."

True Hero: Tales of this man's courage are common currency in all the forums of the Roman world. He is becoming a celebrity, a true hero. The marble workers are running out of stone trying to keep up with demand for his busts! His face appears on so many pots that wine merchants claim their vintages taste more heroic.

National Hero: This man is a hero who fears no man, a new brother to Bellona, the goddess of war. The people love him! Mothers name their twins after his left and right arms, while philosophers debate which of his eyebrows best represents virtue. They say Mercury himself has to book appointments just to deliver divine messages, and Mars has been spotted taking notes during his battles.

Legendary Hero: Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn! Romulus and Remus now get mentioned as "those two who came before him," and they say Jupiter keeps a scroll of his achievements under his pillow. His battle cry is so magnificent that enemy armies retreat just to avoid hearing another rousing speech.

Cultures that never receive it (6)

Gallic · Greek · Caucasian · Egyptian · Ethiopian · Phoenician

Retinue whose arrival is tied to this trait: Priestess of Minerva.

How it is gained: after a battle
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
after a battle+110%the general's hit-point loss ratio above 0.3 · belongs to Rome or Roman Rebelsafter a battle+110%the general's own unit killed above 6 men · belongs to Rome or Roman Rebelsafter a battle+115%the general's own unit killed above 8 men · belongs to Rome or Roman Rebels

---

Local Magistrate

Appears on family members (generals, governors, leaders).

Effects: +1 Management, +1 Influence

This man has been elected as the main local magistrate, what the Numidians call a Gldt ('Agallid' when vowelized), or chief, with similar functions to the Punic suffete. He is in charge of the government of the city in the day to day basis, making decisions and supervising the public constructions.

How it is gained: at the end of the settlement's turn, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the settlement's turn+1100%in residence as governor · the settlement does not have Homeland · does not have Local Magistrate · belongs to Massylii or Masaesyliat the end of the character's turn+1100%has Local Magistrate · ended the turn outside a settlement

---

Local Patron

Appears on family members (generals, governors, leaders) · 2 levels · never on 13 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffects
Local Patron3+1 Command, +1 Influence, +2 Training UnitsRegional Patron10+2 Management, +2 Influence, +4 Training Units
What the game says at each level

Local Patron: In these lands, where bureaucracy remains limited and customary law has gained prominence, this warrior aristocrat has used his military power and personal wealth to establish himself as one of the greatest regional patrons. From one of the region’s main urban centres, and through favours and a generous, though self-interested, redistribution of wealth, he now acts as protector, judge, keeper of the peace, creditor, and provider of land and goods for the members of those local communities willing to improve their lives in exchange of offering their loyalty and service to him.

Regional Patron: This aristocrat has become the most sought-after patron in these lands. He has not only established his network of client relationships among numerous small farmers living under his shadow and dependent on his favor, but his influence also reaches the households of the lower regional aristocracy, who are always interested in the luxuries that he is able to provide. To him turn both the lowest peasant when the harvest fails and the local aristocrats when a dispute requires justice. His house has now become a storehouse and court, the place from which this aristocrat mobilizes his clients to raise walls, from where the finest poets, sustained by him, narrate the ancestral stories of these lands.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: at the end of the settlement's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the settlement's turn+11%in residence as governor · has less than level 2 of Local Patron · of Celtiberian, Iberian or Gallic culture (plus hidden conditions)at the end of the settlement's turn+12%in residence as governor · has less than level 2 of Local Patron · has Winter · of Celtiberian, Iberian or Gallic cultureat the end of the settlement's turn+12%in residence as governor · has less than level 2 of Local Patron · has Wealthy Chieftain at level 2 or higher · of Celtiberian, Iberian or Gallic culture
at the end of the settlement's turn+11%in residence as governor · has less than level 2 of Local Patron · Influence above 4 · of Celtiberian, Iberian or Gallic culture

---

Local Patron (Local Patron Ger)

Appears on family members (generals, governors, leaders) · 2 levels · never on 13 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffects
Local Patron3+1 Management, +1 Influence, +2 Training UnitsRegional Patron10+2 Management, +2 Influence, +4 Training Units
What the game says at each level

Local Patron: In these lands, where bureaucracy remains limited and customary law has gained prominence, this magnate has used his military power and personal wealth to establish himself as one of the greatest local patrons. From one of the region’s main centres, and through favours and a generous, though self-interested, redistribution of wealth, he now acts as protector, judge, keeper of the peace, creditor, and provider of land and goods for the members of those local communities willing to improve their lives in exchange of offering their loyalty and service to him.

Regional Patron: This magnate has become the most sought-after patron in these lands. He has not only established his network of client relationships among numerous small farmers living under his shadow and dependent on his favor, but his influence also reaches the households of the lower regional figures, who are always interested in the luxuries that he is able to provide. To him turn both the lowest peasant when the harvest fails and tribal kings when a dispute requires justice. His house has now become a storehouse and court, the place from which this aristocrat mobilizes his clients to raise walls, and from where the finest poets, sustained by him, narrate the ancestral stories of these lands.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

How it is gained: at the end of the settlement's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
at the end of the settlement's turn+11%in residence as governor · has less than level 2 of Local Patron · of Germanic culture (plus hidden conditions)at the end of the settlement's turn+11%in residence as governor · has less than level 2 of Local Patron · has Winter · of Germanic cultureat the end of the settlement's turn+11%in residence as governor · has less than level 2 of Local Patron · Influence above 4 · of Germanic culture
at the end of the settlement's turn+11%in residence as governor · has less than level 2 of Local Patron · has Wealthy Chieftain at level 2 or higher · Influence above 3 · of Germanic culture

---

Local Raider

Appears on family members (generals, governors, leaders) · pulls against Mints New Coins, Prefers the Countryside, Enjoys Urban Life · at most 8 characters may hold it · never on 13 of the cultures.

Effects: +1 Unrest, +1 Command, +2 Influence

This man has earned a fearsome reputation for storming into towns, plundering their treasures, and leaving a trail of fear from the conquered peoples. His enemies tell terrifying tales of his raids, making him a warlord feared by enemies and even by some allies.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

Retinue whose arrival is tied to this trait: Civilized Slave.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+15%is a general · either has Resists Local Culture or has Resists Local Culture or has Refuses Local Culture · does not have Local Raider · does not have Mints New Coins · does not have Mocked by the Locals · does not have Enjoys Urban Life · does not have Prefers the Countryside · does not have Represented in Local Art

---

Lone Wolf

Appears on family members (generals, governors, leaders) · 8 levels · never on 13 of the cultures. Once it reaches Lone Wolf it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Lone Wolf1-2 Line of Sight, -2 Personal SecurityFew Followers7-1 Line of Sight, -1 Personal SecurityReasonable Followers20+1 Personal Security, +1 InfluenceRespectable Followers35+1 Influence, +1 Line of Sight, +2 Personal Security
Devoted Followers55+3 Personal Security, +1 Line of Sight, +1 Bodyguard Valour, +2 InfluenceThe People Champion75+2 Line of Sight, +2 Personal Security, +1 Bodyguard Valour, +3 InfluenceShepherd of the People95+3 Line of Sight, +5 Personal Security, -1 Law, +2 Bodyguard Valour, +4 InfluenceLord of Men125+4 Line of Sight, +10 Personal Security, +2 Bodyguard Valour, +4 Influence, +1 Management, +1 Command, -1 Law
What the game says at each level

Lone Wolf: This man prefers to walk alone, free from the distractions of a retinue or close friends. While this solitude allows him to focus on his own thoughts, it also leaves him vulnerable to threats that others might have spotted. Without the backing of loyal followers, his influence is diminished, and his line of sight is severely limited. Perhaps it’s time he reconsidered his lone-wolf lifestyle.

Few Followers: This man’s circle is small but loyal, consisting of just a few strong companions. While these few followers are fiercely devoted, their limited numbers mean that he lacks the decisive backing needed to have a saying in political matters. Moreover, his small group of allies provides limited protection, leaving him somewhat vulnerable to surprise attacks.

Reasonable Followers: This man has begun to attract a modest but growing band of warriors, a mix of close friends, relatives, and the occasional opportunist who sees potential in his leadership. While still far from commanding entire bands of warriors, he’s on the path to becoming a significant leader, or at least a respectable showing at the local tavern. His influence is starting to be recognized, and his increased awareness of his surroundings makes him a more formidable opponent.

Respectable Followers: This man is followed by a respectable contingent of warriors, enough to make others take notice. His influence is starting to rise, and whispers of his leadership potential are beginning to circulate. While not yet a force to be reckoned with, he’s certainly on the right path, unless, of course, he trips over his own growing ego.

Devoted Followers: This man has gathered a commendable band of loyal followers, ready to march alongside him through thick and thin, or at least until the food and drink runs out. His influence is solid, and his increasing awareness of his surroundings makes him a more formidable leader. His followers, bound by loyalty, stand ready to protect him at all costs, even if it means following him in death.

The People Champion: This man’s renown has increased by a large amount with devoted warriors, willing to fight and die under his banner, which they do with pleasure, and perhaps a bit of complaining when the wine runs dry. As his fame spreads, so too does his influence, establishing him as a great leader. His growing retinue also improves his awareness, making him less likely to fall prey to treachery.

Shepherd of the People: This leader has amassed a vast host of loyal supporters that stand united behind his banner, with highly devoted warriors flocking to his cause from both low and noble birth. As his fame keeps spreading, so too does his influence, establishing him as one of the greatest leaders, and casting a long shadow over his rivals.

Lord of Men: This man has ascended to the status of a living legend, with a huge host of warriors and followers rallying to his side. His support is so vast that even the local nobility bows to his will, or at least pretends to. His influence is enormous, and his good insight into threats, both seen and unseen, is proudly admired. However, his rise to power has come at the expense of the law, which now bends, breaks, or disappears entirely in his presence.

Cultures that never receive it (13)

Phoenician · Libyan · Roman · Caucasian · Anatolian · Greek · Western Hellenistic · Eastern Hellenistic · Egyptian · Ethiopian · Iranian · Arab · Indian

Retinue whose arrival is tied to this trait: Carnute, Diviciacus, Famous Warrior, Former Makedonian Soldier, Long Separated Friend, Shield-Maiden, Thracian Tattoo Artist, Trusted Drinking Companion.

How it is gained: ending a turn in a settlement, at the start of the character's turn, after a battle, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+12%the governed settlement has Stone Wall or better · has Wealthy Chieftain at level 3 or higher · Influence above 2 · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the start of the character's turn+15%has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the start of the character's turn+110%has Wealthy Chieftain at level 2 or higher · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)
after a battle+5100%won the battle · the outcome was crushing · has less than level 9 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureafter a battle+150%won the battle · the outcome was crushing · has less than level 9 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureafter a battle+120%won the battle · the outcome was crushing · has less than level 9 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
after a battle+115%won the battle · the outcome was crushing · has less than level 9 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureafter a battle+125%won the battle · the outcome was crushing · has less than level 9 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureafter a battle+115%won the battle · the outcome was crushing · has less than level 9 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
after a battle+110%won the battle · the outcome was crushing · has less than level 9 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureat the end of the character's turn+15%has Wealthy Chieftain at level 3 or higher · Influence above 2 · has less than level 5 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+14%has Aspiring Politician at level 2 or higher · has Wealthy Chieftain at level 2 or higher · Influence above 2 · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)
at the end of the character's turn+13%has Aspiring Politician at level 2 or higher · has Wealthy Chieftain at level 2 or higher · Influence above 2 · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+15%Influence above 1 · has Wealthy Chieftain at level 2 or higher · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+110%has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)
at the end of the character's turn+12%has Outstanding Speaker at level 2 or higher · has at most level 1 of Irreverent · Influence above 2 · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+13%has Wealthy Chieftain · has Devout at level 3 or higher · has at most level 1 of Irreverent · has less than level 7 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+15%Influence above 1 · has Struggling for Legitimacy · has less than level 5 of Struggling for Legitimacy · has Wealthy Chieftain · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)
at the end of the character's turn+110%Influence above 1 · has Struggling for Legitimacy at level 5 or higher · has less than level 7 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+15%Influence above 2 · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+13%Influence above 1 · has Strong Language at level 1 · has less than level 6 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)
at the end of the character's turn+16%has Open-handed at level 2 or higher · Influence above 1 · has less than level 7 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+13%has War Chief · has less than level 3 of War Chief · Influence above 1 · has less than level 7 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+15%has War Chief at level 3 or higher · Influence above 1 · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)
at the end of the character's turn+14%has Untouched By Fear · has less than level 3 of Untouched By Fear · Influence above 3 · has less than level 9 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+18%has Untouched By Fear at level 3 or higher · Influence above 3 · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+13%is a general · has Disgraced Family at level 3 · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)
at the end of the character's turn+14%is a general · has less than level 8 of Lone Wolf · has Disgraced Family at level 4 · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+15%is a general · has less than level 8 of Lone Wolf · has Disgraced Family at level 5 · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)at the end of the character's turn+110%is a general · has less than level 8 of Lone Wolf · has Disgraced Family at level 6 · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)
on coming of age+8100%his father has Lone Wolf at level 4 or higher · his father has less than level 6 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureon coming of age+21100%his father has Lone Wolf at level 6 or higher · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureon coming of age+1100%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
on coming of age+750%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culturewhen offered for adoption as a man of the hour+1100%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culturewhen offered for adoption as a man of the hour+780%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
when offered for adoption as a man of the hour+2020%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culturewhen offered for marriage+1100%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culturewhen offered for marriage+780%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
when offered for marriage+2015%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culturewhen offered for adoption+1100%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culturewhen offered for adoption+780%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
when offered for adoption+2015%does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureat the end of the character's turn+20100%does not have Lone Wolf · is the faction leader · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureat the end of the character's turn+430%does not have Lone Wolf · is the faction leader · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
at the end of the character's turn+420%does not have Lone Wolf · is the faction leader · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureat the end of the character's turn+410%does not have Lone Wolf · is the faction leader · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureat the end of the character's turn+8100%is a general · does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
at the end of the character's turn+430%is a general · does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureat the end of the character's turn+430%is a general · does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureat the end of the character's turn+420%is a general · does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
at the end of the character's turn+410%is a general · does not have Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureat the end of the character's turn+15%is a general · has less than level 8 of Lone Wolf · has Natural Command Talent at level 2 or higher · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian cultureending a turn in a settlement+16%taxes set to Low · has less than level 8 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)
ending a turn in a settlement+14%public order from law 10 or more · has less than level 9 of Lone Wolf · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture (plus hidden conditions)on capturing a settlement+5100%is a general · has Lone Wolf · has less than level 9 of Lone Wolfon capturing a settlement+225%is a general · has Lone Wolf · has less than level 9 of Lone Wolf
on capturing a settlement+220%is a general · has Lone Wolf · has less than level 9 of Lone Wolfon capturing a settlement+110%is a general · has Lone Wolf · has less than level 9 of Lone Wolfat the end of the character's turn+130%is a general · has less than level 3 of Lone Wolf · outside his own faction's lands · of Gallic, Celtiberian, Brittonic, Germanic, Dacian, Thracian, Scythian or Illyrian culture
…and 11 more ways

---

Looks upon Crete

Appears on family members (generals, governors, leaders) · pulls against Overseer of Crete.

Effects: no stat effects

The island of Crete, divided yet rich in harbours, archers, and old myths, draws the eye of Lakonia. This Spartan dreams of uniting it under Dorian rule, bringing order to a region where chaos rules the land. Crete shall no longer be an island of lawless, but another shield standing shoulder to shoulder on Sparta’s phalanx.

How it is gained: at the start of the character's turn
WhenPointsChanceConditions
at the start of the character's turn+1100%belongs to Sparta · is the faction leader · does not have Looks upon Crete · does not have Overseer of Crete

---

Loose-lipped

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Discreet · never on 5 of the cultures.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Loose-lipped2-1 InfluenceTalkative6-2 InfluenceFoolishy Indiscreet · epithet the Gossip10-3 Influence
What the game says at each level

Loose-lipped: This man can’t resist spilling secrets, even when no one's listening. His joy in talking is only rivaled by the damage inflicted upon his own reputation.

Talkative: This man has never met a secret he didn’t share. His friends trust him as far as they can throw him, which isn’t far.

Foolishy Indiscreet: If this man knows a secret, you can be sure the entire province will know it by breakfast. His mouth runs faster than his feet. His tendency to share secrets has earned him the nickname 'the Gossip', and that's one of the nicer things they call him.

Cultures that never receive it (5)

Gallic · Greek · Caucasian · Egyptian · Ethiopian

How it is gained: on coming of age, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+18%alwaysat the end of the character's turn+11%has Loose-lipped · has less than level 3 of Loose-lippedat the end of the character's turn+11%has less than level 3 of Loose-lipped · 10% chance (plus hidden conditions)

---

Lover of Beauty

Appears on family members (generals, governors, leaders) · 3 levels · pulls against Stern · never on 1 of the cultures. Once it reaches Connoisseur of Beauty it cannot drop back.

LevelAt pointsEffectsLevelAt pointsEffectsLevelAt pointsEffects
Lover of Beauty2+1 Influence, -5 Tax CollectionConnoisseur of Beauty4+2 Influence, -1 Command, -10 Tax CollectionExtreme Aesthete8+3 Influence, -2 Command, -15 Tax Collection
What the game says at each level

Lover of Beauty: This man surrounds himself with beautiful possessions, and hang the expense!

Connoisseur of Beauty: This man only enjoys the finest things in life regardless of the expense, for beauty has no price, only value!

Extreme Aesthete: Ugliness is something that this man cannot abide in any part of his life - something of a problem when it can be part of his work. Unfortunately, beautiful battle plans don’t often win wars.

Cultures that never receive it (1)

Gallic

Retinue whose arrival is tied to this trait: Alexandros of Antioch, Beautician, Damophon, Gardener, Specialized Artisan, Styrax Fragrance Producer.

How it is gained: on coming of age, ending a turn in a settlement, at the end of the character's turn
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
on coming of age+120%his father has Sternon coming of age+120%his father has Wealthy Chieftainon coming of age+115%his father has Lover of Beauty
on coming of age+12%alwaysending a turn in a settlement+11%over 90% of his movement left · the settlement has Awesome Temple or better · does not have Humble · 10% chance (plus hidden conditions)ending a turn in a settlement+13%over 90% of his movement left · the settlement has Awesome Temple or better · does not have Humble · 10% chance (plus hidden conditions)
ending a turn in a settlement+13%over 90% of his movement left · the settlement has Great Bathhouse (Sanitation) or better · does not have Humble · 10% chance (plus hidden conditions)ending a turn in a settlement+13%over 90% of his movement left · the settlement has Theatre (Leisure) or better · does not have Humble · 10% chance (plus hidden conditions)ending a turn in a settlement+13%over 90% of his movement left · the settlement has Silk Caravan (Urban) or better · does not have Humble · 10% chance (plus hidden conditions)
ending a turn in a settlement+13%over 90% of his movement left · the settlement has Silk Caravan (Urban) or better · does not have Humble · 10% chance (plus hidden conditions)at the end of the character's turn+11%has Lover of Beautyending a turn in a settlement+11%treasury above 105,000 · does not have Stern · has less than level 2 of Trustworthy · has less than level 2 of Impartial Judge · Management below 6 · 10% chance (plus hidden conditions)
ending a turn in a settlement+11%treasury above 150,000 · has less than level 2 of Stern · has less than level 2 of Trustworthy · has less than level 2 of Impartial Judge · Management below 6 · 10% chance (plus hidden conditions)ending a turn in a settlement+11%treasury above 200,000 · has less than level 3 of Stern · has less than level 3 of Trustworthy · Management below 8 · 10% chance (plus hidden conditions)ending a turn in a settlement+11%in his own faction's lands · treasury above 100,000 · taxes above High · 5% chance
ending a turn in a settlement+11%has less than level 2 of Seduced by Campanian Luxuries · has less than level 2 of Dedicated Trainer · does not have Restrained · does not have Stern · does not belong to Capua · in Capua

---

Lover of Feasts

Appears on family members (generals, governors, leaders) · pulls against Frugal, Picky Eater, Feast Lover, Stern · at most 1 character may hold it.

Effects: +1 Influence, -1 Command

This man has a vigorous appetite, and his love for feasts is well-known across the city. Organizing the best banquets, roasts, and finding the finest wines are his true battles.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%does not have Moderate Drinker · has Well-fed · does not have Lover of Feasts · does not have Stern · does not have Restrained · has Wealthy at level 2 or higher · Influence 4 or more (plus hidden conditions)ending a turn in a settlement+11%does not have Moderate Drinker · has Gourmand · does not have Lover of Feasts · does not have Stern · does not have Restrained · has Wealthy at level 2 or higher · Influence 4 or more (plus hidden conditions)ending a turn in a settlement+11%in his own faction's lands · does not have Moderate Drinker · has Mildly Extravagant · does not have Lover of Feasts · does not have Stern · does not have Restrained · has Wealthy at level 2 or higher · Influence 4 or more (plus hidden conditions)
ending a turn in a settlement+11%in his own faction's lands · does not have Moderate Drinker · has Gourmet of Life · does not have Lover of Feasts · does not have Stern · does not have Restrained · has Wealthy at level 2 or higher · Influence 4 or more (plus hidden conditions)ending a turn in a settlement+11%in his own faction's lands · does not have Moderate Drinker · has Gourmet of Life · does not have Lover of Feasts · does not have Stern · does not have Restrained · has Wealthy at level 2 or higher · Influence 4 or more (plus hidden conditions)ending a turn in a settlement+11%in his own faction's lands · has Social Drinker at level 2 or higher · does not have Lover of Feasts · does not have Stern · does not have Restrained · has Wealthy at level 2 or higher · Influence 4 or more (plus hidden conditions)

---

Lover of Marble

Appears on family members (generals, governors, leaders) · at most 15 characters may hold it. Once it reaches Lover of Marble it cannot drop back.

Effects: +1 Influence, -10 Construction

This man loves white marble and is convinced it makes everything better. No matter the cost, he insists on covering everything in this beautiful stone, even if it bankrupts him.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%is a general · has Mildly Extravagant at level 2 or higher · does not have Lover of Marble · Management above 2 · in a region with Marbleending a turn in a settlement+11%has Lover of Beauty at level 2 or higher · does not have Lover of Marble · Management above 2 · in a region with Marble

---

Loves the Baths

Appears on family members (generals, governors, leaders) · at most 1 character may hold it.

Effects: +1 Health

While some generals enjoy a quick dip, this man spends most of his time in the bathhouse, encouraging everyone to follow his lead.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditions
ending a turn in a settlement+11%over 85% of his movement left · does not have Loves the Baths · has Wealthy · the settlement has something above Sewers (Sanitation) · Influence 4 or more · belongs to Rome or Roman Rebels (plus hidden conditions)

---

Loves Tuna Fish

Appears on family members (generals, governors, leaders) · at most 2 characters may hold it.

Effects: +1 Hit Points

This man loves the most exquisite and quality cuisine that the city of Carthage has to offer. Among his favorite dishes are the huge tuna of great fame that the people of Gadir fish and prepare in the form of luxurious salted fish, beyond the Pillars of Melkart.

How it is gained: ending a turn in a settlement
WhenPointsChanceConditionsWhenPointsChanceConditions
ending a turn in a settlement+11%belongs to Carthage · does not have Lover of Feasts · does not have Stern · does not have Restrained · does not have Loves Tuna Fish · has Wealthy at level 2 or higher · in Carthage (plus hidden conditions)ending a turn in a settlement+11%has Well-fed · does not have Lover of Feasts · has less than level 3 of Stern · does not have Loves Tuna Fish · has Wealthy at level 2 or higher · in Carthage (plus hidden conditions)

---

Lycaonian Culture

Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture · sons inherit it 1% of the time.

Effects: +1 Lycaonian belief

This man is Lycaonian. He’s used to the hard life of the steppes but still enjoys a good cup of wine.

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for adoption+15%belongs to Pontus · does not have Lycaonian Culture (plus hidden conditions)when offered for adoption as a man of the hour+15%belongs to Pontus · does not have Lycaonian Culture (plus hidden conditions)when offered for marriage+15%belongs to Pontus · does not have Lycaonian Culture (plus hidden conditions)

---

Lycian Culture

Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Lydian Culture, Carian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture · sons inherit it 1% of the time.

Effects: +1 Lycian belief

This man is a Lycian. He’s got the soul of an adventurer, the heart of a trader, and the mind of a poet.

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for adoption+15%belongs to Pontus · does not have Lycian Culture (plus hidden conditions)when offered for adoption as a man of the hour+15%belongs to Pontus · does not have Lycian Culture (plus hidden conditions)when offered for marriage+15%belongs to Pontus · does not have Lycian Culture (plus hidden conditions)

---

Lydian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Lydian it cannot drop back.

Effects: no stat effects · grants the epithet the Lydian

This man is Lydian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

---

Lydian Culture

Appears on every character, agents included · pulls against Italic Culture, Egyptian Culture, Mesopotamian Culture, Germanic Culture, Celtic Culture, Iberian Culture, Scythian Culture, Thracian Culture, Illyrian Culture, Phoenician Culture, Libyan Culture, Indian, Iranian Culture, Armenian Roots, Arab Roots, Judaean Roots, Ethiopian Roots, Baltic Roots, Assyrian Roots, Caucasian Roots, Mysian Culture, Carian Culture, Lycian Culture, Pamphylian Culture, Pisidian Culture, Phrygian Culture, Paphlagonian Culture, Lycaonian Culture, Isaurian Culture, Cilician, Cappadocian Culture, Bithynian Culture, Paeonian Culture, Triballian Culture, Venetic Roots, Delmato-Pannonian Roots, Dardanian Roots, Liburnian Roots, Makedonian Culture · sons inherit it 1% of the time.

Effects: +1 Lydian belief

This man is a gold-blooded Lydian. He comes from a place where gold flows as freely as gossip.

How it is gained: when offered for adoption, when offered for adoption as a man of the hour, when offered for marriage
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for adoption+15%belongs to Pontus · does not have Lydian Culture (plus hidden conditions)when offered for adoption as a man of the hour+15%belongs to Pontus · does not have Lydian Culture (plus hidden conditions)when offered for marriage+15%belongs to Pontus · does not have Lydian Culture (plus hidden conditions)

---

Lykaonian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Lykaonian it cannot drop back.

Effects: no stat effects · grants the epithet the Lykaonian

This man is Lykaonian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

---

Lykian

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Lykian it cannot drop back.

Effects: no stat effects · grants the epithet the Lykian

This man is Lykian.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

---

Lynkestaians

Appears on every character, agents included · sons inherit it 1% of the time · never on 12 of the cultures. Once it reaches Lynkestaians it cannot drop back.

Effects: no stat effects · grants the epithet the Lynkestaian

This man is a member of the Lynkestaians Tribe

Cultures that never receive it (12)

Celtiberian · Brittonic · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

Granted by events, at birth or by inheritance.

---

Lysiad

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 9 of the cultures. Once it reaches Lysiad it cannot drop back.

Effects: +1 Influence, +1 Fertility

As a descendant of the Lysiad dynasty, this man carries himself with the dignity of one who has never forgotten his family’s noble origins.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman

Granted by events, at birth or by inheritance.

---

Lysimacheian

Appears on every character, agents included · sons inherit it 1% of the time · never on 17 of the cultures. Once it reaches Lysimacheian it cannot drop back.

Effects: no stat effects · grants the epithet of Lysimacheia

This man is from Lysimacheia, the city of Lysimachos the diadochos. The city controls the isthmus between Sestos and the mainland of Thrace to the North and was founded in the place of the destroyed Kardia.

Cultures that never receive it (17)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Scythian · Roman · Egyptian · Ethiopian · Phoenician · Libyan · Caucasian · Anatolian · Iranian · Arab · Indian

How it is gained: when offered for marriage, when offered for adoption, when offered for adoption as a man of the hour
WhenPointsChanceConditionsWhenPointsChanceConditionsWhenPointsChanceConditions
when offered for marriage+1100%belongs to Athens · Lysimacheia is held by Athens · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Athens · Lysimacheia is held by Athens · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Athens · Lysimacheia is held by Athens · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Seleucid Empire · Lysimacheia is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Seleucid Empire · Lysimacheia is held by Seleucid Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Seleucid Empire · Lysimacheia is held by Seleucid Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Ptolemaic Empire · Lysimacheia is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Ptolemaic Empire · Lysimacheia is held by Ptolemaic Empire · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Ptolemaic Empire · Lysimacheia is held by Ptolemaic Empire · 3% chance (plus hidden conditions)
when offered for marriage+1100%belongs to Antigonid Kingdom · Lysimacheia is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption+1100%belongs to Antigonid Kingdom · Lysimacheia is held by Antigonid Kingdom · 3% chance (plus hidden conditions)when offered for adoption as a man of the hour+1100%belongs to Antigonid Kingdom · Lysimacheia is held by Antigonid Kingdom · 3% chance (plus hidden conditions)

---

Lysimachid

Appears on family members (generals, governors, leaders) · sons inherit it 1% of the time · never on 9 of the cultures. Once it reaches Lysimachid it cannot drop back.

Effects: +1 Influence, +1 Fertility

This man is a direct descendant from the Lysimachid dynasty. His linage grants him privileges and influence over ordinary men.

Cultures that never receive it (9)

Gallic · Germanic · Dacian · Celtiberian · Brittonic · Thracian · Phoenician · Libyan · Roman

Granted by events, at birth or by inheritance.